en to unknown language translation catalogue (784 entries)

note: [campaign]: id=Heir_To_The_Throne
en: Heir to the Throne
target: ·𐑺 𐑑 𐑞 ·𐑔𐑮𐑴𐑯

note: [campaign]: id=Heir_To_The_Throne
en: Fight to regain the throne of Wesnoth, of which you are the legitimate heir.
target: 𐑓𐑲𐑑 𐑑 𐑮𐑦𐑜𐑱𐑯 𐑞 𐑔𐑮𐑴𐑯 𐑝 ·𐑢𐑧𐑕𐑯𐑷𐑔, 𐑝 𐑢𐑦𐑗 𐑿 𐑸 𐑞 𐑤𐑩𐑡𐑦𐑑𐑩𐑥𐑩𐑑 𐑺.

note: [campaign]: id=Heir_To_The_Throne
en: Fighter
target: 𐑓𐑲𐑑𐑼

note: [campaign]: id=Heir_To_The_Throne
en: Commander
target: 𐑒𐑩𐑥𐑭𐑯𐑛𐑼

note: [campaign]: id=Heir_To_The_Throne
en: Lord
target: 𐑤𐑹𐑛

note: [about]
en: Campaign Design
target: 𐑒𐑨𐑥𐑐𐑱𐑯 𐑛𐑩𐑟𐑲𐑯

note: [about]
en: Campaign Maintenance
target: 𐑒𐑨𐑥𐑐𐑱𐑯 𐑥𐑱𐑯𐑑𐑩𐑯𐑩𐑯𐑕

note: [about]
en: Artwork and Graphics Design
target: 𐑸𐑑𐑢𐑻𐑒 𐑯 𐑜𐑮𐑨𐑓𐑦𐑒𐑕 𐑛𐑩𐑟𐑲𐑯

note: [about]
en: Miscellaneous
target: 𐑥𐑦𐑕𐑩𐑤𐑱𐑯𐑰𐑩𐑕

note: [scenario]: id=01_The_Elves_Besieged
en: The Elves Besieged
target: 𐑞 𐑧𐑤𐑝𐑟 𐑚𐑦𐑕𐑰𐑡𐑛

note: [objective]: condition=win
en: Move Konrad to the signpost in the northwest
target: 𐑥𐑵𐑝 𐑒𐑭𐑯𐑮𐑩𐑛 𐑑 𐑞 𐑕𐑲𐑯𐑐𐑴𐑕𐑑 𐑦𐑯 𐑞 𐑯𐑹𐑔𐑢𐑧𐑕𐑑

note: [objective]: condition=lose
en: Death of Konrad
target: 𐑛𐑧𐑔 𐑝 𐑒𐑭𐑯𐑮𐑩𐑛

note: [objective]: condition=lose
en: Death of Delfador
target: 𐑛𐑧𐑔 𐑝 ·𐑛𐑧𐑤𐑓𐑩𐑛𐑹

note: [side]: type=Fighter, id=Konrad [side]: type=Commander, id=Konrad
en: Konrad
target: 𐑒𐑭𐑯𐑮𐑩𐑛

note: [side]: type=Fighter, id=Konrad [side]: type=Elvish Champion, id=Galdrad [side]: type=Elvish Shyde, id=Chantal [side]: type=Commander, id=Konrad [side]: type=Grand Knight, id=Kaylan [side]: id=Relgorn, type=Dwarvish Lord [side]: id=Geldar, type=Dwarvish Lord [side] [side]: type=Ancient Wose, id=Hara
en: Rebels
target: 𐑮𐑩𐑚𐑧𐑤𐑟

note: [side]: type=Orcish Warlord, id=Urug-Telfar
en: Urug-Telfar
target: ·𐑻𐑳𐑜-·𐑑𐑧𐑤𐑓𐑸

note: [side]: type=Orcish Warlord, id=Urug-Telfar [side]: type=Orcish Warlord, id=Knafa-Tan [side]: type=Orcish Warlord, id=Maga-Knafa [side]: type=Orcish Warrior, id=Mokolo Qimur [side]: type=Orcish Warrior, id=Usadar Q'kai [side]: type=Orcish Warrior, id=Dwaba-Kukai [side]: type=Orcish Warrior, id=Manag
en: Orcs
target: 𐑹𐑒𐑕

note: [side]: type=Orcish Warlord, id=Knafa-Tan
en: Knafa-Tan
target: ·𐑒𐑯𐑩𐑓𐑩-𐑑𐑨𐑯

note: [side]: type=Orcish Warlord, id=Maga-Knafa
en: Maga-Knafa
target: 𐑥𐑨𐑜𐑩-·𐑒𐑯𐑩𐑓𐑩

note: [side]: type=Elvish Champion, id=Galdrad
en: Galdrad
target: ·𐑜𐑷𐑤𐑛𐑮𐑨𐑛

note: [side]: type=Elvish Shyde, id=Chantal
en: Chantal
target: 𐑗𐑨𐑯𐑑𐑩𐑤

note: [message]: speaker=Konrad
en: Master Delfador! Look, there are orcs coming from all directions! What shall we do?
target: 𐑥𐑭𐑕𐑑𐑼 ·𐑛𐑧𐑤𐑓𐑩𐑛𐑹! 𐑤𐑫𐑒, 𐑞𐑺 𐑸 𐑹𐑒𐑕 𐑒𐑳𐑥𐑦𐑙 𐑓𐑮𐑪𐑥 𐑷𐑤 𐑛𐑦𐑮𐑧𐑒𐑖𐑩𐑯𐑟! 𐑢𐑪𐑑 𐑖𐑨𐑤 𐑢𐑰 𐑛𐑵?

note: [message]: speaker=Delfador
en: There are too many to fight, far too many. We must escape!
target: 𐑞𐑺 𐑸 𐑑𐑵 𐑥𐑧𐑯𐑦 𐑑 𐑓𐑲𐑑, 𐑓𐑸 𐑑𐑵 𐑥𐑧𐑯𐑦. 𐑢𐑰 𐑥𐑳𐑕𐑑 𐑦𐑕𐑒𐑱𐑐!

note: [message]: speaker=Konrad
en: But to where? This is the only home we have! What about the elves?
target: 𐑚𐑳𐑑 𐑑 𐑢𐑺? 𐑞𐑦𐑕 𐑦𐑟 𐑞 𐑴𐑯𐑤𐑦 𐑣𐑴𐑥 𐑢𐑰 𐑣𐑨𐑝! 𐑢𐑪𐑑 𐑩𐑚𐑬𐑑 𐑞 𐑧𐑤𐑝𐑟?

note: [message]: speaker=Galdrad
en: We will fight them, but you must escape, Konrad. It is imperative that you escape!
target: 𐑢𐑰 𐑢𐑦𐑤 𐑓𐑲𐑑 𐑞𐑧𐑥, 𐑚𐑳𐑑 𐑿 𐑥𐑳𐑕𐑑 𐑦𐑕𐑒𐑱𐑐, 𐑒𐑭𐑯𐑮𐑩𐑛. 𐑦𐑑 𐑦𐑟 𐑦𐑥𐑐𐑺𐑩𐑑𐑦𐑝 𐑞𐑨𐑑 𐑿 𐑦𐑕𐑒𐑱𐑐!

note: [message]: speaker=Konrad
en: Very well, let us hurry!
target: 𐑝𐑧𐑮𐑦 𐑢𐑧𐑤, 𐑤𐑧𐑑 𐑳𐑕 𐑣𐑳𐑮𐑦!

note: [message]: speaker=Urug-Telfar
en: Attack the elves, my grunts, and take their villages. Let us claim this land for the Queen!
target: 𐑩𐑑𐑨𐑒 𐑞 𐑧𐑤𐑝𐑟, 𐑥𐑲 𐑜𐑮𐑩𐑯𐑑𐑕, 𐑯 𐑑𐑱𐑒 𐑞𐑺 𐑝𐑦𐑤𐑦𐑡𐑦𐑟. 𐑤𐑧𐑑 𐑳𐑕 𐑒𐑤𐑱𐑥 𐑞𐑦𐑕 𐑤𐑨𐑯𐑛 𐑓𐑹 𐑞 𐑒𐑢𐑰𐑯!

note: [message]: speaker=Knafa-Tan
en: Remember, it is rumored that the filthy mage and one that he protects are in these parts. They are the ones we want!
target: 𐑮𐑦𐑥𐑧𐑥𐑚𐑼, 𐑦𐑑 𐑦𐑟 𐑮𐑵𐑥𐑻𐑛 𐑞𐑨𐑑 𐑞 𐑓𐑦𐑤𐑔𐑦 𐑥𐑱𐑡 𐑯 𐑢𐑳𐑯 𐑞𐑨𐑑 𐑣𐑰 𐑐𐑮𐑩𐑑𐑧𐑒𐑑𐑕 𐑸 𐑦𐑯 𐑞𐑰𐑟 𐑐𐑸𐑑𐑕. 𐑞𐑱 𐑸 𐑞 𐑢𐑳𐑯𐑟 𐑢𐑰 𐑢𐑪𐑯𐑑!

note: [message]: speaker=Knafa-Tan
en: Ha ha! We will rip the filthy elves to pieces!
target: 𐑣𐑭 𐑣𐑭! 𐑢𐑰 𐑢𐑦𐑤 𐑮𐑦𐑐 𐑞 𐑓𐑦𐑤𐑔𐑦 𐑧𐑤𐑝𐑟 𐑑 𐑐𐑰𐑕𐑩𐑟!

note: [message]: speaker=Galdrad
en: Let them come. We will fight them with all we have!
target: 𐑤𐑧𐑑 𐑞𐑧𐑥 𐑒𐑳𐑥. 𐑢𐑰 𐑢𐑦𐑤 𐑓𐑲𐑑 𐑞𐑧𐑥 𐑢𐑦𐑞 𐑷𐑤 𐑢𐑰 𐑣𐑨𐑝!

note: [message]: speaker=Chantal
en: Be careful, Konrad! Guard him well, Delfador!
target: 𐑚𐑰 𐑒𐑺𐑓𐑩𐑤, 𐑒𐑭𐑯𐑮𐑩𐑛! 𐑜𐑸𐑛 𐑣𐑦𐑥 𐑢𐑧𐑤, ·𐑛𐑧𐑤𐑓𐑩𐑛𐑹!

note: [message]: speaker=Delfador
en: Do not spend your life here, Chantal. Someone must warn the Northern Elves that the war we so long feared has begun.
target: 𐑛𐑵 𐑯𐑪𐑑 𐑕𐑐𐑧𐑯𐑛 𐑿𐑼 𐑤𐑲𐑓 𐑣𐑽, 𐑗𐑨𐑯𐑑𐑩𐑤. 𐑕𐑳𐑥𐑢𐑳𐑯 𐑥𐑳𐑕𐑑 𐑢𐑹𐑯 𐑞 𐑯𐑹𐑞𐑼𐑯 𐑧𐑤𐑝𐑟 𐑞𐑨𐑑 𐑞 𐑢𐑹 𐑢𐑰 𐑕𐑴 𐑤𐑪𐑙 𐑓𐑽𐑛 𐑣𐑨𐑟 𐑚𐑩𐑜𐑳𐑯.

note: [message]: speaker=Konrad
en: Very well, we have made it this far! But where do we go next?
target: 𐑝𐑧𐑮𐑦 𐑢𐑧𐑤, 𐑢𐑰 𐑣𐑨𐑝 𐑥𐑱𐑛 𐑦𐑑 𐑞𐑦𐑕 𐑓𐑸! 𐑚𐑳𐑑 𐑢𐑺 𐑛𐑵 𐑢𐑰 𐑜𐑴 𐑯𐑧𐑒𐑕𐑑?

note: [message]: speaker=Delfador
en: We must travel north, and try to make it to the Isle of Alduin. Hopefully we will find refuge there.
target: 𐑢𐑰 𐑥𐑳𐑕𐑑 𐑑𐑮𐑨𐑝𐑩𐑤 𐑯𐑹𐑔, 𐑯 𐑑𐑮𐑲 𐑑 𐑥𐑱𐑒 𐑦𐑑 𐑑 𐑞 𐑲𐑤 𐑝 ·𐑨𐑤𐑛𐑵𐑦𐑯. 𐑣𐑴𐑐𐑓𐑩𐑤𐑰 𐑢𐑰 𐑢𐑦𐑤 𐑓𐑲𐑯𐑛 𐑮𐑧𐑓𐑿𐑡 𐑞𐑺.

note: [message]: speaker=Konrad
en: Of course you are right, Delfador. But what will become of the elves here?
target: 𐑝 𐑒𐑹𐑕 𐑿 𐑸 𐑮𐑲𐑑, ·𐑛𐑧𐑤𐑓𐑩𐑛𐑹. 𐑚𐑳𐑑 𐑢𐑪𐑑 𐑢𐑦𐑤 𐑚𐑦𐑒𐑳𐑥 𐑝 𐑞 𐑧𐑤𐑝𐑟 𐑣𐑽?

note: [message]: speaker=Delfador
en: The elves will fight. They may even prevail. But I fear things do not bode well for them. Let us not speak of it now. Onward!
target: 𐑞 𐑧𐑤𐑝𐑟 𐑢𐑦𐑤 𐑓𐑲𐑑. 𐑞𐑱 𐑥𐑱 𐑰𐑝𐑩𐑯 𐑐𐑮𐑦𐑝𐑱𐑤. 𐑚𐑳𐑑 𐑲 𐑓𐑽 𐑔𐑦𐑙𐑟 𐑛𐑵 𐑯𐑪𐑑 𐑚𐑴𐑛 𐑢𐑧𐑤 𐑓𐑹 𐑞𐑧𐑥. 𐑤𐑧𐑑 𐑳𐑕 𐑯𐑪𐑑 𐑕𐑐𐑰𐑒 𐑝 𐑦𐑑 𐑯𐑬. 𐑪𐑯𐑢𐑼𐑛!

note: [message]: speaker=Chantal
en: Good luck, Konrad! Don’t worry about us, we will fight as best we can!
target: 𐑜𐑫𐑛 𐑤𐑳𐑒, 𐑒𐑭𐑯𐑮𐑩𐑛! 𐑛𐑴𐑯𐑑 𐑢𐑳𐑮𐑦 𐑩𐑚𐑬𐑑 𐑳𐑕, 𐑢𐑰 𐑢𐑦𐑤 𐑓𐑲𐑑 𐑨𐑟 𐑚𐑧𐑕𐑑 𐑢𐑰 𐑒𐑨𐑯!

note: [message]: speaker=Konrad
en: I... I don’t think I can make it anymore.
target: 𐑲... 𐑲 𐑛𐑴𐑯𐑑 𐑔𐑦𐑙𐑒 𐑲 𐑒𐑨𐑯 𐑥𐑱𐑒 𐑦𐑑 𐑧𐑯𐑰𐑥𐑹.

note: [message]: speaker=Konrad
en: It is over. I am doomed...
target: 𐑦𐑑 𐑦𐑟 𐑴𐑝𐑼. 𐑲 𐑨𐑥 𐑛𐑵𐑥𐑛...

note: [message]: speaker=Konrad
en: Don’t die, Delfador! Please, you have to stay alive!
target: 𐑛𐑴𐑯𐑑 𐑛𐑲, ·𐑛𐑧𐑤𐑓𐑩𐑛𐑹! 𐑐𐑤𐑰𐑟, 𐑿 𐑣𐑨𐑝 𐑑 𐑕𐑑𐑱 𐑩𐑤𐑲𐑝!

note: [message]: speaker=Delfador
en: Ugh!
target: 𐑳𐑜!

note: [message]: speaker=Delfador
en: Oh, no! We have run out of time, they have arrived with reinforcements...
target: 𐑴, 𐑯𐑴! 𐑢𐑰 𐑣𐑨𐑝 𐑮𐑳𐑯 𐑬𐑑 𐑝 𐑑𐑲𐑥, 𐑞𐑱 𐑣𐑨𐑝 𐑩𐑮𐑲𐑝𐑛 𐑢𐑦𐑞 𐑮𐑦𐑦𐑯𐑓𐑹𐑕𐑥𐑩𐑯𐑑𐑕...

note: [message]: speaker=second_unit
en: Die, villain, die!
target: 𐑛𐑲, 𐑝𐑦𐑤𐑩𐑯, 𐑛𐑲!

note: [message]: speaker=Delfador
en: Only the foolish oppose me!
target: 𐑴𐑯𐑤𐑦 𐑞 𐑓𐑵𐑤𐑦𐑖 𐑩𐑐𐑴𐑟 𐑥𐑰!

note: [message]: speaker=Galdrad
en: I am Galdrad. You will have to fight me to get any further!
target: 𐑲 𐑨𐑥 ·𐑜𐑷𐑤𐑛𐑮𐑨𐑛. 𐑿 𐑢𐑦𐑤 𐑣𐑨𐑝 𐑑 𐑓𐑲𐑑 𐑥𐑰 𐑑 𐑜𐑧𐑑 𐑧𐑯𐑦 𐑓𐑻𐑞𐑼!

note: [message]: speaker=Delfador
en: Only a fool would dare to attack me!
target: 𐑴𐑯𐑤𐑦 𐑩 𐑓𐑵𐑤 𐑢𐑫𐑛 𐑛𐑺 𐑑 𐑩𐑑𐑨𐑒 𐑥𐑰!

note: [message]: speaker=Delfador
en: I am Delfador the Great. Prepare to die!
target: 𐑲 𐑨𐑥 ·𐑛𐑧𐑤𐑓𐑩𐑛𐑹 𐑞 𐑜𐑮𐑱𐑑. 𐑐𐑮𐑰𐑐𐑺 𐑑 𐑛𐑲!

note: [message]: speaker=Konrad
en: Let me through, you rogue!
target: 𐑤𐑧𐑑 𐑥𐑰 𐑔𐑮𐑵, 𐑿 𐑮𐑴𐑜!

note: [message]: speaker=Konrad
en: Oh no! They are destroying our home!
target: 𐑴 𐑯𐑴! 𐑞𐑱 𐑸 𐑛𐑩𐑕𐑑𐑮𐑶𐑦𐑙 𐑬𐑼 𐑣𐑴𐑥!

note: [message]: speaker=Delfador
en: There can be no looking back. We must go quickly!
target: 𐑞𐑺 𐑒𐑨𐑯 𐑚𐑰 𐑯𐑴 𐑤𐑫𐑒𐑦𐑙 𐑚𐑨𐑒. 𐑢𐑰 𐑥𐑳𐑕𐑑 𐑜𐑴 𐑒𐑢𐑦𐑒𐑤𐑦!

note: [objective]: condition=win
en: Resist until the end of the turns
target: 𐑮𐑦𐑟𐑦𐑕𐑑 𐑳𐑯𐑑𐑦𐑤 𐑞 𐑧𐑯𐑛 𐑝 𐑞 𐑑𐑻𐑯𐑟

note: [objective]: condition=win [objectives]
en: Defeat the enemy leader
target: 𐑛𐑦𐑓𐑰𐑑 𐑞 𐑧𐑯𐑩𐑥𐑦 𐑤𐑰𐑛𐑻

note: [objective]: condition=lose
en: Death of Sir Kaylan
target: 𐑛𐑧𐑔 𐑝 𐑕𐑻 ·𐑒𐑱𐑤𐑨𐑯

note: [label]
en: Blackwater Port
target: ·𐑚𐑤𐑨𐑒𐑢𐑷𐑑𐑻 𐑐𐑹𐑑

note: [side]: type=Grand Knight, id=Kaylan
en: Sir Kaylan
target: 𐑕𐑻 ·𐑒𐑱𐑤𐑨𐑯

note: [message]: speaker=Delfador
en: We should be able to board a ship at Blackwater Port, but it seems the orcs are heading there too. Rebels who hate Asheviere and are loyal to the memory of the king desperately hold the port, as it is one of the only places where they can ship supplies and weapons.
target: 𐑢𐑰 𐑖𐑫𐑛 𐑚𐑰 𐑱𐑚𐑩𐑤 𐑑 𐑚𐑹𐑛 𐑩 𐑖𐑦𐑐 𐑨𐑑 ·𐑚𐑤𐑨𐑒𐑢𐑷𐑑𐑻 𐑐𐑹𐑑, 𐑚𐑳𐑑 𐑦𐑑 𐑕𐑰𐑥𐑟 𐑞 𐑹𐑒𐑕 𐑸 𐑣𐑧𐑛𐑦𐑙 𐑞𐑺 𐑑𐑵. 𐑮𐑩𐑚𐑧𐑤𐑟 𐑣𐑵 𐑣𐑱𐑑 ·𐑨𐑖𐑧𐑝𐑽 𐑯 𐑸 𐑤𐑶𐑩𐑤 𐑑 𐑞 𐑥𐑧𐑥𐑼𐑦 𐑝 𐑞 𐑒𐑦𐑙 𐑛𐑧𐑕𐑐𐑼𐑩𐑑𐑤𐑦 𐑣𐑴𐑤𐑛 𐑞 𐑐𐑹𐑑, 𐑨𐑟 𐑦𐑑 𐑦𐑟 𐑢𐑳𐑯 𐑝 𐑞 𐑴𐑯𐑤𐑦 𐑐𐑤𐑱𐑕𐑩𐑟 𐑢𐑺 𐑞𐑱 𐑒𐑨𐑯 𐑖𐑦𐑐 𐑕𐑩𐑐𐑤𐑲𐑟 𐑯 𐑢𐑧𐑐𐑩𐑯𐑟.

note: [message]: speaker=Konrad
en: Delfador, some orcs are following us! We must make haste!
target: ·𐑛𐑧𐑤𐑓𐑩𐑛𐑹, 𐑕𐑳𐑥 𐑹𐑒𐑕 𐑸 𐑓𐑪𐑤𐑴𐑦𐑙 𐑳𐑕! 𐑢𐑰 𐑥𐑳𐑕𐑑 𐑥𐑱𐑒 𐑣𐑱𐑕𐑑!

note: [message]: speaker=Kaylan
en: Delfador, my old friend! We had heard of your coming, and of the attacks on the elves. It is good to see you again, although I would prefer it were not in such sad times.
target: ·𐑛𐑧𐑤𐑓𐑩𐑛𐑹, 𐑥𐑲 𐑴𐑤𐑛 𐑓𐑮𐑧𐑯𐑛! 𐑢𐑰 𐑣𐑨𐑛 𐑣𐑻𐑛 𐑝 𐑿𐑼 𐑒𐑳𐑥𐑦𐑙, 𐑯 𐑝 𐑞 𐑩𐑑𐑨𐑒𐑕 𐑪𐑯 𐑞 𐑧𐑤𐑝𐑟. 𐑦𐑑 𐑦𐑟 𐑜𐑫𐑛 𐑑 𐑕𐑰 𐑿 𐑩𐑜𐑱𐑯, 𐑷𐑤𐑞𐑴 𐑲 𐑢𐑫𐑛 𐑐𐑮𐑦𐑓𐑻 𐑦𐑑 𐑢𐑻 𐑯𐑪𐑑 𐑦𐑯 𐑕𐑳𐑗 𐑕𐑨𐑛 𐑑𐑲𐑥𐑟.

note: [message]: speaker=Delfador
en: Konrad, this is Kaylan, one of the mightiest of the horse lords, and one of the few who is willing to oppose the Dark Crown. Rumor has it that his lance has slain fifty men and a hundred orcs.
target: 𐑒𐑭𐑯𐑮𐑩𐑛, 𐑞𐑦𐑕 𐑦𐑟 ·𐑒𐑱𐑤𐑨𐑯, 𐑢𐑳𐑯 𐑝 𐑞 𐑥𐑲𐑑𐑰𐑩𐑕𐑑 𐑝 𐑞 𐑣𐑹𐑕 𐑤𐑹𐑛𐑟, 𐑯 𐑢𐑳𐑯 𐑝 𐑞 𐑓𐑿 𐑣𐑵 𐑦𐑟 𐑢𐑦𐑤𐑦𐑙 𐑑 𐑩𐑐𐑴𐑟 𐑞 𐑛𐑸𐑒 𐑒𐑮𐑬𐑯. 𐑮𐑵𐑥𐑻 𐑣𐑨𐑟 𐑦𐑑 𐑞𐑨𐑑 𐑣𐑦𐑟 𐑤𐑭𐑯𐑕 𐑣𐑨𐑟 𐑕𐑤𐑱𐑯 𐑓𐑦𐑓𐑑𐑦 𐑥𐑧𐑯 𐑯 𐑩 𐑣𐑳𐑯𐑛𐑮𐑧𐑛 𐑹𐑒𐑕.

note: [message]: speaker=Kaylan
en: It seems the orcs have come here too, to try to wrest this port from our hands. Our defenses are still weak, but reinforcements will arrive soon!
target: 𐑦𐑑 𐑕𐑰𐑥𐑟 𐑞 𐑹𐑒𐑕 𐑣𐑨𐑝 𐑒𐑳𐑥 𐑣𐑽 𐑑𐑵, 𐑑 𐑑𐑮𐑲 𐑑 𐑮𐑧𐑕𐑑 𐑞𐑦𐑕 𐑐𐑹𐑑 𐑓𐑮𐑪𐑥 𐑬𐑼 𐑣𐑨𐑯𐑛𐑟. 𐑬𐑼 𐑛𐑦𐑓𐑧𐑯𐑕𐑩𐑟 𐑸 𐑕𐑑𐑦𐑤 𐑢𐑰𐑒, 𐑚𐑳𐑑 𐑮𐑦𐑦𐑯𐑓𐑹𐑕𐑥𐑩𐑯𐑑𐑕 𐑢𐑦𐑤 𐑩𐑮𐑲𐑝 𐑕𐑵𐑯!

note: [message]: speaker=Konrad
en: We will help you fight them off until the reinforcements arrive.
target: 𐑢𐑰 𐑢𐑦𐑤 𐑣𐑧𐑤𐑐 𐑿 𐑓𐑲𐑑 𐑞𐑧𐑥 𐑪𐑓 𐑳𐑯𐑑𐑦𐑤 𐑞 𐑮𐑦𐑦𐑯𐑓𐑹𐑕𐑥𐑩𐑯𐑑𐑕 𐑩𐑮𐑲𐑝.

note: [message]: speaker=Kaylan
en: With your help, we have hope we can fend them off. But you must not tarry here long, for your survival is even more important to our cause than the strength of the port. A ship is due here in two days, surely it will be able to take you to safety.
target: 𐑢𐑦𐑞 𐑿𐑼 𐑣𐑧𐑤𐑐, 𐑢𐑰 𐑣𐑨𐑝 𐑣𐑴𐑐 𐑢𐑰 𐑒𐑨𐑯 𐑓𐑧𐑯𐑛 𐑞𐑧𐑥 𐑪𐑓. 𐑚𐑳𐑑 𐑿 𐑥𐑳𐑕𐑑 𐑯𐑪𐑑 𐑑𐑺𐑰 𐑣𐑽 𐑤𐑪𐑙, 𐑓𐑹 𐑿𐑼 𐑕𐑻𐑝𐑲𐑝𐑩𐑤 𐑦𐑟 𐑰𐑝𐑩𐑯 𐑥𐑹 𐑦𐑥𐑐𐑹𐑑𐑩𐑯𐑑 𐑑 𐑬𐑼 𐑒𐑷𐑟 𐑞𐑨𐑯 𐑞 𐑕𐑑𐑮𐑧𐑙𐑔 𐑝 𐑞 𐑐𐑹𐑑. 𐑩 𐑖𐑦𐑐 𐑦𐑟 𐑛𐑿 𐑣𐑽 𐑦𐑯 𐑑𐑵 𐑛𐑱𐑟, 𐑖𐑫𐑼𐑤𐑦 𐑦𐑑 𐑢𐑦𐑤 𐑚𐑰 𐑱𐑚𐑩𐑤 𐑑 𐑑𐑱𐑒 𐑿 𐑑 𐑕𐑱𐑓𐑑𐑦.

note: [message]: speaker=Konrad
en: And the ship will take us to Alduin?
target: 𐑯 𐑞 𐑖𐑦𐑐 𐑢𐑦𐑤 𐑑𐑱𐑒 𐑳𐑕 𐑑 ·𐑨𐑤𐑛𐑵𐑦𐑯?

note: [message]: speaker=Kaylan
en: I will send one of my horsemen to serve under you. I offer you my support, Konrad, and the support of my men — from now on you will be able to recruit horsemen.
target: 𐑲 𐑢𐑦𐑤 𐑕𐑧𐑯𐑛 𐑢𐑳𐑯 𐑝 𐑥𐑲 𐑣𐑹𐑕𐑥𐑩𐑯 𐑑 𐑕𐑻𐑝 𐑳𐑯𐑛𐑼 𐑿. 𐑲 𐑪𐑓𐑼 𐑿 𐑥𐑲 𐑕𐑩𐑐𐑹𐑑, 𐑒𐑭𐑯𐑮𐑩𐑛, 𐑯 𐑞 𐑕𐑩𐑐𐑹𐑑 𐑝 𐑥𐑲 𐑥𐑧𐑯 - 𐑓𐑮𐑪𐑥 𐑯𐑬 𐑪𐑯 𐑿 𐑢𐑦𐑤 𐑚𐑰 𐑱𐑚𐑩𐑤 𐑑 𐑮𐑩𐑒𐑮𐑵𐑑 𐑣𐑹𐑕𐑥𐑩𐑯.

note: [message]: speaker=Konrad
en: Thank you, sir. But how shall I best use these horsemen? How do they differ from elves?
target: 𐑔𐑨𐑙𐑒 𐑿, 𐑕𐑻. 𐑚𐑳𐑑 𐑣𐑬 𐑖𐑨𐑤 𐑲 𐑚𐑧𐑕𐑑 𐑿𐑕 𐑞𐑰𐑟 𐑣𐑹𐑕𐑥𐑩𐑯? 𐑣𐑬 𐑛𐑵 𐑞𐑱 𐑛𐑦𐑓𐑼 𐑓𐑮𐑪𐑥 𐑧𐑤𐑝𐑟?

note: [message]: speaker=Kaylan
en: Elves are a powerful race, Konrad, more powerful than my own people usually acknowledge. But horsemen are powerful in a different way. They have no long range attack, but can charge into combat, inflicting double normal damage, though taking double damage in return. They are also lawful, meaning they fight better by day, and worse at night. Horsemen are unmatched on open land, though elves will serve you better in forests or rugged terrain.
target: 𐑧𐑤𐑝𐑟 𐑸 𐑩 𐑐𐑬𐑼𐑓𐑩𐑤 𐑮𐑱𐑕, 𐑒𐑭𐑯𐑮𐑩𐑛, 𐑥𐑹 𐑐𐑬𐑼𐑓𐑩𐑤 𐑞𐑨𐑯 𐑥𐑲 𐑴𐑯 𐑐𐑰𐑐𐑩𐑤 𐑿𐑖𐑿𐑩𐑤𐑦 𐑩𐑒𐑯𐑪𐑤𐑦𐑡. 𐑚𐑳𐑑 𐑣𐑹𐑕𐑥𐑩𐑯 𐑸 𐑐𐑬𐑼𐑓𐑩𐑤 𐑦𐑯 𐑩 𐑛𐑦𐑓𐑼𐑩𐑯𐑑 𐑢𐑱. 𐑞𐑱 𐑣𐑨𐑝 𐑯𐑴 𐑤𐑪𐑙 𐑮𐑱𐑯𐑡 𐑩𐑑𐑨𐑒, 𐑚𐑳𐑑 𐑒𐑨𐑯 𐑗𐑸𐑡 𐑦𐑯𐑑𐑫 𐑒𐑪𐑥𐑚𐑨𐑑, 𐑦𐑯𐑓𐑤𐑦𐑒𐑑𐑦𐑙 𐑛𐑳𐑚𐑩𐑤 𐑯𐑹𐑥𐑩𐑤 𐑛𐑨𐑥𐑦𐑡, 𐑞𐑴 𐑑𐑱𐑒𐑦𐑙 𐑛𐑳𐑚𐑩𐑤 𐑛𐑨𐑥𐑦𐑡 𐑦𐑯 𐑮𐑦𐑑𐑻𐑯. 𐑞𐑱 𐑸 𐑷𐑤𐑕𐑴 𐑤𐑷𐑓𐑫𐑤, 𐑥𐑰𐑯𐑦𐑙 𐑞𐑱 𐑓𐑲𐑑 𐑚𐑧𐑑𐑼 𐑚𐑲 𐑛𐑱, 𐑯 𐑢𐑻𐑕 𐑨𐑑 𐑯𐑲𐑑. 𐑣𐑹𐑕𐑥𐑩𐑯 𐑸 𐑩𐑯𐑥𐑨𐑗𐑑 𐑪𐑯 𐑴𐑐𐑩𐑯 𐑤𐑨𐑯𐑛, 𐑞𐑴 𐑧𐑤𐑝𐑟 𐑢𐑦𐑤 𐑕𐑻𐑝 𐑿 𐑚𐑧𐑑𐑼 𐑦𐑯 𐑓𐑪𐑮𐑦𐑕𐑑𐑕 𐑹 𐑮𐑳𐑜𐑩𐑛 𐑑𐑻𐑱𐑯.

note: [message]: speaker=Kaylan
en: Elves may be the lords of the forest, but horsemen are powerful as well. On the plains under the midday sun they can fell the toughest foes with sharp spears and under heavy hoofs!
target: 𐑧𐑤𐑝𐑟 𐑥𐑱 𐑚𐑰 𐑞 𐑤𐑹𐑛𐑟 𐑝 𐑞 𐑓𐑹𐑦𐑕𐑑, 𐑚𐑳𐑑 𐑣𐑹𐑕𐑥𐑩𐑯 𐑸 𐑐𐑬𐑼𐑓𐑩𐑤 𐑨𐑟 𐑢𐑧𐑤. 𐑪𐑯 𐑞 𐑐𐑤𐑱𐑯𐑟 𐑳𐑯𐑛𐑼 𐑞 𐑥𐑦𐑛𐑛𐑱 𐑕𐑳𐑯 𐑞𐑱 𐑒𐑨𐑯 𐑓𐑧𐑤 𐑞 𐑑𐑩𐑓𐑩𐑕𐑑 𐑓𐑴𐑟 𐑢𐑦𐑞 𐑖𐑸𐑐 𐑕𐑐𐑽𐑟 𐑯 𐑳𐑯𐑛𐑼 𐑣𐑧𐑝𐑦 𐑣𐑫𐑓𐑕!

note: [message]: speaker=Delfador
en: Recruit troops wisely, Konrad, and remember that you can recall experienced units from past battles to help you fight again.
target: 𐑮𐑩𐑒𐑮𐑵𐑑 𐑑𐑮𐑵𐑐𐑕 𐑢𐑲𐑟𐑤𐑦, 𐑒𐑭𐑯𐑮𐑩𐑛, 𐑯 𐑮𐑦𐑥𐑧𐑥𐑚𐑼 𐑞𐑨𐑑 𐑿 𐑒𐑨𐑯 𐑮𐑰𐑒𐑷𐑤 𐑦𐑒𐑕𐑐𐑽𐑦𐑩𐑯𐑕𐑑 𐑿𐑯𐑦𐑑𐑕 𐑓𐑮𐑪𐑥 𐑐𐑭𐑕𐑑 𐑚𐑨𐑑𐑩𐑤𐑟 𐑑 𐑣𐑧𐑤𐑐 𐑿 𐑓𐑲𐑑 𐑩𐑜𐑱𐑯.

note: [unit]: id=Haldiel, type=Horseman
en: Haldiel
target: ·𐑣𐑩𐑤𐑛𐑰𐑧𐑤

note: [message]: speaker=Haldiel
en: Greetings, young master. I pledge myself to your service.
target: 𐑜𐑮𐑰𐑑𐑦𐑙𐑟, 𐑘𐑳𐑙 𐑥𐑭𐑕𐑑𐑼. 𐑲 𐑐𐑤𐑧𐑡 𐑥𐑲𐑕𐑧𐑤𐑓 𐑑 𐑿𐑼 𐑕𐑻𐑝𐑦𐑕.

note: [message]: speaker=Delfador
en: Konrad, note that Haldiel does not seek gold upkeep; as a loyal unit he fights for us solely out of loyalty to our cause. Such units are extremely valuable. Take care to use them cautiously in battle, lest they fall.
target: 𐑒𐑭𐑯𐑮𐑩𐑛, 𐑯𐑴𐑑 𐑞𐑨𐑑 ·𐑣𐑩𐑤𐑛𐑰𐑧𐑤 𐑛𐑳𐑟 𐑯𐑪𐑑 𐑕𐑰𐑒 𐑜𐑴𐑤𐑛 𐑳𐑐𐑒𐑰𐑐; 𐑨𐑟 𐑩 𐑤𐑶𐑩𐑤 𐑿𐑯𐑦𐑑 𐑣𐑰 𐑓𐑲𐑑𐑕 𐑓𐑹 𐑳𐑕 𐑕𐑴𐑤𐑤𐑰 𐑬𐑑 𐑝 𐑤𐑶𐑩𐑤𐑑𐑦 𐑑 𐑬𐑼 𐑒𐑷𐑟. 𐑕𐑳𐑗 𐑿𐑯𐑦𐑑𐑕 𐑸 𐑦𐑒𐑕𐑑𐑮𐑰𐑥𐑤𐑦 𐑝𐑨𐑤𐑿𐑚𐑩𐑤. 𐑑𐑱𐑒 𐑒𐑺 𐑑 𐑿𐑕 𐑞𐑧𐑥 𐑒𐑷𐑖𐑩𐑕𐑤𐑦 𐑦𐑯 𐑚𐑨𐑑𐑩𐑤, 𐑤𐑧𐑕𐑑 𐑞𐑱 𐑓𐑷𐑤.

note: [unit]: type=Knight, id=Simyr
en: Simyr
target: ·𐑕𐑦𐑥𐑽

note: [message]: speaker=Kaylan
en: Reinforcements have arrived! Forward, men! I expect each of you to bring me back the head of an orc!
target: 𐑮𐑦𐑦𐑯𐑓𐑹𐑕𐑥𐑩𐑯𐑑𐑕 𐑣𐑨𐑝 𐑩𐑮𐑲𐑝𐑛! 𐑓𐑹𐑢𐑼𐑛, 𐑥𐑧𐑯! 𐑲 𐑦𐑒𐑕𐑐𐑧𐑒𐑑 𐑰𐑗 𐑝 𐑿 𐑑 𐑚𐑮𐑦𐑙 𐑥𐑰 𐑚𐑨𐑒 𐑞 𐑣𐑧𐑛 𐑝 𐑩𐑯 𐑹𐑒!

note: [message]: speaker=Mokolo Qimur
en: So many foul humans riding on horses! There is no way we can defeat them. Quick, we must make our escape!
target: 𐑕𐑴 𐑥𐑧𐑯𐑦 𐑓𐑬𐑤 𐑣𐑿𐑥𐑩𐑯𐑟 𐑮𐑦𐑛𐑦𐑙 𐑪𐑯 𐑣𐑹𐑕𐑩𐑟! 𐑞𐑺 𐑦𐑟 𐑯𐑴 𐑢𐑱 𐑢𐑰 𐑒𐑨𐑯 𐑛𐑦𐑓𐑰𐑑 𐑞𐑧𐑥. 𐑒𐑢𐑦𐑒, 𐑢𐑰 𐑥𐑳𐑕𐑑 𐑥𐑱𐑒 𐑬𐑼 𐑦𐑕𐑒𐑱𐑐!

note: [message]: speaker=Kaylan
en: Reinforcements have arrived, but lo! Our allies have already destroyed the orcish army menacing our fair port. In honor, I must reward your valor.
target: 𐑮𐑦𐑦𐑯𐑓𐑹𐑕𐑥𐑩𐑯𐑑𐑕 𐑣𐑨𐑝 𐑩𐑮𐑲𐑝𐑛, 𐑚𐑳𐑑 𐑤𐑴! 𐑬𐑼 𐑨𐑤𐑲𐑟 𐑣𐑨𐑝 𐑷𐑤𐑮𐑧𐑛𐑦 𐑛𐑩𐑕𐑑𐑮𐑶𐑛 𐑞 𐑹𐑒𐑦𐑖 𐑸𐑥𐑦 𐑥𐑧𐑯𐑩𐑕𐑦𐑙 𐑬𐑼 𐑓𐑺 𐑐𐑹𐑑. 𐑦𐑯 𐑪𐑯𐑼, 𐑲 𐑥𐑳𐑕𐑑 𐑮𐑩𐑢𐑹𐑛 𐑿𐑼 𐑝𐑨𐑤𐑼.

note: [message]: speaker=Simyr
en: It is my pleasure and honor to serve, my liege.
target: 𐑦𐑑 𐑦𐑟 𐑥𐑲 𐑐𐑤𐑧𐑠𐑼 𐑯 𐑪𐑯𐑼 𐑑 𐑕𐑻𐑝, 𐑥𐑲 𐑤𐑰𐑡.

note: [message]: speaker=Kaylan
en: Thank you for the help, friends. The ship should arrive soon, it will take you to Alduin.
target: 𐑔𐑨𐑙𐑒 𐑿 𐑓𐑹 𐑞 𐑣𐑧𐑤𐑐, 𐑓𐑮𐑧𐑯𐑛𐑟. 𐑞 𐑖𐑦𐑐 𐑖𐑫𐑛 𐑩𐑮𐑲𐑝 𐑕𐑵𐑯, 𐑦𐑑 𐑢𐑦𐑤 𐑑𐑱𐑒 𐑿 𐑑 ·𐑨𐑤𐑛𐑵𐑦𐑯.

note: [message]: speaker=Delfador
en: We should embark now.
target: 𐑢𐑰 𐑖𐑫𐑛 𐑧𐑥𐑚𐑸𐑒 𐑯𐑬.

note: [message]: speaker=Kaylan
en: Safe voyage to you, friends. Rest assured that we will never surrender to the forces of the Dark Queen.
target: 𐑕𐑱𐑓 𐑝𐑶𐑦𐑡 𐑑 𐑿, 𐑓𐑮𐑧𐑯𐑛𐑟. 𐑮𐑧𐑕𐑑 𐑩𐑖𐑫𐑼𐑛 𐑞𐑨𐑑 𐑢𐑰 𐑢𐑦𐑤 𐑯𐑧𐑝𐑼 𐑕𐑻𐑧𐑯𐑛𐑻 𐑑 𐑞 𐑓𐑹𐑕𐑩𐑟 𐑝 𐑞 𐑛𐑸𐑒 𐑒𐑢𐑰𐑯.

note: [message]: speaker=unit
en: I have failed in my duty to protect the Rightful Heir and the port.
target: 𐑲 𐑣𐑨𐑝 𐑓𐑱𐑤𐑛 𐑦𐑯 𐑥𐑲 𐑛𐑿𐑑𐑦 𐑑 𐑐𐑮𐑩𐑑𐑧𐑒𐑑 𐑞 𐑮𐑲𐑑𐑓𐑩𐑤 𐑺 𐑯 𐑞 𐑐𐑹𐑑.

note: [message]: speaker=Delfador
en: Without his help, we will be unable to use the ships. There is no hope...
target: 𐑢𐑦𐑞𐑬𐑑 𐑣𐑦𐑟 𐑣𐑧𐑤𐑐, 𐑢𐑰 𐑢𐑦𐑤 𐑚𐑰 𐑳𐑯𐑱𐑚𐑩𐑤 𐑑 𐑿𐑕 𐑞 𐑖𐑦𐑐𐑕. 𐑞𐑺 𐑦𐑟 𐑯𐑴 𐑣𐑴𐑐...

note: [scenario]: id=03_The_Isle_of_Alduin
en: The Isle of Alduin
target: 𐑞 𐑲𐑤 𐑝 ·𐑨𐑤𐑛𐑵𐑦𐑯

note: [message]: speaker=Konrad
en: This is no time to return to our vessel! We must take control of the island!
target: 𐑞𐑦𐑕 𐑦𐑟 𐑯𐑴 𐑑𐑲𐑥 𐑑 𐑮𐑦𐑑𐑻𐑯 𐑑 𐑬𐑼 𐑝𐑧𐑕𐑩𐑤! 𐑢𐑰 𐑥𐑳𐑕𐑑 𐑑𐑱𐑒 𐑒𐑩𐑯𐑑𐑮𐑴𐑤 𐑝 𐑞 𐑲𐑤𐑩𐑯𐑛!

note: [message]: speaker=narrator
en: And so the party landed on the Isle of Alduin.
target: 𐑯 𐑕𐑴 𐑞 𐑐𐑸𐑑𐑦 𐑤𐑨𐑯𐑛𐑩𐑛 𐑪𐑯 𐑞 𐑲𐑤 𐑝 ·𐑨𐑤𐑛𐑵𐑦𐑯.

note: [message]: speaker=Konrad
en: So this is Alduin. It looks a little... desolate.
target: 𐑕𐑴 𐑞𐑦𐑕 𐑦𐑟 ·𐑨𐑤𐑛𐑵𐑦𐑯. 𐑦𐑑 𐑤𐑫𐑒𐑕 𐑩 𐑤𐑦𐑑𐑩𐑤... 𐑛𐑧𐑕𐑩𐑤𐑩𐑑.

note: [message]: speaker=Usadar Q'kai
en: Who is that? Oh, a party of elves has landed. We shall drive them back into the sea!
target: 𐑣𐑵 𐑦𐑟 𐑞𐑨𐑑? 𐑴, 𐑩 𐑐𐑸𐑑𐑦 𐑝 𐑧𐑤𐑝𐑟 𐑣𐑨𐑟 𐑤𐑨𐑯𐑛𐑩𐑛. 𐑢𐑰 𐑖𐑨𐑤 𐑛𐑮𐑲𐑝 𐑞𐑧𐑥 𐑚𐑨𐑒 𐑦𐑯𐑑𐑫 𐑞 𐑕𐑰!

note: [message]: speaker=unit
en: I found someone hiding in the village!
target: 𐑲 𐑓𐑬𐑯𐑛 𐑕𐑳𐑥𐑢𐑳𐑯 𐑣𐑲𐑛𐑦𐑙 𐑦𐑯 𐑞 𐑝𐑦𐑤𐑦𐑡!

note: [message]: speaker=Elrian
en: My lords, I have been hiding in the village from the orcs, like many of the other magi here. I pledge myself to your service; let us move swiftly to recapture the island!
target: 𐑥𐑲 𐑤𐑹𐑛𐑟, 𐑲 𐑣𐑨𐑝 𐑚𐑰𐑯 𐑣𐑲𐑛𐑦𐑙 𐑦𐑯 𐑞 𐑝𐑦𐑤𐑦𐑡 𐑓𐑮𐑪𐑥 𐑞 𐑹𐑒𐑕, 𐑤𐑲𐑒 𐑥𐑧𐑯𐑦 𐑝 𐑞 𐑳𐑞𐑼 𐑥𐑱𐑡𐑲 𐑣𐑽. 𐑲 𐑐𐑤𐑧𐑡 𐑥𐑲𐑕𐑧𐑤𐑓 𐑑 𐑿𐑼 𐑕𐑻𐑝𐑦𐑕; 𐑤𐑧𐑑 𐑳𐑕 𐑥𐑵𐑝 𐑕𐑢𐑦𐑓𐑑𐑤𐑦 𐑑 𐑮𐑰𐑒𐑨𐑐𐑗𐑻 𐑞 𐑲𐑤𐑩𐑯𐑛!

note: [message]: speaker=Delfador
en: Certainly, let us join together to fight the evil ones.
target: 𐑕𐑻𐑑𐑩𐑯𐑤𐑦, 𐑤𐑧𐑑 𐑳𐑕 𐑡𐑶𐑯 𐑑𐑫𐑜𐑧𐑞𐑼 𐑑 𐑓𐑲𐑑 𐑞 𐑰𐑝𐑩𐑤 𐑢𐑳𐑯𐑟.

note: [message]: speaker=narrator
en: You can now recruit magi!
target: 𐑿 𐑒𐑨𐑯 𐑯𐑬 𐑮𐑩𐑒𐑮𐑵𐑑 𐑥𐑱𐑡𐑲!

note: [message]: speaker=Konrad
en: Surely no orc can stand against us with magi in our ranks! Their magical attacks almost always find their mark, even against well-defended troops.
target: 𐑖𐑫𐑼𐑤𐑦 𐑯𐑴 𐑹𐑒 𐑒𐑨𐑯 𐑕𐑑𐑨𐑯𐑛 𐑩𐑜𐑱𐑯𐑕𐑑 𐑳𐑕 𐑢𐑦𐑞 𐑥𐑱𐑡𐑲 𐑦𐑯 𐑬𐑼 𐑮𐑨𐑙𐑒𐑕! 𐑞𐑺 𐑥𐑨𐑡𐑦𐑒𐑩𐑤 𐑩𐑑𐑨𐑒𐑕 𐑷𐑤𐑥𐑴𐑕𐑑 𐑷𐑤𐑢𐑱𐑟 𐑓𐑲𐑯𐑛 𐑞𐑺 𐑨𐑵𐑱·𐑥𐑸𐑒, 𐑰𐑝𐑩𐑯 𐑩𐑜𐑱𐑯𐑕𐑑 𐑢𐑧𐑤-𐑛𐑦𐑓𐑧𐑯𐑛𐑩𐑛 𐑑𐑮𐑵𐑐𐑕.

note: [message]: speaker=Seimus
en: Delfador, my old master! You have saved the island from the orcs!
target: ·𐑛𐑧𐑤𐑓𐑩𐑛𐑹, 𐑥𐑲 𐑴𐑤𐑛 𐑥𐑭𐑕𐑑𐑼! 𐑿 𐑣𐑨𐑝 𐑕𐑱𐑝𐑛 𐑞 𐑲𐑤𐑩𐑯𐑛 𐑓𐑮𐑪𐑥 𐑞 𐑹𐑒𐑕!

note: [message]: speaker=Delfador
en: My apprentice! How did the island fall to such as these?
target: 𐑥𐑲 𐑩𐑐𐑮𐑧𐑯𐑑𐑩𐑕! 𐑣𐑬 𐑛𐑦𐑛 𐑞 𐑲𐑤𐑩𐑯𐑛 𐑓𐑷𐑤 𐑑 𐑕𐑳𐑗 𐑨𐑟 𐑞𐑰𐑟?

note: [message]: speaker=Seimus
en: You have not heard, master Delfador? Asheviere is trying to control the entire western coast. She hired many orcs and sent them here. They were holding me until a ship could arrive to take me to Weldyn where I am to stand trial for treason for training magi!
target: 𐑿 𐑣𐑨𐑝 𐑯𐑪𐑑 𐑣𐑻𐑛, 𐑥𐑭𐑕𐑑𐑼 ·𐑛𐑧𐑤𐑓𐑩𐑛𐑹? ·𐑨𐑖𐑧𐑝𐑽 𐑦𐑟 𐑑𐑮𐑲𐑦𐑙 𐑑 𐑒𐑩𐑯𐑑𐑮𐑴𐑤 𐑞 𐑧𐑯𐑑𐑲𐑼 𐑢𐑧𐑕𐑑𐑼𐑯 𐑒𐑴𐑕𐑑. 𐑖𐑰 𐑣𐑲𐑼𐑛 𐑥𐑧𐑯𐑦 𐑹𐑒𐑕 𐑯 𐑕𐑧𐑯𐑑 𐑞𐑧𐑥 𐑣𐑽. 𐑞𐑱 𐑢𐑻 𐑣𐑴𐑤𐑛𐑦𐑙 𐑥𐑰 𐑳𐑯𐑑𐑦𐑤 𐑩 𐑖𐑦𐑐 𐑒𐑫𐑛 𐑩𐑮𐑲𐑝 𐑑 𐑑𐑱𐑒 𐑥𐑰 𐑑 ·𐑢𐑧𐑤𐑛𐑦𐑯 𐑢𐑺 𐑲 𐑨𐑥 𐑑 𐑕𐑑𐑨𐑯𐑛 𐑑𐑮𐑲𐑩𐑤 𐑓𐑹 𐑑𐑮𐑰𐑟𐑩𐑯 𐑓𐑹 𐑑𐑮𐑱𐑯𐑦𐑙 𐑥𐑱𐑡𐑲!

note: [message]: speaker=Delfador
en: We have come from fighting her forces at Blackwater. Where else has she attacked?
target: 𐑢𐑰 𐑣𐑨𐑝 𐑒𐑳𐑥 𐑓𐑮𐑪𐑥 𐑓𐑲𐑑𐑦𐑙 𐑣𐑻 𐑓𐑹𐑕𐑩𐑟 𐑨𐑑 ·𐑚𐑤𐑨𐑒𐑢𐑷𐑑𐑻. 𐑢𐑺 𐑧𐑤𐑕 𐑣𐑨𐑟 𐑖𐑰 𐑩𐑑𐑨𐑒𐑑?

note: [message]: speaker=Konrad
en: Can’t we strike back at her? How many forces does she have at the Bay of Pearls? Can we take it back from her?
target: 𐑒𐑭𐑯𐑑 𐑢𐑰 𐑕𐑑𐑮𐑲𐑒 𐑚𐑨𐑒 𐑨𐑑 𐑣𐑻? 𐑣𐑬 𐑥𐑧𐑯𐑦 𐑓𐑹𐑕𐑩𐑟 𐑛𐑳𐑟 𐑖𐑰 𐑣𐑨𐑝 𐑨𐑑 𐑞 𐑚𐑱 𐑝 𐑐𐑻𐑤𐑟? 𐑒𐑨𐑯 𐑢𐑰 𐑑𐑱𐑒 𐑦𐑑 𐑚𐑨𐑒 𐑓𐑮𐑪𐑥 𐑣𐑻?

note: [message]: speaker=Delfador
en: We must indeed go there. Let us therefore rest here a little, and then set sail for the Bay. Hopefully we will defeat her forces there!
target: 𐑢𐑰 𐑥𐑳𐑕𐑑 𐑦𐑯𐑛𐑰𐑛 𐑜𐑴 𐑞𐑺. 𐑤𐑧𐑑 𐑳𐑕 𐑞𐑺𐑓𐑹 𐑮𐑧𐑕𐑑 𐑣𐑽 𐑩 𐑤𐑦𐑑𐑩𐑤, 𐑯 𐑞𐑧𐑯 𐑕𐑧𐑑 𐑕𐑱𐑤 𐑓𐑹 𐑞 𐑚𐑱. 𐑣𐑴𐑐𐑓𐑩𐑤𐑰 𐑢𐑰 𐑢𐑦𐑤 𐑛𐑦𐑓𐑰𐑑 𐑣𐑻 𐑓𐑹𐑕𐑩𐑟 𐑞𐑺!

note: [scenario]: id=04_The_Bay_of_Pearls
en: The Bay of Pearls
target: 𐑞 𐑚𐑱 𐑝 𐑐𐑻𐑤𐑟

note: [objectives] [objective]: condition=win
en: Defeat all enemy leaders
target: 𐑛𐑦𐑓𐑰𐑑 𐑷𐑤 𐑧𐑯𐑩𐑥𐑦 𐑤𐑰𐑛𐑼𐑟

note: [unit]: type=Orcish Archer, id=Bugg
en: Bugg
target: 𐑚𐑩𐑜

note: [message]: speaker=Konrad
en: So this is the Bay of Pearls. It looks like they have those merfolk working hard!
target: 𐑕𐑴 𐑞𐑦𐑕 𐑦𐑟 𐑞 𐑚𐑱 𐑝 𐑐𐑻𐑤𐑟. 𐑦𐑑 𐑤𐑫𐑒𐑕 𐑤𐑲𐑒 𐑞𐑱 𐑣𐑨𐑝 𐑞𐑴𐑟 𐑥𐑻𐑓𐑴𐑒 𐑢𐑻𐑒𐑦𐑙 𐑣𐑸𐑛!

note: [message]: speaker=Delfador
en: Indeed it does. It also looks like they have many, many troops. I should go around the bay and distract some of them. You and the rest rescue the merfolk!
target: 𐑦𐑯𐑛𐑰𐑛 𐑦𐑑 𐑛𐑳𐑟. 𐑦𐑑 𐑷𐑤𐑕𐑴 𐑤𐑫𐑒𐑕 𐑤𐑲𐑒 𐑞𐑱 𐑣𐑨𐑝 𐑥𐑧𐑯𐑦, 𐑥𐑧𐑯𐑦 𐑑𐑮𐑵𐑐𐑕. 𐑲 𐑖𐑫𐑛 𐑜𐑴 𐑩𐑮𐑬𐑯𐑛 𐑞 𐑚𐑱 𐑯 𐑛𐑦𐑕𐑑𐑮𐑨𐑒𐑑 𐑕𐑳𐑥 𐑝 𐑞𐑧𐑥. 𐑿 𐑯 𐑞 𐑮𐑧𐑕𐑑 𐑮𐑧𐑕𐑒𐑿 𐑞 𐑥𐑻𐑓𐑴𐑒!

note: [message]: speaker=Konrad
en: Very well. Be careful!
target: 𐑝𐑧𐑮𐑦 𐑢𐑧𐑤. 𐑚𐑰 𐑒𐑺𐑓𐑩𐑤!

note: [message]: speaker=Bugg
en: But boss, why are we only using bats and nagas?
target: 𐑚𐑳𐑑 𐑚𐑭𐑕, 𐑢𐑲 𐑸 𐑢𐑰 𐑴𐑯𐑤𐑦 𐑿𐑟𐑦𐑙 𐑚𐑨𐑑𐑕 𐑯 𐑯𐑭𐑜𐑩𐑟?

note: [message]: speaker=Dwaba-Kukai
en: Because we need to control the seas and the merfolk, and nagas and bats are best for doing that!
target: 𐑚𐑦𐑒𐑪𐑟 𐑢𐑰 𐑯𐑰𐑛 𐑑 𐑒𐑩𐑯𐑑𐑮𐑴𐑤 𐑞 𐑕𐑰𐑟 𐑯 𐑞 𐑥𐑻𐑓𐑴𐑒, 𐑯 𐑯𐑭𐑜𐑩𐑟 𐑯 𐑚𐑨𐑑𐑕 𐑸 𐑚𐑧𐑕𐑑 𐑓𐑹 𐑛𐑵𐑦𐑙 𐑞𐑨𐑑!

note: [message]: speaker=Bugg
en: But orcs are the most powerful race in all of...
target: 𐑚𐑳𐑑 𐑹𐑒𐑕 𐑸 𐑞 𐑥𐑴𐑕𐑑 𐑐𐑬𐑼𐑓𐑩𐑤 𐑮𐑱𐑕 𐑦𐑯 𐑷𐑤 𐑝...

note: [message]: speaker=Dwaba-Kukai
en: Shut up, worm! I’m the boss!
target: 𐑖𐑳𐑑 𐑳𐑐, 𐑢𐑻𐑥! 𐑲'𐑧𐑥 𐑞 𐑚𐑭𐑕!

note: [message]: speaker=Bugg
en: Ha ha ha! Now orcs will rule over land and sea!
target: 𐑣𐑭 𐑣𐑭 𐑣𐑭! 𐑯𐑬 𐑹𐑒𐑕 𐑢𐑦𐑤 𐑮𐑵𐑤 𐑴𐑝𐑼 𐑤𐑨𐑯𐑛 𐑯 𐑕𐑰!

note: [message]: speaker=Dwaba-Kukai
en: (Sigh) Will someone kill this idiot for me, please?
target: (𐑕𐑲) 𐑢𐑦𐑤 𐑕𐑳𐑥𐑢𐑳𐑯 𐑒𐑦𐑤 𐑞𐑦𐑕 𐑦𐑛𐑦𐑩𐑑 𐑓𐑹 𐑥𐑰, 𐑐𐑤𐑰𐑟?

note: [message]: speaker=unit
en: But... but... how can this be happening to me?
target: 𐑚𐑳𐑑... 𐑚𐑳𐑑... 𐑣𐑬 𐑒𐑨𐑯 𐑞𐑦𐑕 𐑚𐑰 𐑣𐑨𐑐𐑩𐑯𐑦𐑙 𐑑 𐑥𐑰?

note: [message]: speaker=second_unit
en: Who was that idiot?
target: 𐑣𐑵 𐑢𐑪𐑟 𐑞𐑨𐑑 𐑦𐑛𐑦𐑩𐑑?

note: [message]: speaker=Gwaba
en: Free at last! Now, death to the orcs!
target: 𐑓𐑮𐑰 𐑨𐑑 𐑤𐑭𐑕𐑑! 𐑯𐑬, 𐑛𐑧𐑔 𐑑 𐑞 𐑹𐑒𐑕!

note: [message]: speaker=Mabooa
en: Now that we are free, together we can defeat our oppressors!
target: 𐑯𐑬 𐑞𐑨𐑑 𐑢𐑰 𐑸 𐑓𐑮𐑰, 𐑑𐑫𐑜𐑧𐑞𐑼 𐑢𐑰 𐑒𐑨𐑯 𐑛𐑦𐑓𐑰𐑑 𐑬𐑼 𐑩𐑐𐑮𐑧𐑕𐑼𐑟!

note: [message]: speaker=Kaba
en: Freedom! Now where are those orcs? Let me at ’em!
target: 𐑓𐑮𐑰𐑛𐑩𐑥! 𐑯𐑬 𐑢𐑺 𐑸 𐑞𐑴𐑟 𐑹𐑒𐑕? 𐑤𐑧𐑑 𐑥𐑰 𐑨𐑑 '𐑧𐑥!

note: [unit]: id=Oceania, type=Mermaid Initiate
en: Oceania
target: 𐑴𐑖𐑘𐑨𐑯𐑰𐑩

note: [message]: type=Merman Triton,Merman Hoplite,Merman Javelineer,Merman Entangler,Mermaid Diviner,Mermaid Siren,
en: My lord! You may need the help of some of us who have skill in the sea in future. We would like to come with you and offer you help.
target: 𐑥𐑲 𐑤𐑹𐑛! 𐑿 𐑥𐑱 𐑯𐑰𐑛 𐑞 𐑣𐑧𐑤𐑐 𐑝 𐑕𐑳𐑥 𐑝 𐑳𐑕 𐑣𐑵 𐑣𐑨𐑝 𐑕𐑒𐑦𐑤 𐑦𐑯 𐑞 𐑕𐑰 𐑦𐑯 𐑓𐑿𐑗𐑼. 𐑢𐑰 𐑢𐑫𐑛 𐑤𐑲𐑒 𐑑 𐑒𐑳𐑥 𐑢𐑦𐑞 𐑿 𐑯 𐑪𐑓𐑼 𐑿 𐑣𐑧𐑤𐑐.

note: [message]: speaker=narrator
en: You may now recruit the noble merfolk!
target: 𐑿 𐑥𐑱 𐑯𐑬 𐑮𐑩𐑒𐑮𐑵𐑑 𐑞 𐑯𐑴𐑚𐑤 𐑥𐑻𐑓𐑴𐑒!

note: [message]: speaker=Konrad
en: Now where is Delfador? I hope he’s safe!
target: 𐑯𐑬 𐑢𐑺 𐑦𐑟 ·𐑛𐑧𐑤𐑓𐑩𐑛𐑹? 𐑲 𐑣𐑴𐑐 𐑣𐑰'𐑟 𐑕𐑱𐑓!

note: [message]: speaker=Delfador
en: I am perfectly safe, friend!
target: 𐑲 𐑨𐑥 𐑐𐑻𐑓𐑩𐑒𐑑𐑤𐑦 𐑕𐑱𐑓, 𐑓𐑮𐑧𐑯𐑛!

note: [message]: speaker=Konrad
en: There you are! I am so glad you are all right! Now we may have a little rest.
target: 𐑞𐑺 𐑿 𐑸! 𐑲 𐑨𐑥 𐑕𐑴 𐑜𐑤𐑨𐑛 𐑿 𐑸 𐑷𐑤 𐑮𐑲𐑑! 𐑯𐑬 𐑢𐑰 𐑥𐑱 𐑣𐑨𐑝 𐑩 𐑤𐑦𐑑𐑩𐑤 𐑮𐑧𐑕𐑑.

note: [message]: speaker=Delfador
en: I am afraid there is no time for rest, Konrad. Asheviere has laid siege to Elensefar, breaking the century-old treaty between Wesnoth and the Elense city-state. If the city falls, there is no telling how many other lands she may swallow up!
target: 𐑲 𐑨𐑥 𐑩𐑓𐑮𐑱𐑛 𐑞𐑺 𐑦𐑟 𐑯𐑴 𐑑𐑲𐑥 𐑓𐑹 𐑮𐑧𐑕𐑑, 𐑒𐑭𐑯𐑮𐑩𐑛. ·𐑨𐑖𐑧𐑝𐑽 𐑣𐑨𐑟 𐑤𐑱𐑛 𐑕𐑰𐑡 𐑑 ·𐑧𐑤𐑧𐑯𐑕𐑓𐑸, 𐑚𐑮𐑱𐑒𐑦𐑙 𐑞 𐑕𐑧𐑯𐑑𐑘𐑼𐑦-𐑴𐑤𐑛 𐑑𐑮𐑰𐑑𐑦 𐑚𐑦𐑑𐑢𐑰𐑯 ·𐑢𐑧𐑕𐑯𐑷𐑔 𐑯 𐑞 ·𐑧𐑤𐑰𐑯𐑕 𐑕𐑦𐑑𐑦-𐑕𐑑𐑱𐑑. 𐑦𐑓 𐑞 𐑕𐑦𐑑𐑦 𐑓𐑷𐑤𐑟, 𐑞𐑺 𐑦𐑟 𐑯𐑴 𐑑𐑧𐑤𐑦𐑙 𐑣𐑬 𐑥𐑧𐑯𐑦 𐑳𐑞𐑼 𐑤𐑨𐑯𐑛𐑟 𐑖𐑰 𐑥𐑱 𐑕𐑢𐑪𐑤𐑴 𐑳𐑐!

note: [message]: speaker=Konrad
en: Oh no! What shall we do?
target: 𐑴 𐑯𐑴! 𐑢𐑪𐑑 𐑖𐑨𐑤 𐑢𐑰 𐑛𐑵?

note: [message]: speaker=Konrad
en: I must do that? But what about you, Delfador? You’re coming with me, right?
target: 𐑲 𐑥𐑳𐑕𐑑 𐑛𐑵 𐑞𐑨𐑑? 𐑚𐑳𐑑 𐑢𐑪𐑑 𐑩𐑚𐑬𐑑 𐑿, ·𐑛𐑧𐑤𐑓𐑩𐑛𐑹? 𐑿'𐑼 𐑒𐑳𐑥𐑦𐑙 𐑢𐑦𐑞 𐑥𐑰, 𐑮𐑲𐑑?

note: [message]: speaker=Delfador
en: I am afraid not, Konrad. I have come across some important documents, and must make haste with them to the Elven Council. It seems that the time to stop Asheviere is shorter than I had thought.
target: 𐑲 𐑨𐑥 𐑩𐑓𐑮𐑱𐑛 𐑯𐑪𐑑, 𐑒𐑭𐑯𐑮𐑩𐑛. 𐑲 𐑣𐑨𐑝 𐑒𐑳𐑥 𐑩𐑒𐑮𐑪𐑕 𐑕𐑳𐑥 𐑦𐑥𐑐𐑹𐑑𐑩𐑯𐑑 𐑛𐑪𐑒𐑿𐑥𐑩𐑯𐑑𐑕, 𐑯 𐑥𐑳𐑕𐑑 𐑥𐑱𐑒 𐑣𐑱𐑕𐑑 𐑢𐑦𐑞 𐑞𐑧𐑥 𐑑 𐑞 𐑧𐑤𐑝𐑧𐑯 𐑒𐑬𐑯𐑕𐑩𐑤. 𐑦𐑑 𐑕𐑰𐑥𐑟 𐑞𐑨𐑑 𐑞 𐑑𐑲𐑥 𐑑 𐑕𐑑𐑪𐑐 ·𐑨𐑖𐑧𐑝𐑽 𐑦𐑟 𐑖𐑹𐑑𐑼 𐑞𐑨𐑯 𐑲 𐑣𐑨𐑛 𐑔𐑷𐑑.

note: [message]: speaker=Konrad
en: But Delfador! I can’t do it on my own!
target: 𐑚𐑳𐑑 ·𐑛𐑧𐑤𐑓𐑩𐑛𐑹! 𐑲 𐑒𐑭𐑯𐑑 𐑛𐑵 𐑦𐑑 𐑪𐑯 𐑥𐑲 𐑴𐑯!

note: [message]: type=Elvish Sylph,Great Mage,
en: On your own? My lord! We, your loyal soldiers, will support you!
target: 𐑪𐑯 𐑿𐑼 𐑴𐑯? 𐑥𐑲 𐑤𐑹𐑛! 𐑢𐑰, 𐑿𐑼 𐑤𐑶𐑩𐑤 𐑕𐑴𐑤𐑡𐑼𐑟, 𐑢𐑦𐑤 𐑕𐑩𐑐𐑹𐑑 𐑿!

note: [message]: speaker=Delfador
en: You will prevail. I have faith in you. Head north. Elensefar is but three days’ travel if you make haste.
target: 𐑿 𐑢𐑦𐑤 𐑐𐑮𐑦𐑝𐑱𐑤. 𐑲 𐑣𐑨𐑝 𐑓𐑱𐑔 𐑦𐑯 𐑿. 𐑣𐑧𐑛 𐑯𐑹𐑔. ·𐑧𐑤𐑧𐑯𐑕𐑓𐑸 𐑦𐑟 𐑚𐑳𐑑 𐑔𐑮𐑰 𐑛𐑱𐑟' 𐑑𐑮𐑨𐑝𐑩𐑤 𐑦𐑓 𐑿 𐑥𐑱𐑒 𐑣𐑱𐑕𐑑.

note: [message]: speaker=Konrad
en: Very well. But how do I get there?
target: 𐑝𐑧𐑮𐑦 𐑢𐑧𐑤. 𐑚𐑳𐑑 𐑣𐑬 𐑛𐑵 𐑲 𐑜𐑧𐑑 𐑞𐑺?

note: [option]
en: Ships? Ugh! I have been seasick for the last time. We shall walk!
target: 𐑖𐑦𐑐𐑕? 𐑳𐑜! 𐑲 𐑣𐑨𐑝 𐑚𐑰𐑯 𐑕𐑰𐑕𐑦𐑒 𐑓𐑹 𐑞 𐑤𐑭𐑕𐑑 𐑑𐑲𐑥. 𐑢𐑰 𐑖𐑨𐑤 𐑢𐑷𐑒!

note: [message]: speaker=Delfador
en: Safe journey to you, Konrad. Until we meet again!
target: 𐑕𐑱𐑓 𐑡𐑻𐑯𐑰 𐑑 𐑿, 𐑒𐑭𐑯𐑮𐑩𐑛. 𐑳𐑯𐑑𐑦𐑤 𐑢𐑰 𐑥𐑰𐑑 𐑩𐑜𐑱𐑯!

note: [option]
en: Going by ship we may at least get a little rest for ourselves. By sea it is!
target: 𐑜𐑴𐑦𐑙 𐑚𐑲 𐑖𐑦𐑐 𐑢𐑰 𐑥𐑱 𐑨𐑑 𐑤𐑰𐑕𐑑 𐑜𐑧𐑑 𐑩 𐑤𐑦𐑑𐑩𐑤 𐑮𐑧𐑕𐑑 𐑓𐑹 𐑬𐑼𐑕𐑧𐑤𐑝𐑟. 𐑚𐑲 𐑕𐑰 𐑦𐑑 𐑦𐑟!

note: [message]: speaker=Delfador
en: Safe voyage to you then, Konrad. May the weather be fair.
target: 𐑕𐑱𐑓 𐑝𐑶𐑦𐑡 𐑑 𐑿 𐑞𐑧𐑯, 𐑒𐑭𐑯𐑮𐑩𐑛. 𐑥𐑱 𐑞 𐑢𐑧𐑞𐑼 𐑚𐑰 𐑓𐑺.

note: [message]: speaker=Delfador
en: Have you not been able to defeat our foes in all these days? They have summoned reinforcements. Surely now our doom is upon us!
target: 𐑣𐑨𐑝 𐑿 𐑯𐑪𐑑 𐑚𐑰𐑯 𐑱𐑚𐑩𐑤 𐑑 𐑛𐑦𐑓𐑰𐑑 𐑬𐑼 𐑓𐑴𐑟 𐑦𐑯 𐑷𐑤 𐑞𐑰𐑟 𐑛𐑱𐑟? 𐑞𐑱 𐑣𐑨𐑝 𐑕𐑳𐑥𐑩𐑯𐑛 𐑮𐑦𐑦𐑯𐑓𐑹𐑕𐑥𐑩𐑯𐑑𐑕. 𐑖𐑫𐑼𐑤𐑦 𐑯𐑬 𐑬𐑼 𐑛𐑵𐑥 𐑦𐑟 𐑩𐑐𐑪𐑯 𐑳𐑕!

note: [message]: speaker=Delfador
en: Konrad! We cannot spend any more time here. Though it would be good to defeat the orcs and free more of their prisoners, more urgent business calls us!
target: 𐑒𐑭𐑯𐑮𐑩𐑛! 𐑢𐑰 𐑒𐑨𐑯𐑪𐑑 𐑕𐑐𐑧𐑯𐑛 𐑧𐑯𐑦 𐑥𐑹 𐑑𐑲𐑥 𐑣𐑽. 𐑞𐑴 𐑦𐑑 𐑢𐑫𐑛 𐑚𐑰 𐑜𐑫𐑛 𐑑 𐑛𐑦𐑓𐑰𐑑 𐑞 𐑹𐑒𐑕 𐑯 𐑓𐑮𐑰 𐑥𐑹 𐑝 𐑞𐑺 𐑐𐑮𐑦𐑟𐑩𐑯𐑼𐑟, 𐑥𐑹 𐑻𐑡𐑩𐑯𐑑 𐑚𐑦𐑟𐑯𐑩𐑕 𐑒𐑷𐑤𐑟 𐑳𐑕!

note: [message]: speaker=Konrad
en: Delfador, thank goodness you have survived! This has been a tough battle, but why can we not finish it? Why must we leave?
target: ·𐑛𐑧𐑤𐑓𐑩𐑛𐑹, 𐑔𐑨𐑙𐑒 𐑜𐑫𐑛𐑯𐑩𐑕 𐑿 𐑣𐑨𐑝 𐑕𐑻𐑝𐑲𐑝𐑛! 𐑞𐑦𐑕 𐑣𐑨𐑟 𐑚𐑰𐑯 𐑩 𐑑𐑳𐑓 𐑚𐑨𐑑𐑩𐑤, 𐑚𐑳𐑑 𐑢𐑲 𐑒𐑨𐑯 𐑢𐑰 𐑯𐑪𐑑 𐑓𐑦𐑯𐑦𐑖 𐑦𐑑? 𐑢𐑲 𐑥𐑳𐑕𐑑 𐑢𐑰 𐑤𐑰𐑝?

note: [message]: speaker=Konrad
en: I must do this? But you are coming with me, aren’t you, Delfador?
target: 𐑲 𐑥𐑳𐑕𐑑 𐑛𐑵 𐑞𐑦𐑕? 𐑚𐑳𐑑 𐑿 𐑸 𐑒𐑳𐑥𐑦𐑙 𐑢𐑦𐑞 𐑥𐑰, 𐑸𐑯𐑑 𐑿, ·𐑛𐑧𐑤𐑓𐑩𐑛𐑹?

note: [message]: speaker=Delfador
en: I am afraid not, Konrad. I have found some important documents that need seeing to. I must ride at once to make council with the elves. I will meet you in Elensefar, after you have secured it.
target: 𐑲 𐑨𐑥 𐑩𐑓𐑮𐑱𐑛 𐑯𐑪𐑑, 𐑒𐑭𐑯𐑮𐑩𐑛. 𐑲 𐑣𐑨𐑝 𐑓𐑬𐑯𐑛 𐑕𐑳𐑥 𐑦𐑥𐑐𐑹𐑑𐑩𐑯𐑑 𐑛𐑪𐑒𐑿𐑥𐑩𐑯𐑑𐑕 𐑞𐑨𐑑 𐑯𐑰𐑛 𐑕𐑰𐑦𐑙 𐑑. 𐑲 𐑥𐑳𐑕𐑑 𐑮𐑲𐑛 𐑨𐑑 𐑢𐑳𐑯𐑕 𐑑 𐑥𐑱𐑒 𐑒𐑬𐑯𐑕𐑩𐑤 𐑢𐑦𐑞 𐑞 𐑧𐑤𐑝𐑟. 𐑲 𐑢𐑦𐑤 𐑥𐑰𐑑 𐑿 𐑦𐑯 ·𐑧𐑤𐑧𐑯𐑕𐑓𐑸, 𐑭𐑓𐑑𐑼 𐑿 𐑣𐑨𐑝 𐑕𐑦𐑒𐑘𐑫𐑼𐑛 𐑦𐑑.

note: [message]: speaker=Konrad
en: I fear I will struggle to do this on my own... but what must be must be. How do I get to Elensefar?
target: 𐑲 𐑓𐑽 𐑲 𐑢𐑦𐑤 𐑕𐑑𐑮𐑳𐑜𐑩𐑤 𐑑 𐑛𐑵 𐑞𐑦𐑕 𐑪𐑯 𐑥𐑲 𐑴𐑯... 𐑚𐑳𐑑 𐑢𐑪𐑑 𐑥𐑳𐑕𐑑 𐑚𐑰 𐑥𐑳𐑕𐑑 𐑚𐑰. 𐑣𐑬 𐑛𐑵 𐑲 𐑜𐑧𐑑 𐑑 ·𐑧𐑤𐑧𐑯𐑕𐑓𐑸?

note: [message]: speaker=Delfador
en: Since you have broken the orcs’ hegemony over the seas, going by ship would be safest. Sail along the coast, and you can land mere miles from Elensefar. Make haste!
target: 𐑕𐑦𐑯𐑕 𐑿 𐑣𐑨𐑝 𐑚𐑮𐑴𐑒𐑩𐑯 𐑞 𐑹𐑒𐑕' 𐑣𐑰𐑡𐑧𐑥𐑩𐑯𐑰 𐑴𐑝𐑼 𐑞 𐑕𐑰𐑟, 𐑜𐑴𐑦𐑙 𐑚𐑲 𐑖𐑦𐑐 𐑢𐑫𐑛 𐑚𐑰 𐑕𐑱𐑓𐑩𐑕𐑑. 𐑕𐑱𐑤 𐑩𐑤𐑪𐑙 𐑞 𐑒𐑴𐑕𐑑, 𐑯 𐑿 𐑒𐑨𐑯 𐑤𐑨𐑯𐑛 𐑥𐑽 𐑥𐑲𐑤𐑟 𐑓𐑮𐑪𐑥 ·𐑧𐑤𐑧𐑯𐑕𐑓𐑸. 𐑥𐑱𐑒 𐑣𐑱𐑕𐑑!

note: [message]: speaker=Delfador
en: With the orcs controlling the seas, going by ship would not be safe. Travel by land, Elensefar is only six days’ march up the coast. Make haste!
target: 𐑢𐑦𐑞 𐑞 𐑹𐑒𐑕 𐑒𐑩𐑯𐑑𐑮𐑴𐑤𐑦𐑙 𐑞 𐑕𐑰𐑟, 𐑜𐑴𐑦𐑙 𐑚𐑲 𐑖𐑦𐑐 𐑢𐑫𐑛 𐑯𐑪𐑑 𐑚𐑰 𐑕𐑱𐑓. 𐑑𐑮𐑨𐑝𐑩𐑤 𐑚𐑲 𐑤𐑨𐑯𐑛, ·𐑧𐑤𐑧𐑯𐑕𐑓𐑸 𐑦𐑟 𐑴𐑯𐑤𐑦 𐑕𐑦𐑒𐑕 𐑛𐑱𐑟' 𐑥𐑸𐑗 𐑳𐑐 𐑞 𐑒𐑴𐑕𐑑. 𐑥𐑱𐑒 𐑣𐑱𐑕𐑑!

note: [objective]: condition=win
en: Escape down the road to Elensefar
target: 𐑦𐑕𐑒𐑱𐑐 𐑛𐑬𐑯 𐑞 𐑮𐑴𐑛 𐑑 ·𐑧𐑤𐑧𐑯𐑕𐑓𐑸

note: [side]: type=Dark Sorcerer, id=Muff Malal
en: Muff Malal
target: 𐑥𐑩𐑓 ·𐑥𐑭𐑤𐑨𐑤

note: [side]: type=Dark Sorcerer, id=Muff Malal [side]: id=Haf-Mal, type=Lich [side]: id=Jarmal-Gorg, type=Lich [side]: type=Lich, id=Galga [side]: type=Lich, id=Na-alga [side]: type=Lich, id=Selda-Mana [side]: type=Death Knight, id=Unan-Ka'tall [side]: type=Death Knight, id=Clarustus [side]: type=Death K
en: Undead
target: 𐑳𐑯𐑛𐑧𐑛

note: [message]: speaker=narrator
en: But the road to Elensefar was a treacherous one. Konrad and his men were set upon by a strong band of undead.
target: 𐑚𐑳𐑑 𐑞 𐑮𐑴𐑛 𐑑 ·𐑧𐑤𐑧𐑯𐑕𐑓𐑸 𐑢𐑪𐑟 𐑩 𐑑𐑮𐑧𐑗𐑻𐑩𐑕 𐑢𐑳𐑯. 𐑒𐑭𐑯𐑮𐑩𐑛 𐑯 𐑣𐑦𐑟 𐑥𐑧𐑯 𐑢𐑻 𐑕𐑧𐑑 𐑩𐑐𐑪𐑯 𐑚𐑲 𐑩 𐑕𐑑𐑮𐑪𐑙 𐑚𐑨𐑯𐑛 𐑝 𐑳𐑯𐑛𐑧𐑛.

note: [message]: speaker=Muff Malal
en: Ahh, a party of elves approaches. Soon we shall have elven zombies serving us!
target: 𐑭, 𐑩 𐑐𐑸𐑑𐑦 𐑝 𐑧𐑤𐑝𐑟 𐑩𐑐𐑮𐑴𐑗𐑩𐑟. 𐑕𐑵𐑯 𐑢𐑰 𐑖𐑨𐑤 𐑣𐑨𐑝 𐑧𐑤𐑝𐑧𐑯 𐑟𐑭𐑥𐑚𐑰𐑟 𐑕𐑻𐑝𐑦𐑙 𐑳𐑕!

note: [message]: role=Advisor
en: My lord! On yonder peninsula there seems to be some movement!
target: 𐑥𐑲 𐑤𐑹𐑛! 𐑪𐑯 𐑘𐑪𐑯𐑛𐑼 𐑐𐑩𐑯𐑦𐑯𐑕𐑩𐑤𐑩 𐑞𐑺 𐑕𐑰𐑥𐑟 𐑑 𐑚𐑰 𐑕𐑳𐑥 𐑥𐑵𐑝𐑥𐑩𐑯𐑑!

note: [message]: speaker=Konrad
en: It looks like an undead outpost! If we could defeat them, the locals would probably be grateful. But I do not know if we have the strength to defeat such a foe, or the time to spare.
target: 𐑦𐑑 𐑤𐑫𐑒𐑕 𐑤𐑲𐑒 𐑩𐑯 𐑳𐑯𐑛𐑧𐑛 𐑬𐑑𐑐𐑴𐑕𐑑! 𐑦𐑓 𐑢𐑰 𐑒𐑫𐑛 𐑛𐑦𐑓𐑰𐑑 𐑞𐑧𐑥, 𐑞 𐑤𐑴𐑒𐑩𐑤𐑟 𐑢𐑫𐑛 𐑐𐑮𐑪𐑚𐑩𐑚𐑤𐑦 𐑚𐑰 𐑜𐑮𐑱𐑑𐑓𐑩𐑤. 𐑚𐑳𐑑 𐑲 𐑛𐑵 𐑯𐑪𐑑 𐑯𐑴 𐑦𐑓 𐑢𐑰 𐑣𐑨𐑝 𐑞 𐑕𐑑𐑮𐑧𐑙𐑔 𐑑 𐑛𐑦𐑓𐑰𐑑 𐑕𐑳𐑗 𐑩 𐑓𐑴, 𐑹 𐑞 𐑑𐑲𐑥 𐑑 𐑕𐑐𐑺.

note: [message]: role=Advisor
en: Cleansing this land of undead does not appear overly difficult. It could be good training for those yet untested in battle.
target: 𐑒𐑤𐑧𐑯𐑟𐑦𐑙 𐑞𐑦𐑕 𐑤𐑨𐑯𐑛 𐑝 𐑳𐑯𐑛𐑧𐑛 𐑛𐑳𐑟 𐑯𐑪𐑑 𐑩𐑐𐑽 𐑴𐑝𐑻𐑤𐑰 𐑛𐑦𐑓𐑦𐑒𐑩𐑤𐑑. 𐑦𐑑 𐑒𐑫𐑛 𐑚𐑰 𐑜𐑫𐑛 𐑑𐑮𐑱𐑯𐑦𐑙 𐑓𐑹 𐑞𐑴𐑟 𐑘𐑧𐑑 𐑩𐑯𐑑𐑧𐑕𐑑𐑦𐑛 𐑦𐑯 𐑚𐑨𐑑𐑩𐑤.

note: [message]: speaker=Konrad
en: I see. If we are to break the siege of Elensefar, we will need every veteran soldier we can get.
target: 𐑲 𐑕𐑰. 𐑦𐑓 𐑢𐑰 𐑸 𐑑 𐑚𐑮𐑱𐑒 𐑞 𐑕𐑰𐑡 𐑝 ·𐑧𐑤𐑧𐑯𐑕𐑓𐑸, 𐑢𐑰 𐑢𐑦𐑤 𐑯𐑰𐑛 𐑧𐑝𐑮𐑦 𐑝𐑧𐑑𐑻𐑩𐑯 𐑕𐑴𐑤𐑡𐑼 𐑢𐑰 𐑒𐑨𐑯 𐑜𐑧𐑑.

note: [message]: role=Advisor
en: The decision is yours, sir. If we are to leave, I advise we hurry past before they are upon us. If we are to fight, then... to arms!
target: 𐑞 𐑛𐑩𐑕𐑦𐑠𐑩𐑯 𐑦𐑟 𐑿𐑼𐑟, 𐑕𐑻. 𐑦𐑓 𐑢𐑰 𐑸 𐑑 𐑤𐑰𐑝, 𐑲 𐑨𐑛𐑝𐑲𐑟 𐑢𐑰 𐑣𐑳𐑮𐑦 𐑐𐑭𐑕𐑑 𐑚𐑦𐑓𐑹 𐑞𐑱 𐑸 𐑩𐑐𐑪𐑯 𐑳𐑕. 𐑦𐑓 𐑢𐑰 𐑸 𐑑 𐑓𐑲𐑑, 𐑞𐑧𐑯... 𐑑 𐑸𐑥𐑟!

note: [message]: speaker=narrator
en: To Elensefar
target: 𐑑 ·𐑧𐑤𐑧𐑯𐑕𐑓𐑸

note: [message]: speaker=Konrad
en: We do not have time to tarry here! On to Elensefar!
target: 𐑢𐑰 𐑛𐑵 𐑯𐑪𐑑 𐑣𐑨𐑝 𐑑𐑲𐑥 𐑑 𐑑𐑺𐑰 𐑣𐑽! 𐑪𐑯 𐑑 ·𐑧𐑤𐑧𐑯𐑕𐑓𐑸!

note: [message]: speaker=Konrad
en: Shirk not your duty! I will decide when it is time to leave for Elensefar.
target: 𐑖𐑻𐑒 𐑯𐑪𐑑 𐑿𐑼 𐑛𐑿𐑑𐑦! 𐑲 𐑢𐑦𐑤 𐑛𐑦𐑕𐑲𐑛 𐑢𐑧𐑯 𐑦𐑑 𐑦𐑟 𐑑𐑲𐑥 𐑑 𐑤𐑰𐑝 𐑓𐑹 ·𐑧𐑤𐑧𐑯𐑕𐑓𐑸.

note: [message]: speaker=Konrad
en: Victory is ours! Let us hope that this delay will not hamper our quest to save Elensefar, but at least we have freed these good people. We must move onward with haste!
target: 𐑝𐑦𐑒𐑑𐑼𐑦 𐑦𐑟 𐑬𐑼𐑟! 𐑤𐑧𐑑 𐑳𐑕 𐑣𐑴𐑐 𐑞𐑨𐑑 𐑞𐑦𐑕 𐑛𐑦𐑤𐑱 𐑢𐑦𐑤 𐑯𐑪𐑑 𐑣𐑨𐑥𐑐𐑻 𐑬𐑼 𐑒𐑢𐑧𐑕𐑑 𐑑 𐑕𐑱𐑝 ·𐑧𐑤𐑧𐑯𐑕𐑓𐑸, 𐑚𐑳𐑑 𐑨𐑑 𐑤𐑰𐑕𐑑 𐑢𐑰 𐑣𐑨𐑝 𐑓𐑮𐑰𐑛 𐑞𐑰𐑟 𐑜𐑫𐑛 𐑐𐑰𐑐𐑩𐑤. 𐑢𐑰 𐑥𐑳𐑕𐑑 𐑥𐑵𐑝 𐑪𐑯𐑢𐑼𐑛 𐑢𐑦𐑞 𐑣𐑱𐑕𐑑!

note: [scenario]: id=05b_Isle_of_the_Damned
en: Isle of the Damned
target: 𐑲𐑤 𐑝 𐑞 𐑛𐑨𐑥𐑛

note: [part]
en: But the voyage did not go as smoothly as had been hoped. A storm blew up and bore down on the ship. Though all hands were on deck working desperately, a sudden gust of wind flung Konrad overboard as he attempted to secure the sails...
target: 𐑚𐑳𐑑 𐑞 𐑝𐑶𐑦𐑡 𐑛𐑦𐑛 𐑯𐑪𐑑 𐑜𐑴 𐑨𐑟 𐑕𐑥𐑵𐑞𐑤𐑰 𐑨𐑟 𐑣𐑨𐑛 𐑚𐑰𐑯 𐑣𐑴𐑐𐑑. 𐑩 𐑕𐑑𐑹𐑥 𐑚𐑤𐑵 𐑳𐑐 𐑯 𐑚𐑹 𐑛𐑬𐑯 𐑪𐑯 𐑞 𐑖𐑦𐑐. 𐑞𐑴 𐑷𐑤 𐑣𐑨𐑯𐑛𐑟 𐑢𐑻 𐑪𐑯 𐑛𐑧𐑒 𐑢𐑻𐑒𐑦𐑙 𐑛𐑧𐑕𐑐𐑼𐑩𐑑𐑤𐑦, 𐑩 𐑕𐑳𐑛𐑩𐑯 𐑜𐑩𐑕𐑑 𐑝 𐑢𐑦𐑯𐑛 𐑓𐑤𐑳𐑙 𐑒𐑭𐑯𐑮𐑩𐑛 𐑴𐑝𐑻𐑚𐑹𐑛 𐑨𐑟 𐑣𐑰 𐑩𐑑𐑧𐑥𐑐𐑑𐑩𐑛 𐑑 𐑕𐑦𐑒𐑘𐑫𐑼 𐑞 𐑕𐑱𐑤𐑟...

note: [message]: speaker=Konrad
en: Whew, I survived. But now where am I? Is this island inhabited?
target: 𐑢𐑵, 𐑲 𐑕𐑻𐑝𐑲𐑝𐑛. 𐑚𐑳𐑑 𐑯𐑬 𐑢𐑺 𐑨𐑥 𐑲? 𐑦𐑟 𐑞𐑦𐑕 𐑲𐑤𐑩𐑯𐑛 𐑦𐑯𐑣𐑨𐑚𐑦𐑑𐑩𐑛?

note: [message]: speaker=Kalba
en: We have heard only the worst things about this place, my lord. It is said that the legions of the undead have come here in great numbers and devastated the island into an ugly wasteland.
target: 𐑢𐑰 𐑣𐑨𐑝 𐑣𐑻𐑛 𐑴𐑯𐑤𐑦 𐑞 𐑢𐑻𐑕𐑑 𐑔𐑦𐑙𐑟 𐑩𐑚𐑬𐑑 𐑞𐑦𐑕 𐑐𐑤𐑱𐑕, 𐑥𐑲 𐑤𐑹𐑛. 𐑦𐑑 𐑦𐑟 𐑕𐑧𐑛 𐑞𐑨𐑑 𐑞 𐑤𐑰𐑡𐑩𐑯𐑟 𐑝 𐑞 𐑳𐑯𐑛𐑧𐑛 𐑣𐑨𐑝 𐑒𐑳𐑥 𐑣𐑽 𐑦𐑯 𐑜𐑮𐑱𐑑 𐑯𐑳𐑥𐑚𐑼𐑟 𐑯 𐑛𐑧𐑝𐑩𐑕𐑑𐑱𐑑𐑩𐑛 𐑞 𐑲𐑤𐑩𐑯𐑛 𐑦𐑯𐑑𐑫 𐑩𐑯 𐑳𐑜𐑤𐑦 𐑢𐑱𐑕𐑑𐑤𐑨𐑯𐑛.

note: [message]: speaker=Konrad
en: Let’s hope these rumors are not true! I have none of my men or gold with me! How could I defend myself?
target: 𐑤𐑧𐑑'𐑕 𐑣𐑴𐑐 𐑞𐑰𐑟 𐑮𐑵𐑥𐑼𐑟 𐑸 𐑯𐑪𐑑 𐑑𐑮𐑵! 𐑲 𐑣𐑨𐑝 𐑯𐑳𐑯 𐑝 𐑥𐑲 𐑥𐑧𐑯 𐑹 𐑜𐑴𐑤𐑛 𐑢𐑦𐑞 𐑥𐑰! 𐑣𐑬 𐑒𐑫𐑛 𐑲 𐑛𐑦𐑓𐑧𐑯𐑛 𐑥𐑲𐑕𐑧𐑤𐑓?

note: [message]: speaker=Kalba
en: There are still some bands of humans hiding on the island, my lord. If you recruit some of them to help, we might have some hope of holding off the undead hordes!
target: 𐑞𐑺 𐑸 𐑕𐑑𐑦𐑤 𐑕𐑳𐑥 𐑚𐑨𐑯𐑛𐑟 𐑝 𐑣𐑿𐑥𐑩𐑯𐑟 𐑣𐑲𐑛𐑦𐑙 𐑪𐑯 𐑞 𐑲𐑤𐑩𐑯𐑛, 𐑥𐑲 𐑤𐑹𐑛. 𐑦𐑓 𐑿 𐑮𐑩𐑒𐑮𐑵𐑑 𐑕𐑳𐑥 𐑝 𐑞𐑧𐑥 𐑑 𐑣𐑧𐑤𐑐, 𐑢𐑰 𐑥𐑲𐑑 𐑣𐑨𐑝 𐑕𐑳𐑥 𐑣𐑴𐑐 𐑝 𐑣𐑴𐑤𐑛𐑦𐑙 𐑪𐑓 𐑞 𐑳𐑯𐑛𐑧𐑛 𐑣𐑹𐑛𐑟!

note: [message]: speaker=Delurin
en: Maybe we can make a deal! Help us defeat those evil creatures! You may use our gold reserves to lead us!
target: 𐑥𐑱𐑚𐑰 𐑢𐑰 𐑒𐑨𐑯 𐑥𐑱𐑒 𐑩 𐑛𐑰𐑤! 𐑣𐑧𐑤𐑐 𐑳𐑕 𐑛𐑦𐑓𐑰𐑑 𐑞𐑴𐑟 𐑰𐑝𐑩𐑤 𐑒𐑮𐑰𐑗𐑼𐑟! 𐑿 𐑥𐑱 𐑿𐑟 𐑬𐑼 𐑜𐑴𐑤𐑛 𐑮𐑦𐑟𐑻𐑝𐑟 𐑑 𐑤𐑧𐑛 𐑳𐑕!

note: [message]: speaker=narrator
en: You receive 100 pieces of gold!
target: 𐑿 𐑮𐑦𐑕𐑰𐑝 100 𐑐𐑰𐑕𐑩𐑟 𐑝 𐑜𐑴𐑤𐑛!

note: [message]: speaker=Konrad
en: There are some ancient temples to the southwest; I wonder what might be inside them!
target: 𐑞𐑺 𐑸 𐑕𐑳𐑥 𐑱𐑯𐑖𐑩𐑯𐑑 𐑑𐑧𐑥𐑐𐑩𐑤𐑟 𐑑 𐑞 𐑕𐑬𐑔𐑢𐑧𐑕𐑑; 𐑲 𐑢𐑳𐑯𐑛𐑼 𐑢𐑪𐑑 𐑥𐑲𐑑 𐑚𐑰 𐑦𐑯𐑕𐑲𐑛 𐑞𐑧𐑥!

note: [message]: speaker=unit
en: The temple seems to be empty.
target: 𐑞 𐑑𐑧𐑥𐑐𐑩𐑤 𐑕𐑰𐑥𐑟 𐑑 𐑚𐑰 𐑧𐑥𐑐𐑑𐑦.

note: [message]: speaker=unit
en: Looks like there is somebody hidden in the temple.
target: 𐑤𐑫𐑒𐑕 𐑤𐑲𐑒 𐑞𐑺 𐑦𐑟 𐑕𐑳𐑥𐑚𐑪𐑛𐑦 𐑣𐑦𐑛𐑩𐑯 𐑦𐑯 𐑞 𐑑𐑧𐑥𐑐𐑩𐑤.

note: [unit]: id=Moremirmu, type=White Mage [unit]: id=Moremirmu, type=Mage of Light
en: Moremirmu
target: ·𐑥𐑹𐑥𐑻𐑥𐑵

note: [effect]
en: holy sword
target: 𐑣𐑴𐑤𐑰 𐑕𐑹𐑛

note: [message]: speaker=Moremirmu
en: I was hiding in this holy place, planning how to defeat the evil undead. Now with your help, I can destroy them.
target: 𐑲 𐑢𐑪𐑟 𐑣𐑲𐑛𐑦𐑙 𐑦𐑯 𐑞𐑦𐑕 𐑣𐑴𐑤𐑰 𐑐𐑤𐑱𐑕, 𐑐𐑤𐑨𐑯𐑦𐑙 𐑣𐑬 𐑑 𐑛𐑦𐑓𐑰𐑑 𐑞 𐑰𐑝𐑩𐑤 𐑳𐑯𐑛𐑧𐑛. 𐑯𐑬 𐑢𐑦𐑞 𐑿𐑼 𐑣𐑧𐑤𐑐, 𐑲 𐑒𐑨𐑯 𐑛𐑩𐑕𐑑𐑮𐑶 𐑞𐑧𐑥.

note: [message]: speaker=Konrad
en: Join us, wise one. We welcome your aid!
target: 𐑡𐑶𐑯 𐑳𐑕, 𐑢𐑲𐑟 𐑢𐑳𐑯. 𐑢𐑰 𐑢𐑧𐑤𐑒𐑩𐑥 𐑿𐑼 𐑲𐑛!

note: [message]: speaker=Moremirmu
en: If we eradicate the undead blight on these islands, I will surely go with you. Otherwise, I plan to finish my task here before moving on.
target: 𐑦𐑓 𐑢𐑰 𐑽𐑨𐑛𐑩𐑒𐑱𐑑 𐑞 𐑳𐑯𐑛𐑧𐑛 𐑚𐑤𐑲𐑑 𐑪𐑯 𐑞𐑰𐑟 𐑲𐑤𐑩𐑯𐑛𐑟, 𐑲 𐑢𐑦𐑤 𐑖𐑫𐑼𐑤𐑦 𐑜𐑴 𐑢𐑦𐑞 𐑿. 𐑳𐑞𐑼𐑢𐑲𐑟, 𐑲 𐑐𐑤𐑨𐑯 𐑑 𐑓𐑦𐑯𐑦𐑖 𐑥𐑲 𐑑𐑭𐑕𐑒 𐑣𐑽 𐑚𐑦𐑓𐑹 𐑥𐑵𐑝𐑦𐑙 𐑪𐑯.

note: [message]: speaker=Xakae
en: Surprise! Searching for magi, and all I get is these foul humans!
target: 𐑕𐑼𐑐𐑮𐑲𐑟! 𐑕𐑻𐑗𐑦𐑙 𐑓𐑹 𐑥𐑱𐑡𐑲, 𐑯 𐑷𐑤 𐑲 𐑜𐑧𐑑 𐑦𐑟 𐑞𐑰𐑟 𐑓𐑬𐑤 𐑣𐑿𐑥𐑩𐑯𐑟!

note: [message]: speaker=Moremirmu
en: Fight on against the undead without me, friends!
target: 𐑓𐑲𐑑 𐑪𐑯 𐑩𐑜𐑱𐑯𐑕𐑑 𐑞 𐑳𐑯𐑛𐑧𐑛 𐑢𐑦𐑞𐑬𐑑 𐑥𐑰, 𐑓𐑮𐑧𐑯𐑛𐑟!

note: [message]: role=Advisor
en: Thank goodness we have found you, sir! Come aboard quickly, we shall take you away from this horrible island!
target: 𐑔𐑨𐑙𐑒 𐑜𐑫𐑛𐑯𐑩𐑕 𐑢𐑰 𐑣𐑨𐑝 𐑓𐑬𐑯𐑛 𐑿, 𐑕𐑻! 𐑒𐑳𐑥 𐑩𐑚𐑹𐑛 𐑒𐑢𐑦𐑒𐑤𐑦, 𐑢𐑰 𐑖𐑨𐑤 𐑑𐑱𐑒 𐑿 𐑩𐑢𐑱 𐑓𐑮𐑪𐑥 𐑞𐑦𐑕 𐑣𐑪𐑮𐑩𐑚𐑩𐑤 𐑲𐑤𐑩𐑯𐑛!

note: [message]: speaker=Konrad
en: We have wrested control of the island from the evil undead! Now all we have to do is wait for the ship to arrive, so we can make our way to Elensefar!
target: 𐑢𐑰 𐑣𐑨𐑝 𐑮𐑧𐑕𐑑𐑦𐑛 𐑒𐑩𐑯𐑑𐑮𐑴𐑤 𐑝 𐑞 𐑲𐑤𐑩𐑯𐑛 𐑓𐑮𐑪𐑥 𐑞 𐑰𐑝𐑩𐑤 𐑳𐑯𐑛𐑧𐑛! 𐑯𐑬 𐑷𐑤 𐑢𐑰 𐑣𐑨𐑝 𐑑 𐑛𐑵 𐑦𐑟 𐑢𐑱𐑑 𐑓𐑹 𐑞 𐑖𐑦𐑐 𐑑 𐑩𐑮𐑲𐑝, 𐑕𐑴 𐑢𐑰 𐑒𐑨𐑯 𐑥𐑱𐑒 𐑬𐑼 𐑢𐑱 𐑑 ·𐑧𐑤𐑧𐑯𐑕𐑓𐑸!

note: [message]: speaker=Moremirmu
en: Together we have vanquished the foul undead! Come, I will join you on your noble quest.
target: 𐑑𐑫𐑜𐑧𐑞𐑼 𐑢𐑰 𐑣𐑨𐑝 𐑝𐑨𐑙𐑒𐑢𐑦𐑖𐑑 𐑞 𐑓𐑬𐑤 𐑳𐑯𐑛𐑧𐑛! 𐑒𐑳𐑥, 𐑲 𐑢𐑦𐑤 𐑡𐑶𐑯 𐑿 𐑪𐑯 𐑿𐑼 𐑯𐑴𐑚𐑤 𐑒𐑢𐑧𐑕𐑑.

note: [message]: speaker=Konrad
en: It’s a shame complete victory could not be ours, but thank goodness I am rescued! On to Elensefar!
target: 𐑦𐑑'𐑕 𐑩 𐑖𐑱𐑥 𐑒𐑩𐑥𐑐𐑤𐑰𐑑 𐑝𐑦𐑒𐑑𐑼𐑦 𐑒𐑫𐑛 𐑯𐑪𐑑 𐑚𐑰 𐑬𐑼𐑟, 𐑚𐑳𐑑 𐑔𐑨𐑙𐑒 𐑜𐑫𐑛𐑯𐑩𐑕 𐑲 𐑨𐑥 𐑮𐑧𐑕𐑒𐑿𐑛! 𐑪𐑯 𐑑 ·𐑧𐑤𐑧𐑯𐑕𐑓𐑸!

note: [message]: speaker=narrator
en: You regain your lost troops and $isle_damned_starting_gold gold!
target: 𐑿 𐑮𐑦𐑜𐑱𐑯 𐑿𐑼 𐑤𐑪𐑕𐑑 𐑑𐑮𐑵𐑐𐑕 𐑯 $isle_damned_starting_gold 𐑜𐑴𐑤𐑛!

note: [scenario]: id=06_The_Siege_of_Elensefar
en: The Siege of Elensefar
target: 𐑞 𐑕𐑰𐑡 𐑝 ·𐑧𐑤𐑧𐑯𐑕𐑓𐑸

note: [label]
en: Elensefar
target: ·𐑧𐑤𐑧𐑯𐑕𐑓𐑸

note: [side]: type=Orcish Warlord, id=Agadla [side]: type=Dark Sorcerer, id=Muff Jaanal [side]: id=Brugg, type=Troll Warrior [side]: id=Lionel, type=Death Knight [side]: type=Troll Warrior, id=Haaf-Garga
en: Evil
target: 𐑰𐑝𐑩𐑤

note: [message]: speaker=narrator
en: The party arrived at Elensefar at last, but found that the city had already fallen to the savage orcs.
target: 𐑞 𐑐𐑸𐑑𐑦 𐑩𐑮𐑲𐑝𐑛 𐑨𐑑 ·𐑧𐑤𐑧𐑯𐑕𐑓𐑸 𐑨𐑑 𐑤𐑭𐑕𐑑, 𐑚𐑳𐑑 𐑓𐑬𐑯𐑛 𐑞𐑨𐑑 𐑞 𐑕𐑦𐑑𐑦 𐑣𐑨𐑛 𐑷𐑤𐑮𐑧𐑛𐑦 𐑓𐑷𐑤𐑩𐑯 𐑑 𐑞 𐑕𐑨𐑝𐑦𐑡 𐑹𐑒𐑕.

note: [message]: role=Advisor
en: My lord! It seems the city has already fallen!
target: 𐑥𐑲 𐑤𐑹𐑛! 𐑦𐑑 𐑕𐑰𐑥𐑟 𐑞 𐑕𐑦𐑑𐑦 𐑣𐑨𐑟 𐑷𐑤𐑮𐑧𐑛𐑦 𐑓𐑷𐑤𐑩𐑯!

note: [message]: speaker=Konrad
en: This is terrible news! We must retake the city!
target: 𐑞𐑦𐑕 𐑦𐑟 𐑑𐑧𐑮𐑩𐑚𐑩𐑤 𐑯𐑿𐑟! 𐑢𐑰 𐑥𐑳𐑕𐑑 𐑮𐑰𐑑𐑱𐑒 𐑞 𐑕𐑦𐑑𐑦!

note: [message]: role=Advisor
en: There are so many of them. This will not be easy! And look to the north! It seems that the undead are allied with the orcs!
target: 𐑞𐑺 𐑸 𐑕𐑴 𐑥𐑧𐑯𐑦 𐑝 𐑞𐑧𐑥. 𐑞𐑦𐑕 𐑢𐑦𐑤 𐑯𐑪𐑑 𐑚𐑰 𐑰𐑟𐑦! 𐑯 𐑤𐑫𐑒 𐑑 𐑞 𐑯𐑹𐑔! 𐑦𐑑 𐑕𐑰𐑥𐑟 𐑞𐑨𐑑 𐑞 𐑳𐑯𐑛𐑧𐑛 𐑸 𐑨𐑤𐑲𐑛 𐑢𐑦𐑞 𐑞 𐑹𐑒𐑕!

note: [message]: speaker=Muff Jaanal
en: Here come the elves! Our newly forged alliance with the orcs will give us the power to crush them with ease!
target: 𐑣𐑽 𐑒𐑳𐑥 𐑞 𐑧𐑤𐑝𐑟! 𐑬𐑼 𐑯𐑿𐑤𐑦 𐑓𐑹𐑡𐑛 𐑩𐑤𐑲𐑩𐑯𐑕 𐑢𐑦𐑞 𐑞 𐑹𐑒𐑕 𐑢𐑦𐑤 𐑜𐑦𐑝 𐑳𐑕 𐑞 𐑐𐑬𐑼 𐑑 𐑒𐑮𐑳𐑖 𐑞𐑧𐑥 𐑢𐑦𐑞 𐑰𐑟!

note: [message]: speaker=Konrad
en: We must take the city, and destroy the evil undead before reinforcements arrive!
target: 𐑢𐑰 𐑥𐑳𐑕𐑑 𐑑𐑱𐑒 𐑞 𐑕𐑦𐑑𐑦, 𐑯 𐑛𐑩𐑕𐑑𐑮𐑶 𐑞 𐑰𐑝𐑩𐑤 𐑳𐑯𐑛𐑧𐑛 𐑚𐑦𐑓𐑹 𐑮𐑦𐑦𐑯𐑓𐑹𐑕𐑥𐑩𐑯𐑑𐑕 𐑩𐑮𐑲𐑝!

note: [message]: speaker=narrator
en: As night began to fall, three dark figures crept out of the forest.
target: 𐑨𐑟 𐑯𐑲𐑑 𐑚𐑩𐑜𐑨𐑯 𐑑 𐑓𐑷𐑤, 𐑔𐑮𐑰 𐑛𐑸𐑒 𐑓𐑦𐑜𐑼𐑟 𐑒𐑮𐑧𐑐𐑑 𐑬𐑑 𐑝 𐑞 𐑓𐑹𐑦𐑕𐑑.

note: [message]: speaker=Konrad
en: Halt! Who goes there, friend or foe?
target: 𐑣𐑷𐑤𐑑! 𐑣𐑵 𐑜𐑴𐑟 𐑞𐑺, 𐑓𐑮𐑧𐑯𐑛 𐑹 𐑓𐑴?

note: [message]: speaker=Reglok
en: Greetings, friend. We are from the Elensefar Thieves’ Guild. We would like to help you against the orcs!
target: 𐑜𐑮𐑰𐑑𐑦𐑙𐑟, 𐑓𐑮𐑧𐑯𐑛. 𐑢𐑰 𐑸 𐑓𐑮𐑪𐑥 𐑞 ·𐑧𐑤𐑧𐑯𐑕𐑓𐑸 𐑔𐑰𐑝𐑟' 𐑜𐑦𐑤𐑛. 𐑢𐑰 𐑢𐑫𐑛 𐑤𐑲𐑒 𐑑 𐑣𐑧𐑤𐑐 𐑿 𐑩𐑜𐑱𐑯𐑕𐑑 𐑞 𐑹𐑒𐑕!

note: [message]: role=Advisor
en: Thieves, hmmm? Who says we can trust such as you?
target: 𐑔𐑰𐑝𐑟, 𐑣𐑩𐑥? 𐑣𐑵 𐑕𐑧𐑟 𐑢𐑰 𐑒𐑨𐑯 𐑑𐑮𐑳𐑕𐑑 𐑕𐑳𐑗 𐑨𐑟 𐑿?

note: [message]: speaker=Gamlel
en: We would understand if you didn’t trust us, of course, but it is in our mutual interest to rid the city of the orcs!
target: 𐑢𐑰 𐑢𐑫𐑛 𐑳𐑯𐑛𐑼𐑕𐑑𐑨𐑯𐑛 𐑦𐑓 𐑿 𐑛𐑦𐑛𐑯𐑑 𐑑𐑮𐑳𐑕𐑑 𐑳𐑕, 𐑝 𐑒𐑹𐑕, 𐑚𐑳𐑑 𐑦𐑑 𐑦𐑟 𐑦𐑯 𐑬𐑼 𐑥𐑿𐑗𐑫𐑩𐑤 𐑦𐑯𐑑𐑼𐑩𐑕𐑑 𐑑 𐑮𐑦𐑛 𐑞 𐑕𐑦𐑑𐑦 𐑝 𐑞 𐑹𐑒𐑕!

note: [message]: speaker=Konrad
en: Very well. You may join us.
target: 𐑝𐑧𐑮𐑦 𐑢𐑧𐑤. 𐑿 𐑥𐑱 𐑡𐑶𐑯 𐑳𐑕.

note: [message]: speaker=Reglok
en: We will serve you well, for we respect the help you are providing to our city. You shall find that there is honor, even among thieves.
target: 𐑢𐑰 𐑢𐑦𐑤 𐑕𐑻𐑝 𐑿 𐑢𐑧𐑤, 𐑓𐑹 𐑢𐑰 𐑮𐑦𐑕𐑐𐑧𐑒𐑑 𐑞 𐑣𐑧𐑤𐑐 𐑿 𐑸 𐑐𐑮𐑩𐑝𐑲𐑛𐑦𐑙 𐑑 𐑬𐑼 𐑕𐑦𐑑𐑦. 𐑿 𐑖𐑨𐑤 𐑓𐑲𐑯𐑛 𐑞𐑨𐑑 𐑞𐑺 𐑦𐑟 𐑪𐑯𐑼, 𐑰𐑝𐑩𐑯 𐑩𐑥𐑳𐑙 𐑔𐑰𐑝𐑟.

note: [message]: speaker=Konrad
en: Yes, but where is your fighting force? How can you help us?
target: 𐑘𐑧𐑕, 𐑚𐑳𐑑 𐑢𐑺 𐑦𐑟 𐑿𐑼 𐑓𐑲𐑑𐑦𐑙 𐑓𐑹𐑕? 𐑣𐑬 𐑒𐑨𐑯 𐑿 𐑣𐑧𐑤𐑐 𐑳𐑕?

note: [message]: speaker=Gelgar
en: We survive by stealth. We can help you sneak into the city and surround the orcs. Alternatively, we can lay in wait until you give us a signal then ambush the orcs’ rear.
target: 𐑢𐑰 𐑕𐑻𐑝𐑲𐑝 𐑚𐑲 𐑕𐑑𐑧𐑤𐑔. 𐑢𐑰 𐑒𐑨𐑯 𐑣𐑧𐑤𐑐 𐑿 𐑕𐑯𐑰𐑒 𐑦𐑯𐑑𐑫 𐑞 𐑕𐑦𐑑𐑦 𐑯 𐑕𐑼𐑬𐑯𐑛 𐑞 𐑹𐑒𐑕. 𐑷𐑤𐑑𐑻𐑯𐑩𐑑𐑦𐑝𐑤𐑦, 𐑢𐑰 𐑒𐑨𐑯 𐑤𐑱 𐑦𐑯 𐑢𐑱𐑑 𐑳𐑯𐑑𐑦𐑤 𐑿 𐑜𐑦𐑝 𐑳𐑕 𐑩 𐑕𐑦𐑜𐑯𐑩𐑤 𐑞𐑧𐑯 𐑨𐑥𐑚𐑫𐑖 𐑞 𐑹𐑒𐑕' 𐑮𐑽.

note: [message]: speaker=Konrad
en: Hmm... I have to consider this...
target: 𐑣𐑥... 𐑲 𐑣𐑨𐑝 𐑑 𐑒𐑩𐑯𐑕𐑦𐑛𐑼 𐑞𐑦𐑕...

note: [option]
en: Help us infiltrate the city. We can do the rest.
target: 𐑣𐑧𐑤𐑐 𐑳𐑕 𐑦𐑯𐑓𐑦𐑤𐑑𐑮𐑱𐑑 𐑞 𐑕𐑦𐑑𐑦. 𐑢𐑰 𐑒𐑨𐑯 𐑛𐑵 𐑞 𐑮𐑧𐑕𐑑.

note: [message]: speaker=Reglok
en: Excellent. Two hours past midnight meet us on the west bank of the river, across from Elensefar’s docks.
target: 𐑧𐑒𐑕𐑩𐑤𐑩𐑯𐑑. 𐑑𐑵 𐑬𐑼𐑟 𐑐𐑭𐑕𐑑 𐑥𐑦𐑛𐑯𐑲𐑑 𐑥𐑰𐑑 𐑳𐑕 𐑪𐑯 𐑞 𐑢𐑧𐑕𐑑 𐑚𐑨𐑙𐑒 𐑝 𐑞 𐑮𐑦𐑝𐑼, 𐑩𐑒𐑮𐑪𐑕 𐑓𐑮𐑪𐑥 ·𐑧𐑤𐑧𐑯𐑕𐑓𐑸𐑟 𐑛𐑭𐑒𐑕.

note: [option]
en: I want you to reinforce us once we break through their line.
target: 𐑲 𐑢𐑪𐑯𐑑 𐑿 𐑑 𐑮𐑦𐑦𐑯𐑓𐑹𐑕 𐑳𐑕 𐑢𐑳𐑯𐑕 𐑢𐑰 𐑚𐑮𐑱𐑒 𐑔𐑮𐑵 𐑞𐑺 𐑤𐑲𐑯.

note: [message]: speaker=Reglok
en: Very well. When you raise your red banner over any building in the city proper, we will see the sign and attack from the city’s northern gate.
target: 𐑝𐑧𐑮𐑦 𐑢𐑧𐑤. 𐑢𐑧𐑯 𐑿 𐑮𐑱𐑟 𐑿𐑼 𐑮𐑧𐑛 𐑚𐑨𐑯𐑻 𐑴𐑝𐑼 𐑧𐑯𐑦 𐑚𐑦𐑤𐑛𐑦𐑙 𐑦𐑯 𐑞 𐑕𐑦𐑑𐑦 𐑐𐑮𐑪𐑐𐑼, 𐑢𐑰 𐑢𐑦𐑤 𐑕𐑰 𐑞 𐑕𐑲𐑯 𐑯 𐑩𐑑𐑨𐑒 𐑓𐑮𐑪𐑥 𐑞 𐑕𐑦𐑑𐑰𐑟 𐑯𐑹𐑞𐑼𐑯 𐑜𐑱𐑑.

note: [message]: speaker=Konrad
en: Agreed. But, will you be able to see our flag if it’s dark?
target: 𐑩𐑜𐑮𐑰𐑛. 𐑚𐑳𐑑, 𐑢𐑦𐑤 𐑿 𐑚𐑰 𐑱𐑚𐑩𐑤 𐑑 𐑕𐑰 𐑬𐑼 𐑓𐑤𐑨𐑜 𐑦𐑓 𐑦𐑑'𐑕 𐑛𐑸𐑒?

note: [message]: speaker=Reglok
en: Yes, we will see it. In fact, we prefer to fight at night. I pray you do not lead us into slaughter.
target: 𐑘𐑧𐑕, 𐑢𐑰 𐑢𐑦𐑤 𐑕𐑰 𐑦𐑑. 𐑦𐑯 𐑓𐑨𐑒𐑑, 𐑢𐑰 𐑐𐑮𐑦𐑓𐑻 𐑑 𐑓𐑲𐑑 𐑨𐑑 𐑯𐑲𐑑. 𐑲 𐑐𐑮𐑱 𐑿 𐑛𐑵 𐑯𐑪𐑑 𐑤𐑰𐑛 𐑳𐑕 𐑦𐑯𐑑𐑫 𐑕𐑤𐑷𐑑𐑼.

note: [message]: speaker=Konrad
en: Do not fear, friends. There will be a slaughter here, but it will be orcish blood staining the streets.
target: 𐑛𐑵 𐑯𐑪𐑑 𐑓𐑽, 𐑓𐑮𐑧𐑯𐑛𐑟. 𐑞𐑺 𐑢𐑦𐑤 𐑚𐑰 𐑩 𐑕𐑤𐑷𐑑𐑼 𐑣𐑽, 𐑚𐑳𐑑 𐑦𐑑 𐑢𐑦𐑤 𐑚𐑰 𐑹𐑒𐑦𐑖 𐑚𐑤𐑳𐑛 𐑕𐑑𐑱𐑯𐑦𐑙 𐑞 𐑕𐑑𐑮𐑰𐑑𐑕.

note: [message]: speaker=narrator
en: As the banner was raised, sounds of fighting could be heard from across the city.
target: 𐑨𐑟 𐑞 𐑚𐑨𐑯𐑻 𐑢𐑪𐑟 𐑮𐑱𐑟𐑛, 𐑕𐑬𐑯𐑛𐑟 𐑝 𐑓𐑲𐑑𐑦𐑙 𐑒𐑫𐑛 𐑚𐑰 𐑣𐑻𐑛 𐑓𐑮𐑪𐑥 𐑩𐑒𐑮𐑪𐑕 𐑞 𐑕𐑦𐑑𐑦.

note: [message]: speaker=Reglok
en: Let’s expel these invaders! Today, the city is ours again!
target: 𐑤𐑧𐑑'𐑕 𐑦𐑒𐑕𐑐𐑧𐑤 𐑞𐑰𐑟 𐑦𐑯𐑝𐑱𐑛𐑻𐑟! 𐑑𐑫𐑛𐑱, 𐑞 𐑕𐑦𐑑𐑦 𐑦𐑟 𐑬𐑼𐑟 𐑩𐑜𐑱𐑯!

note: [message]: speaker=narrator
en: On the banks of Elensefar’s port district, three shadowy figures appeared.
target: 𐑪𐑯 𐑞 𐑚𐑨𐑙𐑒𐑕 𐑝 ·𐑧𐑤𐑧𐑯𐑕𐑓𐑸𐑟 𐑐𐑹𐑑 𐑛𐑦𐑕𐑑𐑮𐑦𐑒𐑑, 𐑔𐑮𐑰 𐑖𐑨𐑛𐑴𐑰 𐑓𐑦𐑜𐑼𐑟 𐑩𐑐𐑽𐑛.

note: [message]: speaker=narrator
en: To Konrad’s surprise, they quickly made their way across the river’s mouth. The turbulent waters hid a nearly invisible ford, wide enough for two soldiers to march shoulder-to-shoulder.
target: 𐑑 ·𐑒𐑭𐑯𐑮𐑩𐑛𐑕 𐑕𐑼𐑐𐑮𐑲𐑟, 𐑞𐑱 𐑒𐑢𐑦𐑒𐑤𐑦 𐑥𐑱𐑛 𐑞𐑺 𐑢𐑱 𐑩𐑒𐑮𐑪𐑕 𐑞 𐑮𐑦𐑝𐑼'𐑟 𐑥𐑬𐑔. 𐑞 𐑑𐑻𐑚𐑘𐑩𐑤𐑩𐑯𐑑 𐑢𐑹𐑑𐑻𐑟 𐑣𐑦𐑛 𐑩 𐑯𐑽𐑤𐑦 𐑦𐑯𐑝𐑦𐑕𐑦𐑚𐑩𐑤 𐑓𐑹𐑛, 𐑢𐑲𐑛 𐑦𐑯𐑳𐑓 𐑓𐑹 𐑑𐑵 𐑕𐑴𐑤𐑡𐑼𐑟 𐑑 𐑥𐑸𐑗 𐑖𐑴𐑤𐑛𐑼-𐑑-𐑖𐑴𐑤𐑛𐑼.

note: [message]: speaker=Konrad
en: Finally, we have retaken the city! Let us rest here, friends.
target: 𐑓𐑲𐑯𐑩𐑤𐑦, 𐑢𐑰 𐑣𐑨𐑝 𐑮𐑰𐑑𐑱𐑒𐑩𐑯 𐑞 𐑕𐑦𐑑𐑦! 𐑤𐑧𐑑 𐑳𐑕 𐑮𐑧𐑕𐑑 𐑣𐑽, 𐑓𐑮𐑧𐑯𐑛𐑟.

note: [message]: role=Thief
en: Victory! The thieves of Elensefar will be in your service, my lord.
target: 𐑝𐑦𐑒𐑑𐑼𐑦! 𐑞 𐑔𐑰𐑝𐑟 𐑝 ·𐑧𐑤𐑧𐑯𐑕𐑓𐑸 𐑢𐑦𐑤 𐑚𐑰 𐑦𐑯 𐑿𐑼 𐑕𐑻𐑝𐑦𐑕, 𐑥𐑲 𐑤𐑹𐑛.

note: [message]: speaker=narrator
en: The party rested for three days, after which an old friend returned.
target: 𐑞 𐑐𐑸𐑑𐑦 𐑮𐑧𐑕𐑑𐑩𐑛 𐑓𐑹 𐑔𐑮𐑰 𐑛𐑱𐑟, 𐑭𐑓𐑑𐑼 𐑢𐑦𐑗 𐑩𐑯 𐑴𐑤𐑛 𐑓𐑮𐑧𐑯𐑛 𐑮𐑦𐑑𐑻𐑯𐑛.

note: [message]: speaker=Delfador
en: Greetings, friends. I see that you have rescued the city! I knew that you could do it.
target: 𐑜𐑮𐑰𐑑𐑦𐑙𐑟, 𐑓𐑮𐑧𐑯𐑛𐑟. 𐑲 𐑕𐑰 𐑞𐑨𐑑 𐑿 𐑣𐑨𐑝 𐑮𐑧𐑕𐑒𐑿𐑛 𐑞 𐑕𐑦𐑑𐑦! 𐑲 𐑯𐑿 𐑞𐑨𐑑 𐑿 𐑒𐑫𐑛 𐑛𐑵 𐑦𐑑.

note: [message]: speaker=Konrad
en: Delfador! So good to see you! Where have you been?
target: ·𐑛𐑧𐑤𐑓𐑩𐑛𐑹! 𐑕𐑴 𐑜𐑫𐑛 𐑑 𐑕𐑰 𐑿! 𐑢𐑺 𐑣𐑨𐑝 𐑿 𐑚𐑰𐑯?

note: [message]: speaker=Delfador
en: I have been meeting with the Ka’lian, the Great Council of the Elves. This is Kalenz, a great lord of the Northern Elves who came to the Council to offer us the support of his people.
target: 𐑲 𐑣𐑨𐑝 𐑚𐑰𐑯 𐑥𐑰𐑑𐑦𐑙 𐑢𐑦𐑞 𐑞 ·𐑒𐑱𐑤𐑾𐑯, 𐑞 𐑜𐑮𐑱𐑑 𐑒𐑬𐑯𐑕𐑩𐑤 𐑝 𐑞 𐑧𐑤𐑝𐑟. 𐑞𐑦𐑕 𐑦𐑟 ·𐑒𐑨𐑤𐑧𐑯𐑟, 𐑩 𐑜𐑮𐑱𐑑 𐑤𐑹𐑛 𐑝 𐑞 𐑯𐑹𐑞𐑼𐑯 𐑧𐑤𐑝𐑟 𐑣𐑵 𐑒𐑱𐑥 𐑑 𐑞 𐑒𐑬𐑯𐑕𐑩𐑤 𐑑 𐑪𐑓𐑼 𐑳𐑕 𐑞 𐑕𐑩𐑐𐑹𐑑 𐑝 𐑣𐑦𐑟 𐑐𐑰𐑐𐑩𐑤.

note: [message]: speaker=Kalenz
en: Greetings, friend.
target: 𐑜𐑮𐑰𐑑𐑦𐑙𐑟, 𐑓𐑮𐑧𐑯𐑛.

note: [message]: speaker=Konrad
en: Delfador, we have captured this city, but surely Asheviere’s men will come and attack us! What should we do?
target: ·𐑛𐑧𐑤𐑓𐑩𐑛𐑹, 𐑢𐑰 𐑣𐑨𐑝 𐑒𐑨𐑐𐑗𐑻𐑛 𐑞𐑦𐑕 𐑕𐑦𐑑𐑦, 𐑚𐑳𐑑 𐑖𐑫𐑼𐑤𐑦 ·𐑨𐑖𐑧𐑝𐑽𐑟 𐑥𐑧𐑯 𐑢𐑦𐑤 𐑒𐑳𐑥 𐑯 𐑩𐑑𐑨𐑒 𐑳𐑕! 𐑢𐑪𐑑 𐑖𐑫𐑛 𐑢𐑰 𐑛𐑵?

note: [message]: speaker=Konrad
en: But what has this to do with me?
target: 𐑚𐑳𐑑 𐑢𐑪𐑑 𐑣𐑨𐑟 𐑞𐑦𐑕 𐑑 𐑛𐑵 𐑢𐑦𐑞 𐑥𐑰?

note: [message]: speaker=Kalenz
en: We will help you retrieve it, my lord.
target: 𐑢𐑰 𐑢𐑦𐑤 𐑣𐑧𐑤𐑐 𐑿 𐑮𐑦𐑑𐑮𐑰𐑝 𐑦𐑑, 𐑥𐑲 𐑤𐑹𐑛.

note: [message]: speaker=Konrad
en: Me? King?
target: 𐑥𐑰? 𐑒𐑦𐑙?

note: [message]: speaker=Delfador
en: Yes, Konrad. I believe you will be king one day. Now let us make haste!
target: 𐑘𐑧𐑕, 𐑒𐑭𐑯𐑮𐑩𐑛. 𐑲 𐑚𐑦𐑤𐑰𐑝 𐑿 𐑢𐑦𐑤 𐑚𐑰 𐑒𐑦𐑙 𐑢𐑳𐑯 𐑛𐑱. 𐑯𐑬 𐑤𐑧𐑑 𐑳𐑕 𐑥𐑱𐑒 𐑣𐑱𐑕𐑑!

note: [message]: speaker=Delfador
en: We cannot go to Wesmere, for Asheviere’s orcs have the approaches ringed about with steel; Kalenz and I barely escaped, and Chantal cannot get out. Until we are stronger, we must go where the orcs are not.
target: 𐑢𐑰 𐑒𐑨𐑯𐑪𐑑 𐑜𐑴 𐑑 ·𐑢𐑧𐑕𐑥𐑰𐑮, 𐑓𐑹 ·𐑨𐑖𐑧𐑝𐑽𐑟 𐑹𐑒𐑕 𐑣𐑨𐑝 𐑞 𐑩𐑐𐑮𐑴𐑗𐑩𐑟 𐑮𐑦𐑙𐑛 𐑩𐑚𐑬𐑑 𐑢𐑦𐑞 𐑕𐑑𐑰𐑤; ·𐑒𐑨𐑤𐑧𐑯𐑟 𐑯 𐑲 𐑚𐑺𐑤𐑦 𐑦𐑕𐑒𐑱𐑐𐑑, 𐑯 𐑗𐑨𐑯𐑑𐑩𐑤 𐑒𐑨𐑯𐑪𐑑 𐑜𐑧𐑑 𐑬𐑑. 𐑳𐑯𐑑𐑦𐑤 𐑢𐑰 𐑸 𐑕𐑑𐑮𐑪𐑙𐑜𐑼, 𐑢𐑰 𐑥𐑳𐑕𐑑 𐑜𐑴 𐑢𐑺 𐑞 𐑹𐑒𐑕 𐑸 𐑯𐑪𐑑.

note: [message]: speaker=Muff Jaanal
en: So you endeavor to fight me in my home. Foolish.
target: 𐑕𐑴 𐑿 𐑦𐑯𐑛𐑧𐑝𐑻 𐑑 𐑓𐑲𐑑 𐑥𐑰 𐑦𐑯 𐑥𐑲 𐑣𐑴𐑥. 𐑓𐑵𐑤𐑦𐑖.

note: [scenario]: id=07_Crossroads
en: Crossroads
target: 𐑒𐑮𐑪𐑕𐑮𐑴𐑛𐑟

note: [objective]: condition=win
en: Defeat Kojun Herolm
target: 𐑛𐑦𐑓𐑰𐑑 ·𐑒𐑴𐑡𐑩𐑯 ·𐑣𐑻𐑴𐑤𐑥

note: [objective]: condition=lose
en: Death of Kalenz
target: 𐑛𐑧𐑔 𐑝 ·𐑒𐑨𐑤𐑧𐑯𐑟

note: [part]
en: Small as it was, Konrad’s army avoided the notice of hostile eyes in the sparsely populated western countryside for a time. However, their luck did not hold.
target: 𐑕𐑥𐑷𐑤 𐑨𐑟 𐑦𐑑 𐑢𐑪𐑟, ·𐑒𐑭𐑯𐑮𐑩𐑛𐑕 𐑸𐑥𐑦 𐑩𐑝𐑶𐑛𐑩𐑛 𐑞 𐑯𐑴𐑑𐑦𐑕 𐑝 𐑣𐑪𐑕𐑑𐑲𐑤 𐑲𐑟 𐑦𐑯 𐑞 𐑕𐑐𐑸𐑕𐑤𐑰 𐑐𐑪𐑐𐑿𐑤𐑱𐑑𐑩𐑛 𐑢𐑧𐑕𐑑𐑼𐑯 𐑒𐑳𐑯𐑑𐑮𐑦𐑕𐑲𐑛 𐑓𐑹 𐑩 𐑑𐑲𐑥. 𐑣𐑬𐑧𐑝𐑼, 𐑞𐑺 𐑤𐑳𐑒 𐑛𐑦𐑛 𐑯𐑪𐑑 𐑣𐑴𐑤𐑛.

note: [side]: type=Orcish Warlord, id=Kojun Herolm
en: Kojun Herolm
target: ·𐑒𐑴𐑡𐑩𐑯 ·𐑣𐑻𐑴𐑤𐑥

note: [message]: speaker=Delfador
en: Here we come to the great cross-roads. We should go northeast.
target: 𐑣𐑽 𐑢𐑰 𐑒𐑳𐑥 𐑑 𐑞 𐑜𐑮𐑱𐑑 𐑒𐑮𐑪𐑕-𐑮𐑴𐑛𐑟. 𐑢𐑰 𐑖𐑫𐑛 𐑜𐑴 𐑯𐑹𐑔𐑰𐑕𐑑.

note: [message]: speaker=Kalenz
en: Beware! These hills are not safe! The roads are important to Asheviere’s strategy, and she has hired orcs to guard them. We shall have to fight to travel through.
target: 𐑚𐑰𐑢𐑺! 𐑞𐑰𐑟 𐑣𐑦𐑤𐑟 𐑸 𐑯𐑪𐑑 𐑕𐑱𐑓! 𐑞 𐑮𐑴𐑛𐑟 𐑸 𐑦𐑥𐑐𐑹𐑑𐑩𐑯𐑑 𐑑 ·𐑨𐑖𐑧𐑝𐑽𐑟 𐑕𐑑𐑮𐑨𐑑𐑩𐑡𐑰, 𐑯 𐑖𐑰 𐑣𐑨𐑟 𐑣𐑲𐑼𐑛 𐑹𐑒𐑕 𐑑 𐑜𐑸𐑛 𐑞𐑧𐑥. 𐑢𐑰 𐑖𐑨𐑤 𐑣𐑨𐑝 𐑑 𐑓𐑲𐑑 𐑑 𐑑𐑮𐑨𐑝𐑩𐑤 𐑔𐑮𐑵.

note: [message]: speaker=Konrad
en: Then fight we shall. Fortunately, now that we have liberated Elensefar, they are providing what gold they can spare to help us swell our ranks with new recruits. Let it begin!
target: 𐑞𐑧𐑯 𐑓𐑲𐑑 𐑢𐑰 𐑖𐑨𐑤. 𐑓𐑹𐑑𐑿𐑯𐑩𐑑𐑤𐑦, 𐑯𐑬 𐑞𐑨𐑑 𐑢𐑰 𐑣𐑨𐑝 𐑤𐑦𐑚𐑻𐑱𐑑𐑦𐑛 ·𐑧𐑤𐑧𐑯𐑕𐑓𐑸, 𐑞𐑱 𐑸 𐑐𐑮𐑩𐑝𐑲𐑛𐑦𐑙 𐑢𐑪𐑑 𐑜𐑴𐑤𐑛 𐑞𐑱 𐑒𐑨𐑯 𐑕𐑐𐑺 𐑑 𐑣𐑧𐑤𐑐 𐑳𐑕 𐑕𐑢𐑧𐑤 𐑬𐑼 𐑮𐑨𐑙𐑒𐑕 𐑢𐑦𐑞 𐑯𐑿 𐑮𐑩𐑒𐑮𐑵𐑑𐑕. 𐑤𐑧𐑑 𐑦𐑑 𐑚𐑩𐑜𐑦𐑯!

note: [message]: speaker=Niodien
en: Stay on the path! The hills here are not safe!
target: 𐑕𐑑𐑱 𐑪𐑯 𐑞 𐑐𐑭𐑔! 𐑞 𐑣𐑦𐑤𐑟 𐑣𐑽 𐑸 𐑯𐑪𐑑 𐑕𐑱𐑓!

note: [message]: speaker=Loflar
en: Beware the hills! There are many orcs in hiding, preparing to ambush you!
target: 𐑚𐑰𐑢𐑺 𐑞 𐑣𐑦𐑤𐑟! 𐑞𐑺 𐑸 𐑥𐑧𐑯𐑦 𐑹𐑒𐑕 𐑦𐑯 𐑣𐑲𐑛𐑦𐑙, 𐑐𐑮𐑰𐑐𐑺𐑦𐑙 𐑑 𐑨𐑥𐑚𐑫𐑖 𐑿!

note: [message]: speaker=Konrad
en: Dan’Tonk, we are so close to Weldyn.
target: ·𐑛𐑨𐑯'𐑑𐑴𐑯𐑒, 𐑢𐑰 𐑸 𐑕𐑴 𐑒𐑤𐑴𐑟 𐑑 ·𐑢𐑧𐑤𐑛𐑦𐑯.

note: [message]: speaker=Konrad
en: Victory is ours, men. Let us proceed northeast!
target: 𐑝𐑦𐑒𐑑𐑼𐑦 𐑦𐑟 𐑬𐑼𐑟, 𐑥𐑧𐑯. 𐑤𐑧𐑑 𐑳𐑕 𐑐𐑮𐑩𐑕𐑰𐑛 𐑯𐑹𐑔𐑰𐑕𐑑!

note: [scenario]: id=08_The_Princess_of_Wesnoth
en: The Princess of Wesnoth
target: 𐑞 𐑐𐑮𐑦𐑯𐑕𐑧𐑕 𐑝 ·𐑢𐑧𐑕𐑯𐑷𐑔

note: [part]
en: ...but one of the orcs survived long enough to send the news to the queen...
target: ...𐑚𐑳𐑑 𐑢𐑳𐑯 𐑝 𐑞 𐑹𐑒𐑕 𐑕𐑻𐑝𐑲𐑝𐑛 𐑤𐑪𐑙 𐑦𐑯𐑳𐑓 𐑑 𐑕𐑧𐑯𐑛 𐑞 𐑯𐑿𐑟 𐑑 𐑞 𐑒𐑢𐑰𐑯...

note: [part]
en: ...and she sent her most able commander.
target: ...𐑯 𐑖𐑰 𐑕𐑧𐑯𐑑 𐑣𐑻 𐑥𐑴𐑕𐑑 𐑱𐑚𐑩𐑤 𐑒𐑩𐑥𐑭𐑯𐑛𐑼.

note: [side]: type=Princess, id=Li'sar [event] [unit]: id=Li'sar, type=Princess
en: Li’sar
target: ·𐑤𐑦𐑕𐑸

note: [side]: type=Princess, id=Li'sar [side]: type=General, id=Robryn [side]: type=General, id=Honber [side]: type=General, id=Josephus [side]: type=Orcish Warlord, id=Dwar-Ni [side]: type=General, id=Malatus [side]: type=Orcish Warlord, id=Haliel-Maga [side]: type=General, id=Heford [side]: type=Cavalie
en: Asheviere
target: ·𐑨𐑖𐑧𐑝𐑽

note: [message]: speaker=narrator
en: On the road to Knalga, the party was opposed by the forces of Asheviere.
target: 𐑪𐑯 𐑞 𐑮𐑴𐑛 𐑑 𐑯𐑭𐑤𐑜𐑳, 𐑞 𐑐𐑸𐑑𐑦 𐑢𐑪𐑟 𐑩𐑐𐑴𐑟𐑛 𐑚𐑲 𐑞 𐑓𐑹𐑕𐑩𐑟 𐑝 ·𐑨𐑖𐑧𐑝𐑽.

note: [message]: speaker=Li'sar
en: The Queen has sent me to stop you, impostor!
target: 𐑞 𐑒𐑢𐑰𐑯 𐑣𐑨𐑟 𐑕𐑧𐑯𐑑 𐑥𐑰 𐑑 𐑕𐑑𐑪𐑐 𐑿, 𐑦𐑥𐑐𐑪𐑕𐑑𐑻!

note: [message]: speaker=Konrad
en: I’m no impostor. It seems that your mother has lied to you.
target: 𐑲'𐑧𐑥 𐑯𐑴 𐑦𐑥𐑐𐑪𐑕𐑑𐑻. 𐑦𐑑 𐑕𐑰𐑥𐑟 𐑞𐑨𐑑 𐑿𐑼 𐑥𐑳𐑞𐑼 𐑣𐑨𐑟 𐑤𐑲𐑛 𐑑 𐑿.

note: [message]: speaker=Li'sar
en: This is treason! Your lies will perish with you!
target: 𐑞𐑦𐑕 𐑦𐑟 𐑑𐑮𐑰𐑟𐑩𐑯! 𐑿𐑼 𐑤𐑲𐑟 𐑢𐑦𐑤 𐑐𐑧𐑮𐑦𐑖 𐑢𐑦𐑞 𐑿!

note: [message]: speaker=Delfador
en: There is no use in reasoning. She will understand only one thing. To arms!
target: 𐑞𐑺 𐑦𐑟 𐑯𐑴 𐑿𐑕 𐑦𐑯 𐑮𐑰𐑟𐑩𐑯𐑦𐑙. 𐑖𐑰 𐑢𐑦𐑤 𐑳𐑯𐑛𐑼𐑕𐑑𐑨𐑯𐑛 𐑴𐑯𐑤𐑦 𐑢𐑳𐑯 𐑔𐑦𐑙. 𐑑 𐑸𐑥𐑟!

note: [message]: speaker=unit
en: I surrender! Don’t hurt me, impostor.
target: 𐑲 𐑕𐑻𐑧𐑯𐑛𐑻! 𐑛𐑴𐑯𐑑 𐑣𐑻𐑑 𐑥𐑰, 𐑦𐑥𐑐𐑪𐑕𐑑𐑻.

note: [message]: speaker=Konrad
en: I said before I’m not an impostor, but if you yield, I will spare your life.
target: 𐑲 𐑕𐑧𐑛 𐑚𐑦𐑓𐑹 𐑲'𐑧𐑥 𐑯𐑪𐑑 𐑩𐑯 𐑦𐑥𐑐𐑪𐑕𐑑𐑻, 𐑚𐑳𐑑 𐑦𐑓 𐑿 𐑘𐑰𐑤𐑛, 𐑲 𐑢𐑦𐑤 𐑕𐑐𐑺 𐑿𐑼 𐑤𐑲𐑓.

note: [message]: speaker=unit
en: Let me go!
target: 𐑤𐑧𐑑 𐑥𐑰 𐑜𐑴!

note: [message]: speaker=Konrad
en: Think about the story of the old king. Ask somebody who knew of him.
target: 𐑔𐑦𐑙𐑒 𐑩𐑚𐑬𐑑 𐑞 𐑕𐑑𐑹𐑦 𐑝 𐑞 𐑴𐑤𐑛 𐑒𐑦𐑙. 𐑭𐑕𐑒 𐑕𐑳𐑥𐑚𐑪𐑛𐑦 𐑣𐑵 𐑯𐑿 𐑝 𐑣𐑦𐑥.

note: [message]: speaker=unit
en: The old king? I have heard about that, but I know it is not true. My mother told me.
target: 𐑞 𐑴𐑤𐑛 𐑒𐑦𐑙? 𐑲 𐑣𐑨𐑝 𐑣𐑻𐑛 𐑩𐑚𐑬𐑑 𐑞𐑨𐑑, 𐑚𐑳𐑑 𐑲 𐑯𐑴 𐑦𐑑 𐑦𐑟 𐑯𐑪𐑑 𐑑𐑮𐑵. 𐑥𐑲 𐑥𐑳𐑞𐑼 𐑑𐑴𐑤𐑛 𐑥𐑰.

note: [message]: speaker=unit
en: I am not a child, and I do not want to talk about it! You said you would spare me, so be on your way. The northern road should be safe for you.
target: 𐑲 𐑨𐑥 𐑯𐑪𐑑 𐑩 𐑗𐑲𐑤𐑛, 𐑯 𐑲 𐑛𐑵 𐑯𐑪𐑑 𐑢𐑪𐑯𐑑 𐑑 𐑑𐑷𐑒 𐑩𐑚𐑬𐑑 𐑦𐑑! 𐑿 𐑕𐑧𐑛 𐑿 𐑢𐑫𐑛 𐑕𐑐𐑺 𐑥𐑰, 𐑕𐑴 𐑚𐑰 𐑪𐑯 𐑿𐑼 𐑢𐑱. 𐑞 𐑯𐑹𐑞𐑼𐑯 𐑮𐑴𐑛 𐑖𐑫𐑛 𐑚𐑰 𐑕𐑱𐑓 𐑓𐑹 𐑿.

note: [message]: speaker=unit
en: (Ha ha, little do they know just how many undead have wandered the northern road of late. Surely they are doomed!)
target: (𐑣𐑭 𐑣𐑭, 𐑤𐑦𐑑𐑩𐑤 𐑛𐑵 𐑞𐑱 𐑯𐑴 𐑡𐑳𐑕𐑑 𐑣𐑬 𐑥𐑧𐑯𐑦 𐑳𐑯𐑛𐑧𐑛 𐑣𐑨𐑝 𐑢𐑳𐑯𐑛𐑼𐑛 𐑞 𐑯𐑹𐑞𐑼𐑯 𐑮𐑴𐑛 𐑝 𐑤𐑱𐑑. 𐑖𐑫𐑼𐑤𐑦 𐑞𐑱 𐑸 𐑛𐑵𐑥𐑛!)

note: [scenario]: id=09_The_Valley_of_Death
en: The Valley of Death — The Princess’s Revenge
target: 𐑞 𐑝𐑨𐑤𐑰 𐑝 𐑛𐑧𐑔 - 𐑞 𐑐𐑮𐑦𐑯𐑕𐑧𐑕𐑦𐑟 𐑮𐑦𐑝𐑧𐑯𐑡

note: [objective]: condition=win
en: Survive for two days
target: 𐑕𐑻𐑝𐑲𐑝 𐑓𐑹 𐑑𐑵 𐑛𐑱𐑟

note: [side]: type=Lich, id=Selda-Mana
en: Selda-Mana
target: 𐑕𐑧𐑤𐑛𐑩-𐑥𐑭𐑯𐑩

note: [message]: speaker=Kalenz
en: My lord! This road does not seem as safe as we had hoped. Look around us at the hills — there are undead about!
target: 𐑥𐑲 𐑤𐑹𐑛! 𐑞𐑦𐑕 𐑮𐑴𐑛 𐑛𐑳𐑟 𐑯𐑪𐑑 𐑕𐑰𐑥 𐑨𐑟 𐑕𐑱𐑓 𐑨𐑟 𐑢𐑰 𐑣𐑨𐑛 𐑣𐑴𐑐𐑑. 𐑤𐑫𐑒 𐑩𐑮𐑬𐑯𐑛 𐑳𐑕 𐑨𐑑 𐑞 𐑣𐑦𐑤𐑟 - 𐑞𐑺 𐑸 𐑳𐑯𐑛𐑧𐑛 𐑩𐑚𐑬𐑑!

note: [message]: speaker=Selda-Mana
en: Who are these who approach? Let us kill them all!
target: 𐑣𐑵 𐑸 𐑞𐑰𐑟 𐑣𐑵 𐑩𐑐𐑮𐑴𐑗? 𐑤𐑧𐑑 𐑳𐑕 𐑒𐑦𐑤 𐑞𐑧𐑥 𐑷𐑤!

note: [message]: speaker=Delfador
en: To arms, men! The undead hordes approach!
target: 𐑑 𐑸𐑥𐑟, 𐑥𐑧𐑯! 𐑞 𐑳𐑯𐑛𐑧𐑛 𐑣𐑹𐑛𐑟 𐑩𐑐𐑮𐑴𐑗!

note: [message]: speaker=Moremirmu
en: There can be no surrender to these foul beasts of the pit! We fight until victory, or until every one of us is slain!
target: 𐑞𐑺 𐑒𐑨𐑯 𐑚𐑰 𐑯𐑴 𐑕𐑻𐑧𐑯𐑛𐑻 𐑑 𐑞𐑰𐑟 𐑓𐑬𐑤 𐑚𐑰𐑕𐑑𐑕 𐑝 𐑞 𐑐𐑦𐑑! 𐑢𐑰 𐑓𐑲𐑑 𐑳𐑯𐑑𐑦𐑤 𐑝𐑦𐑒𐑑𐑼𐑦, 𐑹 𐑳𐑯𐑑𐑦𐑤 𐑧𐑝𐑮𐑦 𐑢𐑳𐑯 𐑝 𐑳𐑕 𐑦𐑟 𐑕𐑤𐑱𐑯!

note: [message]: speaker=Konrad
en: There are just so many! What shall we do?
target: 𐑞𐑺 𐑸 𐑡𐑳𐑕𐑑 𐑕𐑴 𐑥𐑧𐑯𐑦! 𐑢𐑪𐑑 𐑖𐑨𐑤 𐑢𐑰 𐑛𐑵?

note: [message]: speaker=Kalenz
en: My people douse our weapons with holy water when fighting undead. It usually lasts until the end of the battle, and they shrink in utter fear of our blades... if that is possible for an undead minion.
target: 𐑥𐑲 𐑐𐑰𐑐𐑩𐑤 𐑛𐑬𐑕 𐑬𐑼 𐑢𐑧𐑐𐑩𐑯𐑟 𐑢𐑦𐑞 𐑣𐑴𐑤𐑰 𐑢𐑷𐑑𐑼 𐑢𐑧𐑯 𐑓𐑲𐑑𐑦𐑙 𐑳𐑯𐑛𐑧𐑛. 𐑦𐑑 𐑿𐑖𐑿𐑩𐑤𐑦 𐑤𐑨𐑕𐑑𐑕 𐑳𐑯𐑑𐑦𐑤 𐑞 𐑧𐑯𐑛 𐑝 𐑞 𐑚𐑨𐑑𐑩𐑤, 𐑯 𐑞𐑱 𐑖𐑮𐑰𐑙𐑒 𐑦𐑯 𐑳𐑑𐑼 𐑓𐑽 𐑝 𐑬𐑼 𐑚𐑤𐑱𐑛𐑟... 𐑦𐑓 𐑞𐑨𐑑 𐑦𐑟 𐑐𐑪𐑕𐑩𐑚𐑩𐑤 𐑓𐑹 𐑩𐑯 𐑳𐑯𐑛𐑧𐑛 𐑥𐑦𐑯𐑘𐑩𐑯.

note: [message]: speaker=Delfador
en: Let us hold them off as long as we can!
target: 𐑤𐑧𐑑 𐑳𐑕 𐑣𐑴𐑤𐑛 𐑞𐑧𐑥 𐑪𐑓 𐑨𐑟 𐑤𐑪𐑙 𐑨𐑟 𐑢𐑰 𐑒𐑨𐑯!

note: [message]: speaker=Moremirmu
en: I have come once again to aid you, friends!
target: 𐑲 𐑣𐑨𐑝 𐑒𐑳𐑥 𐑢𐑳𐑯𐑕 𐑩𐑜𐑱𐑯 𐑑 𐑲𐑛 𐑿, 𐑓𐑮𐑧𐑯𐑛𐑟!

note: [message]: speaker=Delfador
en: White magi? Come to help us? But what are they doing here?
target: 𐑢𐑲𐑑 𐑥𐑱𐑡𐑲? 𐑒𐑳𐑥 𐑑 𐑣𐑧𐑤𐑐 𐑳𐑕? 𐑚𐑳𐑑 𐑢𐑪𐑑 𐑸 𐑞𐑱 𐑛𐑵𐑦𐑙 𐑣𐑽?

note: [message]: speaker=Konrad
en: That is Moremirmu! He helped us fight the undead in the Isles of the Damned, let us hope he can help us once more!
target: 𐑞𐑨𐑑 𐑦𐑟 ·𐑥𐑹𐑥𐑻𐑥𐑵! 𐑣𐑰 𐑣𐑧𐑤𐑐𐑑 𐑳𐑕 𐑓𐑲𐑑 𐑞 𐑳𐑯𐑛𐑧𐑛 𐑦𐑯 𐑞 𐑲𐑤𐑟 𐑝 𐑞 𐑛𐑨𐑥𐑛, 𐑤𐑧𐑑 𐑳𐑕 𐑣𐑴𐑐 𐑣𐑰 𐑒𐑨𐑯 𐑣𐑧𐑤𐑐 𐑳𐑕 𐑢𐑳𐑯𐑕 𐑥𐑹!

note: [message]: speaker=Delfador
en: The sun rises in the east. Surely the undead do not have the power to continue their onslaught through another day!
target: 𐑞 𐑕𐑳𐑯 𐑮𐑲𐑟𐑩𐑟 𐑦𐑯 𐑞 𐑰𐑕𐑑. 𐑖𐑫𐑼𐑤𐑦 𐑞 𐑳𐑯𐑛𐑧𐑛 𐑛𐑵 𐑯𐑪𐑑 𐑣𐑨𐑝 𐑞 𐑐𐑬𐑼 𐑑 𐑒𐑩𐑯𐑑𐑦𐑯𐑿 𐑞𐑺 𐑪𐑯𐑕𐑤𐑪𐑑 𐑔𐑮𐑵 𐑩𐑯𐑳𐑞𐑼 𐑛𐑱!

note: [message]: speaker=Kalenz
en: Indeed not! I feel we have survived this battle.
target: 𐑦𐑯𐑛𐑰𐑛 𐑯𐑪𐑑! 𐑲 𐑓𐑰𐑤 𐑢𐑰 𐑣𐑨𐑝 𐑕𐑻𐑝𐑲𐑝𐑛 𐑞𐑦𐑕 𐑚𐑨𐑑𐑩𐑤.

note: [message]: speaker=Konrad
en: Whew! That was a difficult battle, but they are retreating at last!
target: 𐑢𐑵! 𐑞𐑨𐑑 𐑢𐑪𐑟 𐑩 𐑛𐑦𐑓𐑦𐑒𐑩𐑤𐑑 𐑚𐑨𐑑𐑩𐑤, 𐑚𐑳𐑑 𐑞𐑱 𐑸 𐑮𐑦𐑑𐑮𐑰𐑑𐑦𐑙 𐑨𐑑 𐑤𐑭𐑕𐑑!

note: [message]: speaker=Delfador
en: Yes! We have fought them off!
target: 𐑘𐑧𐑕! 𐑢𐑰 𐑣𐑨𐑝 𐑓𐑷𐑑 𐑞𐑧𐑥 𐑪𐑓!

note: [message]: speaker=Konrad
en: Thank you for returning to help us, Moremirmu.
target: 𐑔𐑨𐑙𐑒 𐑿 𐑓𐑹 𐑮𐑦𐑑𐑻𐑯𐑦𐑙 𐑑 𐑣𐑧𐑤𐑐 𐑳𐑕, ·𐑥𐑹𐑥𐑻𐑥𐑵.

note: [message]: speaker=Konrad
en: So, she tricked us into coming this way! Where may we go now? Which way will be safe for us?
target: 𐑕𐑴, 𐑖𐑰 𐑑𐑮𐑦𐑒𐑑 𐑳𐑕 𐑦𐑯𐑑𐑫 𐑒𐑳𐑥𐑦𐑙 𐑞𐑦𐑕 𐑢𐑱! 𐑢𐑺 𐑥𐑱 𐑢𐑰 𐑜𐑴 𐑯𐑬? 𐑢𐑦𐑗 𐑢𐑱 𐑢𐑦𐑤 𐑚𐑰 𐑕𐑱𐑓 𐑓𐑹 𐑳𐑕?

note: [message]: speaker=Konrad
en: Thank you for your counsel, good friend! May our paths meet again in happier times!
target: 𐑔𐑨𐑙𐑒 𐑿 𐑓𐑹 𐑿𐑼 𐑒𐑬𐑯𐑕𐑩𐑤, 𐑜𐑫𐑛 𐑓𐑮𐑧𐑯𐑛! 𐑥𐑱 𐑬𐑼 𐑐𐑭𐑞𐑟 𐑥𐑰𐑑 𐑩𐑜𐑱𐑯 𐑦𐑯 𐑣𐑨𐑐𐑦𐑼 𐑑𐑲𐑥𐑟!

note: [message]: speaker=Konrad
en: It greatly saddens me that Moremirmu was slain on the field, after he helped us.
target: 𐑦𐑑 𐑜𐑮𐑱𐑑𐑤𐑦 𐑕𐑨𐑛𐑩𐑯𐑟 𐑥𐑰 𐑞𐑨𐑑 ·𐑥𐑹𐑥𐑻𐑥𐑵 𐑢𐑪𐑟 𐑕𐑤𐑱𐑯 𐑪𐑯 𐑞 𐑓𐑰𐑤𐑛, 𐑭𐑓𐑑𐑼 𐑣𐑰 𐑣𐑧𐑤𐑐𐑑 𐑳𐑕.

note: [message]: type=White Mage,Mage of Light
en: May he rest peacefully!
target: 𐑥𐑱 𐑣𐑰 𐑮𐑧𐑕𐑑 𐑐𐑰𐑕𐑓𐑩𐑤𐑦!

note: [message]: speaker=Kalenz
en: He died fighting for you, Prince, just as any of us would be willing to die for you.
target: 𐑣𐑰 𐑛𐑲𐑛 𐑓𐑲𐑑𐑦𐑙 𐑓𐑹 𐑿, 𐑐𐑮𐑦𐑯𐑕, 𐑡𐑳𐑕𐑑 𐑨𐑟 𐑧𐑯𐑦 𐑝 𐑳𐑕 𐑢𐑫𐑛 𐑚𐑰 𐑢𐑦𐑤𐑦𐑙 𐑑 𐑛𐑲 𐑓𐑹 𐑿.

note: [message]: speaker=Konrad
en: This place makes me feel uneasy, even with the undead retreating. Where may we go now?
target: 𐑞𐑦𐑕 𐑐𐑤𐑱𐑕 𐑥𐑱𐑒𐑕 𐑥𐑰 𐑓𐑰𐑤 𐑳𐑯𐑰𐑟𐑦, 𐑰𐑝𐑩𐑯 𐑢𐑦𐑞 𐑞 𐑳𐑯𐑛𐑧𐑛 𐑮𐑦𐑑𐑮𐑰𐑑𐑦𐑙. 𐑢𐑺 𐑥𐑱 𐑢𐑰 𐑜𐑴 𐑯𐑬?

note: [message]: speaker=Kalenz
en: The land of Wesnoth is not safe for us. The Queen’s forces reach every corner. We must make haste to the north lands, across the Great River. Let us go quickly!
target: 𐑞 𐑤𐑨𐑯𐑛 𐑝 ·𐑢𐑧𐑕𐑯𐑷𐑔 𐑦𐑟 𐑯𐑪𐑑 𐑕𐑱𐑓 𐑓𐑹 𐑳𐑕. 𐑞 𐑒𐑢𐑰𐑯'𐑟 𐑓𐑹𐑕𐑩𐑟 𐑮𐑰𐑗 𐑧𐑝𐑮𐑦 𐑒𐑹𐑯𐑻. 𐑢𐑰 𐑥𐑳𐑕𐑑 𐑥𐑱𐑒 𐑣𐑱𐑕𐑑 𐑑 𐑞 𐑯𐑹𐑔 𐑤𐑨𐑯𐑛𐑟, 𐑩𐑒𐑮𐑪𐑕 𐑞 𐑜𐑮𐑱𐑑 𐑮𐑦𐑝𐑼. 𐑤𐑧𐑑 𐑳𐑕 𐑜𐑴 𐑒𐑢𐑦𐑒𐑤𐑦!

note: [message]: speaker=Delfador
en: Indeed! Let us go from here!
target: 𐑦𐑯𐑛𐑰𐑛! 𐑤𐑧𐑑 𐑳𐑕 𐑜𐑴 𐑓𐑮𐑪𐑥 𐑣𐑽!

note: [scenario]: id=10_Gryphon_Mountain
en: Gryphon Mountain
target: 𐑜𐑮𐑦𐑓𐑩𐑯 𐑥𐑬𐑯𐑑𐑩𐑯

note: [side]: type=Gryphon, id=Mother Gryphon
en: Mother Gryphon
target: 𐑥𐑳𐑞𐑼 𐑜𐑮𐑦𐑓𐑩𐑯

note: [event]
en: Graak
target: ·𐑜𐑮𐑱𐑨𐑒

note: [event]
en: Grook
target: ·𐑜𐑮𐑵𐑒

note: [event]
en: Gruak
target: ·𐑜𐑮𐑵𐑨𐑒

note: [message]: speaker=Konrad
en: What is this place? That is one big mountain!
target: 𐑢𐑪𐑑 𐑦𐑟 𐑞𐑦𐑕 𐑐𐑤𐑱𐑕? 𐑞𐑨𐑑 𐑦𐑟 𐑢𐑳𐑯 𐑚𐑦𐑜 𐑥𐑬𐑯𐑑𐑩𐑯!

note: [message]: speaker=Delfador
en: That is the fabled Gryphon Mountain.
target: 𐑞𐑨𐑑 𐑦𐑟 𐑞 𐑓𐑱𐑚𐑩𐑤𐑛 𐑜𐑮𐑦𐑓𐑩𐑯 𐑥𐑬𐑯𐑑𐑩𐑯.

note: [message]: speaker=Konrad
en: Gryphon Mountain! Maybe we could steal some eggs from the gryphons and train the young to be flying mounts. Would that work, Delfador?
target: 𐑜𐑮𐑦𐑓𐑩𐑯 𐑥𐑬𐑯𐑑𐑩𐑯! 𐑥𐑱𐑚𐑰 𐑢𐑰 𐑒𐑫𐑛 𐑕𐑑𐑰𐑤 𐑕𐑳𐑥 𐑧𐑜𐑟 𐑓𐑮𐑪𐑥 𐑞 𐑜𐑮𐑦𐑓𐑩𐑯𐑟 𐑯 𐑑𐑮𐑱𐑯 𐑞 𐑘𐑳𐑙 𐑑 𐑚𐑰 𐑓𐑤𐑲𐑦𐑙 𐑥𐑬𐑯𐑑𐑕. 𐑢𐑫𐑛 𐑞𐑨𐑑 𐑢𐑻𐑒, ·𐑛𐑧𐑤𐑓𐑩𐑛𐑹?

note: [message]: speaker=Delfador
en: We can try to do that, but we must be careful. To disturb the gryphons could prove dangerous... and yet such mounts could help us greatly later. Whatever we do, we must pass by this place.
target: 𐑢𐑰 𐑒𐑨𐑯 𐑑𐑮𐑲 𐑑 𐑛𐑵 𐑞𐑨𐑑, 𐑚𐑳𐑑 𐑢𐑰 𐑥𐑳𐑕𐑑 𐑚𐑰 𐑒𐑺𐑓𐑩𐑤. 𐑑 𐑛𐑦𐑕𐑑𐑻𐑚 𐑞 𐑜𐑮𐑦𐑓𐑩𐑯𐑟 𐑒𐑫𐑛 𐑐𐑮𐑵𐑝 𐑛𐑱𐑯𐑡𐑼𐑩𐑕... 𐑯 𐑘𐑧𐑑 𐑕𐑳𐑗 𐑥𐑬𐑯𐑑𐑕 𐑒𐑫𐑛 𐑣𐑧𐑤𐑐 𐑳𐑕 𐑜𐑮𐑱𐑑𐑤𐑦 𐑤𐑱𐑑𐑼. 𐑢𐑪𐑑𐑧𐑝𐑼 𐑢𐑰 𐑛𐑵, 𐑢𐑰 𐑥𐑳𐑕𐑑 𐑐𐑭𐑕 𐑚𐑲 𐑞𐑦𐑕 𐑐𐑤𐑱𐑕.

note: [message]: speaker=Konrad
en: Well, let’s start climbing the mountain!
target: 𐑢𐑧𐑤, 𐑤𐑧𐑑'𐑕 𐑕𐑑𐑸𐑑 𐑒𐑤𐑲𐑥𐑦𐑙 𐑞 𐑥𐑬𐑯𐑑𐑩𐑯!

note: [message]: speaker=Delfador
en: It appears that we are not the only ones interested in this mountain. Once again the Queen opposes us!
target: 𐑦𐑑 𐑩𐑐𐑽𐑟 𐑞𐑨𐑑 𐑢𐑰 𐑸 𐑯𐑪𐑑 𐑞 𐑴𐑯𐑤𐑦 𐑢𐑳𐑯𐑟 𐑦𐑯𐑑𐑼𐑩𐑕𐑑𐑩𐑛 𐑦𐑯 𐑞𐑦𐑕 𐑥𐑬𐑯𐑑𐑩𐑯. 𐑢𐑳𐑯𐑕 𐑩𐑜𐑱𐑯 𐑞 𐑒𐑢𐑰𐑯 𐑩𐑐𐑴𐑟𐑩𐑟 𐑳𐑕!

note: [message]: speaker=Konrad
en: Quickly, men! Onward!
target: 𐑒𐑢𐑦𐑒𐑤𐑦, 𐑥𐑧𐑯! 𐑪𐑯𐑢𐑼𐑛!

note: [message]: speaker=second_unit
en: Ha ha! We have killed this foul beast of the air, and can deny the rebels its eggs!
target: 𐑣𐑭 𐑣𐑭! 𐑢𐑰 𐑣𐑨𐑝 𐑒𐑦𐑤𐑛 𐑞𐑦𐑕 𐑓𐑬𐑤 𐑚𐑰𐑕𐑑 𐑝 𐑞 𐑺, 𐑯 𐑒𐑨𐑯 𐑛𐑦𐑯𐑲 𐑞 𐑮𐑧𐑚𐑩𐑤𐑟 𐑦𐑑𐑕 𐑧𐑜𐑟!

note: [message]: speaker=Konrad
en: We have defeated them! Now what do we do?
target: 𐑢𐑰 𐑣𐑨𐑝 𐑛𐑦𐑓𐑰𐑑𐑩𐑛 𐑞𐑧𐑥! 𐑯𐑬 𐑢𐑪𐑑 𐑛𐑵 𐑢𐑰 𐑛𐑵?

note: [message]: speaker=Delfador
en: We must continue north. It is too late to return to the safety of Elensefar or Alduin before winter falls. We must therefore cross the great river and continue toward the land of the dwarves. Hurry, let us go!
target: 𐑢𐑰 𐑥𐑳𐑕𐑑 𐑒𐑩𐑯𐑑𐑦𐑯𐑿 𐑯𐑹𐑔. 𐑦𐑑 𐑦𐑟 𐑑𐑵 𐑤𐑱𐑑 𐑑 𐑮𐑦𐑑𐑻𐑯 𐑑 𐑞 𐑕𐑱𐑓𐑑𐑦 𐑝 ·𐑧𐑤𐑧𐑯𐑕𐑓𐑸 𐑹 ·𐑨𐑤𐑛𐑵𐑦𐑯 𐑚𐑦𐑓𐑹 𐑢𐑦𐑯𐑑𐑼 𐑓𐑷𐑤𐑟. 𐑢𐑰 𐑥𐑳𐑕𐑑 𐑞𐑺𐑓𐑹 𐑒𐑮𐑪𐑕 𐑞 𐑜𐑮𐑱𐑑 𐑮𐑦𐑝𐑼 𐑯 𐑒𐑩𐑯𐑑𐑦𐑯𐑿 𐑑𐑫𐑢𐑹𐑛 𐑞 𐑤𐑨𐑯𐑛 𐑝 𐑞 𐑛𐑢𐑹𐑝𐑟. 𐑣𐑳𐑮𐑦, 𐑤𐑧𐑑 𐑳𐑕 𐑜𐑴!

note: [message]: speaker=Konrad
en: With these gryphon eggs we should be able to breed gryphons that will serve us. When they are large enough to carry mounts, we can hire gryphon riders!
target: 𐑢𐑦𐑞 𐑞𐑰𐑟 𐑜𐑮𐑦𐑓𐑩𐑯 𐑧𐑜𐑟 𐑢𐑰 𐑖𐑫𐑛 𐑚𐑰 𐑱𐑚𐑩𐑤 𐑑 𐑚𐑮𐑰𐑛 𐑜𐑮𐑦𐑓𐑩𐑯𐑟 𐑞𐑨𐑑 𐑢𐑦𐑤 𐑕𐑻𐑝 𐑳𐑕. 𐑢𐑧𐑯 𐑞𐑱 𐑸 𐑤𐑸𐑡 𐑦𐑯𐑳𐑓 𐑑 𐑒𐑨𐑮𐑦 𐑥𐑬𐑯𐑑𐑕, 𐑢𐑰 𐑒𐑨𐑯 𐑣𐑲𐑼 𐑜𐑮𐑦𐑓𐑩𐑯 𐑮𐑲𐑛𐑼𐑟!

note: [message]: speaker=Konrad
en: It is a shame we could not get those gryphon eggs. I am glad we did not slaughter any gryphons. They are magnificent animals (looks back at the mountain). Still...
target: 𐑦𐑑 𐑦𐑟 𐑩 𐑖𐑱𐑥 𐑢𐑰 𐑒𐑫𐑛 𐑯𐑪𐑑 𐑜𐑧𐑑 𐑞𐑴𐑟 𐑜𐑮𐑦𐑓𐑩𐑯 𐑧𐑜𐑟. 𐑲 𐑨𐑥 𐑜𐑤𐑨𐑛 𐑢𐑰 𐑛𐑦𐑛 𐑯𐑪𐑑 𐑕𐑤𐑷𐑑𐑼 𐑧𐑯𐑦 𐑜𐑮𐑦𐑓𐑩𐑯𐑟. 𐑞𐑱 𐑸 𐑥𐑨𐑜𐑯𐑦𐑓𐑦𐑕𐑩𐑯𐑑 𐑨𐑯𐑦𐑥𐑩𐑤𐑟 (𐑤𐑫𐑒𐑕 𐑚𐑨𐑒 𐑨𐑑 𐑞 𐑥𐑬𐑯𐑑𐑩𐑯). 𐑕𐑑𐑦𐑤...

note: [message]: speaker=Konrad
en: Whoa!!
target: 𐑢𐑴!!

note: [message]: speaker=narrator
en: Indeed, the majestic beasts were now circling the mountain’s peak. Several glared in Konrad’s direction, their eagle eyes fixed on him at an incredible distance.
target: 𐑦𐑯𐑛𐑰𐑛, 𐑞 𐑥𐑩𐑡𐑧𐑕𐑑𐑦𐑒 𐑚𐑰𐑕𐑑𐑕 𐑢𐑻 𐑯𐑬 𐑕𐑻𐑒𐑤𐑦𐑙 𐑞 𐑥𐑬𐑯𐑑𐑩𐑯𐑟 𐑐𐑰𐑒. 𐑕𐑧𐑝𐑼𐑩𐑤 𐑜𐑤𐑺𐑛 𐑦𐑯 ·𐑒𐑭𐑯𐑮𐑩𐑛𐑕 𐑛𐑦𐑮𐑧𐑒𐑖𐑩𐑯, 𐑞𐑺 𐑰𐑜𐑩𐑤 𐑲𐑟 𐑓𐑦𐑒𐑕𐑑 𐑪𐑯 𐑣𐑦𐑥 𐑨𐑑 𐑩𐑯 𐑦𐑯𐑒𐑮𐑧𐑛𐑩𐑚𐑩𐑤 𐑛𐑦𐑕𐑑𐑩𐑯𐑕.

note: [message]: speaker=Delfador
en: Amazing! I have never before heard of such behavior in gryphons.
target: 𐑩𐑥𐑱𐑟𐑦𐑙! 𐑲 𐑣𐑨𐑝 𐑯𐑧𐑝𐑼 𐑚𐑦𐑓𐑹 𐑣𐑻𐑛 𐑝 𐑕𐑳𐑗 𐑚𐑦𐑣𐑱𐑝𐑘𐑼 𐑦𐑯 𐑜𐑮𐑦𐑓𐑩𐑯𐑟.

note: [message]: speaker=Konrad
en: What does it mean?
target: 𐑢𐑪𐑑 𐑛𐑴𐑟 𐑦𐑑 𐑥𐑰𐑯?

note: [message]: speaker=Delfador
en: I do not know. Come now, the show is over.
target: 𐑲 𐑛𐑵 𐑯𐑪𐑑 𐑯𐑴. 𐑒𐑳𐑥 𐑯𐑬, 𐑞 𐑖𐑴 𐑦𐑟 𐑴𐑝𐑼.

note: [message]: speaker=Konrad
en: It is a shame we could not get those gryphon eggs — they would surely have given us an advantage sometime. Still, we must continue.
target: 𐑦𐑑 𐑦𐑟 𐑩 𐑖𐑱𐑥 𐑢𐑰 𐑒𐑫𐑛 𐑯𐑪𐑑 𐑜𐑧𐑑 𐑞𐑴𐑟 𐑜𐑮𐑦𐑓𐑩𐑯 𐑧𐑜𐑟 - 𐑞𐑱 𐑢𐑫𐑛 𐑖𐑫𐑼𐑤𐑦 𐑣𐑨𐑝 𐑜𐑦𐑝𐑩𐑯 𐑳𐑕 𐑩𐑯 𐑩𐑛𐑝𐑭𐑯𐑑𐑦𐑡 𐑕𐑳𐑥𐑑𐑲𐑥. 𐑕𐑑𐑦𐑤, 𐑢𐑰 𐑥𐑳𐑕𐑑 𐑒𐑩𐑯𐑑𐑦𐑯𐑿.

note: [message]: speaker=Delfador
en: Let us continue onward!
target: 𐑤𐑧𐑑 𐑳𐑕 𐑒𐑩𐑯𐑑𐑦𐑯𐑿 𐑪𐑯𐑢𐑼𐑛!

note: [modify_unit]: type=Gryphon, id=Rampant Graak
en: Rampant Graak
target: 𐑮𐑨𐑥𐑐𐑩𐑯𐑑 ·𐑜𐑮𐑱𐑨𐑒

note: [modify_unit]: type=Gryphon, id=Rampant Grook
en: Rampant Grook
target: 𐑮𐑨𐑥𐑐𐑩𐑯𐑑 ·𐑜𐑮𐑵𐑒

note: [modify_unit]: type=Gryphon, id=Rampant Gruak
en: Rampant Gruak
target: 𐑮𐑨𐑥𐑐𐑩𐑯𐑑 ·𐑜𐑮𐑵𐑨𐑒

note: [scenario]: id=11_The_Ford_of_Abez
en: The Ford of Abez
target: 𐑞 𐑓𐑹𐑛 𐑝 ·𐑱𐑚𐑧𐑟

note: [objective]: condition=win
en: Move Konrad to the north side of the river
target: 𐑥𐑵𐑝 𐑒𐑭𐑯𐑮𐑩𐑛 𐑑 𐑞 𐑯𐑹𐑔 𐑕𐑲𐑛 𐑝 𐑞 𐑮𐑦𐑝𐑼

note: [side]
en: Monsters
target: 𐑥𐑪𐑯𐑕𐑑𐑼𐑟

note: [message]: speaker=Konrad
en: Really? So what happened, Delfador?
target: 𐑮𐑾𐑤𐑦? 𐑕𐑴 𐑢𐑪𐑑 𐑣𐑨𐑐𐑩𐑯𐑛, ·𐑛𐑧𐑤𐑓𐑩𐑛𐑹?

note: [message]: speaker=Konrad
en: And then... we were defeated?
target: 𐑯 𐑞𐑧𐑯... 𐑢𐑰 𐑢𐑻 𐑛𐑦𐑓𐑰𐑑𐑩𐑛?

note: [message]: speaker=Delfador
en: We were winning the battle. We were repelling them...
target: 𐑢𐑰 𐑢𐑻 𐑢𐑦𐑯𐑦𐑙 𐑞 𐑚𐑨𐑑𐑩𐑤. 𐑢𐑰 𐑢𐑻 𐑮𐑩𐑐𐑧𐑤𐑦𐑙 𐑞𐑧𐑥...

note: [message]: speaker=Delfador
en: That foolish boy killed himself.
target: 𐑞𐑨𐑑 𐑓𐑵𐑤𐑦𐑖 𐑚𐑶 𐑒𐑦𐑤𐑛 𐑣𐑦𐑥𐑕𐑧𐑤𐑓.

note: [message]: speaker=Konrad
en: What do you mean?
target: 𐑢𐑪𐑑 𐑛𐑵 𐑿 𐑥𐑰𐑯?

note: [message]: speaker=Delfador
en: I mustered men to fight against the traitor-king, and of course Asheviere too, for she was behind it all. We met them; not here, but on the road from Weldyn, at Tath. We were outnumbered, perhaps four to one. In the heat of battle, that boy, fool that he was, came charging at me, slashing wildly. I had little choice but to end his life.
target: 𐑲 𐑥𐑩𐑕𐑑𐑻𐑛 𐑥𐑧𐑯 𐑑 𐑓𐑲𐑑 𐑩𐑜𐑱𐑯𐑕𐑑 𐑞 𐑑𐑮𐑱𐑑𐑼-𐑒𐑦𐑙, 𐑯 𐑝 𐑒𐑹𐑕 ·𐑨𐑖𐑧𐑝𐑽 𐑑𐑵, 𐑓𐑹 𐑖𐑰 𐑢𐑪𐑟 𐑚𐑦𐑣𐑲𐑯𐑛 𐑦𐑑 𐑷𐑤. 𐑢𐑰 𐑥𐑧𐑑 𐑞𐑧𐑥; 𐑯𐑪𐑑 𐑣𐑽, 𐑚𐑳𐑑 𐑪𐑯 𐑞 𐑮𐑴𐑛 𐑓𐑮𐑪𐑥 ·𐑢𐑧𐑤𐑛𐑦𐑯, 𐑨𐑑 ·𐑑𐑨𐑔. 𐑢𐑰 𐑢𐑻 𐑬𐑑𐑯𐑳𐑥𐑚𐑼𐑛, 𐑐𐑼𐑣𐑨𐑐𐑕 𐑓𐑹 𐑑 𐑢𐑳𐑯. 𐑦𐑯 𐑞 𐑣𐑰𐑑 𐑝 𐑚𐑨𐑑𐑩𐑤, 𐑞𐑨𐑑 𐑚𐑶, 𐑓𐑵𐑤 𐑞𐑨𐑑 𐑣𐑰 𐑢𐑪𐑟, 𐑒𐑱𐑥 𐑗𐑸𐑡𐑦𐑙 𐑨𐑑 𐑥𐑰, 𐑕𐑤𐑨𐑖𐑦𐑙 𐑢𐑲𐑤𐑛𐑤𐑦. 𐑲 𐑣𐑨𐑛 𐑤𐑦𐑑𐑩𐑤 𐑗𐑶𐑕 𐑚𐑳𐑑 𐑑 𐑧𐑯𐑛 𐑣𐑦𐑟 𐑤𐑲𐑓.

note: [message]: speaker=Konrad
en: So it is true, you did kill him?
target: 𐑕𐑴 𐑦𐑑 𐑦𐑟 𐑑𐑮𐑵, 𐑿 𐑛𐑦𐑛 𐑒𐑦𐑤 𐑣𐑦𐑥?

note: [message]: speaker=Delfador
en: He did die in battle at my hand. It is sad that your brothers did not have the opportunity to experience such an honorable death, Konrad.
target: 𐑣𐑰 𐑛𐑦𐑛 𐑛𐑲 𐑦𐑯 𐑚𐑨𐑑𐑩𐑤 𐑨𐑑 𐑥𐑲 𐑣𐑨𐑯𐑛. 𐑦𐑑 𐑦𐑟 𐑕𐑨𐑛 𐑞𐑨𐑑 𐑿𐑼 𐑚𐑮𐑳𐑞𐑼𐑟 𐑛𐑦𐑛 𐑯𐑪𐑑 𐑣𐑨𐑝 𐑞 𐑪𐑐𐑼𐑑𐑿𐑯𐑦𐑑𐑦 𐑑 𐑦𐑒𐑕𐑐𐑽𐑦𐑩𐑯𐑕 𐑕𐑳𐑗 𐑩𐑯 𐑪𐑯𐑼𐑩𐑚𐑩𐑤 𐑛𐑧𐑔, 𐑒𐑭𐑯𐑮𐑩𐑛.

note: [message]: speaker=Kalenz
en: With all respect, my lords, we must make haste. We have to ford the river immediately. And, look! It seems that the guard-towers on the river banks are manned!
target: 𐑢𐑦𐑞 𐑷𐑤 𐑮𐑦𐑕𐑐𐑧𐑒𐑑, 𐑥𐑲 𐑤𐑹𐑛𐑟, 𐑢𐑰 𐑥𐑳𐑕𐑑 𐑥𐑱𐑒 𐑣𐑱𐑕𐑑. 𐑢𐑰 𐑣𐑨𐑝 𐑑 𐑓𐑹𐑛 𐑞 𐑮𐑦𐑝𐑼 𐑦𐑥𐑰𐑛𐑾𐑑𐑤𐑰. 𐑯, 𐑤𐑫𐑒! 𐑦𐑑 𐑕𐑰𐑥𐑟 𐑞𐑨𐑑 𐑞 𐑜𐑸𐑛-𐑑𐑬𐑼𐑟 𐑪𐑯 𐑞 𐑮𐑦𐑝𐑼 𐑚𐑨𐑙𐑒𐑕 𐑸 𐑥𐑨𐑯𐑛!

note: [message]: speaker=Gaga-Breuk
en: Look! Some of the southerners, men of Wesnoth, are trying to cross into our lands! We will slaughter them by the river’s edge!
target: 𐑤𐑫𐑒! 𐑕𐑳𐑥 𐑝 𐑞 𐑕𐑩𐑞𐑻𐑯𐑻𐑟, 𐑥𐑧𐑯 𐑝 ·𐑢𐑧𐑕𐑯𐑷𐑔, 𐑸 𐑑𐑮𐑲𐑦𐑙 𐑑 𐑒𐑮𐑪𐑕 𐑦𐑯𐑑𐑫 𐑬𐑼 𐑤𐑨𐑯𐑛𐑟! 𐑢𐑰 𐑢𐑦𐑤 𐑕𐑤𐑷𐑑𐑼 𐑞𐑧𐑥 𐑚𐑲 𐑞 𐑮𐑦𐑝𐑼'𐑟 𐑧𐑡!

note: [message]: speaker=Konrad
en: Isn’t there somewhere else we can cross? Maybe upstream?
target: 𐑦𐑟𐑯𐑑 𐑞𐑺 𐑕𐑳𐑥𐑢𐑺 𐑧𐑤𐑕 𐑢𐑰 𐑒𐑨𐑯 𐑒𐑮𐑪𐑕? 𐑥𐑱𐑚𐑰 𐑩𐑐𐑕𐑑𐑮𐑰𐑥?

note: [message]: speaker=Delfador
en: Winter quickly bears down upon us. We have only a few days to make the crossing, and the nearest bridge is far upstream. To be trapped south of the river when winter arrives would be suicide. Asheviere would have us trapped like rats! Look to the west! Asheviere has a border fort, and it seems to be full of soldiers! We must cross here, and quickly!
target: 𐑢𐑦𐑯𐑑𐑼 𐑒𐑢𐑦𐑒𐑤𐑦 𐑚𐑺𐑟 𐑛𐑬𐑯 𐑩𐑐𐑪𐑯 𐑳𐑕. 𐑢𐑰 𐑣𐑨𐑝 𐑴𐑯𐑤𐑦 𐑩 𐑓𐑿 𐑛𐑱𐑟 𐑑 𐑥𐑱𐑒 𐑞 𐑒𐑮𐑪𐑕𐑦𐑙, 𐑯 𐑞 𐑯𐑽𐑩𐑕𐑑 𐑚𐑮𐑦𐑡 𐑦𐑟 𐑓𐑸 𐑩𐑐𐑕𐑑𐑮𐑰𐑥. 𐑑 𐑚𐑰 𐑑𐑮𐑨𐑐𐑑 𐑕𐑬𐑔 𐑝 𐑞 𐑮𐑦𐑝𐑼 𐑢𐑧𐑯 𐑢𐑦𐑯𐑑𐑼 𐑼𐑲𐑝𐑟 𐑢𐑫𐑛 𐑚𐑰 𐑕𐑿𐑦𐑕𐑲𐑛. ·𐑨𐑖𐑧𐑝𐑽 𐑢𐑫𐑛 𐑣𐑨𐑝 𐑳𐑕 𐑑𐑮𐑨𐑐𐑑 𐑤𐑲𐑒 𐑮𐑨𐑑𐑕! 𐑤𐑫𐑒 𐑑 𐑞 𐑢𐑧𐑕𐑑! ·𐑨𐑖𐑧𐑝𐑽 𐑣𐑨𐑟 𐑩 𐑚𐑹𐑛𐑼 𐑓𐑹𐑑, 𐑯 𐑦𐑑 𐑕𐑰𐑥𐑟 𐑑 𐑚𐑰 𐑓𐑫𐑤 𐑝 𐑕𐑴𐑤𐑡𐑼𐑟! 𐑢𐑰 𐑥𐑳𐑕𐑑 𐑒𐑮𐑪𐑕 𐑣𐑽, 𐑯 𐑒𐑢𐑦𐑒𐑤𐑦!

note: [message]: speaker=Li'sar
en: There they are! So it is true, they foiled the undead. Now they are trying to leave Wesnoth. We can’t let them cross the river. After them, men!
target: 𐑞𐑺 𐑞𐑱 𐑸! 𐑕𐑴 𐑦𐑑 𐑦𐑟 𐑑𐑮𐑵, 𐑞𐑱 𐑓𐑶𐑤𐑛 𐑞 𐑳𐑯𐑛𐑧𐑛. 𐑯𐑬 𐑞𐑱 𐑸 𐑑𐑮𐑲𐑦𐑙 𐑑 𐑤𐑰𐑝 ·𐑢𐑧𐑕𐑯𐑷𐑔. 𐑢𐑰 𐑒𐑭𐑯𐑑 𐑤𐑧𐑑 𐑞𐑧𐑥 𐑒𐑮𐑪𐑕 𐑞 𐑮𐑦𐑝𐑼. 𐑭𐑓𐑑𐑼 𐑞𐑧𐑥, 𐑥𐑧𐑯!

note: [message]: speaker=Konrad
en: Not her again! We must hurry! Do not forget to bring the gryphon eggs. They must be allowed more time to hatch. Quickly!
target: 𐑯𐑪𐑑 𐑣𐑻 𐑩𐑜𐑱𐑯! 𐑢𐑰 𐑥𐑳𐑕𐑑 𐑣𐑳𐑮𐑦! 𐑛𐑵 𐑯𐑪𐑑 𐑓𐑼𐑜𐑧𐑑 𐑑 𐑚𐑮𐑦𐑙 𐑞 𐑜𐑮𐑦𐑓𐑩𐑯 𐑧𐑜𐑟. 𐑞𐑱 𐑥𐑳𐑕𐑑 𐑚𐑰 𐑩𐑤𐑬𐑛 𐑥𐑹 𐑑𐑲𐑥 𐑑 𐑣𐑨𐑗. 𐑒𐑢𐑦𐑒𐑤𐑦!

note: [message]: speaker=Konrad
en: Not her again! Quickly! We must hurry!
target: 𐑯𐑪𐑑 𐑣𐑻 𐑩𐑜𐑱𐑯! 𐑒𐑢𐑦𐑒𐑤𐑦! 𐑢𐑰 𐑥𐑳𐑕𐑑 𐑣𐑳𐑮𐑦!

note: [message]: speaker=Li'sar
en: You drive me from the field, but you have not vanquished me, impostor!
target: 𐑿 𐑛𐑮𐑲𐑝 𐑥𐑰 𐑓𐑮𐑪𐑥 𐑞 𐑓𐑰𐑤𐑛, 𐑚𐑳𐑑 𐑿 𐑣𐑨𐑝 𐑯𐑪𐑑 𐑝𐑨𐑙𐑒𐑢𐑦𐑖𐑑 𐑥𐑰, 𐑦𐑥𐑐𐑪𐑕𐑑𐑻!

note: [event]
en: Water Serpent
target: 𐑢𐑷𐑑𐑼 𐑕𐑻𐑐𐑩𐑯𐑑

note: [event]
en: Cuttle Fish
target: 𐑒𐑳𐑑𐑤 𐑓𐑦𐑖

note: [message]: speaker=Konrad
en: What is that?
target: 𐑢𐑪𐑑 𐑦𐑟 𐑞𐑨𐑑?

note: [message]: speaker=Kalenz
en: Creatures of the deep are upon us! This may be very dangerous. Be quick! We must get to the other side with all haste!
target: 𐑒𐑮𐑰𐑗𐑼𐑟 𐑝 𐑞 𐑛𐑰𐑐 𐑸 𐑩𐑐𐑪𐑯 𐑳𐑕! 𐑞𐑦𐑕 𐑥𐑱 𐑚𐑰 𐑝𐑧𐑮𐑦 𐑛𐑱𐑯𐑡𐑼𐑩𐑕. 𐑚𐑰 𐑒𐑢𐑦𐑒! 𐑢𐑰 𐑥𐑳𐑕𐑑 𐑜𐑧𐑑 𐑑 𐑞 𐑳𐑞𐑼 𐑕𐑲𐑛 𐑢𐑦𐑞 𐑷𐑤 𐑣𐑱𐑕𐑑!

note: [message]: speaker=Konrad
en: We made it across the river safely! Where to now?
target: 𐑢𐑰 𐑥𐑱𐑛 𐑦𐑑 𐑩𐑒𐑮𐑪𐑕 𐑞 𐑮𐑦𐑝𐑼 𐑕𐑱𐑓𐑤𐑦! 𐑢𐑺 𐑑 𐑯𐑬?

note: [message]: speaker=Li'sar
en: I cannot believe it. They have made it away! We must make chase. After them, men! Let us cross the river too! We will meet again, foul impostor.
target: 𐑲 𐑒𐑨𐑯𐑪𐑑 𐑚𐑦𐑤𐑰𐑝 𐑦𐑑. 𐑞𐑱 𐑣𐑨𐑝 𐑥𐑱𐑛 𐑦𐑑 𐑩𐑢𐑱! 𐑢𐑰 𐑥𐑳𐑕𐑑 𐑥𐑱𐑒 𐑗𐑱𐑕. 𐑭𐑓𐑑𐑼 𐑞𐑧𐑥, 𐑥𐑧𐑯! 𐑤𐑧𐑑 𐑳𐑕 𐑒𐑮𐑪𐑕 𐑞 𐑮𐑦𐑝𐑼 𐑑𐑵! 𐑢𐑰 𐑢𐑦𐑤 𐑥𐑰𐑑 𐑩𐑜𐑱𐑯, 𐑓𐑬𐑤 𐑦𐑥𐑐𐑪𐑕𐑑𐑻.

note: [message]: speaker=Delfador
en: It surely looks like she will try. But many more creatures than we have fought lurk in this river; that will make it difficult for her. We must continue onward. If she makes it across before winter, then so be it!
target: 𐑦𐑑 𐑖𐑫𐑼𐑤𐑦 𐑤𐑫𐑒𐑕 𐑤𐑲𐑒 𐑖𐑰 𐑢𐑦𐑤 𐑑𐑮𐑲. 𐑚𐑳𐑑 𐑥𐑧𐑯𐑦 𐑥𐑹 𐑒𐑮𐑰𐑗𐑼𐑟 𐑞𐑨𐑯 𐑢𐑰 𐑣𐑨𐑝 𐑓𐑷𐑑 𐑤𐑻𐑒 𐑦𐑯 𐑞𐑦𐑕 𐑮𐑦𐑝𐑼; 𐑞𐑨𐑑 𐑢𐑦𐑤 𐑥𐑱𐑒 𐑦𐑑 𐑛𐑦𐑓𐑦𐑒𐑩𐑤𐑑 𐑓𐑹 𐑣𐑻. 𐑢𐑰 𐑥𐑳𐑕𐑑 𐑒𐑩𐑯𐑑𐑦𐑯𐑿 𐑪𐑯𐑢𐑼𐑛. 𐑦𐑓 𐑖𐑰 𐑥𐑱𐑒𐑕 𐑦𐑑 𐑩𐑒𐑮𐑪𐑕 𐑚𐑦𐑓𐑹 𐑢𐑦𐑯𐑑𐑼, 𐑞𐑧𐑯 𐑕𐑴 𐑚𐑰 𐑦𐑑!

note: [scenario]: id=12_Northern_Winter
en: Northern Winter
target: 𐑯𐑹𐑞𐑼𐑯 𐑢𐑦𐑯𐑑𐑼

note: [part]
en: Swirling, snow-laden winds tore at Konrad’s army, signaling the final exit of autumn and the onset of what would be a harsh winter.
target: 𐑕𐑢𐑻𐑤𐑦𐑙, 𐑕𐑯𐑴-𐑤𐑱𐑛𐑩𐑯 𐑢𐑦𐑯𐑛𐑟 𐑑𐑹 𐑨𐑑 ·𐑒𐑭𐑯𐑮𐑩𐑛𐑕 𐑸𐑥𐑦, 𐑕𐑦𐑜𐑯𐑩𐑤𐑦𐑙 𐑞 𐑓𐑲𐑯𐑩𐑤 𐑧𐑜𐑟𐑦𐑑 𐑝 𐑷𐑑𐑩𐑥 𐑯 𐑞 𐑭𐑯𐑕𐑧𐑑 𐑝 𐑢𐑪𐑑 𐑢𐑫𐑛 𐑚𐑰 𐑩 𐑣𐑸𐑖 𐑢𐑦𐑯𐑑𐑼.

note: [message]: speaker=Konrad
en: This winter is bitterly cold! Perhaps we should stop here and rest a while.
target: 𐑞𐑦𐑕 𐑢𐑦𐑯𐑑𐑼 𐑦𐑟 𐑚𐑦𐑑𐑼𐑤𐑦 𐑒𐑴𐑤𐑛! 𐑐𐑼𐑣𐑨𐑐𐑕 𐑢𐑰 𐑖𐑫𐑛 𐑕𐑑𐑪𐑐 𐑣𐑽 𐑯 𐑮𐑧𐑕𐑑 𐑩 𐑢𐑲𐑤.

note: [message]: speaker=Konrad
en: We have had a hard march ever since we were besieged by the undead in that foul valley. Now winter bears down upon us, and we have spent most of our money. This land looks fertile enough. Surely we can settle here for the winter!
target: 𐑢𐑰 𐑣𐑨𐑝 𐑣𐑨𐑛 𐑩 𐑣𐑸𐑛 𐑥𐑸𐑗 𐑧𐑝𐑼 𐑕𐑦𐑯𐑕 𐑢𐑰 𐑢𐑻 𐑚𐑦𐑕𐑰𐑡𐑛 𐑚𐑲 𐑞 𐑳𐑯𐑛𐑧𐑛 𐑦𐑯 𐑞𐑨𐑑 𐑓𐑬𐑤 𐑝𐑨𐑤𐑰. 𐑯𐑬 𐑢𐑦𐑯𐑑𐑼 𐑚𐑺𐑟 𐑛𐑬𐑯 𐑩𐑐𐑪𐑯 𐑳𐑕, 𐑯 𐑢𐑰 𐑣𐑨𐑝 𐑕𐑐𐑧𐑯𐑑 𐑥𐑴𐑕𐑑 𐑝 𐑬𐑼 𐑥𐑳𐑯𐑦. 𐑞𐑦𐑕 𐑤𐑨𐑯𐑛 𐑤𐑫𐑒𐑕 𐑓𐑻𐑑𐑲𐑤 𐑦𐑯𐑳𐑓. 𐑖𐑫𐑼𐑤𐑦 𐑢𐑰 𐑒𐑨𐑯 𐑕𐑧𐑑𐑩𐑤 𐑣𐑽 𐑓𐑹 𐑞 𐑢𐑦𐑯𐑑𐑼!

note: [message]: speaker=Konrad
en: We must make haste before the snow overwhelms us!
target: 𐑢𐑰 𐑥𐑳𐑕𐑑 𐑥𐑱𐑒 𐑣𐑱𐑕𐑑 𐑚𐑦𐑓𐑹 𐑞 𐑕𐑯𐑴 𐑴𐑝𐑻𐑢𐑧𐑤𐑥𐑟 𐑳𐑕!

note: [message]: speaker=Delfador
en: Victory is ours! We have secured the land from the orcs. Now we can rest here while the cold winter passes.
target: 𐑝𐑦𐑒𐑑𐑼𐑦 𐑦𐑟 𐑬𐑼𐑟! 𐑢𐑰 𐑣𐑨𐑝 𐑕𐑦𐑒𐑘𐑫𐑼𐑛 𐑞 𐑤𐑨𐑯𐑛 𐑓𐑮𐑪𐑥 𐑞 𐑹𐑒𐑕. 𐑯𐑬 𐑢𐑰 𐑒𐑨𐑯 𐑮𐑧𐑕𐑑 𐑣𐑽 𐑢𐑲𐑤 𐑞 𐑒𐑴𐑤𐑛 𐑢𐑦𐑯𐑑𐑼 𐑐𐑭𐑕𐑩𐑟.

note: [message]: speaker=Kalenz
en: Let us not rest for too long though, friends. We must still reach the ancient dwarven lands before our foes do.
target: 𐑤𐑧𐑑 𐑳𐑕 𐑯𐑪𐑑 𐑮𐑧𐑕𐑑 𐑓𐑹 𐑑𐑵 𐑤𐑪𐑙 𐑞𐑴, 𐑓𐑮𐑧𐑯𐑛𐑟. 𐑢𐑰 𐑥𐑳𐑕𐑑 𐑕𐑑𐑦𐑤 𐑮𐑰𐑗 𐑞 𐑱𐑯𐑖𐑩𐑯𐑑 𐑛𐑢𐑹𐑝𐑧𐑯 𐑤𐑨𐑯𐑛𐑟 𐑚𐑦𐑓𐑹 𐑬𐑼 𐑓𐑴𐑟 𐑛𐑵.

note: [message]: speaker=narrator
en: A camp was pitched in a secluded valley that protected its occupants from the worst of the winter weather and roving orc patrols.
target: 𐑩 𐑒𐑨𐑥𐑐 𐑢𐑪𐑟 𐑐𐑦𐑗𐑑 𐑦𐑯 𐑩 𐑕𐑦𐑒𐑤𐑵𐑛𐑦𐑛 𐑝𐑨𐑤𐑰 𐑞𐑨𐑑 𐑐𐑮𐑩𐑑𐑧𐑒𐑑𐑩𐑛 𐑦𐑑𐑕 𐑭𐑒𐑘𐑩𐑐𐑩𐑯𐑑𐑕 𐑓𐑮𐑪𐑥 𐑞 𐑢𐑻𐑕𐑑 𐑝 𐑞 𐑢𐑦𐑯𐑑𐑼 𐑢𐑧𐑞𐑼 𐑯 𐑮𐑴𐑝𐑦𐑙 𐑹𐑒 𐑐𐑩𐑑𐑮𐑴𐑤𐑟.

note: [scenario]: id=13_The_Dwarven_Doors
en: The Dwarven Doors
target: 𐑞 𐑛𐑢𐑹𐑝𐑧𐑯 𐑛𐑹𐑟

note: [objective]: condition=win
en: Move Konrad to the entrance of the dwarven tunnels
target: 𐑥𐑵𐑝 𐑒𐑭𐑯𐑮𐑩𐑛 𐑑 𐑞 𐑧𐑯𐑑𐑮𐑩𐑯𐑕 𐑝 𐑞 𐑛𐑢𐑹𐑝𐑧𐑯 𐑑𐑳𐑯𐑩𐑤𐑟

note: [side]: type=Orcish Slurbow, id=Knafa-Telfar
en: Knafa-Telfar
target: ·𐑒𐑯𐑩𐑓𐑩-·𐑑𐑧𐑤𐑓𐑸

note: [side]: type=Orcish Warlord, id=Urug-Tan
en: Urug-Tan
target: ·𐑻𐑳𐑜-𐑑𐑨𐑯

note: [label]
en: Pillars of Thunedain
target: 𐑐𐑦𐑤𐑼𐑟 𐑝 ·𐑔𐑵𐑯𐑛𐑱𐑯

note: [label]
en: The Great Doors
target: 𐑞 𐑜𐑮𐑱𐑑 𐑛𐑹𐑟

note: [scenario]: id=13_The_Dwarven_Doors
en: Royal Guard
target: 𐑮𐑶𐑩𐑤 𐑜𐑸𐑛

note: [message]: speaker=Delfador
en: At last, this is the entrance to the dwarven tunnels.
target: 𐑨𐑑 𐑤𐑭𐑕𐑑, 𐑞𐑦𐑕 𐑦𐑟 𐑞 𐑧𐑯𐑑𐑮𐑩𐑯𐑕 𐑑 𐑞 𐑛𐑢𐑹𐑝𐑧𐑯 𐑑𐑳𐑯𐑩𐑤𐑟.

note: [message]: speaker=Konrad
en: All I can see are ruins and poor villages.
target: 𐑷𐑤 𐑲 𐑒𐑨𐑯 𐑕𐑰 𐑸 𐑮𐑵𐑦𐑯𐑟 𐑯 𐑐𐑫𐑼 𐑝𐑦𐑤𐑦𐑡𐑦𐑟.

note: [message]: speaker=Kalenz
en: The poor villagers that once lived here and traded with the dwarves are now held in slavery by the orcs.
target: 𐑞 𐑐𐑫𐑼 𐑝𐑦𐑤𐑦𐑡𐑻𐑟 𐑞𐑨𐑑 𐑢𐑳𐑯𐑕 𐑤𐑦𐑝𐑛 𐑣𐑽 𐑯 𐑑𐑮𐑱𐑛𐑩𐑛 𐑢𐑦𐑞 𐑞 𐑛𐑢𐑹𐑝𐑟 𐑸 𐑯𐑬 𐑣𐑧𐑤𐑛 𐑦𐑯 𐑕𐑤𐑱𐑝𐑼𐑦 𐑚𐑲 𐑞 𐑹𐑒𐑕.

note: [message]: speaker=Konrad
en: Slaves to the evil orcs? We must liberate them!
target: 𐑕𐑤𐑱𐑝𐑟 𐑑 𐑞 𐑰𐑝𐑩𐑤 𐑹𐑒𐑕? 𐑢𐑰 𐑥𐑳𐑕𐑑 𐑤𐑦𐑚𐑻𐑱𐑑 𐑞𐑧𐑥!

note: [message]: speaker=Kalenz
en: Konrad, heed the words of Delfador. We shall return to wrest the grip of the orcs from these lands. Look — orcs are already gathering. More are surely on their way.
target: 𐑒𐑭𐑯𐑮𐑩𐑛, 𐑣𐑰𐑛 𐑞 𐑢𐑻𐑛𐑟 𐑝 ·𐑛𐑧𐑤𐑓𐑩𐑛𐑹. 𐑢𐑰 𐑖𐑨𐑤 𐑮𐑦𐑑𐑻𐑯 𐑑 𐑮𐑧𐑕𐑑 𐑞 𐑜𐑮𐑦𐑐 𐑝 𐑞 𐑹𐑒𐑕 𐑓𐑮𐑪𐑥 𐑞𐑰𐑟 𐑤𐑨𐑯𐑛𐑟. 𐑤𐑫𐑒 - 𐑹𐑒𐑕 𐑸 𐑷𐑤𐑮𐑧𐑛𐑦 𐑜𐑨𐑞𐑼𐑦𐑙. 𐑥𐑹 𐑸 𐑖𐑫𐑼𐑤𐑦 𐑪𐑯 𐑞𐑺 𐑢𐑱.

note: [message]: speaker=Konrad
en: This does not please me, but I will listen to your advice.
target: 𐑞𐑦𐑕 𐑛𐑴𐑟 𐑯𐑪𐑑 𐑐𐑤𐑰𐑟 𐑥𐑰, 𐑚𐑳𐑑 𐑲 𐑢𐑦𐑤 𐑤𐑦𐑕𐑩𐑯 𐑑 𐑿𐑼 𐑩𐑛𐑝𐑲𐑕.

note: [message]: role=Rider
en: Sir, I should like to scout out the path ahead. It would be disaster for us to find these doors sealed, leaving us as hunting fodder for the gathering horde.
target: 𐑕𐑻, 𐑲 𐑖𐑫𐑛 𐑤𐑲𐑒 𐑑 𐑕𐑒𐑬𐑑 𐑬𐑑 𐑞 𐑐𐑭𐑔 𐑩𐑣𐑧𐑛. 𐑦𐑑 𐑢𐑫𐑛 𐑚𐑰 𐑛𐑦𐑟𐑨𐑕𐑑𐑻 𐑓𐑹 𐑳𐑕 𐑑 𐑓𐑲𐑯𐑛 𐑞𐑰𐑟 𐑛𐑹𐑟 𐑕𐑰𐑤𐑛, 𐑤𐑰𐑝𐑦𐑙 𐑳𐑕 𐑨𐑟 𐑣𐑳𐑯𐑑𐑦𐑙 𐑓𐑭𐑛𐑻 𐑓𐑹 𐑞 𐑜𐑨𐑞𐑼𐑦𐑙 𐑣𐑹𐑛.

note: [message]: speaker=Delfador
en: Excellent. We must find a way underground before we are overwhelmed.
target: 𐑧𐑒𐑕𐑩𐑤𐑩𐑯𐑑. 𐑢𐑰 𐑥𐑳𐑕𐑑 𐑓𐑲𐑯𐑛 𐑩 𐑢𐑱 𐑳𐑯𐑛𐑼𐑜𐑮𐑬𐑯𐑛 𐑚𐑦𐑓𐑹 𐑢𐑰 𐑸 𐑴𐑝𐑼𐑢𐑧𐑤𐑥𐑛.

note: [message]: role=Outlaw_Advisor
en: My uncle used to smuggle... err... I mean... trade food for the dwarves. He could get grain carts in under the very noses of those ugly orcs.
target: 𐑥𐑲 𐑳𐑙𐑒𐑩𐑤 𐑫𐑖𐑔𐑴𐑵𐑿𐑕𐑑 𐑑 𐑕𐑥𐑩𐑜𐑩𐑤... 𐑺... 𐑲 𐑥𐑰𐑯... 𐑑𐑮𐑱𐑛 𐑓𐑵𐑛 𐑓𐑹 𐑞 𐑛𐑢𐑹𐑝𐑟. 𐑣𐑰 𐑒𐑫𐑛 𐑜𐑧𐑑 𐑜𐑮𐑱𐑯 𐑒𐑸𐑑𐑕 𐑦𐑯 𐑳𐑯𐑛𐑼 𐑞 𐑝𐑧𐑮𐑦 𐑯𐑴𐑟𐑦𐑟 𐑝 𐑞𐑴𐑟 𐑳𐑜𐑤𐑦 𐑹𐑒𐑕.

note: [message]: role=Outlaw_Advisor
en: He must be hiding in one of those villages.
target: 𐑣𐑰 𐑥𐑳𐑕𐑑 𐑚𐑰 𐑣𐑲𐑛𐑦𐑙 𐑦𐑯 𐑢𐑳𐑯 𐑝 𐑞𐑴𐑟 𐑝𐑦𐑤𐑦𐑡𐑦𐑟.

note: [message]: speaker=Konrad
en: The defense of the dwarves must have been strong. Look at those ruined towers!
target: 𐑞 𐑛𐑦𐑓𐑧𐑯𐑕 𐑝 𐑞 𐑛𐑢𐑹𐑝𐑟 𐑥𐑳𐑕𐑑 𐑣𐑨𐑝 𐑚𐑰𐑯 𐑕𐑑𐑮𐑪𐑙. 𐑤𐑫𐑒 𐑨𐑑 𐑞𐑴𐑟 𐑮𐑵𐑦𐑯𐑛 𐑑𐑬𐑼𐑟!

note: [message]: speaker=Delfador
en: The battle outside was fierce and lasted a full half-year. But, the battles inside the tunnels were worse.
target: 𐑞 𐑚𐑨𐑑𐑩𐑤 𐑬𐑑𐑕𐑲𐑛 𐑢𐑪𐑟 𐑓𐑽𐑕 𐑯 𐑤𐑭𐑕𐑑𐑩𐑛 𐑩 𐑓𐑫𐑤 𐑣𐑭𐑓-𐑘𐑽. 𐑚𐑳𐑑, 𐑞 𐑚𐑨𐑑𐑩𐑤𐑟 𐑦𐑯𐑕𐑲𐑛 𐑞 𐑑𐑳𐑯𐑩𐑤𐑟 𐑢𐑻 𐑢𐑻𐑕.

note: [message]: speaker=Delfador
en: The pillars of Thunedain. He was a legendary dwarvish lord who made his last stand here. May we triumph where he fell.
target: 𐑞 𐑐𐑦𐑤𐑼𐑟 𐑝 ·𐑔𐑵𐑯𐑛𐑱𐑯. 𐑣𐑰 𐑢𐑪𐑟 𐑩 𐑤𐑧𐑡𐑩𐑯𐑛𐑺𐑰 𐑛𐑢𐑹𐑝𐑦𐑖 𐑤𐑹𐑛 𐑣𐑵 𐑥𐑱𐑛 𐑣𐑦𐑟 𐑤𐑭𐑕𐑑 𐑕𐑑𐑨𐑯𐑛 𐑣𐑽. 𐑥𐑱 𐑢𐑰 𐑑𐑮𐑲𐑩𐑥𐑓 𐑢𐑺 𐑣𐑰 𐑓𐑧𐑤.

note: [message]: speaker=Kalenz
en: I would settle for escape, though I know not which I dread more: foul orcs or fetid caves.
target: 𐑲 𐑢𐑫𐑛 𐑕𐑧𐑑𐑩𐑤 𐑓𐑹 𐑦𐑕𐑒𐑱𐑐, 𐑞𐑴 𐑲 𐑯𐑴 𐑯𐑪𐑑 𐑢𐑦𐑗 𐑲 𐑛𐑮𐑧𐑛 𐑥𐑹: 𐑓𐑬𐑤 𐑹𐑒𐑕 𐑹 𐑓𐑧𐑑𐑩𐑛 𐑒𐑱𐑝𐑟.

note: [message]: speaker=second_unit
en: Back to the abyss, spawn of filth!
target: 𐑚𐑨𐑒 𐑑 𐑞 𐑩𐑚𐑦𐑕, 𐑕𐑐𐑭𐑯 𐑝 𐑓𐑦𐑤𐑔!

note: [message]: speaker=unit
en: Who... who’s here?
target: 𐑣𐑵... 𐑣𐑵'𐑟 𐑣𐑽?

note: [message]: speaker=Uncle Somf The addressed person is the speaker's niece or nephew.
en: $outlaw_name|! How have you been? I haven’t seen you in years.
target: $outlaw_name|! 𐑣𐑬 𐑣𐑨𐑝 𐑿 𐑚𐑰𐑯? 𐑲 𐑣𐑨𐑝𐑯𐑑 𐑕𐑰𐑯 𐑿 𐑦𐑯 𐑘𐑽𐑟.

note: [message]: speaker=Uncle Somf The mentioned person, $outlaw_name, is the speaker's niece or nephew.
en: Haw! Any friend of $outlaw_name is a friend of mine too.
target: 𐑣𐑷! 𐑧𐑯𐑦 𐑓𐑮𐑧𐑯𐑛 𐑝 $outlaw_name 𐑦𐑟 𐑩 𐑓𐑮𐑧𐑯𐑛 𐑝 𐑥𐑲𐑯 𐑑𐑵.

note: [message]: speaker=Konrad
en: We need to make it into the caves of the dwarves.
target: 𐑢𐑰 𐑯𐑰𐑛 𐑑 𐑥𐑱𐑒 𐑦𐑑 𐑦𐑯𐑑𐑫 𐑞 𐑒𐑱𐑝𐑟 𐑝 𐑞 𐑛𐑢𐑹𐑝𐑟.

note: [message]: speaker=Uncle Somf
en: The mine entrances were all collapsed intentionally during the fighting. The doors, while heavily defended, remain accessible. The orcish hordes that assault them are repulsed, but you may be able to sneak in unnoticed.
target: 𐑞 𐑥𐑲𐑯 𐑩𐑯𐑑𐑮𐑭𐑯𐑕𐑩𐑟 𐑢𐑻 𐑷𐑤 𐑒𐑩𐑤𐑨𐑐𐑕𐑑 𐑦𐑯𐑑𐑧𐑯𐑖𐑩𐑯𐑨𐑤𐑲 𐑛𐑘𐑫𐑼𐑦𐑙 𐑞 𐑓𐑲𐑑𐑦𐑙. 𐑞 𐑛𐑹𐑟, 𐑢𐑲𐑤 𐑣𐑧𐑝𐑦𐑤𐑦 𐑛𐑦𐑓𐑧𐑯𐑛𐑩𐑛, 𐑮𐑦𐑥𐑱𐑯 𐑨𐑒𐑕𐑧𐑕𐑩𐑚𐑩𐑤. 𐑞 𐑹𐑒𐑦𐑖 𐑣𐑹𐑛𐑟 𐑞𐑨𐑑 𐑩𐑕𐑪𐑤𐑑 𐑞𐑧𐑥 𐑸 𐑮𐑦𐑐𐑳𐑤𐑕𐑑, 𐑚𐑳𐑑 𐑿 𐑥𐑱 𐑚𐑰 𐑱𐑚𐑩𐑤 𐑑 𐑕𐑯𐑰𐑒 𐑦𐑯 𐑩𐑯𐑯𐑴𐑑𐑦𐑕𐑑.

note: [message]: speaker=Uncle Somf
en: The best way is through the mine tunnels. The orcs have never found all the mine entrances, and many still lead deep underground.
target: 𐑞 𐑚𐑧𐑕𐑑 𐑢𐑱 𐑦𐑟 𐑔𐑮𐑵 𐑞 𐑥𐑲𐑯 𐑑𐑳𐑯𐑩𐑤𐑟. 𐑞 𐑹𐑒𐑕 𐑣𐑨𐑝 𐑯𐑧𐑝𐑼 𐑓𐑬𐑯𐑛 𐑷𐑤 𐑞 𐑥𐑲𐑯 𐑩𐑯𐑑𐑮𐑭𐑯𐑕𐑩𐑟, 𐑯 𐑥𐑧𐑯𐑦 𐑕𐑑𐑦𐑤 𐑤𐑰𐑛 𐑛𐑰𐑐 𐑳𐑯𐑛𐑼𐑜𐑮𐑬𐑯𐑛.

note: [message]: speaker=Uncle Somf The addressed person is the speaker's niece or nephew.
en: How are we doing, $outlaw_name|?
target: 𐑣𐑬 𐑸 𐑢𐑰 𐑛𐑵𐑦𐑙, $outlaw_name|?

note: [message]: speaker=$outlaw_advisor_store.id
en: The same as always, Uncle!
target: 𐑞 𐑕𐑱𐑥 𐑨𐑟 𐑷𐑤𐑢𐑱𐑟, 𐑳𐑙𐑒𐑩𐑤!

note: [message]: speaker=Uncle Somf
en: That bad, huh?
target: 𐑞𐑨𐑑 𐑚𐑨𐑛, 𐑣𐑩?

note: [message]: speaker=unit
en: The doors... they can be moved!
target: 𐑞 𐑛𐑹𐑟... 𐑞𐑱 𐑒𐑨𐑯 𐑚𐑰 𐑥𐑵𐑝𐑛!

note: [message]: speaker=Delfador
en: Quickly, now, let us slip inside and hope the dwarves do not object...
target: 𐑒𐑢𐑦𐑒𐑤𐑦, 𐑯𐑬, 𐑤𐑧𐑑 𐑳𐑕 𐑕𐑤𐑦𐑐 𐑦𐑯𐑕𐑲𐑛 𐑯 𐑣𐑴𐑐 𐑞 𐑛𐑢𐑹𐑝𐑟 𐑛𐑵 𐑯𐑪𐑑 𐑩𐑚𐑡𐑧𐑒𐑑...

note: [message]: speaker=Kalenz
en: ... and that the orcs do not follow.
target: ... 𐑯 𐑞𐑨𐑑 𐑞 𐑹𐑒𐑕 𐑛𐑵 𐑯𐑪𐑑 𐑓𐑪𐑤𐑴.

note: [message]: speaker=unit
en: The doors are closed and barred from the inside!
target: 𐑞 𐑛𐑹𐑟 𐑸 𐑒𐑤𐑴𐑟𐑛 𐑯 𐑚𐑸𐑛 𐑓𐑮𐑪𐑥 𐑞 𐑦𐑯𐑕𐑲𐑛!

note: [message]: speaker=Konrad
en: We can’t get in! What should we do now?
target: 𐑢𐑰 𐑒𐑭𐑯𐑑 𐑜𐑧𐑑 𐑦𐑯! 𐑢𐑪𐑑 𐑖𐑫𐑛 𐑢𐑰 𐑛𐑵 𐑯𐑬?

note: [message]: speaker=Kalenz
en: It is said that the orcs used old mine tunnels to surprise the dwarves. There appears to be one nearby, to the north-east.
target: 𐑦𐑑 𐑦𐑟 𐑕𐑧𐑛 𐑞𐑨𐑑 𐑞 𐑹𐑒𐑕 𐑫𐑖𐑔𐑴𐑵𐑿𐑕𐑑 𐑴𐑤𐑛 𐑥𐑲𐑯 𐑑𐑳𐑯𐑩𐑤𐑟 𐑑 𐑕𐑼𐑐𐑮𐑲𐑟 𐑞 𐑛𐑢𐑹𐑝𐑟. 𐑞𐑺 𐑩𐑐𐑽𐑟 𐑑 𐑚𐑰 𐑢𐑳𐑯 𐑯𐑽𐑚𐑲, 𐑑 𐑞 𐑯𐑹𐑔-𐑰𐑕𐑑.

note: [message]: speaker=Konrad
en: Then we must make it to that tunnel!
target: 𐑞𐑧𐑯 𐑢𐑰 𐑥𐑳𐑕𐑑 𐑥𐑱𐑒 𐑦𐑑 𐑑 𐑞𐑨𐑑 𐑑𐑳𐑯𐑩𐑤!

note: [message]: speaker=unit
en: This old mine seems to be connected to the main tunnels.
target: 𐑞𐑦𐑕 𐑴𐑤𐑛 𐑥𐑲𐑯 𐑕𐑰𐑥𐑟 𐑑 𐑚𐑰 𐑒𐑩𐑯𐑧𐑒𐑑𐑩𐑛 𐑑 𐑞 𐑥𐑱𐑯 𐑑𐑳𐑯𐑩𐑤𐑟.

note: [message]: speaker=Kalenz
en: I am hesitant to enter. It will be so difficult in the darkness!
target: 𐑲 𐑨𐑥 𐑣𐑧𐑟𐑦𐑑𐑩𐑯𐑑 𐑑 𐑧𐑯𐑑𐑼. 𐑦𐑑 𐑢𐑦𐑤 𐑚𐑰 𐑕𐑴 𐑛𐑦𐑓𐑦𐑒𐑩𐑤𐑑 𐑦𐑯 𐑞 𐑛𐑸𐑒𐑯𐑩𐑕!

note: [message]: speaker=Delfador
en: There is no time for idle chatter or delay of any kind. Onward!
target: 𐑞𐑺 𐑦𐑟 𐑯𐑴 𐑑𐑲𐑥 𐑓𐑹 𐑲𐑛𐑩𐑤 𐑗𐑨𐑑𐑻 𐑹 𐑛𐑦𐑤𐑱 𐑝 𐑧𐑯𐑦 𐑒𐑲𐑯𐑛. 𐑪𐑯𐑢𐑼𐑛!

note: [message]: speaker=unit
en: I have reached the mine entrance, but there is no tunnel here. Rock and rubble completely block the way.
target: 𐑲 𐑣𐑨𐑝 𐑮𐑰𐑗𐑑 𐑞 𐑥𐑲𐑯 𐑩𐑯𐑑𐑮𐑭𐑯𐑕, 𐑚𐑳𐑑 𐑞𐑺 𐑦𐑟 𐑯𐑴 𐑑𐑳𐑯𐑩𐑤 𐑣𐑽. 𐑮𐑪𐑒 𐑯 𐑮𐑩𐑚𐑩𐑤 𐑒𐑩𐑥𐑐𐑤𐑰𐑑𐑤𐑦 𐑚𐑤𐑪𐑒 𐑞 𐑢𐑱.

note: [message]: speaker=Konrad
en: I hope we can make it through the main doors, then.
target: 𐑲 𐑣𐑴𐑐 𐑢𐑰 𐑒𐑨𐑯 𐑥𐑱𐑒 𐑦𐑑 𐑔𐑮𐑵 𐑞 𐑥𐑱𐑯 𐑛𐑹𐑟, 𐑞𐑧𐑯.

note: [message]: speaker=Delfador
en: It is our only choice now. Hurry!
target: 𐑦𐑑 𐑦𐑟 𐑬𐑼 𐑴𐑯𐑤𐑦 𐑗𐑶𐑕 𐑯𐑬. 𐑣𐑳𐑮𐑦!

note: [message]: speaker=Konrad
en: Pray that we live to see sunlight again.
target: 𐑐𐑮𐑱 𐑞𐑨𐑑 𐑢𐑰 𐑤𐑦𐑝 𐑑 𐑕𐑰 𐑕𐑳𐑯𐑤𐑲𐑑 𐑩𐑜𐑱𐑯.

note: [message]: speaker=Kalenz
en: We have defeated the foul orcs guarding this land, but we must continue without rest. More will surely come!
target: 𐑢𐑰 𐑣𐑨𐑝 𐑛𐑦𐑓𐑰𐑑𐑩𐑛 𐑞 𐑓𐑬𐑤 𐑹𐑒𐑕 𐑜𐑸𐑛𐑦𐑙 𐑞𐑦𐑕 𐑤𐑨𐑯𐑛, 𐑚𐑳𐑑 𐑢𐑰 𐑥𐑳𐑕𐑑 𐑒𐑩𐑯𐑑𐑦𐑯𐑿 𐑢𐑦𐑞𐑬𐑑 𐑮𐑧𐑕𐑑. 𐑥𐑹 𐑢𐑦𐑤 𐑖𐑫𐑼𐑤𐑦 𐑒𐑳𐑥!

note: [message]: speaker=Delfador
en: Indeed we must not delay. Let us breach the great doors to the dwarven kingdom.
target: 𐑦𐑯𐑛𐑰𐑛 𐑢𐑰 𐑥𐑳𐑕𐑑 𐑯𐑪𐑑 𐑛𐑦𐑤𐑱. 𐑤𐑧𐑑 𐑳𐑕 𐑚𐑮𐑰𐑗 𐑞 𐑜𐑮𐑱𐑑 𐑛𐑹𐑟 𐑑 𐑞 𐑛𐑢𐑹𐑝𐑧𐑯 𐑒𐑦𐑙𐑛𐑩𐑥.

note: [message]: speaker=Delfador
en: Indeed we must not delay. The mines in the northeast are the best way to enter.
target: 𐑦𐑯𐑛𐑰𐑛 𐑢𐑰 𐑥𐑳𐑕𐑑 𐑯𐑪𐑑 𐑛𐑦𐑤𐑱. 𐑞 𐑥𐑲𐑯𐑟 𐑦𐑯 𐑞 𐑯𐑹𐑔𐑰𐑕𐑑 𐑸 𐑞 𐑚𐑧𐑕𐑑 𐑢𐑱 𐑑 𐑧𐑯𐑑𐑼.

note: [message]: speaker=unit
en: A monster was hiding in that lake!
target: 𐑩 𐑥𐑪𐑯𐑕𐑑𐑼 𐑢𐑪𐑟 𐑣𐑲𐑛𐑦𐑙 𐑦𐑯 𐑞𐑨𐑑 𐑤𐑱𐑒!

note: [message]: speaker=narrator
en: But Konrad’s party was not alone in entering the caves...
target: 𐑚𐑳𐑑 ·𐑒𐑭𐑯𐑮𐑩𐑛𐑕 𐑐𐑸𐑑𐑦 𐑢𐑪𐑟 𐑯𐑪𐑑 𐑩𐑤𐑴𐑯 𐑦𐑯 𐑧𐑯𐑑𐑼𐑦𐑙 𐑞 𐑒𐑱𐑝𐑟...

note: [scenario]: id=14_Plunging_into_the_Darkness
en: Plunging into the Darkness
target: 𐑐𐑤𐑩𐑯𐑡𐑦𐑙 𐑦𐑯𐑑𐑫 𐑞 𐑛𐑸𐑒𐑯𐑩𐑕

note: [objective]: condition=win
en: Find the dwarves
target: 𐑓𐑲𐑯𐑛 𐑞 𐑛𐑢𐑹𐑝𐑟

note: [message]: speaker=Konrad
en: It’s so dark in here I can hardly see!
target: 𐑦𐑑'𐑕 𐑕𐑴 𐑛𐑸𐑒 𐑦𐑯 𐑣𐑽 𐑲 𐑒𐑨𐑯 𐑣𐑸𐑛𐑤𐑦 𐑕𐑰!

note: [message]: speaker=Delfador
en: It is dark indeed. We shall have to light torches and tread slowly and carefully. It may be there are still dwarves down here who can aid us!
target: 𐑦𐑑 𐑦𐑟 𐑛𐑸𐑒 𐑦𐑯𐑛𐑰𐑛. 𐑢𐑰 𐑖𐑨𐑤 𐑣𐑨𐑝 𐑑 𐑤𐑲𐑑 𐑑𐑹𐑗𐑦𐑟 𐑯 𐑑𐑮𐑧𐑛 𐑕𐑤𐑴𐑤𐑦 𐑯 𐑒𐑺𐑓𐑩𐑤𐑦. 𐑦𐑑 𐑥𐑱 𐑚𐑰 𐑞𐑺 𐑸 𐑕𐑑𐑦𐑤 𐑛𐑢𐑹𐑝𐑟 𐑛𐑬𐑯 𐑣𐑽 𐑣𐑵 𐑒𐑨𐑯 𐑲𐑛 𐑳𐑕!

note: [message]: speaker=Kalenz
en: Indeed. We elves do not fare well in these dark pits.
target: 𐑦𐑯𐑛𐑰𐑛. 𐑢𐑰 𐑧𐑤𐑝𐑟 𐑛𐑵 𐑯𐑪𐑑 𐑓𐑺 𐑢𐑧𐑤 𐑦𐑯 𐑞𐑰𐑟 𐑛𐑸𐑒 𐑐𐑦𐑑𐑕.

note: [message]: speaker=Relgorn
en: Who are these that approach? Surface-dwellers! On your guard, men!
target: 𐑣𐑵 𐑸 𐑞𐑰𐑟 𐑞𐑨𐑑 𐑩𐑐𐑮𐑴𐑗? 𐑕𐑻𐑓𐑦𐑕-𐑛𐑢𐑧𐑤𐑻𐑟! 𐑪𐑯 𐑿𐑼 𐑜𐑸𐑛, 𐑥𐑧𐑯!

note: [message]: speaker=Delfador
en: We come in peace, friends. We come in peace!
target: 𐑢𐑰 𐑒𐑳𐑥 𐑦𐑯 𐑐𐑰𐑕, 𐑓𐑮𐑧𐑯𐑛𐑟. 𐑢𐑰 𐑒𐑳𐑥 𐑦𐑯 𐑐𐑰𐑕!

note: [message]: speaker=Relgorn
en: Oh, do you? I see that you are accompanied by elves. Can we dwarves not live in peace without the treacherous elves coming to bother us?
target: 𐑴, 𐑛𐑵 𐑿? 𐑲 𐑕𐑰 𐑞𐑨𐑑 𐑿 𐑸 𐑩𐑒𐑳𐑥𐑐𐑩𐑯𐑦𐑛 𐑚𐑲 𐑧𐑤𐑝𐑟. 𐑒𐑨𐑯 𐑢𐑰 𐑛𐑢𐑹𐑝𐑟 𐑯𐑪𐑑 𐑤𐑦𐑝 𐑦𐑯 𐑐𐑰𐑕 𐑢𐑦𐑞𐑬𐑑 𐑞 𐑑𐑮𐑧𐑗𐑻𐑩𐑕 𐑧𐑤𐑝𐑟 𐑒𐑳𐑥𐑦𐑙 𐑑 𐑚𐑴𐑔𐑼 𐑳𐑕?

note: [message]: speaker=Kalenz
en: Why such harsh words, dwarf? Elves have never done you any harm.
target: 𐑢𐑲 𐑕𐑳𐑗 𐑣𐑸𐑖 𐑢𐑻𐑛𐑟, 𐑛𐑢𐑹𐑓? 𐑧𐑤𐑝𐑟 𐑣𐑨𐑝 𐑯𐑧𐑝𐑼 𐑛𐑳𐑯 𐑿 𐑧𐑯𐑦 𐑣𐑸𐑥.

note: [message]: speaker=Relgorn
en: ‘Never done us any harm?’ Why, I was there myself, when the elves refused to honor our alliance. Many dwarves were slaughtered, and you cowardly elves did nothing to help!
target: '𐑯𐑧𐑝𐑼 𐑛𐑳𐑯 𐑳𐑕 𐑧𐑯𐑦 𐑣𐑸𐑥?' 𐑢𐑲, 𐑲 𐑢𐑪𐑟 𐑞𐑺 𐑥𐑲𐑕𐑧𐑤𐑓, 𐑢𐑧𐑯 𐑞 𐑧𐑤𐑝𐑟 𐑮𐑦𐑓𐑿𐑟𐑛 𐑑 𐑪𐑯𐑼 𐑬𐑼 𐑩𐑤𐑲𐑩𐑯𐑕. 𐑥𐑧𐑯𐑦 𐑛𐑢𐑹𐑝𐑟 𐑢𐑻 𐑕𐑤𐑪𐑑𐑻𐑛, 𐑯 𐑿 𐑒𐑬𐑻𐑛𐑤𐑰 𐑧𐑤𐑝𐑟 𐑛𐑦𐑛 𐑯𐑳𐑔𐑦𐑙 𐑑 𐑣𐑧𐑤𐑐!

note: [message]: speaker=Kalenz
en: You go too far! I am Kalenz, a mighty elvish lord! How dare such as you, sniveling in his tunnel, call me a coward?
target: 𐑿 𐑜𐑴 𐑑𐑵 𐑓𐑸! 𐑲 𐑨𐑥 ·𐑒𐑨𐑤𐑧𐑯𐑟, 𐑩 𐑥𐑲𐑑𐑦 𐑧𐑤𐑝𐑦𐑖 𐑤𐑹𐑛! 𐑣𐑬 𐑛𐑺 𐑕𐑳𐑗 𐑨𐑟 𐑿, 𐑕𐑯𐑦𐑝𐑧𐑤𐑦𐑙 𐑦𐑯 𐑣𐑦𐑟 𐑑𐑳𐑯𐑩𐑤, 𐑒𐑷𐑤 𐑥𐑰 𐑩 𐑒𐑬𐑼𐑛?

note: [message]: speaker=Relgorn
en: Very well! Explain your presence here then, human. Who are you? Why have you risked life and limb to come to Knalga, home of the dwarves?
target: 𐑝𐑧𐑮𐑦 𐑢𐑧𐑤! 𐑦𐑒𐑕𐑐𐑤𐑱𐑯 𐑿𐑼 𐑐𐑮𐑧𐑟𐑩𐑯𐑕 𐑣𐑽 𐑞𐑧𐑯, 𐑣𐑿𐑥𐑩𐑯. 𐑣𐑵 𐑸 𐑿? 𐑢𐑲 𐑣𐑨𐑝 𐑿 𐑮𐑦𐑕𐑒𐑑 𐑤𐑲𐑓 𐑯 𐑤𐑦𐑥 𐑑 𐑒𐑳𐑥 𐑑 𐑯𐑭𐑤𐑜𐑳, 𐑣𐑴𐑥 𐑝 𐑞 𐑛𐑢𐑹𐑝𐑟?

note: [message]: speaker=Konrad
en: Well, we... we...
target: 𐑢𐑧𐑤, 𐑢𐑰... 𐑢𐑰...

note: [message]: speaker=Konrad
en: I am, sir.
target: 𐑲 𐑨𐑥, 𐑕𐑻.

note: [message]: speaker=Delfador
en: I am Delfador, Delfador the Great, Arch Mage to King Garard, and Protector of his heir.
target: 𐑲 𐑨𐑥 ·𐑛𐑧𐑤𐑓𐑩𐑛𐑹, ·𐑛𐑧𐑤𐑓𐑩𐑛𐑹 𐑞 𐑜𐑮𐑱𐑑, 𐑸𐑗 𐑥𐑱𐑡 𐑑 𐑒𐑦𐑙 𐑜𐑻𐑸𐑛, 𐑯 𐑐𐑮𐑩𐑑𐑧𐑒𐑑𐑻 𐑝 𐑣𐑦𐑟 𐑺.

note: [message]: speaker=Relgorn
en: You... you are Delfador? I saw Delfador when I was but a young dwarf, and I will tell you, old man, you are not Delfador. Men! Take these liars out of my sight. Delfador perished many years ago.
target: 𐑿... 𐑿 𐑸 ·𐑛𐑧𐑤𐑓𐑩𐑛𐑹? 𐑲 𐑕𐑷 ·𐑛𐑧𐑤𐑓𐑩𐑛𐑹 𐑢𐑧𐑯 𐑲 𐑢𐑪𐑟 𐑚𐑳𐑑 𐑩 𐑘𐑳𐑙 𐑛𐑢𐑹𐑓, 𐑯 𐑲 𐑢𐑦𐑤 𐑑𐑧𐑤 𐑿, 𐑴𐑤𐑛 𐑥𐑨𐑯, 𐑿 𐑸 𐑯𐑪𐑑 ·𐑛𐑧𐑤𐑓𐑩𐑛𐑹. 𐑥𐑧𐑯! 𐑑𐑱𐑒 𐑞𐑰𐑟 𐑤𐑲𐑻𐑟 𐑬𐑑 𐑝 𐑥𐑲 𐑕𐑲𐑑. ·𐑛𐑧𐑤𐑓𐑩𐑛𐑹 𐑐𐑧𐑮𐑦𐑖𐑑 𐑥𐑧𐑯𐑦 𐑘𐑽𐑟 𐑩𐑜𐑴.

note: [message]: speaker=Delfador
en: I am Delfador the Great! Tremble before my wrath!
target: 𐑲 𐑨𐑥 ·𐑛𐑧𐑤𐑓𐑩𐑛𐑹 𐑞 𐑜𐑮𐑱𐑑! 𐑑𐑮𐑧𐑥𐑚𐑩𐑤 𐑚𐑦𐑓𐑹 𐑥𐑲 𐑮𐑪𐑔!

note: [message]: speaker=Relgorn
en: You... you really are Delfador! But we had news that you were dead, years ago!
target: 𐑿... 𐑿 𐑮𐑾𐑤𐑦 𐑸 ·𐑛𐑧𐑤𐑓𐑩𐑛𐑹! 𐑚𐑳𐑑 𐑢𐑰 𐑣𐑨𐑛 𐑯𐑿𐑟 𐑞𐑨𐑑 𐑿 𐑢𐑻 𐑛𐑧𐑛, 𐑘𐑽𐑟 𐑩𐑜𐑴!

note: [message]: speaker=Delfador
en: They thought I was dead. They hoped I was dead. Yet still I live.
target: 𐑞𐑱 𐑔𐑷𐑑 𐑲 𐑢𐑪𐑟 𐑛𐑧𐑛. 𐑞𐑱 𐑣𐑴𐑐𐑑 𐑲 𐑢𐑪𐑟 𐑛𐑧𐑛. 𐑘𐑧𐑑 𐑕𐑑𐑦𐑤 𐑲 𐑤𐑦𐑝.

note: [message]: speaker=Delfador
en: Then to the eastern tunnels we shall go!
target: 𐑞𐑧𐑯 𐑑 𐑞 𐑰𐑕𐑑𐑼𐑯 𐑑𐑳𐑯𐑩𐑤𐑟 𐑢𐑰 𐑖𐑨𐑤 𐑜𐑴!

note: [unit]: type=Elvish Shaman, id=Gryphon Tender
en: Gryphon Tender
target: 𐑜𐑮𐑦𐑓𐑩𐑯 𐑑𐑧𐑯𐑛𐑼

note: [message]: speaker=Gryphon Tender
en: I am sorry, Prince Konrad. The young gryphons are breaking their ropes. They are simply getting too large and too restless to restrain anymore!
target: 𐑲 𐑨𐑥 𐑕𐑪𐑮𐑦, 𐑐𐑮𐑦𐑯𐑕 𐑒𐑭𐑯𐑮𐑩𐑛. 𐑞 𐑘𐑳𐑙 𐑜𐑮𐑦𐑓𐑩𐑯𐑟 𐑸 𐑚𐑮𐑱𐑒𐑦𐑙 𐑞𐑺 𐑮𐑴𐑐𐑕. 𐑞𐑱 𐑸 𐑕𐑦𐑥𐑐𐑤𐑦 𐑜𐑧𐑑𐑦𐑙 𐑑𐑵 𐑤𐑸𐑡 𐑯 𐑑𐑵 𐑮𐑧𐑕𐑑𐑤𐑩𐑕 𐑑 𐑮𐑦𐑕𐑑𐑮𐑱𐑯 𐑧𐑯𐑰𐑥𐑹!

note: [message]: speaker=Relgorn
en: What’s this? Gryphons in my castle? Remove the beasts!
target: 𐑢𐑪𐑑'𐑕 𐑞𐑦𐑕? 𐑜𐑮𐑦𐑓𐑩𐑯𐑟 𐑦𐑯 𐑥𐑲 𐑒𐑨𐑕𐑩𐑤? 𐑮𐑰𐑥𐑵𐑝 𐑞 𐑚𐑰𐑕𐑑𐑕!

note: [message]: speaker=Konrad
en: Beasts? We were planning to use them as mounts.
target: 𐑚𐑰𐑕𐑑𐑕? 𐑢𐑰 𐑢𐑻 𐑐𐑤𐑨𐑯𐑦𐑙 𐑑 𐑿𐑕 𐑞𐑧𐑥 𐑨𐑟 𐑥𐑬𐑯𐑑𐑕.

note: [message]: speaker=Relgorn
en: Ha ha! Gryphons as mounts! Is there no end to your folly?
target: 𐑣𐑭 𐑣𐑭! 𐑜𐑮𐑦𐑓𐑩𐑯𐑟 𐑨𐑟 𐑥𐑬𐑯𐑑𐑕! 𐑦𐑟 𐑞𐑺 𐑯𐑴 𐑧𐑯𐑛 𐑑 𐑿𐑼 𐑓𐑪𐑤𐑦?

note: [message]: speaker=Konrad [message]: speaker=Kalenz
en: (looks miffed)
target: (𐑤𐑫𐑒𐑕 𐑥𐑦𐑓𐑑)

note: [message]: speaker=Relgorn
en: Well, if you must go on with this mad scheme, I shall supply you with my own troops as riders! A frail human — or worse, an elf — would never be able to handle their violent instincts!
target: 𐑢𐑧𐑤, 𐑦𐑓 𐑿 𐑥𐑳𐑕𐑑 𐑜𐑴 𐑪𐑯 𐑢𐑦𐑞 𐑞𐑦𐑕 𐑥𐑨𐑛 𐑕𐑒𐑰𐑥, 𐑲 𐑖𐑨𐑤 𐑕𐑩𐑐𐑤𐑲 𐑿 𐑢𐑦𐑞 𐑥𐑲 𐑴𐑯 𐑑𐑮𐑵𐑐𐑕 𐑨𐑟 𐑮𐑲𐑛𐑼𐑟! 𐑩 𐑓𐑮𐑱𐑤 𐑣𐑿𐑥𐑩𐑯 - 𐑹 𐑢𐑻𐑕, 𐑩𐑯 𐑧𐑤𐑓 - 𐑢𐑫𐑛 𐑯𐑧𐑝𐑼 𐑚𐑰 𐑱𐑚𐑩𐑤 𐑑 𐑣𐑨𐑯𐑛𐑩𐑤 𐑞𐑺 𐑝𐑲𐑩𐑤𐑩𐑯𐑑 𐑦𐑯𐑕𐑑𐑦𐑙𐑒𐑑𐑕!

note: [message]: speaker=Konrad
en: Well, I suppose...
target: 𐑢𐑧𐑤, 𐑲 𐑕𐑩𐑐𐑴𐑟...

note: [unit]: type=Gryphon Rider, id=Mounted Dwarf
en: Mounted Dwarf
target: 𐑥𐑬𐑯𐑑𐑩𐑛 𐑛𐑢𐑹𐑓

note: [message]: speaker=Mounted Dwarf
en: Whoa there... No need to be surly, now. Easy...easy... now GO!
target: 𐑢𐑴 𐑞𐑺... 𐑯𐑴 𐑯𐑰𐑛 𐑑 𐑚𐑰 𐑕𐑻𐑤𐑰, 𐑯𐑬. 𐑰𐑟𐑦...𐑰𐑟𐑦... 𐑯𐑬 𐑜𐑴!

note: [message]: speaker=narrator
en: You can now recruit fearsome Gryphon Riders!
target: 𐑿 𐑒𐑨𐑯 𐑯𐑬 𐑮𐑩𐑒𐑮𐑵𐑑 𐑓𐑽𐑕𐑩𐑥 𐑜𐑮𐑦𐑓𐑩𐑯 𐑮𐑲𐑛𐑼𐑟!

note: [message]: speaker=Relgorn
en: Though they stink, gryphons are magnificent animals. They may not be able to navigate our twisted caverns very well, but if you ever see the surface again, they will dominate the skies. Best of luck, Allies-of-Knalga.
target: 𐑞𐑴 𐑞𐑱 𐑕𐑑𐑦𐑙𐑒, 𐑜𐑮𐑦𐑓𐑩𐑯𐑟 𐑸 𐑥𐑨𐑜𐑯𐑦𐑓𐑦𐑕𐑩𐑯𐑑 𐑨𐑯𐑦𐑥𐑩𐑤𐑟. 𐑞𐑱 𐑥𐑱 𐑯𐑪𐑑 𐑚𐑰 𐑱𐑚𐑩𐑤 𐑑 𐑯𐑨𐑝𐑦𐑜𐑱𐑑 𐑬𐑼 𐑑𐑢𐑦𐑕𐑑𐑩𐑛 𐑒𐑨𐑝𐑻𐑯𐑟 𐑝𐑧𐑮𐑦 𐑢𐑧𐑤, 𐑚𐑳𐑑 𐑦𐑓 𐑿 𐑧𐑝𐑼 𐑕𐑰 𐑞 𐑕𐑻𐑓𐑦𐑕 𐑩𐑜𐑱𐑯, 𐑞𐑱 𐑢𐑦𐑤 𐑛𐑪𐑥𐑦𐑯𐑱𐑑 𐑞 𐑕𐑒𐑲𐑟. 𐑚𐑧𐑕𐑑 𐑝 𐑤𐑳𐑒, 𐑨𐑤𐑲𐑟-𐑝-𐑯𐑭𐑤𐑜𐑳.

note: [message]: speaker=unit
en: Hmm... there seems to be a secret passage behind these rocks!
target: 𐑣𐑥... 𐑞𐑺 𐑕𐑰𐑥𐑟 𐑑 𐑚𐑰 𐑩 𐑕𐑰𐑒𐑮𐑩𐑑 𐑐𐑨𐑕𐑦𐑡 𐑚𐑦𐑣𐑲𐑯𐑛 𐑞𐑰𐑟 𐑮𐑪𐑒𐑕!

note: [message]: speaker=unit
en: There is a great fortune in this chest of treasure! I can count two hundred pieces of gold!
target: 𐑞𐑺 𐑦𐑟 𐑩 𐑜𐑮𐑱𐑑 𐑓𐑹𐑑𐑿𐑯 𐑦𐑯 𐑞𐑦𐑕 𐑗𐑧𐑕𐑑 𐑝 𐑑𐑮𐑧𐑠𐑼! 𐑲 𐑒𐑨𐑯 𐑒𐑬𐑯𐑑 𐑑𐑵 𐑣𐑳𐑯𐑛𐑮𐑧𐑛 𐑐𐑰𐑕𐑩𐑟 𐑝 𐑜𐑴𐑤𐑛!

note: [scenario]: id=15_The_Lost_General
en: The Lost General
target: 𐑞 𐑤𐑪𐑕𐑑 𐑡𐑧𐑯𐑼𐑩𐑤

note: [side]: id=Lionel, type=Death Knight
en: Lionel
target: 𐑤𐑲𐑩𐑯𐑩𐑤

note: [message]: speaker=Delfador
en: We are now in the main dwarvish caverns.
target: 𐑢𐑰 𐑸 𐑯𐑬 𐑦𐑯 𐑞 𐑥𐑱𐑯 𐑛𐑢𐑹𐑝𐑦𐑖 𐑒𐑨𐑝𐑻𐑯𐑟.

note: [message]: speaker=Delfador
en: Underground roads once led to the different parts of the complex, but now everything lies in ruins.
target: 𐑳𐑯𐑛𐑼𐑜𐑮𐑬𐑯𐑛 𐑮𐑴𐑛𐑟 𐑢𐑳𐑯𐑕 𐑤𐑧𐑛 𐑑 𐑞 𐑛𐑦𐑓𐑼𐑩𐑯𐑑 𐑐𐑸𐑑𐑕 𐑝 𐑞 𐑒𐑪𐑥𐑐𐑤𐑧𐑒𐑕, 𐑚𐑳𐑑 𐑯𐑬 𐑧𐑝𐑮𐑦𐑔𐑦𐑙 𐑤𐑲𐑟 𐑦𐑯 𐑮𐑵𐑦𐑯𐑟.

note: [message]: speaker=narrator
en: The sign says ‘Guest quarters’.
target: 𐑞 𐑕𐑲𐑯 𐑕𐑧𐑟 '𐑜𐑧𐑕𐑑 𐑒𐑢𐑹𐑑𐑼𐑟'.

note: [message]: speaker=Burlin
en: My uncle’s family drowned after the orcs flooded that cavern...
target: 𐑥𐑲 𐑩𐑙𐑒𐑩𐑤𐑟 𐑓𐑨𐑥𐑦𐑤𐑦 𐑛𐑮𐑬𐑯𐑛 𐑭𐑓𐑑𐑼 𐑞 𐑹𐑒𐑕 𐑓𐑤𐑩𐑛𐑩𐑛 𐑞𐑨𐑑 𐑒𐑨𐑝𐑻𐑯...

note: [message]: speaker=narrator
en: A hidden whirlpool sucks you down into a subterranean current!
target: 𐑩 𐑣𐑦𐑛𐑩𐑯 𐑢𐑻𐑤𐑐𐑵𐑤 𐑕𐑳𐑒𐑕 𐑿 𐑛𐑬𐑯 𐑦𐑯𐑑𐑫 𐑩 𐑕𐑩𐑚𐑑𐑻𐑱𐑯𐑰𐑩𐑯 𐑒𐑳𐑮𐑩𐑯𐑑!

note: [message]: speaker=Ulfdain
en: What’s this, more trolls? Aye, come to papa, little whelps.
target: 𐑢𐑪𐑑'𐑕 𐑞𐑦𐑕, 𐑥𐑹 𐑑𐑮𐑴𐑤𐑟? 𐑲, 𐑒𐑳𐑥 𐑑 𐑐𐑭𐑐𐑩, 𐑤𐑦𐑑𐑩𐑤 𐑢𐑧𐑤𐑐𐑕.

note: [message]
en: Hello? Who is here?
target: 𐑣𐑩𐑤𐑴? 𐑣𐑵 𐑦𐑟 𐑣𐑽?

note: [message]: speaker=Ulfdain
en: (sniffs) A mer-mahn. Never heard of it. I doubt yer as tasty as my friends here.
target: (𐑕𐑯𐑦𐑓𐑕) 𐑩 𐑥𐑺-𐑥𐑨𐑯. 𐑯𐑧𐑝𐑼 𐑣𐑻𐑛 𐑝 𐑦𐑑. 𐑲 𐑛𐑬𐑑 𐑘𐑻 𐑨𐑟 𐑑𐑱𐑕𐑑𐑰 𐑨𐑟 𐑥𐑲 𐑓𐑮𐑧𐑯𐑛𐑟 𐑣𐑽.

note: [message]
en: Why are you down here? Are those... troll carcasses?
target: 𐑢𐑲 𐑸 𐑿 𐑛𐑬𐑯 𐑣𐑽? 𐑸 𐑞𐑴𐑟... 𐑑𐑮𐑴𐑤 𐑒𐑸𐑒𐑩𐑕𐑩𐑟?

note: [message]
en: How long have you been here?
target: 𐑣𐑬 𐑤𐑪𐑙 𐑣𐑨𐑝 𐑿 𐑚𐑰𐑯 𐑣𐑽?

note: [message]
en: I will rescue you. Hold onto my shoulders, sir dwarf.
target: 𐑲 𐑢𐑦𐑤 𐑮𐑧𐑕𐑒𐑿 𐑿. 𐑣𐑴𐑤𐑛 𐑪𐑯𐑑𐑵 𐑥𐑲 𐑖𐑴𐑤𐑛𐑼𐑟, 𐑕𐑻 𐑛𐑢𐑹𐑓.

note: [message]: speaker=narrator
en: Better prepared this time to fight the current, you eventually manage to emerge from the whirlpool.
target: 𐑚𐑧𐑑𐑼 𐑐𐑮𐑦𐑐𐑺𐑛 𐑞𐑦𐑕 𐑑𐑲𐑥 𐑑 𐑓𐑲𐑑 𐑞 𐑒𐑳𐑮𐑩𐑯𐑑, 𐑿 𐑦𐑝𐑧𐑯𐑗𐑩𐑢𐑩𐑤𐑰 𐑥𐑨𐑯𐑦𐑡 𐑑 𐑦𐑥𐑻𐑡 𐑓𐑮𐑪𐑥 𐑞 𐑢𐑻𐑤𐑐𐑵𐑤.

note: [message]: speaker=Ulfdain
en: Well, mer-mahn, we made it. I will fight for yer lord. He sounds like a brave fellow.
target: 𐑢𐑧𐑤, 𐑥𐑺-𐑥𐑨𐑯, 𐑢𐑰 𐑥𐑱𐑛 𐑦𐑑. 𐑲 𐑢𐑦𐑤 𐑓𐑲𐑑 𐑓𐑹 𐑘𐑻 𐑤𐑹𐑛. 𐑣𐑰 𐑕𐑬𐑯𐑛𐑟 𐑤𐑲𐑒 𐑩 𐑚𐑮𐑱𐑝 𐑓𐑧𐑤𐑴.

note: [message]: speaker=narrator
en: You emerge into a vast natural cathedral, the walls arching higher than you can see in the darkness. Stretching across the gallery is a great chasm, around which the cave floor appears to have been completely worn smooth. This was once the center of a bustling dwarvish empire, the remnants of which have since been driven into the upper caves of Knalga by the forces of darkness.
target: 𐑿 𐑦𐑥𐑻𐑡 𐑦𐑯𐑑𐑫 𐑩 𐑝𐑭𐑕𐑑 𐑯𐑨𐑗𐑼𐑩𐑤 𐑒𐑩𐑔𐑰𐑛𐑮𐑩𐑤, 𐑞 𐑢𐑷𐑤𐑟 𐑸𐑗𐑦𐑙 𐑣𐑲𐑼 𐑞𐑨𐑯 𐑿 𐑒𐑨𐑯 𐑕𐑰 𐑦𐑯 𐑞 𐑛𐑸𐑒𐑯𐑩𐑕. 𐑕𐑑𐑮𐑧𐑗𐑦𐑙 𐑩𐑒𐑮𐑪𐑕 𐑞 𐑜𐑨𐑤𐑼𐑦 𐑦𐑟 𐑩 𐑜𐑮𐑱𐑑 𐑒𐑨𐑟𐑩𐑥, 𐑩𐑮𐑬𐑯𐑛 𐑢𐑦𐑗 𐑞 𐑒𐑱𐑝 𐑓𐑤𐑹 𐑩𐑐𐑽𐑟 𐑑 𐑣𐑨𐑝 𐑚𐑰𐑯 𐑒𐑩𐑥𐑐𐑤𐑰𐑑𐑤𐑦 𐑢𐑹𐑯 𐑕𐑥𐑵𐑞. 𐑞𐑦𐑕 𐑢𐑪𐑟 𐑢𐑳𐑯𐑕 𐑞 𐑕𐑧𐑯𐑑𐑼 𐑝 𐑩 𐑚𐑩𐑕𐑩𐑤𐑦𐑙 𐑛𐑢𐑹𐑝𐑦𐑖 𐑧𐑥𐑐𐑲𐑼, 𐑞 𐑮𐑧𐑥𐑯𐑩𐑯𐑑𐑕 𐑝 𐑢𐑦𐑗 𐑣𐑨𐑝 𐑕𐑦𐑯𐑕 𐑚𐑰𐑯 𐑛𐑮𐑦𐑝𐑩𐑯 𐑦𐑯𐑑𐑫 𐑞 𐑳𐑐𐑻 𐑒𐑱𐑝𐑟 𐑝 𐑯𐑭𐑤𐑜𐑳 𐑚𐑲 𐑞 𐑓𐑹𐑕𐑩𐑟 𐑝 𐑛𐑸𐑒𐑯𐑩𐑕.

note: [message]: speaker=unit
en: There is a big cave-in south of here.
target: 𐑞𐑺 𐑦𐑟 𐑩 𐑚𐑦𐑜 𐑒𐑱𐑝-𐑦𐑯 𐑕𐑬𐑔 𐑝 𐑣𐑽.

note: [message]: speaker=unit
en: The rocks are moving!
target: 𐑞 𐑮𐑪𐑒𐑕 𐑸 𐑥𐑵𐑝𐑦𐑙!

note: [message]: speaker=second_unit
en: Who goes there? Friend or foe?
target: 𐑣𐑵 𐑜𐑴𐑟 𐑞𐑺? 𐑓𐑮𐑧𐑯𐑛 𐑹 𐑓𐑴?

note: [message]: speaker=unit
en: We are desperately trying to rid these tunnels of orcs and trolls! Please help us in our quest.
target: 𐑢𐑰 𐑸 𐑛𐑧𐑕𐑐𐑼𐑩𐑑𐑤𐑦 𐑑𐑮𐑲𐑦𐑙 𐑑 𐑮𐑦𐑛 𐑞𐑰𐑟 𐑑𐑳𐑯𐑩𐑤𐑟 𐑝 𐑹𐑒𐑕 𐑯 𐑑𐑮𐑴𐑤𐑟! 𐑐𐑤𐑰𐑟 𐑣𐑧𐑤𐑐 𐑳𐑕 𐑦𐑯 𐑬𐑼 𐑒𐑢𐑧𐑕𐑑.

note: [message]: speaker=second_unit
en: Vile creature! Let us rid these tunnels of its kind!
target: 𐑝𐑲𐑤 𐑒𐑮𐑰𐑗𐑼! 𐑤𐑧𐑑 𐑳𐑕 𐑮𐑦𐑛 𐑞𐑰𐑟 𐑑𐑳𐑯𐑩𐑤𐑟 𐑝 𐑦𐑑𐑕 𐑒𐑲𐑯𐑛!

note: [message]: speaker=second_unit
en: I did not know that the undead were in these pits!
target: 𐑲 𐑛𐑦𐑛 𐑯𐑪𐑑 𐑯𐑴 𐑞𐑨𐑑 𐑞 𐑳𐑯𐑛𐑧𐑛 𐑢𐑻 𐑦𐑯 𐑞𐑰𐑟 𐑐𐑦𐑑𐑕!

note: [message]: speaker=second_unit
en: Who is this foul enemy that we fight?
target: 𐑣𐑵 𐑦𐑟 𐑞𐑦𐑕 𐑓𐑬𐑤 𐑧𐑯𐑩𐑥𐑦 𐑞𐑨𐑑 𐑢𐑰 𐑓𐑲𐑑?

note: [message]: speaker=Lionel
en: I am Lionel. I am the Lost General. I will avenge myself upon you all!
target: 𐑲 𐑨𐑥 𐑤𐑲𐑩𐑯𐑩𐑤. 𐑲 𐑨𐑥 𐑞 𐑤𐑪𐑕𐑑 𐑡𐑧𐑯𐑼𐑩𐑤. 𐑲 𐑢𐑦𐑤 𐑩𐑝𐑧𐑯𐑡 𐑥𐑲𐑕𐑧𐑤𐑓 𐑩𐑐𐑪𐑯 𐑿 𐑷𐑤!

note: [message]: speaker=Konrad
en: Avenge? What have we done to you that you must avenge?
target: 𐑩𐑝𐑧𐑯𐑡? 𐑢𐑪𐑑 𐑣𐑨𐑝 𐑢𐑰 𐑛𐑳𐑯 𐑑 𐑿 𐑞𐑨𐑑 𐑿 𐑥𐑳𐑕𐑑 𐑩𐑝𐑧𐑯𐑡?

note: [message]: speaker=Delfador
en: Lionel? A General? I remember that name...
target: 𐑤𐑲𐑩𐑯𐑩𐑤? 𐑩 𐑡𐑧𐑯𐑼𐑩𐑤? 𐑲 𐑮𐑦𐑥𐑧𐑥𐑚𐑼 𐑞𐑨𐑑 𐑯𐑱𐑥...

note: [message]: speaker=Lionel
en: Argh! I am vanquished! But at least by worthy foes, instead of those disgusting orcs.
target: 𐑸𐑜! 𐑲 𐑨𐑥 𐑝𐑨𐑙𐑒𐑢𐑦𐑖𐑑! 𐑚𐑳𐑑 𐑨𐑑 𐑤𐑰𐑕𐑑 𐑚𐑲 𐑢𐑻𐑞𐑰 𐑓𐑴𐑟, 𐑦𐑯𐑕𐑑𐑧𐑛 𐑝 𐑞𐑴𐑟 𐑛𐑦𐑕𐑜𐑩𐑕𐑑𐑦𐑙 𐑹𐑒𐑕.

note: [message]: speaker=Delfador
en: Rest in peace, Lionel. The poor, lost general.
target: 𐑮𐑧𐑕𐑑 𐑦𐑯 𐑐𐑰𐑕, 𐑤𐑲𐑩𐑯𐑩𐑤. 𐑞 𐑐𐑫𐑼, 𐑤𐑪𐑕𐑑 𐑡𐑧𐑯𐑼𐑩𐑤.

note: [message]: speaker=narrator
en: The earth shakes.
target: 𐑞 𐑻𐑔 𐑖𐑱𐑒𐑕.

note: [message]: speaker=Geldar
en: Tall ones, I thank ye. Life has been nothing but a struggle recently. We are the last outpost o’ civilization in these caves.
target: 𐑑𐑷𐑤 𐑢𐑳𐑯𐑟, 𐑲 𐑔𐑨𐑙𐑒 𐑘𐑰. 𐑤𐑲𐑓 𐑣𐑨𐑟 𐑚𐑰𐑯 𐑯𐑳𐑔𐑦𐑙 𐑚𐑳𐑑 𐑩 𐑕𐑑𐑮𐑳𐑜𐑩𐑤 𐑮𐑰𐑕𐑩𐑯𐑑𐑤𐑦. 𐑢𐑰 𐑸 𐑞 𐑤𐑭𐑕𐑑 𐑬𐑑𐑐𐑴𐑕𐑑 𐑴' 𐑕𐑦𐑝𐑦𐑤𐑲𐑟𐑱𐑖𐑩𐑯 𐑦𐑯 𐑞𐑰𐑟 𐑒𐑱𐑝𐑟.

note: [message]: speaker=narrator
en: You may now recruit the legendary dwarvish guardsmen!
target: 𐑿 𐑥𐑱 𐑯𐑬 𐑮𐑩𐑒𐑮𐑵𐑑 𐑞 𐑤𐑧𐑡𐑩𐑯𐑛𐑺𐑰 𐑛𐑢𐑹𐑝𐑦𐑖 𐑜𐑸𐑛𐑟𐑥𐑦𐑯!

note: [message]: speaker=Konrad
en: How will we make it?
target: 𐑣𐑬 𐑢𐑦𐑤 𐑢𐑰 𐑥𐑱𐑒 𐑦𐑑?

note: [message]: speaker=Delfador
en: I do not know, Konrad, but I can sense our path only leads us downward. We will continue to the northeast, to the deepest depths of these caverns.
target: 𐑲 𐑛𐑵 𐑯𐑪𐑑 𐑯𐑴, 𐑒𐑭𐑯𐑮𐑩𐑛, 𐑚𐑳𐑑 𐑲 𐑒𐑨𐑯 𐑕𐑧𐑯𐑕 𐑬𐑼 𐑐𐑭𐑔 𐑴𐑯𐑤𐑦 𐑤𐑰𐑛𐑟 𐑳𐑕 𐑛𐑬𐑯𐑢𐑹𐑛. 𐑢𐑰 𐑢𐑦𐑤 𐑒𐑩𐑯𐑑𐑦𐑯𐑿 𐑑 𐑞 𐑯𐑹𐑔𐑰𐑕𐑑, 𐑑 𐑞 𐑛𐑰𐑐𐑩𐑕𐑑 𐑛𐑧𐑐𐑔𐑕 𐑝 𐑞𐑰𐑟 𐑒𐑨𐑝𐑻𐑯𐑟.

note: [scenario]: id=16_Hasty_Alliance
en: Hasty Alliance
target: 𐑣𐑱𐑕𐑑𐑦 𐑩𐑤𐑲𐑩𐑯𐑕

note: [objective]: condition=lose
en: Death of Li’sar
target: 𐑛𐑧𐑔 𐑝 ·𐑤𐑦𐑕𐑸

note: [part]
en: The last dwarvish settlement far behind them, the party descended into the deepest parts of the hewn caverns. Except for disturbances caused by the occasional goblin, the air in the lower passages was still and tomblike.
target: 𐑞 𐑤𐑭𐑕𐑑 𐑛𐑢𐑹𐑝𐑦𐑖 𐑕𐑧𐑑𐑩𐑤𐑥𐑩𐑯𐑑 𐑓𐑸 𐑚𐑦𐑣𐑲𐑯𐑛 𐑞𐑧𐑥, 𐑞 𐑐𐑸𐑑𐑦 𐑛𐑦𐑕𐑧𐑯𐑛𐑩𐑛 𐑦𐑯𐑑𐑫 𐑞 𐑛𐑰𐑐𐑩𐑕𐑑 𐑐𐑸𐑑𐑕 𐑝 𐑞 𐑣𐑿𐑯 𐑒𐑨𐑝𐑻𐑯𐑟. 𐑦𐑒𐑕𐑧𐑐𐑑 𐑓𐑹 𐑛𐑦𐑕𐑑𐑻𐑚𐑩𐑯𐑕𐑩𐑟 𐑒𐑷𐑟𐑛 𐑚𐑲 𐑞 𐑩𐑒𐑱𐑠𐑩𐑯𐑩𐑤 𐑜𐑭𐑚𐑤𐑦𐑯, 𐑞 𐑺 𐑦𐑯 𐑞 𐑤𐑴𐑼 𐑐𐑨𐑕𐑦𐑡𐑩𐑟 𐑢𐑪𐑟 𐑕𐑑𐑦𐑤 𐑯 𐑑𐑵𐑥𐑤𐑲𐑒.

note: [part]
en: Stepping through a low corridor, Konrad and Delfador emerged from the maze-like catacombs into icy blackness. Darkness seemed to crush them. Lights flickered and went out. Even the staff of the elder mage struggled to produce enough light to see by.
target: 𐑕𐑑𐑧𐑐𐑦𐑙 𐑔𐑮𐑵 𐑩 𐑤𐑴 𐑒𐑹𐑩𐑛𐑻, 𐑒𐑭𐑯𐑮𐑩𐑛 𐑯 ·𐑛𐑧𐑤𐑓𐑩𐑛𐑹 𐑦𐑥𐑻𐑡𐑛 𐑓𐑮𐑪𐑥 𐑞 𐑥𐑱𐑟-𐑤𐑲𐑒 𐑒𐑨𐑑𐑩𐑒𐑴𐑥𐑟 𐑦𐑯𐑑𐑫 𐑲𐑕𐑰 𐑚𐑤𐑨𐑒𐑯𐑩𐑕. 𐑛𐑸𐑒𐑯𐑩𐑕 𐑕𐑰𐑥𐑛 𐑑 𐑒𐑮𐑳𐑖 𐑞𐑧𐑥. 𐑤𐑲𐑑𐑕 𐑓𐑤𐑦𐑒𐑻𐑛 𐑯 𐑢𐑧𐑯𐑑 𐑬𐑑. 𐑰𐑝𐑩𐑯 𐑞 𐑕𐑑𐑭𐑓 𐑝 𐑞 𐑧𐑤𐑛𐑼 𐑥𐑱𐑡 𐑕𐑑𐑮𐑳𐑜𐑩𐑤𐑛 𐑑 𐑐𐑮𐑪𐑛𐑿𐑕 𐑦𐑯𐑳𐑓 𐑤𐑲𐑑 𐑑 𐑕𐑰 𐑚𐑲.

note: [part]
en: A cavernous void stretched out ahead, across which no ceiling or walls were visible. Wind howled and whipped over narrow ledges bridging the depths, almost as if animated by powerful nearby magic... and newly awoken evil.
target: 𐑩 𐑒𐑨𐑝𐑻𐑯𐑩𐑕 𐑝𐑶𐑛 𐑕𐑑𐑮𐑧𐑗𐑑 𐑬𐑑 𐑩𐑣𐑧𐑛, 𐑩𐑒𐑮𐑪𐑕 𐑢𐑦𐑗 𐑯𐑴 𐑕𐑰𐑤𐑦𐑙 𐑹 𐑢𐑷𐑤𐑟 𐑢𐑻 𐑝𐑦𐑕𐑦𐑚𐑩𐑤. 𐑢𐑦𐑯𐑛 𐑣𐑬𐑤𐑛 𐑯 𐑢𐑦𐑐𐑑 𐑴𐑝𐑼 𐑯𐑨𐑮𐑴 𐑤𐑧𐑡𐑦𐑟 𐑚𐑮𐑦𐑡𐑦𐑙 𐑞 𐑛𐑧𐑐𐑔𐑕, 𐑷𐑤𐑥𐑴𐑕𐑑 𐑨𐑟 𐑦𐑓 𐑨𐑯𐑩𐑥𐑱𐑑𐑩𐑛 𐑚𐑲 𐑐𐑬𐑼𐑓𐑩𐑤 𐑯𐑽𐑚𐑲 𐑥𐑨𐑡𐑦𐑒... 𐑯 𐑯𐑿𐑤𐑦 𐑩𐑢𐑴𐑒𐑱𐑩𐑯 𐑰𐑝𐑩𐑤.

note: [side]: type=Commander, id=Konrad [side]: type=Princess, id=Li'sar
en: Humans
target: 𐑣𐑿𐑥𐑩𐑯𐑟

note: [message]: speaker=Konrad
en: Where are we? Which way now? I am tired of this darkness!
target: 𐑢𐑺 𐑸 𐑢𐑰? 𐑢𐑦𐑗 𐑢𐑱 𐑯𐑬? 𐑲 𐑨𐑥 𐑑𐑲𐑼𐑛 𐑝 𐑞𐑦𐑕 𐑛𐑸𐑒𐑯𐑩𐑕!

note: [message]: speaker=Delfador
en: I am not sure of the way. Let me think for a moment.
target: 𐑲 𐑨𐑥 𐑯𐑪𐑑 𐑖𐑫𐑼 𐑝 𐑞 𐑢𐑱. 𐑤𐑧𐑑 𐑥𐑰 𐑔𐑦𐑙𐑒 𐑓𐑹 𐑩 𐑥𐑴𐑥𐑩𐑯𐑑.

note: [message]: speaker=Li'sar
en: En garde!
target: 𐑧𐑯 𐑜𐑸𐑛!

note: [message]: speaker=Konrad
en: What in the world are you doing here?
target: 𐑢𐑪𐑑 𐑦𐑯 𐑞 𐑢𐑻𐑤𐑛 𐑸 𐑿 𐑛𐑵𐑦𐑙 𐑣𐑽?

note: [message]: speaker=Li'sar
en: Tracking you down, of course! You have escaped me for the last time!
target: 𐑑𐑮𐑨𐑒𐑦𐑙 𐑿 𐑛𐑬𐑯, 𐑝 𐑒𐑹𐑕! 𐑿 𐑣𐑨𐑝 𐑦𐑕𐑒𐑱𐑐𐑑 𐑥𐑰 𐑓𐑹 𐑞 𐑤𐑭𐑕𐑑 𐑑𐑲𐑥!

note: [message]: speaker=Delfador
en: Foolish girl! We are in the deepest of caverns, probably surrounded by all manner of creatures, and you still want to fight us? You will bring us all to ruin!
target: 𐑓𐑵𐑤𐑦𐑖 𐑜𐑻𐑤! 𐑢𐑰 𐑸 𐑦𐑯 𐑞 𐑛𐑰𐑐𐑩𐑕𐑑 𐑝 𐑒𐑨𐑝𐑻𐑯𐑟, 𐑐𐑮𐑪𐑚𐑩𐑚𐑤𐑦 𐑕𐑼𐑬𐑯𐑛𐑩𐑛 𐑚𐑲 𐑷𐑤 𐑥𐑨𐑯𐑼 𐑝 𐑒𐑮𐑰𐑗𐑼𐑟, 𐑯 𐑿 𐑕𐑑𐑦𐑤 𐑢𐑪𐑯𐑑 𐑑 𐑓𐑲𐑑 𐑳𐑕? 𐑿 𐑢𐑦𐑤 𐑚𐑮𐑦𐑙 𐑳𐑕 𐑷𐑤 𐑑 𐑮𐑵𐑦𐑯!

note: [message]: type=Goblin Knight
en: Surprise! Die, you sun-lovers!
target: 𐑕𐑼𐑐𐑮𐑲𐑟! 𐑛𐑲, 𐑿 𐑕𐑳𐑯-𐑤𐑳𐑝𐑻𐑟!

note: [message]: speaker=Li'sar
en: I see we have little choice but to help each other. Let us fight together until we return to the surface. Agreed?
target: 𐑲 𐑕𐑰 𐑢𐑰 𐑣𐑨𐑝 𐑤𐑦𐑑𐑩𐑤 𐑗𐑶𐑕 𐑚𐑳𐑑 𐑑 𐑣𐑧𐑤𐑐 𐑰𐑗 𐑳𐑞𐑼. 𐑤𐑧𐑑 𐑳𐑕 𐑓𐑲𐑑 𐑑𐑫𐑜𐑧𐑞𐑼 𐑳𐑯𐑑𐑦𐑤 𐑢𐑰 𐑮𐑦𐑑𐑻𐑯 𐑑 𐑞 𐑕𐑻𐑓𐑦𐑕. 𐑩𐑜𐑮𐑰𐑛?

note: [message]: speaker=Li'sar
en: But once we escape from this hole, I have a score to settle with you!
target: 𐑚𐑳𐑑 𐑢𐑳𐑯𐑕 𐑢𐑰 𐑦𐑕𐑒𐑱𐑐 𐑓𐑮𐑪𐑥 𐑞𐑦𐑕 𐑣𐑴𐑤, 𐑲 𐑣𐑨𐑝 𐑩 𐑕𐑒𐑹 𐑑 𐑕𐑧𐑑𐑩𐑤 𐑢𐑦𐑞 𐑿!

note: [message]: speaker=Li'sar
en: Yes. We agreed to help each other get out of these pits alive, did we not? Let us continue to pool our resources. I pledge to you my gold.
target: 𐑘𐑧𐑕. 𐑢𐑰 𐑩𐑜𐑮𐑰𐑛 𐑑 𐑣𐑧𐑤𐑐 𐑰𐑗 𐑳𐑞𐑼 𐑜𐑧𐑑 𐑬𐑑 𐑝 𐑞𐑰𐑟 𐑐𐑦𐑑𐑕 𐑩𐑤𐑲𐑝, 𐑛𐑦𐑛 𐑢𐑰 𐑯𐑪𐑑? 𐑤𐑧𐑑 𐑳𐑕 𐑒𐑩𐑯𐑑𐑦𐑯𐑿 𐑑 𐑐𐑵𐑤 𐑬𐑼 𐑮𐑦𐑟𐑹𐑕𐑩𐑟. 𐑲 𐑐𐑤𐑧𐑡 𐑑 𐑿 𐑥𐑲 𐑜𐑴𐑤𐑛.

note: [message]: speaker=unit
en: I can’t believe it should end like this!
target: 𐑲 𐑒𐑭𐑯𐑑 𐑚𐑦𐑤𐑰𐑝 𐑦𐑑 𐑖𐑫𐑛 𐑧𐑯𐑛 𐑤𐑲𐑒 𐑞𐑦𐑕!

note: [part]
en: Across the chasm, the air almost crackled with magical energy. It also became steadily warmer. The floor was smooth and glassy in places, and a faint glow provided a small reprieve from the thick blackness. Volcanic fumes drifted up from cracks in the floor.
target: 𐑩𐑒𐑮𐑪𐑕 𐑞 𐑒𐑨𐑟𐑩𐑥, 𐑞 𐑺 𐑷𐑤𐑥𐑴𐑕𐑑 𐑒𐑮𐑨𐑒𐑩𐑤𐑛 𐑢𐑦𐑞 𐑥𐑨𐑡𐑦𐑒𐑩𐑤 𐑧𐑯𐑼𐑡𐑦. 𐑦𐑑 𐑷𐑤𐑕𐑴 𐑚𐑦𐑒𐑱𐑥 𐑕𐑑𐑧𐑛𐑦𐑤𐑦 𐑢𐑹𐑥𐑻. 𐑞 𐑓𐑤𐑹 𐑢𐑪𐑟 𐑕𐑥𐑵𐑞 𐑯 𐑜𐑤𐑨𐑕𐑰 𐑦𐑯 𐑐𐑤𐑱𐑕𐑩𐑟, 𐑯 𐑩 𐑓𐑱𐑯𐑑 𐑜𐑤𐑴 𐑐𐑮𐑩𐑝𐑲𐑛𐑩𐑛 𐑩 𐑕𐑥𐑷𐑤 𐑮𐑰𐑐𐑮𐑰𐑝 𐑓𐑮𐑪𐑥 𐑞 𐑔𐑦𐑒 𐑚𐑤𐑨𐑒𐑯𐑩𐑕. 𐑝𐑭𐑤𐑒𐑨𐑯𐑦𐑒 𐑓𐑿𐑥𐑟 𐑛𐑮𐑦𐑓𐑑𐑩𐑛 𐑳𐑐 𐑓𐑮𐑪𐑥 𐑒𐑮𐑨𐑒𐑕 𐑦𐑯 𐑞 𐑓𐑤𐑹.

note: [part]
en: Distant rumbles and earthquakes made it difficult to keep steady footing. The very earth had come alive, heaving, struggling to be relieved of its centuries-old burden...
target: 𐑛𐑦𐑕𐑑𐑩𐑯𐑑 𐑮𐑩𐑥𐑚𐑩𐑤𐑟 𐑯 𐑻𐑔𐑒𐑢𐑨𐑒𐑕 𐑥𐑱𐑛 𐑦𐑑 𐑛𐑦𐑓𐑦𐑒𐑩𐑤𐑑 𐑑 𐑒𐑰𐑐 𐑕𐑑𐑧𐑛𐑦 𐑓𐑫𐑑𐑦𐑙. 𐑞 𐑝𐑧𐑮𐑦 𐑻𐑔 𐑣𐑨𐑛 𐑒𐑳𐑥 𐑩𐑤𐑲𐑝, 𐑣𐑰𐑝𐑦𐑙, 𐑕𐑑𐑮𐑩𐑜𐑩𐑤𐑦𐑙 𐑑 𐑚𐑰 𐑮𐑦𐑤𐑰𐑝𐑛 𐑝 𐑦𐑑𐑕 𐑕𐑧𐑯𐑑𐑘𐑼𐑦𐑟-𐑴𐑤𐑛 𐑚𐑻𐑛𐑩𐑯...

note: [message]: speaker=Kalenz
en: We cannot explore this much area by ourselves, especially if we are beset by the denizens of these caves. We must ask our dwarven allies to help search the caves with us.
target: 𐑢𐑰 𐑒𐑨𐑯𐑪𐑑 𐑦𐑒𐑕𐑐𐑤𐑹 𐑞𐑦𐑕 𐑥𐑳𐑗 𐑺𐑦𐑩 𐑚𐑲 𐑬𐑼𐑕𐑧𐑤𐑝𐑟, 𐑦𐑕𐑐𐑧𐑖𐑩𐑤𐑦 𐑦𐑓 𐑢𐑰 𐑸 𐑚𐑦𐑕𐑧𐑑 𐑚𐑲 𐑞 𐑛𐑧𐑯𐑩𐑟𐑩𐑯𐑟 𐑝 𐑞𐑰𐑟 𐑒𐑱𐑝𐑟. 𐑢𐑰 𐑥𐑳𐑕𐑑 𐑭𐑕𐑒 𐑬𐑼 𐑛𐑢𐑹𐑝𐑧𐑯 𐑨𐑤𐑲𐑟 𐑑 𐑣𐑧𐑤𐑐 𐑕𐑻𐑗 𐑞 𐑒𐑱𐑝𐑟 𐑢𐑦𐑞 𐑳𐑕.

note: [message]: speaker=Delfador
en: Yes, I feel it is near here! We must search for it carefully.
target: 𐑘𐑧𐑕, 𐑲 𐑓𐑰𐑤 𐑦𐑑 𐑦𐑟 𐑯𐑽 𐑣𐑽! 𐑢𐑰 𐑥𐑳𐑕𐑑 𐑕𐑻𐑗 𐑓𐑹 𐑦𐑑 𐑒𐑺𐑓𐑩𐑤𐑦.

note: [message]: speaker=Li'sar
en: An earthquake! We’ll be trapped!
target: 𐑩𐑯 𐑻𐑔𐑒𐑢𐑨𐑒! 𐑢𐑰'𐑤 𐑚𐑰 𐑑𐑮𐑨𐑐𐑑!

note: [message]: speaker=Li'sar
en: Aware? Who? Delfador, what does he mean?
target: 𐑩𐑢𐑺? 𐑣𐑵? ·𐑛𐑧𐑤𐑓𐑩𐑛𐑹, 𐑢𐑪𐑑 𐑛𐑴𐑟 𐑣𐑰 𐑥𐑰𐑯?

note: [message]: speaker=Konrad
en: Where? Where is it?
target: 𐑢𐑺? 𐑢𐑺 𐑦𐑟 𐑦𐑑?

note: [message]: speaker=Delfador
en: North. More than that, I cannot tell.
target: 𐑯𐑹𐑔. 𐑥𐑹 𐑞𐑨𐑯 𐑞𐑨𐑑, 𐑲 𐑒𐑨𐑯𐑪𐑑 𐑑𐑧𐑤.

note: [message]: speaker=Li'sar
en: Konrad, as promised, here is my purse, full of gold.
target: 𐑒𐑭𐑯𐑮𐑩𐑛, 𐑨𐑟 𐑐𐑮𐑪𐑥𐑦𐑕𐑑, 𐑣𐑽 𐑦𐑟 𐑥𐑲 𐑐𐑻𐑕, 𐑓𐑫𐑤 𐑝 𐑜𐑴𐑤𐑛.

note: [message]: speaker=narrator
en: You receive 300 pieces of gold!
target: 𐑿 𐑮𐑦𐑕𐑰𐑝 300 𐑐𐑰𐑕𐑩𐑟 𐑝 𐑜𐑴𐑤𐑛!

note: [scenario]: id=18_A_Choice_Must_Be_Made
en: A Choice Must Be Made
target: 𐑩 𐑗𐑶𐑕 𐑥𐑳𐑕𐑑 𐑚𐑰 𐑥𐑱𐑛

note: [part]
en: Delfador led his young charges through lonely corridors and abandoned tunnels for four days. For the first time Konrad saw signs of fatigue in the old wizard’s normally inscrutable face. Finally, fresh air greeted the party...
target: ·𐑛𐑧𐑤𐑓𐑩𐑛𐑹 𐑤𐑧𐑛 𐑣𐑦𐑟 𐑘𐑳𐑙 𐑗𐑸𐑡𐑩𐑟 𐑔𐑮𐑵 𐑤𐑴𐑯𐑤𐑦 𐑒𐑹𐑦𐑛𐑻𐑟 𐑯 𐑩𐑚𐑨𐑯𐑛𐑩𐑯𐑛 𐑑𐑳𐑯𐑩𐑤𐑟 𐑓𐑹 𐑓𐑹 𐑛𐑱𐑟. 𐑓𐑹 𐑞 𐑓𐑻𐑕𐑑 𐑑𐑲𐑥 𐑒𐑭𐑯𐑮𐑩𐑛 𐑕𐑷 𐑕𐑲𐑯𐑟 𐑝 𐑛𐑩𐑑𐑰𐑜 𐑦𐑯 𐑞 𐑴𐑤𐑛 𐑢𐑦𐑟𐑼𐑛𐑟 𐑯𐑹𐑥𐑩𐑤𐑦 𐑦𐑯𐑕𐑒𐑮𐑵𐑑𐑩𐑚𐑩𐑤 𐑓𐑱𐑕. 𐑓𐑲𐑯𐑩𐑤𐑦, 𐑓𐑮𐑧𐑖 𐑺 𐑜𐑮𐑰𐑑𐑩𐑛 𐑞 𐑐𐑸𐑑𐑦...

note: [objective]: condition=win
en: Defeat either of the enemy leaders
target: 𐑛𐑦𐑓𐑰𐑑 𐑲𐑞𐑼 𐑝 𐑞 𐑧𐑯𐑩𐑥𐑦 𐑤𐑰𐑛𐑼𐑟

note: [message]: speaker=Li'sar
en: I thank you for helping me get back to the surface, but now I must take what is mine!
target: 𐑲 𐑔𐑨𐑙𐑒 𐑿 𐑓𐑹 𐑣𐑧𐑤𐑐𐑦𐑙 𐑥𐑰 𐑜𐑧𐑑 𐑚𐑨𐑒 𐑑 𐑞 𐑕𐑻𐑓𐑦𐑕, 𐑚𐑳𐑑 𐑯𐑬 𐑲 𐑥𐑳𐑕𐑑 𐑑𐑱𐑒 𐑢𐑪𐑑 𐑦𐑟 𐑥𐑲𐑯!

note: [message]: speaker=Li'sar
en: Did you think I was just playing around? I need to take my inheritance!
target: 𐑛𐑦𐑛 𐑿 𐑔𐑦𐑙𐑒 𐑲 𐑢𐑪𐑟 𐑡𐑳𐑕𐑑 𐑐𐑤𐑱𐑦𐑙 𐑩𐑮𐑬𐑯𐑛? 𐑲 𐑯𐑰𐑛 𐑑 𐑑𐑱𐑒 𐑥𐑲 𐑦𐑯𐑣𐑧𐑮𐑦𐑑𐑩𐑯𐑕!

note: [message]: speaker=Konrad
en: Then let us devise a battle plan.
target: 𐑞𐑧𐑯 𐑤𐑧𐑑 𐑳𐑕 𐑛𐑦𐑝𐑲𐑟 𐑩 𐑚𐑨𐑑𐑩𐑤 𐑐𐑤𐑨𐑯.

note: [message]: speaker=Li'sar
en: We have escaped.
target: 𐑢𐑰 𐑣𐑨𐑝 𐑦𐑕𐑒𐑱𐑐𐑑.

note: [message]: speaker=Li'sar
en: No, I was thinking... I don’t really want to kill you. I have what I came to get. So if you promise never to come south of the Great River, I will spare your life.
target: 𐑯𐑴, 𐑲 𐑢𐑪𐑟 𐑔𐑦𐑙𐑒𐑦𐑙... 𐑲 𐑛𐑴𐑯𐑑 𐑮𐑾𐑤𐑦 𐑢𐑪𐑯𐑑 𐑑 𐑒𐑦𐑤 𐑿. 𐑲 𐑣𐑨𐑝 𐑢𐑪𐑑 𐑲 𐑒𐑱𐑥 𐑑 𐑜𐑧𐑑. 𐑕𐑴 𐑦𐑓 𐑿 𐑐𐑮𐑪𐑥𐑦𐑕 𐑯𐑧𐑝𐑼 𐑑 𐑒𐑳𐑥 𐑕𐑬𐑔 𐑝 𐑞 𐑜𐑮𐑱𐑑 𐑮𐑦𐑝𐑼, 𐑲 𐑢𐑦𐑤 𐑕𐑐𐑺 𐑿𐑼 𐑤𐑲𐑓.

note: [message]: speaker=Li'sar
en: Such words in the presence of royalty! Do you want me to fry you, Elf?
target: 𐑕𐑳𐑗 𐑢𐑻𐑛𐑟 𐑦𐑯 𐑞 𐑐𐑮𐑧𐑟𐑩𐑯𐑕 𐑝 𐑮𐑶𐑩𐑤𐑑𐑦! 𐑛𐑵 𐑿 𐑢𐑪𐑯𐑑 𐑥𐑰 𐑑 𐑓𐑮𐑲 𐑿, 𐑧𐑤𐑓?

note: [message]: speaker=Delfador
en: Friends, peace! Though we are out of the tunnels, we are hardly safe. We are somewhere in the arid and wild north lands, that is all we know. Behold! To the north, orcs, to the south, dark hordes. We must remain at peace with one another, or else all perish!
target: 𐑓𐑮𐑧𐑯𐑛𐑟, 𐑐𐑰𐑕! 𐑞𐑴 𐑢𐑰 𐑸 𐑬𐑑 𐑝 𐑞 𐑑𐑳𐑯𐑩𐑤𐑟, 𐑢𐑰 𐑸 𐑣𐑸𐑛𐑤𐑦 𐑕𐑱𐑓. 𐑢𐑰 𐑸 𐑕𐑳𐑥𐑢𐑺 𐑦𐑯 𐑞 𐑨𐑮𐑩𐑛 𐑯 𐑢𐑲𐑤𐑛 𐑯𐑹𐑔 𐑤𐑨𐑯𐑛𐑟, 𐑞𐑨𐑑 𐑦𐑟 𐑷𐑤 𐑢𐑰 𐑯𐑴. 𐑚𐑦𐑣𐑴𐑤𐑛! 𐑑 𐑞 𐑯𐑹𐑔, 𐑹𐑒𐑕, 𐑑 𐑞 𐑕𐑬𐑔, 𐑛𐑸𐑒 𐑣𐑹𐑛𐑟. 𐑢𐑰 𐑥𐑳𐑕𐑑 𐑮𐑦𐑥𐑱𐑯 𐑨𐑑 𐑐𐑰𐑕 𐑢𐑦𐑞 𐑢𐑳𐑯 𐑩𐑯𐑳𐑞𐑼, 𐑹 𐑧𐑤𐑕 𐑷𐑤 𐑐𐑧𐑮𐑦𐑖!

note: [message]: speaker=Li'sar
en: I suppose that helping each other for a while longer would be mutually beneficial. But what should we do? How should we defend ourselves?
target: 𐑲 𐑕𐑩𐑐𐑴𐑟 𐑞𐑨𐑑 𐑣𐑧𐑤𐑐𐑦𐑙 𐑰𐑗 𐑳𐑞𐑼 𐑓𐑹 𐑩 𐑢𐑲𐑤 𐑤𐑪𐑙𐑜𐑼 𐑢𐑫𐑛 𐑚𐑰 𐑥𐑿𐑗𐑫𐑩𐑤𐑦 𐑚𐑧𐑯𐑩𐑓𐑦𐑖𐑩𐑤. 𐑚𐑳𐑑 𐑢𐑪𐑑 𐑖𐑫𐑛 𐑢𐑰 𐑛𐑵? 𐑣𐑬 𐑖𐑫𐑛 𐑢𐑰 𐑛𐑦𐑓𐑧𐑯𐑛 𐑬𐑼𐑕𐑧𐑤𐑝𐑟?

note: [message]: speaker=Kalenz "Longlier" <- English "long" + "lies"; translate accordingly
en: I can tell where we are. That is the river that is known as Longlier to men, called Arkan-thoria in my people’s ancient tongue. The home of my people lies to the east.
target: 𐑲 𐑒𐑨𐑯 𐑑𐑧𐑤 𐑢𐑺 𐑢𐑰 𐑸. 𐑞𐑨𐑑 𐑦𐑟 𐑞 𐑮𐑦𐑝𐑼 𐑞𐑨𐑑 𐑦𐑟 𐑯𐑴𐑯 𐑨𐑟 ·𐑤𐑪𐑙𐑤𐑰𐑻 𐑑 𐑥𐑧𐑯, 𐑒𐑷𐑤𐑛 ·𐑸𐑒𐑩𐑯-·𐑔𐑹𐑰𐑩 𐑦𐑯 𐑥𐑲 𐑐𐑰𐑐𐑩𐑤'𐑟 𐑱𐑯𐑖𐑩𐑯𐑑 𐑑𐑳𐑙. 𐑞 𐑣𐑴𐑥 𐑝 𐑥𐑲 𐑐𐑰𐑐𐑩𐑤 𐑤𐑲𐑟 𐑑 𐑞 𐑰𐑕𐑑.

note: [message]: speaker=Konrad
en: Then perhaps we should head east along the river, and seek refuge and rest there for a time?
target: 𐑞𐑧𐑯 𐑐𐑼𐑣𐑨𐑐𐑕 𐑢𐑰 𐑖𐑫𐑛 𐑣𐑧𐑛 𐑰𐑕𐑑 𐑩𐑤𐑪𐑙 𐑞 𐑮𐑦𐑝𐑼, 𐑯 𐑕𐑰𐑒 𐑮𐑧𐑓𐑿𐑡 𐑯 𐑮𐑧𐑕𐑑 𐑞𐑺 𐑓𐑹 𐑩 𐑑𐑲𐑥?

note: [message]: speaker=Kalenz
en: We should indeed seek refuge there, my lord, but not by going east along the river. Its name means ‘The River of Bones’. Great and evil creatures lurk along its banks, its waters are not fit to drink, and it runs over the Cliffs of Thoria. It has been many centuries since any man or elf has passed over the Cliffs and survived. No, Prince, we must choose another way.
target: 𐑢𐑰 𐑖𐑫𐑛 𐑦𐑯𐑛𐑰𐑛 𐑕𐑰𐑒 𐑮𐑧𐑓𐑿𐑡 𐑞𐑺, 𐑥𐑲 𐑤𐑹𐑛, 𐑚𐑳𐑑 𐑯𐑪𐑑 𐑚𐑲 𐑜𐑴𐑦𐑙 𐑰𐑕𐑑 𐑩𐑤𐑪𐑙 𐑞 𐑮𐑦𐑝𐑼. 𐑦𐑑𐑕 𐑯𐑱𐑥 𐑥𐑰𐑯𐑟 '𐑞 𐑮𐑦𐑝𐑼 𐑝 𐑚𐑴𐑯𐑟'. 𐑜𐑮𐑱𐑑 𐑯 𐑰𐑝𐑩𐑤 𐑒𐑮𐑰𐑗𐑼𐑟 𐑤𐑻𐑒 𐑩𐑤𐑪𐑙 𐑦𐑑𐑕 𐑚𐑨𐑙𐑒𐑕, 𐑦𐑑𐑕 𐑢𐑹𐑑𐑻𐑟 𐑸 𐑯𐑪𐑑 𐑓𐑦𐑑 𐑑 𐑛𐑮𐑦𐑙𐑒, 𐑯 𐑦𐑑 𐑮𐑳𐑯𐑟 𐑴𐑝𐑼 𐑞 𐑒𐑤𐑦𐑓𐑕 𐑝 ·𐑔𐑹𐑰𐑩. 𐑦𐑑 𐑣𐑨𐑟 𐑚𐑰𐑯 𐑥𐑧𐑯𐑦 𐑕𐑧𐑯𐑑𐑘𐑼𐑦𐑟 𐑕𐑦𐑯𐑕 𐑧𐑯𐑦 𐑥𐑨𐑯 𐑹 𐑧𐑤𐑓 𐑣𐑨𐑟 𐑐𐑭𐑕𐑑 𐑴𐑝𐑼 𐑞 𐑒𐑤𐑦𐑓𐑕 𐑯 𐑕𐑻𐑝𐑲𐑝𐑛. 𐑯𐑴, 𐑐𐑮𐑦𐑯𐑕, 𐑢𐑰 𐑥𐑳𐑕𐑑 𐑗𐑵𐑟 𐑩𐑯𐑳𐑞𐑼 𐑢𐑱.

note: [message]: speaker=Konrad
en: But which way, Kalenz?
target: 𐑚𐑳𐑑 𐑢𐑦𐑗 𐑢𐑱, ·𐑒𐑨𐑤𐑧𐑯𐑟?

note: [message]: speaker=Kalenz
en: We may take two paths which avoid the river. North, through the ancient home of my people, and then east to where they now live. Or we can go south, passing through the swamps, before turning east and then north. We would cross the river one time more if we chose that route, but I know a safe place for the crossing.
target: 𐑢𐑰 𐑥𐑱 𐑑𐑱𐑒 𐑑𐑵 𐑐𐑭𐑞𐑟 𐑢𐑦𐑗 𐑩𐑝𐑶𐑛 𐑞 𐑮𐑦𐑝𐑼. 𐑯𐑹𐑔, 𐑔𐑮𐑵 𐑞 𐑱𐑯𐑖𐑩𐑯𐑑 𐑣𐑴𐑥 𐑝 𐑥𐑲 𐑐𐑰𐑐𐑩𐑤, 𐑯 𐑞𐑧𐑯 𐑰𐑕𐑑 𐑑 𐑢𐑺 𐑞𐑱 𐑯𐑬 𐑤𐑦𐑝. 𐑹 𐑢𐑰 𐑒𐑨𐑯 𐑜𐑴 𐑕𐑬𐑔, 𐑐𐑭𐑕𐑦𐑙 𐑔𐑮𐑵 𐑞 𐑕𐑢𐑭𐑥𐑐𐑕, 𐑚𐑦𐑓𐑹 𐑑𐑻𐑯𐑦𐑙 𐑰𐑕𐑑 𐑯 𐑞𐑧𐑯 𐑯𐑹𐑔. 𐑢𐑰 𐑢𐑫𐑛 𐑒𐑮𐑪𐑕 𐑞 𐑮𐑦𐑝𐑼 𐑢𐑳𐑯 𐑑𐑲𐑥 𐑥𐑹 𐑦𐑓 𐑢𐑰 𐑗𐑴𐑟 𐑞𐑨𐑑 𐑮𐑵𐑑, 𐑚𐑳𐑑 𐑲 𐑯𐑴 𐑩 𐑕𐑱𐑓 𐑐𐑤𐑱𐑕 𐑓𐑹 𐑞 𐑒𐑮𐑪𐑕𐑦𐑙.

note: [message]: speaker=Li'sar
en: If the elves will promise me refuge and safe passage, then I will go.
target: 𐑦𐑓 𐑞 𐑧𐑤𐑝𐑟 𐑢𐑦𐑤 𐑐𐑮𐑪𐑥𐑦𐑕 𐑥𐑰 𐑮𐑧𐑓𐑿𐑡 𐑯 𐑕𐑱𐑓 𐑐𐑨𐑕𐑦𐑡, 𐑞𐑧𐑯 𐑲 𐑢𐑦𐑤 𐑜𐑴.

note: [message]: speaker=Delfador
en: So, we must choose. To the north past the orcs, where lie the ancient snow plains of the elves, or to the south, beyond the armies of the Walking Dead where the dreaded swamps await.
target: 𐑕𐑴, 𐑢𐑰 𐑥𐑳𐑕𐑑 𐑗𐑵𐑟. 𐑑 𐑞 𐑯𐑹𐑔 𐑐𐑭𐑕𐑑 𐑞 𐑹𐑒𐑕, 𐑢𐑺 𐑤𐑲 𐑞 𐑱𐑯𐑖𐑩𐑯𐑑 𐑕𐑯𐑴 𐑐𐑤𐑱𐑯𐑟 𐑝 𐑞 𐑧𐑤𐑝𐑟, 𐑹 𐑑 𐑞 𐑕𐑬𐑔, 𐑚𐑦𐑘𐑪𐑯𐑛 𐑞 𐑸𐑥𐑰𐑟 𐑝 𐑞 𐑢𐑷𐑒𐑦𐑙 𐑛𐑧𐑛 𐑢𐑺 𐑞 𐑛𐑮𐑧𐑛𐑩𐑛 𐑕𐑢𐑭𐑥𐑐𐑕 𐑩𐑢𐑱𐑑.

note: [message]: speaker=Konrad
en: Loyal merfolk, you have served far beyond what your debt of gratitude requires. I will trust your strength and loyalty through this tribulation even as you trusted us to lead you through the heart of a volcano.
target: 𐑤𐑶𐑩𐑤 𐑥𐑻𐑓𐑴𐑒, 𐑿 𐑣𐑨𐑝 𐑕𐑻𐑝𐑛 𐑓𐑸 𐑚𐑦𐑘𐑪𐑯𐑛 𐑢𐑪𐑑 𐑿𐑼 𐑛𐑧𐑑 𐑝 𐑜𐑮𐑨𐑑𐑦𐑑𐑿𐑛 𐑮𐑦𐑒𐑢𐑲𐑼𐑟. 𐑲 𐑢𐑦𐑤 𐑑𐑮𐑳𐑕𐑑 𐑿𐑼 𐑕𐑑𐑮𐑧𐑙𐑔 𐑯 𐑤𐑶𐑩𐑤𐑑𐑦 𐑔𐑮𐑵 𐑞𐑦𐑕 𐑑𐑮𐑦𐑚𐑘𐑩𐑤𐑱𐑖𐑩𐑯 𐑰𐑝𐑩𐑯 𐑨𐑟 𐑿 𐑑𐑮𐑳𐑕𐑑𐑩𐑛 𐑳𐑕 𐑑 𐑤𐑧𐑛 𐑿 𐑔𐑮𐑵 𐑞 𐑣𐑸𐑑 𐑝 𐑩 𐑝𐑭𐑤𐑒𐑱𐑯𐑴.

note: [message]: speaker=Konrad
en: If you are confident you can navigate these waters and guide our forces to safety, then lead on.
target: 𐑦𐑓 𐑿 𐑸 𐑒𐑪𐑯𐑓𐑦𐑛𐑩𐑯𐑑 𐑿 𐑒𐑨𐑯 𐑯𐑨𐑝𐑦𐑜𐑱𐑑 𐑞𐑰𐑟 𐑢𐑹𐑑𐑻𐑟 𐑯 𐑜𐑲𐑛 𐑬𐑼 𐑓𐑹𐑕𐑩𐑟 𐑑 𐑕𐑱𐑓𐑑𐑦, 𐑞𐑧𐑯 𐑤𐑰𐑛 𐑪𐑯.

note: [message]: speaker=unit
en: I am, my liege. We press ahead. Stay close, noble masters.
target: 𐑲 𐑨𐑥, 𐑥𐑲 𐑤𐑰𐑡. 𐑢𐑰 𐑐𐑮𐑧𐑕 𐑩𐑣𐑧𐑛. 𐑕𐑑𐑱 𐑒𐑤𐑴𐑟, 𐑯𐑴𐑚𐑤 𐑥𐑭𐑕𐑑𐑻𐑟.

note: [message]: speaker=Delfador
en: I suspected you would attempt to lead us down the banks of Longlier...
target: 𐑲 𐑕𐑳𐑕𐑐𐑧𐑒𐑑𐑩𐑛 𐑿 𐑢𐑫𐑛 𐑩𐑑𐑧𐑥𐑐𐑑 𐑑 𐑤𐑧𐑛 𐑳𐑕 𐑛𐑬𐑯 𐑞 𐑚𐑨𐑙𐑒𐑕 𐑝 ·𐑤𐑪𐑙𐑤𐑰𐑻...

note: [message]: speaker=Kalenz
en: (shock) What!? Konrad, your folly is appalling! Do you flout my advice?
target: (𐑖𐑪𐑒) 𐑢𐑪𐑑!? 𐑒𐑭𐑯𐑮𐑩𐑛, 𐑿𐑼 𐑓𐑪𐑤𐑦 𐑦𐑟 𐑩𐑐𐑷𐑤𐑦𐑙! 𐑛𐑵 𐑿 𐑓𐑤𐑬𐑑 𐑥𐑲 𐑩𐑛𐑝𐑲𐑕?

note: [message]: speaker=Li'sar
en: We are traveling east? Down the river? Konrad, I hope you know what you are committing us to.
target: 𐑢𐑰 𐑸 𐑑𐑮𐑨𐑝𐑩𐑤𐑦𐑙 𐑰𐑕𐑑? 𐑛𐑬𐑯 𐑞 𐑮𐑦𐑝𐑼? 𐑒𐑭𐑯𐑮𐑩𐑛, 𐑲 𐑣𐑴𐑐 𐑿 𐑯𐑴 𐑢𐑪𐑑 𐑿 𐑸 𐑒𐑩𐑥𐑦𐑑𐑦𐑙 𐑳𐑕 𐑑.

note: [message]: speaker=Kalenz
en: Of course not, whelp, else he would have chosen a safer route.
target: 𐑝 𐑒𐑹𐑕 𐑯𐑪𐑑, 𐑢𐑧𐑤𐑐, 𐑧𐑤𐑕 𐑣𐑰 𐑢𐑫𐑛 𐑣𐑨𐑝 𐑗𐑴𐑟𐑩𐑯 𐑩 𐑕𐑱𐑓𐑻 𐑮𐑵𐑑.

note: [message]: speaker=Kalenz
en: Delfador, you cannot allow this to happen! We march to our death!
target: ·𐑛𐑧𐑤𐑓𐑩𐑛𐑹, 𐑿 𐑒𐑨𐑯𐑪𐑑 𐑩𐑤𐑬 𐑞𐑦𐑕 𐑑 𐑣𐑨𐑐𐑩𐑯! 𐑢𐑰 𐑥𐑸𐑗 𐑑 𐑬𐑼 𐑛𐑧𐑔!

note: [message]: speaker=Delfador
en: (sigh) I have been spoiled by years of genteel living among your kind, Kalenz. An elf’s capacity for introspection and serenity is exceeded only by his ferocity and passion in battle.
target: (𐑕𐑲) 𐑲 𐑣𐑨𐑝 𐑚𐑰𐑯 𐑕𐑐𐑶𐑤𐑛 𐑚𐑲 𐑘𐑽𐑟 𐑝 𐑡𐑧𐑯𐑑𐑰𐑤 𐑤𐑦𐑝𐑦𐑙 𐑩𐑥𐑳𐑙 𐑿𐑼 𐑒𐑲𐑯𐑛, ·𐑒𐑨𐑤𐑧𐑯𐑟. 𐑩𐑯 𐑧𐑤𐑓𐑕 𐑒𐑩𐑐𐑨𐑕𐑦𐑑𐑦 𐑓𐑹 𐑦𐑯𐑑𐑮𐑩𐑕𐑐𐑧𐑒𐑖𐑩𐑯 𐑯 𐑕𐑻𐑧𐑯𐑩𐑑𐑰 𐑦𐑟 𐑩𐑒𐑕𐑰𐑛𐑩𐑛 𐑴𐑯𐑤𐑦 𐑚𐑲 𐑣𐑦𐑟 𐑓𐑼𐑪𐑕𐑦𐑑𐑦 𐑯 𐑐𐑨𐑖𐑩𐑯 𐑦𐑯 𐑚𐑨𐑑𐑩𐑤.

note: [message]: speaker=Delfador
en: It offends your pride and wisdom to suffer the indignity of accepting the will of humans, especially in such a harsh predicament. I urge you to remember how far we have come under Konrad’s leadership, and how close we are to bringing the hammer of destiny crashing down on Queen Asheviere’s ill-gotten throne. We will journey east.
target: 𐑦𐑑 𐑩𐑓𐑧𐑯𐑛𐑟 𐑿𐑼 𐑐𐑮𐑲𐑛 𐑯 𐑢𐑦𐑟𐑛𐑩𐑥 𐑑 𐑕𐑳𐑓𐑼 𐑞 𐑦𐑯𐑛𐑦𐑜𐑯𐑩𐑑𐑰 𐑝 𐑨𐑒𐑕𐑧𐑐𐑑𐑦𐑙 𐑞 𐑢𐑦𐑤 𐑝 𐑣𐑿𐑥𐑩𐑯𐑟, 𐑦𐑕𐑐𐑧𐑖𐑩𐑤𐑦 𐑦𐑯 𐑕𐑳𐑗 𐑩 𐑣𐑸𐑖 𐑐𐑮𐑦𐑛𐑦𐑒𐑩𐑥𐑩𐑯𐑑. 𐑲 𐑻𐑡 𐑿 𐑑 𐑮𐑦𐑥𐑧𐑥𐑚𐑼 𐑣𐑬 𐑓𐑸 𐑢𐑰 𐑣𐑨𐑝 𐑒𐑳𐑥 𐑳𐑯𐑛𐑼 ·𐑒𐑭𐑯𐑮𐑩𐑛𐑕 𐑤𐑰𐑛𐑼𐑖𐑦𐑐, 𐑯 𐑣𐑬 𐑒𐑤𐑴𐑕 𐑢𐑰 𐑸 𐑑 𐑚𐑮𐑦𐑙𐑦𐑙 𐑞 𐑣𐑨𐑥𐑼 𐑝 𐑛𐑧𐑕𐑑𐑦𐑯𐑦 𐑒𐑮𐑨𐑖𐑦𐑙 𐑛𐑬𐑯 𐑪𐑯 𐑒𐑢𐑰𐑯 ·𐑨𐑖𐑧𐑝𐑽𐑟 𐑦𐑤-𐑜𐑪𐑑𐑩𐑯 𐑔𐑮𐑴𐑯. 𐑢𐑰 𐑢𐑦𐑤 𐑡𐑻𐑯𐑰 𐑰𐑕𐑑.

note: [message]: speaker=Kalenz
en: I do not like this, old friend. There are legends of things dwelling on this river that even I dare not speak of...
target: 𐑲 𐑛𐑵 𐑯𐑪𐑑 𐑤𐑲𐑒 𐑞𐑦𐑕, 𐑴𐑤𐑛 𐑓𐑮𐑧𐑯𐑛. 𐑞𐑺 𐑸 𐑤𐑧𐑜𐑧𐑯𐑛𐑟 𐑝 𐑔𐑦𐑙𐑟 𐑛𐑢𐑧𐑤𐑦𐑙 𐑪𐑯 𐑞𐑦𐑕 𐑮𐑦𐑝𐑼 𐑞𐑨𐑑 𐑰𐑝𐑩𐑯 𐑲 𐑛𐑺 𐑯𐑪𐑑 𐑕𐑐𐑰𐑒 𐑝...

note: [message]: speaker=unit
en: Prince Konrad, are you sure you want to do this?
target: 𐑐𐑮𐑦𐑯𐑕 𐑒𐑭𐑯𐑮𐑩𐑛, 𐑸 𐑿 𐑖𐑫𐑼 𐑿 𐑢𐑪𐑯𐑑 𐑑 𐑛𐑵 𐑞𐑦𐑕?

note: [message]: speaker=Konrad
en: I say that...
target: 𐑲 𐑕𐑱 𐑞𐑨𐑑...

note: [option]
en: On second thought, perhaps we should choose a safer way to go.
target: 𐑪𐑯 𐑕𐑧𐑒𐑩𐑯𐑛 𐑔𐑷𐑑, 𐑐𐑼𐑣𐑨𐑐𐑕 𐑢𐑰 𐑖𐑫𐑛 𐑗𐑵𐑟 𐑩 𐑕𐑱𐑓𐑻 𐑢𐑱 𐑑 𐑜𐑴.

note: [message]: speaker=unit
en: As you say, my lord.
target: 𐑨𐑟 𐑿 𐑕𐑱, 𐑥𐑲 𐑤𐑹𐑛.

note: [message]: speaker=narrator
en: If you want to choose the river path later, move a merman to the right end of the river again.
target: 𐑦𐑓 𐑿 𐑢𐑪𐑯𐑑 𐑑 𐑗𐑵𐑟 𐑞 𐑮𐑦𐑝𐑼 𐑐𐑭𐑔 𐑤𐑱𐑑𐑼, 𐑥𐑵𐑝 𐑩 𐑥𐑻𐑥𐑨𐑯 𐑑 𐑞 𐑮𐑲𐑑 𐑧𐑯𐑛 𐑝 𐑞 𐑮𐑦𐑝𐑼 𐑩𐑜𐑱𐑯.

note: [scenario]: id=19a_Snow_Plains
en: Snow Plains
target: 𐑕𐑯𐑴 𐑐𐑤𐑱𐑯𐑟

note: [message]: speaker=Kalenz
en: These fields of snow were once the home of my people. We left here centuries ago. Legends say a great sword of fire was left behind.
target: 𐑞𐑰𐑟 𐑓𐑰𐑤𐑛𐑟 𐑝 𐑕𐑯𐑴 𐑢𐑻 𐑢𐑳𐑯𐑕 𐑞 𐑣𐑴𐑥 𐑝 𐑥𐑲 𐑐𐑰𐑐𐑩𐑤. 𐑢𐑰 𐑤𐑧𐑓𐑑 𐑣𐑽 𐑕𐑧𐑯𐑑𐑘𐑼𐑦𐑟 𐑩𐑜𐑴. 𐑤𐑧𐑜𐑧𐑯𐑛𐑟 𐑕𐑱 𐑩 𐑜𐑮𐑱𐑑 𐑕𐑹𐑛 𐑝 𐑓𐑲𐑼 𐑢𐑪𐑟 𐑤𐑧𐑓𐑑 𐑚𐑦𐑣𐑲𐑯𐑛.

note: [message]: speaker=Konrad
en: This sword may prove useful on our journey ahead. I wonder where it could be hidden.
target: 𐑞𐑦𐑕 𐑕𐑹𐑛 𐑥𐑱 𐑐𐑮𐑵𐑝 𐑿𐑕𐑓𐑩𐑤 𐑪𐑯 𐑬𐑼 𐑡𐑻𐑯𐑰 𐑩𐑣𐑧𐑛. 𐑲 𐑢𐑳𐑯𐑛𐑼 𐑢𐑺 𐑦𐑑 𐑒𐑫𐑛 𐑚𐑰 𐑣𐑦𐑛𐑩𐑯.

note: [message]: speaker=Delfador
en: Who would discard such a wondrous artifact?
target: 𐑣𐑵 𐑢𐑫𐑛 𐑛𐑦𐑕𐑒𐑸𐑛 𐑕𐑳𐑗 𐑩 𐑢𐑩𐑯𐑛𐑮𐑩𐑕 𐑸𐑑𐑩𐑓𐑨𐑒𐑑?

note: [message]: speaker=Konrad
en: Some boon! All for a beast?
target: 𐑕𐑳𐑥 𐑚𐑵𐑯! 𐑷𐑤 𐑓𐑹 𐑩 𐑚𐑰𐑕𐑑?

note: [message]: speaker=Kalenz
en: It must have been an infestation. Regardless, after returning to his own people, the sword was nothing but an invitation to disaster.
target: 𐑦𐑑 𐑥𐑳𐑕𐑑 𐑣𐑨𐑝 𐑚𐑰𐑯 𐑩𐑯 𐑦𐑯𐑓𐑧𐑕𐑑𐑱𐑖𐑩𐑯. 𐑮𐑦𐑜𐑸𐑛𐑤𐑩𐑕, 𐑭𐑓𐑑𐑼 𐑮𐑦𐑑𐑻𐑯𐑦𐑙 𐑑 𐑣𐑦𐑟 𐑴𐑯 𐑐𐑰𐑐𐑩𐑤, 𐑞 𐑕𐑹𐑛 𐑢𐑪𐑟 𐑯𐑳𐑔𐑦𐑙 𐑚𐑳𐑑 𐑩𐑯 𐑦𐑯𐑝𐑦𐑑𐑱𐑖𐑩𐑯 𐑑 𐑛𐑦𐑟𐑨𐑕𐑑𐑻.

note: [message]: speaker=Kalenz
en: You would do well to learn the lesson he did not.
target: 𐑿 𐑢𐑫𐑛 𐑛𐑵 𐑢𐑧𐑤 𐑑 𐑤𐑻𐑯 𐑞 𐑤𐑧𐑕𐑩𐑯 𐑣𐑰 𐑛𐑦𐑛 𐑯𐑪𐑑.

note: [message]: speaker=Li'sar
en: Move along, elf, unless you enjoy making camp in this icy waste. I, for one, do not!
target: 𐑥𐑵𐑝 𐑩𐑤𐑪𐑙, 𐑧𐑤𐑓, 𐑳𐑯𐑤𐑧𐑕 𐑿 𐑦𐑯𐑡𐑶 𐑥𐑱𐑒𐑦𐑙 𐑒𐑨𐑥𐑐 𐑦𐑯 𐑞𐑦𐑕 𐑲𐑕𐑰 𐑢𐑱𐑕𐑑. 𐑲, 𐑓𐑹 𐑢𐑳𐑯, 𐑛𐑵 𐑯𐑪𐑑!

note: [message]: speaker=Kalenz
en: Indeed...
target: 𐑦𐑯𐑛𐑰𐑛...

note: [message]: speaker=Li'sar
en: Listen, you whose eyes are fair but hide a vacuum, do you think I do not know what power can do to one’s soul? What evils a person is capable of when truth and righteousness are but scrolls that can be rewritten when a queen grows tired of them?
target: 𐑤𐑦𐑕𐑩𐑯, 𐑿 𐑣𐑵𐑟 𐑲𐑟 𐑸 𐑓𐑺 𐑚𐑳𐑑 𐑣𐑲𐑛 𐑩 𐑝𐑨𐑒𐑿𐑥, 𐑛𐑵 𐑿 𐑔𐑦𐑙𐑒 𐑲 𐑛𐑵 𐑯𐑪𐑑 𐑯𐑴 𐑢𐑪𐑑 𐑐𐑬𐑼 𐑒𐑨𐑯 𐑛𐑵 𐑑 𐑢𐑳𐑯'𐑟 𐑕𐑴𐑤? 𐑢𐑪𐑑 𐑰𐑝𐑩𐑤𐑟 𐑩 𐑐𐑻𐑕𐑩𐑯 𐑦𐑟 𐑒𐑱𐑐𐑩𐑚𐑩𐑤 𐑝 𐑢𐑧𐑯 𐑑𐑮𐑵𐑔 𐑯 𐑮𐑲𐑗𐑩𐑕𐑯𐑩𐑕 𐑸 𐑚𐑳𐑑 𐑕𐑒𐑮𐑴𐑤𐑟 𐑞𐑨𐑑 𐑒𐑨𐑯 𐑚𐑰 𐑮𐑰𐑮𐑦𐑑𐑩𐑯 𐑢𐑧𐑯 𐑩 𐑒𐑢𐑰𐑯 𐑜𐑮𐑴𐑟 𐑑𐑲𐑼𐑛 𐑝 𐑞𐑧𐑥?

note: [message]: speaker=Li'sar
en: I became my mother’s most trusted aide-de-camp. I was sent to quiet the worst of the rebellion. Of course they fought back. I never knew who these people were or why they fought my mother. Konrad, you are lucky. You do not know what Wesnoth has been like these past many years. There is no peace. I have never known peace.
target: 𐑲 𐑚𐑦𐑒𐑱𐑥 𐑥𐑲 𐑥𐑳𐑞𐑼'𐑟 𐑥𐑴𐑕𐑑 𐑑𐑮𐑳𐑕𐑑𐑩𐑛 𐑱𐑛-𐑛𐑰-𐑒𐑨𐑥𐑐. 𐑲 𐑢𐑪𐑟 𐑕𐑧𐑯𐑑 𐑑 𐑒𐑢𐑲𐑧𐑑 𐑞 𐑢𐑻𐑕𐑑 𐑝 𐑞 𐑮𐑦𐑚𐑧𐑤𐑘𐑩𐑯. 𐑝 𐑒𐑹𐑕 𐑞𐑱 𐑓𐑷𐑑 𐑚𐑨𐑒. 𐑲 𐑯𐑧𐑝𐑼 𐑯𐑿 𐑣𐑵 𐑞𐑰𐑟 𐑐𐑰𐑐𐑩𐑤 𐑢𐑻 𐑹 𐑢𐑲 𐑞𐑱 𐑓𐑷𐑑 𐑥𐑲 𐑥𐑳𐑞𐑼. 𐑒𐑭𐑯𐑮𐑩𐑛, 𐑿 𐑸 𐑤𐑳𐑒𐑦. 𐑿 𐑛𐑵 𐑯𐑪𐑑 𐑯𐑴 𐑢𐑪𐑑 ·𐑢𐑧𐑕𐑯𐑷𐑔 𐑣𐑨𐑟 𐑚𐑰𐑯 𐑤𐑲𐑒 𐑞𐑰𐑟 𐑐𐑭𐑕𐑑 𐑥𐑧𐑯𐑦 𐑘𐑽𐑟. 𐑞𐑺 𐑦𐑟 𐑯𐑴 𐑐𐑰𐑕. 𐑲 𐑣𐑨𐑝 𐑯𐑧𐑝𐑼 𐑯𐑴𐑯 𐑐𐑰𐑕.

note: [message]: speaker=Delfador
en: I do know the cup of bitterness poured out on Wesnoth by your mother, child. The land has been torn apart. The elves know this. The orcs know this. Undead can feel it. Large armies of men march across the plains hunting each other, and when no men remain, outsiders will claim Wesnoth as their home.
target: 𐑲 𐑛𐑵 𐑯𐑴 𐑞 𐑒𐑳𐑐 𐑝 𐑚𐑦𐑑𐑻𐑯𐑩𐑕 𐑐𐑫𐑼𐑛 𐑬𐑑 𐑪𐑯 ·𐑢𐑧𐑕𐑯𐑷𐑔 𐑚𐑲 𐑿𐑼 𐑥𐑳𐑞𐑼, 𐑗𐑲𐑤𐑛. 𐑞 𐑤𐑨𐑯𐑛 𐑣𐑨𐑟 𐑚𐑰𐑯 𐑑𐑹𐑯 𐑩𐑐𐑸𐑑. 𐑞 𐑧𐑤𐑝𐑟 𐑯𐑴 𐑞𐑦𐑕. 𐑞 𐑹𐑒𐑕 𐑯𐑴 𐑞𐑦𐑕. 𐑳𐑯𐑛𐑧𐑛 𐑒𐑨𐑯 𐑓𐑰𐑤 𐑦𐑑. 𐑤𐑸𐑡 𐑸𐑥𐑰𐑟 𐑝 𐑥𐑧𐑯 𐑥𐑸𐑗 𐑩𐑒𐑮𐑪𐑕 𐑞 𐑐𐑤𐑱𐑯𐑟 𐑣𐑳𐑯𐑑𐑦𐑙 𐑰𐑗 𐑳𐑞𐑼, 𐑯 𐑢𐑧𐑯 𐑯𐑴 𐑥𐑧𐑯 𐑮𐑦𐑥𐑱𐑯, 𐑬𐑑𐑕𐑲𐑛𐑻𐑟 𐑢𐑦𐑤 𐑒𐑤𐑱𐑥 ·𐑢𐑧𐑕𐑯𐑷𐑔 𐑨𐑟 𐑞𐑺 𐑣𐑴𐑥.

note: [scenario]: id=19b_Swamp_Of_Dread
en: Swamp Of Dread
target: 𐑕𐑢𐑭𐑥𐑐 𐑝 𐑛𐑮𐑧𐑛

note: [objective]: condition=win
en: Defeat the Lich-Lord Aimucasur
target: 𐑛𐑦𐑓𐑰𐑑 𐑞 𐑤𐑦𐑗-𐑤𐑹𐑛 ·𐑱𐑥𐑳𐑒𐑨𐑕𐑻

note: [side]: type=Lich, id=Aimucasur
en: Aimucasur
target: ·𐑱𐑥𐑳𐑒𐑨𐑕𐑻

note: [message]: speaker=Delfador
en: This land is cursed. Liches have existed here for ages, luring adventurers and soldiers to their deaths and amassing great armies and fortunes.
target: 𐑞𐑦𐑕 𐑤𐑨𐑯𐑛 𐑦𐑟 𐑒𐑻𐑕𐑛. 𐑤𐑦𐑗𐑧𐑟 𐑣𐑨𐑝 𐑧𐑒𐑟𐑦𐑕𐑑𐑩𐑛 𐑣𐑽 𐑓𐑹 𐑱𐑡𐑩𐑟, 𐑤𐑫𐑮𐑦𐑙 𐑩𐑛𐑝𐑧𐑯𐑑𐑿𐑮𐑼𐑟 𐑯 𐑕𐑴𐑤𐑡𐑼𐑟 𐑑 𐑞𐑺 𐑛𐑧𐑔𐑕 𐑯 𐑩𐑥𐑨𐑕𐑦𐑙 𐑜𐑮𐑱𐑑 𐑸𐑥𐑰𐑟 𐑯 𐑓𐑹𐑑𐑿𐑯𐑟.

note: [message]: speaker=Konrad
en: Look there! The swamp is infested with all manner of skeletons, corpses, and worse. I hope I have made a wise choice in taking this path.
target: 𐑤𐑫𐑒 𐑞𐑺! 𐑞 𐑕𐑢𐑭𐑥𐑐 𐑦𐑟 𐑦𐑯𐑓𐑧𐑕𐑑𐑩𐑛 𐑢𐑦𐑞 𐑷𐑤 𐑥𐑨𐑯𐑼 𐑝 𐑕𐑒𐑧𐑤𐑩𐑑𐑩𐑯𐑟, 𐑒𐑹𐑐𐑕𐑩𐑟, 𐑯 𐑢𐑻𐑕. 𐑲 𐑣𐑴𐑐 𐑲 𐑣𐑨𐑝 𐑥𐑱𐑛 𐑩 𐑢𐑲𐑟 𐑗𐑶𐑕 𐑦𐑯 𐑑𐑱𐑒𐑦𐑙 𐑞𐑦𐑕 𐑐𐑭𐑔.

note: [message]: speaker=Delfador
en: These Death Knights appear to be minions enslaved by the Lich-Lord. This one must be particularly powerful, since Death Knights are usually strong-willed spirits on their own.
target: 𐑞𐑰𐑟 𐑛𐑧𐑔 𐑯𐑲𐑑𐑕 𐑩𐑐𐑽 𐑑 𐑚𐑰 𐑥𐑦𐑯𐑘𐑩𐑯𐑟 𐑧𐑯𐑕𐑤𐑱𐑝𐑛 𐑚𐑲 𐑞 𐑤𐑦𐑗-𐑤𐑹𐑛. 𐑞𐑦𐑕 𐑢𐑳𐑯 𐑥𐑳𐑕𐑑 𐑚𐑰 𐑐𐑼𐑑𐑦𐑒𐑿𐑤𐑼𐑤𐑦 𐑐𐑬𐑼𐑓𐑩𐑤, 𐑕𐑦𐑯𐑕 𐑛𐑧𐑔 𐑯𐑲𐑑𐑕 𐑸 𐑿𐑖𐑿𐑩𐑤𐑦 𐑕𐑑𐑮𐑪𐑙-𐑢𐑦𐑤𐑛 𐑕𐑐𐑦𐑮𐑦𐑑𐑕 𐑪𐑯 𐑞𐑺 𐑴𐑯.

note: [message]: speaker=Kalenz
en: I believe we can destroy the master and release the minions. There is much fighting to be done before we can pass through these swamps in peace. May our bones not join these fallen warriors who now oppose us.
target: 𐑲 𐑚𐑦𐑤𐑰𐑝 𐑢𐑰 𐑒𐑨𐑯 𐑛𐑩𐑕𐑑𐑮𐑶 𐑞 𐑥𐑭𐑕𐑑𐑼 𐑯 𐑮𐑦𐑤𐑰𐑕 𐑞 𐑥𐑦𐑯𐑘𐑩𐑯𐑟. 𐑞𐑺 𐑦𐑟 𐑥𐑳𐑗 𐑓𐑲𐑑𐑦𐑙 𐑑 𐑚𐑰 𐑛𐑳𐑯 𐑚𐑦𐑓𐑹 𐑢𐑰 𐑒𐑨𐑯 𐑐𐑭𐑕 𐑔𐑮𐑵 𐑞𐑰𐑟 𐑕𐑢𐑭𐑥𐑐𐑕 𐑦𐑯 𐑐𐑰𐑕. 𐑥𐑱 𐑬𐑼 𐑚𐑴𐑯𐑟 𐑯𐑪𐑑 𐑡𐑶𐑯 𐑞𐑰𐑟 𐑓𐑷𐑤𐑩𐑯 𐑢𐑪𐑮𐑦𐑼𐑟 𐑣𐑵 𐑯𐑬 𐑩𐑐𐑴𐑟 𐑳𐑕.

note: [message]: speaker=narrator
en: The Death Knight explodes into a cloud of dust as it is eradicated. Its armor, however, drops to the ground and remains intact. The heavy black steel is polished to a mirror shine.
target: 𐑞 𐑛𐑧𐑔 𐑯𐑲𐑑 𐑦𐑒𐑕𐑐𐑤𐑴𐑛𐑟 𐑦𐑯𐑑𐑫 𐑩 𐑒𐑤𐑬𐑛 𐑝 𐑛𐑳𐑕𐑑 𐑨𐑟 𐑦𐑑 𐑦𐑟 𐑽𐑨𐑛𐑩𐑒𐑱𐑑𐑦𐑛. 𐑦𐑑𐑕 𐑸𐑥𐑼, 𐑣𐑬𐑧𐑝𐑼, 𐑛𐑮𐑭𐑐𐑕 𐑑 𐑞 𐑜𐑮𐑬𐑯𐑛 𐑯 𐑮𐑦𐑥𐑱𐑯𐑟 𐑦𐑯𐑑𐑨𐑒𐑑. 𐑞 𐑣𐑧𐑝𐑦 𐑚𐑤𐑨𐑒 𐑕𐑑𐑰𐑤 𐑦𐑟 𐑐𐑭𐑤𐑦𐑖𐑑 𐑑 𐑩 𐑥𐑦𐑮𐑼 𐑕𐑲𐑯.

note: [message]: speaker=Li'sar
en: Delfador... that breastplate... how did it end up here?
target: ·𐑛𐑧𐑤𐑓𐑩𐑛𐑹... 𐑞𐑨𐑑 𐑚𐑮𐑧𐑕𐑑𐑐𐑤𐑱𐑑... 𐑣𐑬 𐑛𐑦𐑛 𐑦𐑑 𐑧𐑯𐑛 𐑳𐑐 𐑣𐑽?

note: [message]: speaker=Delfador
en: Its owner was surely a famous warrior in life. I wonder who it was. That plate must have a powerful enchantment to have resisted centuries of decay. Choose wisely who will bear it.
target: 𐑦𐑑𐑕 𐑴𐑯𐑼 𐑢𐑪𐑟 𐑖𐑫𐑼𐑤𐑦 𐑩 𐑓𐑱𐑥𐑩𐑕 𐑢𐑪𐑮𐑦𐑼 𐑦𐑯 𐑤𐑲𐑓. 𐑲 𐑢𐑳𐑯𐑛𐑼 𐑣𐑵 𐑦𐑑 𐑢𐑪𐑟. 𐑞𐑨𐑑 𐑐𐑤𐑱𐑑 𐑥𐑳𐑕𐑑 𐑣𐑨𐑝 𐑩 𐑐𐑬𐑼𐑓𐑩𐑤 𐑧𐑯𐑗𐑨𐑯𐑑𐑥𐑩𐑯𐑑 𐑑 𐑣𐑨𐑝 𐑮𐑦𐑟𐑦𐑕𐑑𐑩𐑛 𐑕𐑧𐑯𐑑𐑘𐑼𐑦𐑟 𐑝 𐑛𐑦𐑒𐑱. 𐑗𐑵𐑟 𐑢𐑲𐑟𐑤𐑦 𐑣𐑵 𐑢𐑦𐑤 𐑚𐑺 𐑦𐑑.

note: [message]: speaker=Delfador
en: Yes, very powerful. I was not certain of his identity at first, but it is certain now. He lived centuries ago... he appears in our histories, a former headmaster on Alduin. He was reported to have disappeared, and now we know what happened to him.
target: 𐑘𐑧𐑕, 𐑝𐑧𐑮𐑦 𐑐𐑬𐑼𐑓𐑩𐑤. 𐑲 𐑢𐑪𐑟 𐑯𐑪𐑑 𐑕𐑻𐑑𐑩𐑯 𐑝 𐑣𐑦𐑟 𐑲𐑛𐑧𐑯𐑑𐑦𐑑𐑦 𐑨𐑑 𐑓𐑻𐑕𐑑, 𐑚𐑳𐑑 𐑦𐑑 𐑦𐑟 𐑕𐑻𐑑𐑩𐑯 𐑯𐑬. 𐑣𐑰 𐑤𐑦𐑝𐑛 𐑕𐑧𐑯𐑑𐑘𐑼𐑦𐑟 𐑩𐑜𐑴... 𐑣𐑰 𐑩𐑐𐑽𐑟 𐑦𐑯 𐑬𐑼 𐑣𐑦𐑕𐑑𐑻𐑰𐑟, 𐑩 𐑓𐑹𐑥𐑼 𐑣𐑧𐑛𐑥𐑨𐑕𐑑𐑻 𐑪𐑯 ·𐑨𐑤𐑛𐑵𐑦𐑯. 𐑣𐑰 𐑢𐑪𐑟 𐑮𐑩𐑐𐑹𐑑𐑩𐑛 𐑑 𐑣𐑨𐑝 𐑛𐑦𐑕𐑩𐑐𐑽𐑛, 𐑯 𐑯𐑬 𐑢𐑰 𐑯𐑴 𐑢𐑪𐑑 𐑣𐑨𐑐𐑩𐑯𐑛 𐑑 𐑣𐑦𐑥.

note: [message]: speaker=Li'sar
en: Move along, Elf, unless you enjoy making camp in this slimy bog. I, for one, do not!
target: 𐑥𐑵𐑝 𐑩𐑤𐑪𐑙, 𐑧𐑤𐑓, 𐑳𐑯𐑤𐑧𐑕 𐑿 𐑦𐑯𐑡𐑶 𐑥𐑱𐑒𐑦𐑙 𐑒𐑨𐑥𐑐 𐑦𐑯 𐑞𐑦𐑕 𐑕𐑤𐑲𐑥𐑦 𐑚𐑪𐑜. 𐑲, 𐑓𐑹 𐑢𐑳𐑯, 𐑛𐑵 𐑯𐑪𐑑!

note: [message]: speaker=Li'sar
en: Listen, you whose eyes are fair but hide a vacuum, do you not think I know what power does to one’s soul? What evils a person is capable of when truth and righteousness are but scrolls that can be rewritten when a queen grows tired of them?
target: 𐑤𐑦𐑕𐑩𐑯, 𐑿 𐑣𐑵𐑟 𐑲𐑟 𐑸 𐑓𐑺 𐑚𐑳𐑑 𐑣𐑲𐑛 𐑩 𐑝𐑨𐑒𐑿𐑥, 𐑛𐑵 𐑿 𐑯𐑪𐑑 𐑔𐑦𐑙𐑒 𐑲 𐑯𐑴 𐑢𐑪𐑑 𐑐𐑬𐑼 𐑛𐑳𐑟 𐑑 𐑢𐑳𐑯'𐑟 𐑕𐑴𐑤? 𐑢𐑪𐑑 𐑰𐑝𐑩𐑤𐑟 𐑩 𐑐𐑻𐑕𐑩𐑯 𐑦𐑟 𐑒𐑱𐑐𐑩𐑚𐑩𐑤 𐑝 𐑢𐑧𐑯 𐑑𐑮𐑵𐑔 𐑯 𐑮𐑲𐑗𐑩𐑕𐑯𐑩𐑕 𐑸 𐑚𐑳𐑑 𐑕𐑒𐑮𐑴𐑤𐑟 𐑞𐑨𐑑 𐑒𐑨𐑯 𐑚𐑰 𐑮𐑰𐑮𐑦𐑑𐑩𐑯 𐑢𐑧𐑯 𐑩 𐑒𐑢𐑰𐑯 𐑜𐑮𐑴𐑟 𐑑𐑲𐑼𐑛 𐑝 𐑞𐑧𐑥?

note: [scenario]: id=19c_Cliffs_of_Thoria
en: The Cliffs of Thoria
target: 𐑞 𐑒𐑤𐑦𐑓𐑕 𐑝 ·𐑔𐑹𐑰𐑩

note: [objective]: condition=win
en: Make it to the end of the river
target: 𐑥𐑱𐑒 𐑦𐑑 𐑑 𐑞 𐑧𐑯𐑛 𐑝 𐑞 𐑮𐑦𐑝𐑼

note: [side]
en: Drakes
target: 𐑛𐑮𐑱𐑒𐑕

note: [message]: role=merman-advisor
en: These are not proper ships, but shallow-draft boats built only recently; much of their timber is green. They were sunk in battle, not by a storm. Those that were not capsized have been burned. The battle must have taken place not long ago, perhaps only a few weeks past. We’ve found no survivors. One more thing...all flew the banner of the Crown of Wesnoth.
target: 𐑞𐑰𐑟 𐑸 𐑯𐑪𐑑 𐑐𐑮𐑪𐑐𐑼 𐑖𐑦𐑐𐑕, 𐑚𐑳𐑑 𐑖𐑨𐑤𐑴-𐑛𐑮𐑭𐑓𐑑 𐑚𐑴𐑑𐑕 𐑚𐑦𐑤𐑑 𐑴𐑯𐑤𐑦 𐑮𐑰𐑕𐑩𐑯𐑑𐑤𐑦; 𐑥𐑳𐑗 𐑝 𐑞𐑺 𐑑𐑦𐑥𐑚𐑻 𐑦𐑟 𐑜𐑮𐑰𐑯. 𐑞𐑱 𐑢𐑻 𐑕𐑳𐑙𐑒 𐑦𐑯 𐑚𐑨𐑑𐑩𐑤, 𐑯𐑪𐑑 𐑚𐑲 𐑩 𐑕𐑑𐑹𐑥. 𐑞𐑴𐑟 𐑞𐑨𐑑 𐑢𐑻 𐑯𐑪𐑑 𐑒𐑨𐑐𐑕𐑲𐑟𐑛 𐑣𐑨𐑝 𐑚𐑰𐑯 𐑚𐑻𐑯𐑛. 𐑞 𐑚𐑨𐑑𐑩𐑤 𐑥𐑳𐑕𐑑 𐑣𐑨𐑝 𐑑𐑱𐑒𐑩𐑯 𐑐𐑤𐑱𐑕 𐑯𐑪𐑑 𐑤𐑪𐑙 𐑩𐑜𐑴, 𐑐𐑼𐑣𐑨𐑐𐑕 𐑴𐑯𐑤𐑦 𐑩 𐑓𐑿 𐑢𐑰𐑒𐑕 𐑐𐑭𐑕𐑑. 𐑢𐑰'𐑝 𐑓𐑬𐑯𐑛 𐑯𐑴 𐑕𐑻𐑝𐑲𐑝𐑻𐑟. 𐑢𐑳𐑯 𐑥𐑹 𐑔𐑦𐑙...𐑷𐑤 𐑓𐑤𐑵 𐑞 𐑚𐑨𐑯𐑻 𐑝 𐑞 𐑒𐑮𐑬𐑯 𐑝 ·𐑢𐑧𐑕𐑯𐑷𐑔.

note: [message]: speaker=Delfador
en: Haven’t you found any enemy boats, ones the Wesnothians were fighting against?
target: 𐑣𐑨𐑝𐑯𐑑 𐑿 𐑓𐑬𐑯𐑛 𐑧𐑯𐑦 𐑧𐑯𐑩𐑥𐑦 𐑚𐑴𐑑𐑕, 𐑢𐑳𐑯𐑟 𐑞 ·𐑢𐑧𐑕𐑯𐑷𐑔𐑾𐑯𐑕 𐑢𐑻 𐑓𐑲𐑑𐑦𐑙 𐑩𐑜𐑱𐑯𐑕𐑑?

note: [message]: speaker=Li'sar
en: Perhaps the monsters Lord Kalenz alluded to sunk the boats.
target: 𐑐𐑼𐑣𐑨𐑐𐑕 𐑞 𐑥𐑪𐑯𐑕𐑑𐑼𐑟 𐑤𐑹𐑛 ·𐑒𐑨𐑤𐑧𐑯𐑟 𐑩𐑤𐑵𐑛𐑩𐑛 𐑑 𐑕𐑳𐑙𐑒 𐑞 𐑚𐑴𐑑𐑕.

note: [message]: speaker=Kalenz
en: That is possible. I would guess they were seeking a way east, just as we are.
target: 𐑞𐑨𐑑 𐑦𐑟 𐑐𐑪𐑕𐑩𐑚𐑩𐑤. 𐑲 𐑢𐑫𐑛 𐑜𐑧𐑕 𐑞𐑱 𐑢𐑻 𐑕𐑰𐑒𐑦𐑙 𐑩 𐑢𐑱 𐑰𐑕𐑑, 𐑡𐑳𐑕𐑑 𐑨𐑟 𐑢𐑰 𐑸.

note: [message]: speaker=Konrad
en: What do we do next? How much more of the river do we still have to travel?
target: 𐑢𐑪𐑑 𐑛𐑵 𐑢𐑰 𐑛𐑵 𐑯𐑧𐑒𐑕𐑑? 𐑣𐑬 𐑥𐑳𐑗 𐑥𐑹 𐑝 𐑞 𐑮𐑦𐑝𐑼 𐑛𐑵 𐑢𐑰 𐑕𐑑𐑦𐑤 𐑣𐑨𐑝 𐑑 𐑑𐑮𐑨𐑝𐑩𐑤?

note: [message]: speaker=Li'sar
en: Then we have only two choices: to proceed down the river or to go back where we came from and fight our way through the orcs or the undead.
target: 𐑞𐑧𐑯 𐑢𐑰 𐑣𐑨𐑝 𐑴𐑯𐑤𐑦 𐑑𐑵 𐑗𐑶𐑕𐑩𐑟: 𐑑 𐑐𐑮𐑩𐑕𐑰𐑛 𐑛𐑬𐑯 𐑞 𐑮𐑦𐑝𐑼 𐑹 𐑑 𐑜𐑴 𐑚𐑨𐑒 𐑢𐑺 𐑢𐑰 𐑒𐑱𐑥 𐑓𐑮𐑪𐑥 𐑯 𐑓𐑲𐑑 𐑬𐑼 𐑢𐑱 𐑔𐑮𐑵 𐑞 𐑹𐑒𐑕 𐑹 𐑞 𐑳𐑯𐑛𐑧𐑛.

note: [message]: speaker=Delfador
en: We certainly have no time to go back! We must hurry to the home of the North Elves, to meet with our elven allies.
target: 𐑢𐑰 𐑕𐑻𐑑𐑩𐑯𐑤𐑦 𐑣𐑨𐑝 𐑯𐑴 𐑑𐑲𐑥 𐑑 𐑜𐑴 𐑚𐑨𐑒! 𐑢𐑰 𐑥𐑳𐑕𐑑 𐑣𐑳𐑮𐑦 𐑑 𐑞 𐑣𐑴𐑥 𐑝 𐑞 𐑯𐑹𐑔 𐑧𐑤𐑝𐑟, 𐑑 𐑥𐑰𐑑 𐑢𐑦𐑞 𐑬𐑼 𐑧𐑤𐑝𐑧𐑯 𐑨𐑤𐑲𐑟.

note: [message]: speaker=Konrad
en: Delfador is right. We must go on!
target: ·𐑛𐑧𐑤𐑓𐑩𐑛𐑹 𐑦𐑟 𐑮𐑲𐑑. 𐑢𐑰 𐑥𐑳𐑕𐑑 𐑜𐑴 𐑪𐑯!

note: [unit]: type=Armageddon Drake, id=Keh Ohn
en: Keh Ohn
target: ·𐑒𐑧 ·𐑷𐑯

note: [message]: speaker=Konrad
en: Oh my! A monster!
target: 𐑴 𐑥𐑲! 𐑩 𐑥𐑪𐑯𐑕𐑑𐑼!

note: [message]: speaker=Li'sar
en: A dragon! A big one!
target: 𐑩 𐑛𐑮𐑨𐑜𐑩𐑯! 𐑩 𐑚𐑦𐑜 𐑢𐑳𐑯!

note: [message]: speaker=Keh Ohn
en: I am Keh Ohn, leader of the drakes who have settled upon these cliffs. Who are you?
target: 𐑲 𐑨𐑥 ·𐑒𐑧 ·𐑷𐑯, 𐑤𐑰𐑛𐑻 𐑝 𐑞 𐑛𐑮𐑱𐑒𐑕 𐑣𐑵 𐑣𐑨𐑝 𐑕𐑧𐑑𐑩𐑤𐑛 𐑩𐑐𐑪𐑯 𐑞𐑰𐑟 𐑒𐑤𐑦𐑓𐑕. 𐑣𐑵 𐑸 𐑿?

note: [message]: speaker=Konrad
en: A talking dragon?
target: 𐑩 𐑑𐑷𐑒𐑦𐑙 𐑛𐑮𐑨𐑜𐑩𐑯?

note: [message]: speaker=Li'sar
en: I am beginning to understand why you were talking about monsters on our way here, Lord Kalenz.
target: 𐑲 𐑨𐑥 𐑚𐑩𐑜𐑦𐑯𐑦𐑙 𐑑 𐑳𐑯𐑛𐑼𐑕𐑑𐑨𐑯𐑛 𐑢𐑲 𐑿 𐑢𐑻 𐑑𐑷𐑒𐑦𐑙 𐑩𐑚𐑬𐑑 𐑥𐑪𐑯𐑕𐑑𐑼𐑟 𐑪𐑯 𐑬𐑼 𐑢𐑱 𐑣𐑽, 𐑤𐑹𐑛 ·𐑒𐑨𐑤𐑧𐑯𐑟.

note: [message]: speaker=Delfador
en: Here? But, drakes have never been seen in Wesnoth before... Are you certain of this?
target: 𐑣𐑽? 𐑚𐑳𐑑, 𐑛𐑮𐑱𐑒𐑕 𐑣𐑨𐑝 𐑯𐑧𐑝𐑼 𐑚𐑰𐑯 𐑕𐑰𐑯 𐑦𐑯 ·𐑢𐑧𐑕𐑯𐑷𐑔 𐑚𐑦𐑓𐑹... 𐑸 𐑿 𐑕𐑻𐑑𐑩𐑯 𐑝 𐑞𐑦𐑕?

note: [message]: role=merman-advisor Yes, "Eastern Shore" is correct. Merfolk are water-oriented; it's the eastern shore of the Great Ocean.
en: I was born in the Bay of Pearls and spent my entire life on the Eastern Shore. But I have spoken with those who have traveled the Western Ocean and met drakes on their journeys. Therefore, I am certain beyond doubt that the creature flying in front of us is a drake, Delfador. Concerning the drakes having never been seen in Wesnoth, must I remind you that we are not in Wesnoth anymore? There are many unthinkable things and creatures which can be found outside of Wesnoth.
target: 𐑲 𐑢𐑪𐑟 𐑚𐑹𐑯 𐑦𐑯 𐑞 𐑚𐑱 𐑝 𐑐𐑻𐑤𐑟 𐑯 𐑕𐑐𐑧𐑯𐑑 𐑥𐑲 𐑧𐑯𐑑𐑲𐑼 𐑤𐑲𐑓 𐑪𐑯 𐑞 𐑰𐑕𐑑𐑼𐑯 𐑖𐑹. 𐑚𐑳𐑑 𐑲 𐑣𐑨𐑝 𐑕𐑐𐑴𐑒𐑧𐑯 𐑢𐑦𐑞 𐑞𐑴𐑟 𐑣𐑵 𐑣𐑨𐑝 𐑑𐑮𐑨𐑝𐑩𐑤𐑛 𐑞 𐑢𐑧𐑕𐑑𐑼𐑯 𐑴𐑖𐑩𐑯 𐑯 𐑥𐑧𐑑 𐑛𐑮𐑱𐑒𐑕 𐑪𐑯 𐑞𐑺 𐑡𐑻𐑯𐑰𐑟. 𐑞𐑺𐑓𐑹, 𐑲 𐑨𐑥 𐑕𐑻𐑑𐑩𐑯 𐑚𐑦𐑘𐑪𐑯𐑛 𐑛𐑬𐑑 𐑞𐑨𐑑 𐑞 𐑒𐑮𐑰𐑗𐑼 𐑓𐑤𐑲𐑦𐑙 𐑦𐑯 𐑓𐑮𐑳𐑯𐑑 𐑝 𐑳𐑕 𐑦𐑟 𐑩 𐑛𐑮𐑱𐑒, ·𐑛𐑧𐑤𐑓𐑩𐑛𐑹. 𐑒𐑩𐑯𐑕𐑻𐑯𐑦𐑙 𐑞 𐑛𐑮𐑱𐑒𐑕 𐑣𐑨𐑝𐑦𐑙 𐑯𐑧𐑝𐑼 𐑚𐑰𐑯 𐑕𐑰𐑯 𐑦𐑯 ·𐑢𐑧𐑕𐑯𐑷𐑔, 𐑥𐑳𐑕𐑑 𐑲 𐑮𐑦𐑥𐑲𐑯𐑛 𐑿 𐑞𐑨𐑑 𐑢𐑰 𐑸 𐑯𐑪𐑑 𐑦𐑯 ·𐑢𐑧𐑕𐑯𐑷𐑔 𐑧𐑯𐑰𐑥𐑹? 𐑞𐑺 𐑸 𐑥𐑧𐑯𐑦 𐑩𐑯𐑔𐑦𐑙𐑒𐑩𐑚𐑩𐑤 𐑔𐑦𐑙𐑟 𐑯 𐑒𐑮𐑰𐑗𐑼𐑟 𐑢𐑦𐑗 𐑒𐑨𐑯 𐑚𐑰 𐑓𐑬𐑯𐑛 𐑬𐑑𐑕𐑲𐑛 𐑝 ·𐑢𐑧𐑕𐑯𐑷𐑔.

note: [message]: speaker=Konrad
en: No...There is an ongoing civil war amongst us humans. The boats were sent by our enemies, not by us, even if they were Wesnothian boats.
target: 𐑯𐑴...𐑞𐑺 𐑦𐑟 𐑩𐑯 𐑭𐑯𐑜𐑴𐑦𐑙 𐑕𐑦𐑝𐑦𐑤 𐑢𐑹 𐑩𐑥𐑳𐑙𐑕𐑑 𐑳𐑕 𐑣𐑿𐑥𐑩𐑯𐑟. 𐑞 𐑚𐑴𐑑𐑕 𐑢𐑻 𐑕𐑧𐑯𐑑 𐑚𐑲 𐑬𐑼 𐑧𐑯𐑦𐑥𐑦𐑟, 𐑯𐑪𐑑 𐑚𐑲 𐑳𐑕, 𐑰𐑝𐑩𐑯 𐑦𐑓 𐑞𐑱 𐑢𐑻 ·𐑢𐑧𐑕𐑯𐑷𐑔𐑾𐑯 𐑚𐑴𐑑𐑕.

note: [message]: speaker=Kalenz
en: The Prince speaks the truth.
target: 𐑞 𐑐𐑮𐑦𐑯𐑕 𐑕𐑐𐑰𐑒𐑕 𐑞 𐑑𐑮𐑵𐑔.

note: [message]: speaker=Keh Ohn
en: I don’t know. Maybe you are telling the truth, maybe not. We drakes don’t trust you. Many of our warriors died in the battle and many more are still healing their wounds, but we still have claws. Go back now and leave us in peace. If you go further we’ll be forced to show them.
target: 𐑲 𐑛𐑴𐑯𐑑 𐑯𐑴. 𐑥𐑱𐑚𐑰 𐑿 𐑸 𐑑𐑧𐑤𐑦𐑙 𐑞 𐑑𐑮𐑵𐑔, 𐑥𐑱𐑚𐑰 𐑯𐑪𐑑. 𐑢𐑰 𐑛𐑮𐑱𐑒𐑕 𐑛𐑴𐑯𐑑 𐑑𐑮𐑳𐑕𐑑 𐑿. 𐑥𐑧𐑯𐑦 𐑝 𐑬𐑼 𐑢𐑪𐑮𐑦𐑼𐑟 𐑛𐑲𐑛 𐑦𐑯 𐑞 𐑚𐑨𐑑𐑩𐑤 𐑯 𐑥𐑧𐑯𐑦 𐑥𐑹 𐑸 𐑕𐑑𐑦𐑤 𐑣𐑰𐑤𐑦𐑙 𐑞𐑺 𐑢𐑵𐑯𐑛𐑟, 𐑚𐑳𐑑 𐑢𐑰 𐑕𐑑𐑦𐑤 𐑣𐑨𐑝 𐑒𐑤𐑷𐑟. 𐑜𐑴 𐑚𐑨𐑒 𐑯𐑬 𐑯 𐑤𐑰𐑝 𐑳𐑕 𐑦𐑯 𐑐𐑰𐑕. 𐑦𐑓 𐑿 𐑜𐑴 𐑓𐑻𐑞𐑼 𐑢𐑰'𐑤 𐑚𐑰 𐑓𐑹𐑕𐑑 𐑑 𐑖𐑴 𐑞𐑧𐑥.

note: [message]: speaker=Keh Ohn
en: If you defy my warning — prepare for battle.
target: 𐑦𐑓 𐑿 𐑛𐑦𐑓𐑲 𐑥𐑲 𐑢𐑹𐑯𐑦𐑙 - 𐑐𐑮𐑰𐑐𐑺 𐑓𐑹 𐑚𐑨𐑑𐑩𐑤.

note: [message]: speaker=Konrad
en: So be it. We have to go down the river; we have no choice. We’ll fight our way through if necessary.
target: 𐑕𐑴 𐑚𐑰 𐑦𐑑. 𐑢𐑰 𐑣𐑨𐑝 𐑑 𐑜𐑴 𐑛𐑬𐑯 𐑞 𐑮𐑦𐑝𐑼; 𐑢𐑰 𐑣𐑨𐑝 𐑯𐑴 𐑗𐑶𐑕. 𐑢𐑰'𐑤 𐑓𐑲𐑑 𐑬𐑼 𐑢𐑱 𐑔𐑮𐑵 𐑦𐑓 𐑯𐑧𐑕𐑩𐑕𐑼𐑦.

note: [message]: speaker=Keh Ohn
en: You will regret challenging us. Drakes, to arms!
target: 𐑿 𐑢𐑦𐑤 𐑮𐑦𐑜𐑮𐑧𐑑 𐑗𐑨𐑤𐑩𐑯𐑡𐑦𐑙 𐑳𐑕. 𐑛𐑮𐑱𐑒𐑕, 𐑑 𐑸𐑥𐑟!

note: [message]
en: Our leader is dead, but it matters not! Time enough to appoint a new leader after the battle is won! Fight on to the last, comrades!
target: 𐑬𐑼 𐑤𐑰𐑛𐑻 𐑦𐑟 𐑛𐑧𐑛, 𐑚𐑳𐑑 𐑦𐑑 𐑥𐑨𐑑𐑼𐑟 𐑯𐑪𐑑! 𐑑𐑲𐑥 𐑦𐑯𐑳𐑓 𐑑 𐑩𐑐𐑶𐑯𐑑 𐑩 𐑯𐑿 𐑤𐑰𐑛𐑻 𐑭𐑓𐑑𐑼 𐑞 𐑚𐑨𐑑𐑩𐑤 𐑦𐑟 𐑢𐑳𐑯! 𐑓𐑲𐑑 𐑪𐑯 𐑑 𐑞 𐑤𐑭𐑕𐑑, 𐑒𐑪𐑥𐑮𐑩𐑛𐑟!

note: [message]
en: We hear and obey, My Lord.
target: 𐑢𐑰 𐑣𐑽 𐑯 𐑪𐑚𐑱, 𐑥𐑲 𐑤𐑹𐑛.

note: [message]: speaker=unit
en: Well... that answers the question.
target: 𐑢𐑧𐑤... 𐑞𐑨𐑑 𐑭𐑯𐑕𐑼𐑟 𐑞 𐑒𐑢𐑧𐑕𐑑𐑦𐑩𐑯.

note: [message]: speaker=Li'sar
en: We should try to help the injured soldier.
target: 𐑢𐑰 𐑖𐑫𐑛 𐑑𐑮𐑲 𐑑 𐑣𐑧𐑤𐑐 𐑞 𐑦𐑯𐑡𐑻𐑛 𐑕𐑴𐑤𐑡𐑼.

note: [message]: speaker=Konrad
en: Must I remind you that he, like all the others who died, was sent to kill us!?
target: 𐑥𐑳𐑕𐑑 𐑲 𐑮𐑦𐑥𐑲𐑯𐑛 𐑿 𐑞𐑨𐑑 𐑣𐑰, 𐑤𐑲𐑒 𐑷𐑤 𐑞 𐑳𐑞𐑼𐑟 𐑣𐑵 𐑛𐑲𐑛, 𐑢𐑪𐑟 𐑕𐑧𐑯𐑑 𐑑 𐑒𐑦𐑤 𐑳𐑕!?

note: [message]: speaker=Li'sar
en: Perhaps he was sent after you, but not after me. I am sure that he is still loyal to his princess — the heiress to the throne of Wesnoth!
target: 𐑐𐑼𐑣𐑨𐑐𐑕 𐑣𐑰 𐑢𐑪𐑟 𐑕𐑧𐑯𐑑 𐑭𐑓𐑑𐑼 𐑿, 𐑚𐑳𐑑 𐑯𐑪𐑑 𐑭𐑓𐑑𐑼 𐑥𐑰. 𐑲 𐑨𐑥 𐑖𐑫𐑼 𐑞𐑨𐑑 𐑣𐑰 𐑦𐑟 𐑕𐑑𐑦𐑤 𐑤𐑶𐑩𐑤 𐑑 𐑣𐑦𐑟 𐑐𐑮𐑦𐑯𐑕𐑧𐑕 - 𐑞 𐑺𐑩𐑕 𐑑 𐑞 𐑔𐑮𐑴𐑯 𐑝 ·𐑢𐑧𐑕𐑯𐑷𐑔!

note: [message]: speaker=Warven
en: Who...who are you? A friend or a foe?
target: 𐑣𐑵...𐑣𐑵 𐑸 𐑿? 𐑩 𐑓𐑮𐑧𐑯𐑛 𐑹 𐑩 𐑓𐑴?

note: [message]: speaker=unit
en: We are friends. Don’t worry about it and don’t try to fight us — you are in no condition to fight.
target: 𐑢𐑰 𐑸 𐑓𐑮𐑧𐑯𐑛𐑟. 𐑛𐑴𐑯𐑑 𐑢𐑳𐑮𐑦 𐑩𐑚𐑬𐑑 𐑦𐑑 𐑯 𐑛𐑴𐑯𐑑 𐑑𐑮𐑲 𐑑 𐑓𐑲𐑑 𐑳𐑕 - 𐑿 𐑸 𐑦𐑯 𐑯𐑴 𐑒𐑩𐑯𐑛𐑦𐑖𐑩𐑯 𐑑 𐑓𐑲𐑑.

note: [message]: speaker=Warven
en: Princess Li’sar — here? Your Highness, I am yours to command!
target: 𐑐𐑮𐑦𐑯𐑕𐑧𐑕 ·𐑤𐑦𐑕𐑸 - 𐑣𐑽? 𐑿𐑼 𐑣𐑲𐑯𐑩𐑕, 𐑲 𐑨𐑥 𐑿𐑼𐑟 𐑑 𐑒𐑩𐑥𐑭𐑯𐑛!

note: [message]: speaker=Konrad
en: Follow us when you think you are capable and beware of monsters. We have fought many already, and there are sure to be more ahead.
target: 𐑓𐑪𐑤𐑴 𐑳𐑕 𐑢𐑧𐑯 𐑿 𐑔𐑦𐑙𐑒 𐑿 𐑸 𐑒𐑱𐑐𐑩𐑚𐑩𐑤 𐑯 𐑚𐑰𐑢𐑺 𐑝 𐑥𐑪𐑯𐑕𐑑𐑼𐑟. 𐑢𐑰 𐑣𐑨𐑝 𐑓𐑷𐑑 𐑥𐑧𐑯𐑦 𐑷𐑤𐑮𐑧𐑛𐑦, 𐑯 𐑞𐑺 𐑸 𐑖𐑫𐑼 𐑑 𐑚𐑰 𐑥𐑹 𐑩𐑣𐑧𐑛.

note: [message]: role=merman-advisor
en: Even we merfolk cannot swim that. The road east is blocked.
target: 𐑰𐑝𐑩𐑯 𐑢𐑰 𐑥𐑻𐑓𐑴𐑒 𐑒𐑨𐑯𐑪𐑑 𐑕𐑢𐑦𐑥 𐑞𐑨𐑑. 𐑞 𐑮𐑴𐑛 𐑰𐑕𐑑 𐑦𐑟 𐑚𐑤𐑪𐑒𐑑.

note: [message]: speaker=Konrad
en: Wait. What about the tributary which flows into the river from inside the mountain? There seems to be a cave...
target: 𐑢𐑱𐑑. 𐑢𐑪𐑑 𐑩𐑚𐑬𐑑 𐑞 𐑑𐑮𐑦𐑚𐑘𐑩𐑑𐑺𐑰 𐑢𐑦𐑗 𐑓𐑤𐑴𐑟 𐑦𐑯𐑑𐑫 𐑞 𐑮𐑦𐑝𐑼 𐑓𐑮𐑪𐑥 𐑦𐑯𐑕𐑲𐑛 𐑞 𐑥𐑬𐑯𐑑𐑩𐑯? 𐑞𐑺 𐑕𐑰𐑥𐑟 𐑑 𐑚𐑰 𐑩 𐑒𐑱𐑝...

note: [message]: speaker=Kalenz
en: Legend says that that little river comes from the land of the North Elves. It is said that it is an outflow of Everlore, which flows in the land of my home and that there is a cave system in that area with several cave entrances and springs which flow into the ground. I can say no more about it, except that it is swarming with undead and other creatures which find power in the darkness of the caves. We elves prefer not to venture into the caves; instead we put guards near the entrances to kill any foul creature foolish enough to wander outside. No elves have been inside for centuries and that area is unknown to us. Truly, I don’t recommend entering the cave if we have any other options.
target: 𐑤𐑧𐑜𐑧𐑯𐑛 𐑕𐑧𐑟 𐑞𐑨𐑑 𐑞𐑨𐑑 𐑤𐑦𐑑𐑩𐑤 𐑮𐑦𐑝𐑼 𐑒𐑳𐑥𐑟 𐑓𐑮𐑪𐑥 𐑞 𐑤𐑨𐑯𐑛 𐑝 𐑞 𐑯𐑹𐑔 𐑧𐑤𐑝𐑟. 𐑦𐑑 𐑦𐑟 𐑕𐑧𐑛 𐑞𐑨𐑑 𐑦𐑑 𐑦𐑟 𐑩𐑯 𐑬𐑑𐑓𐑤𐑴 𐑝 ·𐑧𐑝𐑻𐑤𐑹, 𐑢𐑦𐑗 𐑓𐑤𐑴𐑟 𐑦𐑯 𐑞 𐑤𐑨𐑯𐑛 𐑝 𐑥𐑲 𐑣𐑴𐑥 𐑯 𐑞𐑨𐑑 𐑞𐑺 𐑦𐑟 𐑩 𐑒𐑱𐑝 𐑕𐑦𐑕𐑑𐑩𐑥 𐑦𐑯 𐑞𐑨𐑑 𐑺𐑦𐑩 𐑢𐑦𐑞 𐑕𐑧𐑝𐑼𐑩𐑤 𐑒𐑱𐑝 𐑩𐑯𐑑𐑮𐑭𐑯𐑕𐑩𐑟 𐑯 𐑕𐑐𐑮𐑦𐑙𐑟 𐑢𐑦𐑗 𐑓𐑤𐑴 𐑦𐑯𐑑𐑫 𐑞 𐑜𐑮𐑬𐑯𐑛. 𐑲 𐑒𐑨𐑯 𐑕𐑱 𐑯𐑴 𐑥𐑹 𐑩𐑚𐑬𐑑 𐑦𐑑, 𐑦𐑒𐑕𐑧𐑐𐑑 𐑞𐑨𐑑 𐑦𐑑 𐑦𐑟 𐑕𐑢𐑹𐑥𐑦𐑙 𐑢𐑦𐑞 𐑳𐑯𐑛𐑧𐑛 𐑯 𐑳𐑞𐑼 𐑒𐑮𐑰𐑗𐑼𐑟 𐑢𐑦𐑗 𐑓𐑲𐑯𐑛 𐑐𐑬𐑼 𐑦𐑯 𐑞 𐑛𐑸𐑒𐑯𐑩𐑕 𐑝 𐑞 𐑒𐑱𐑝𐑟. 𐑢𐑰 𐑧𐑤𐑝𐑟 𐑐𐑮𐑦𐑓𐑻 𐑯𐑪𐑑 𐑑 𐑝𐑧𐑯𐑑𐑿𐑮 𐑦𐑯𐑑𐑫 𐑞 𐑒𐑱𐑝𐑟; 𐑦𐑯𐑕𐑑𐑧𐑛 𐑢𐑰 𐑐𐑫𐑑 𐑜𐑸𐑛𐑟 𐑯𐑽 𐑞 𐑧𐑯𐑑𐑮𐑩𐑯𐑕𐑩𐑟 𐑑 𐑒𐑦𐑤 𐑧𐑯𐑦 𐑓𐑬𐑤 𐑒𐑮𐑰𐑗𐑼 𐑓𐑵𐑤𐑦𐑖 𐑦𐑯𐑳𐑓 𐑑 𐑢𐑳𐑯𐑛𐑼 𐑬𐑑𐑕𐑲𐑛. 𐑯𐑴 𐑧𐑤𐑝𐑟 𐑣𐑨𐑝 𐑚𐑰𐑯 𐑦𐑯𐑕𐑲𐑛 𐑓𐑹 𐑕𐑧𐑯𐑑𐑘𐑼𐑦𐑟 𐑯 𐑞𐑨𐑑 𐑺𐑦𐑩 𐑦𐑟 𐑳𐑯𐑯𐑴𐑯 𐑑 𐑳𐑕. 𐑑𐑮𐑵𐑤𐑰, 𐑲 𐑛𐑴𐑯𐑑 𐑮𐑧𐑒𐑩𐑥𐑧𐑯𐑛 𐑧𐑯𐑑𐑼𐑦𐑙 𐑞 𐑒𐑱𐑝 𐑦𐑓 𐑢𐑰 𐑣𐑨𐑝 𐑧𐑯𐑦 𐑳𐑞𐑼 𐑪𐑐𐑖𐑩𐑯𐑟.

note: [message]: speaker=Konrad
en: Unfortunately, we have no other options. Onward into the cave!
target: 𐑩𐑯𐑓𐑹𐑗𐑩𐑯𐑩𐑑𐑤𐑰, 𐑢𐑰 𐑣𐑨𐑝 𐑯𐑴 𐑳𐑞𐑼 𐑪𐑐𐑖𐑩𐑯𐑟. 𐑪𐑯𐑢𐑼𐑛 𐑦𐑯𐑑𐑫 𐑞 𐑒𐑱𐑝!

note: [message]: speaker=Konrad
en: I’ve reached the cave entrance. There seems to be a system of channels running through the mountains. Follow me, and let us hope we somehow manage to get out alive.
target: 𐑲'𐑝 𐑮𐑰𐑗𐑑 𐑞 𐑒𐑱𐑝 𐑩𐑯𐑑𐑮𐑭𐑯𐑕. 𐑞𐑺 𐑕𐑰𐑥𐑟 𐑑 𐑚𐑰 𐑩 𐑕𐑦𐑕𐑑𐑩𐑥 𐑝 𐑗𐑨𐑯𐑩𐑤𐑟 𐑮𐑳𐑯𐑦𐑙 𐑔𐑮𐑵 𐑞 𐑥𐑬𐑯𐑑𐑩𐑯𐑟. 𐑓𐑪𐑤𐑴 𐑥𐑰, 𐑯 𐑤𐑧𐑑 𐑳𐑕 𐑣𐑴𐑐 𐑢𐑰 𐑕𐑳𐑥𐑣𐑬 𐑥𐑨𐑯𐑦𐑡 𐑑 𐑜𐑧𐑑 𐑬𐑑 𐑩𐑤𐑲𐑝.

note: [message]: speaker=Li'sar
en: That is so very encouraging...
target: 𐑞𐑨𐑑 𐑦𐑟 𐑕𐑴 𐑝𐑧𐑮𐑦 𐑦𐑯𐑒𐑳𐑮𐑦𐑡𐑦𐑙....

note: [message]: speaker=Delfador
en: I wonder what kind of monsters await us inside.
target: 𐑲 𐑢𐑳𐑯𐑛𐑼 𐑢𐑪𐑑 𐑒𐑲𐑯𐑛 𐑝 𐑥𐑪𐑯𐑕𐑑𐑼𐑟 𐑩𐑢𐑱𐑑 𐑳𐑕 𐑦𐑯𐑕𐑲𐑛.

note: [message]: speaker=Kalenz
en: We are soon going to find out.
target: 𐑢𐑰 𐑸 𐑕𐑵𐑯 𐑜𐑴𐑦𐑙 𐑑 𐑓𐑲𐑯𐑛 𐑬𐑑.

note: [message]: speaker=Li'sar
en: Well, there is no point in delaying any further. Let us go and find out.
target: 𐑢𐑧𐑤, 𐑞𐑺 𐑦𐑟 𐑯𐑴 𐑐𐑶𐑯𐑑 𐑦𐑯 𐑛𐑦𐑤𐑱𐑦𐑙 𐑧𐑯𐑦 𐑓𐑻𐑞𐑼. 𐑤𐑧𐑑 𐑳𐑕 𐑜𐑴 𐑯 𐑓𐑲𐑯𐑛 𐑬𐑑.

note: [message]: speaker=Warven
en: Yes, my lady!
target: 𐑘𐑧𐑕, 𐑥𐑲 𐑤𐑱𐑛𐑦!

note: [message]: speaker=Konrad
en: Everybody inside...
target: 𐑧𐑝𐑮𐑦𐑚𐑪𐑛𐑦 𐑦𐑯𐑕𐑲𐑛...

note: [scenario]: id=20a_North_Elves
en: Home of the North Elves
target: 𐑣𐑴𐑥 𐑝 𐑞 𐑯𐑹𐑔 𐑧𐑤𐑝𐑟

note: [objective]: condition=win
en: Konrad must reach the Lintanir Forest to the east and hold that position until the turn is over
target: 𐑒𐑭𐑯𐑮𐑩𐑛 𐑥𐑳𐑕𐑑 𐑮𐑰𐑗 𐑞 ·𐑤𐑦𐑯𐑑𐑨𐑯𐑰𐑮 𐑓𐑹𐑦𐑕𐑑 𐑑 𐑞 𐑰𐑕𐑑 𐑯 𐑣𐑴𐑤𐑛 𐑞𐑨𐑑 𐑐𐑩𐑟𐑦𐑖𐑩𐑯 𐑳𐑯𐑑𐑦𐑤 𐑞 𐑑𐑻𐑯 𐑦𐑟 𐑴𐑝𐑼

note: [objective]: condition=lose
en: Turns run out before reaching the forest
target: 𐑑𐑻𐑯𐑟 𐑮𐑳𐑯 𐑬𐑑 𐑚𐑦𐑓𐑹 𐑮𐑰𐑗𐑦𐑙 𐑞 𐑓𐑹𐑦𐑕𐑑

note: [side]: type=Commander, id=Konrad [side]: type=Elvish Marshal, id=El'rien [side]: type=Elvish Lord, id=Uradredia [side]: type=Elvish Lady, id=Parandra
en: Allies
target: 𐑨𐑤𐑲𐑟

note: [side]: type=Elvish Marshal, id=El'rien
en: El’rien
target: ·𐑧𐑤'𐑮𐑾𐑯

note: [message]: speaker=Kalenz
en: At last, friends, we have almost reached the Lintanir Forest, the home of the North Elves. I was born not far east of here...more years ago than I care to remember.
target: 𐑨𐑑 𐑤𐑭𐑕𐑑, 𐑓𐑮𐑧𐑯𐑛𐑟, 𐑢𐑰 𐑣𐑨𐑝 𐑷𐑤𐑥𐑴𐑕𐑑 𐑮𐑰𐑗𐑑 𐑞 ·𐑤𐑦𐑯𐑑𐑨𐑯𐑰𐑮 𐑓𐑹𐑦𐑕𐑑, 𐑞 𐑣𐑴𐑥 𐑝 𐑞 𐑯𐑹𐑔 𐑧𐑤𐑝𐑟. 𐑲 𐑢𐑪𐑟 𐑚𐑹𐑯 𐑯𐑪𐑑 𐑓𐑸 𐑰𐑕𐑑 𐑝 𐑣𐑽...𐑥𐑹 𐑘𐑽𐑟 𐑩𐑜𐑴 𐑞𐑨𐑯 𐑲 𐑒𐑺 𐑑 𐑮𐑦𐑥𐑧𐑥𐑚𐑼.

note: [message]: speaker=Li'sar
en: After being in this wilderness for so long, it will be good to get some rest!
target: 𐑭𐑓𐑑𐑼 𐑚𐑰𐑦𐑙 𐑦𐑯 𐑞𐑦𐑕 𐑢𐑦𐑤𐑛𐑼𐑯𐑧𐑕 𐑓𐑹 𐑕𐑴 𐑤𐑪𐑙, 𐑦𐑑 𐑢𐑦𐑤 𐑚𐑰 𐑜𐑫𐑛 𐑑 𐑜𐑧𐑑 𐑕𐑳𐑥 𐑮𐑧𐑕𐑑!

note: [message]: speaker=Konrad
en: But there is a great fog around us again! We don’t know what dangers may lie ahead!
target: 𐑚𐑳𐑑 𐑞𐑺 𐑦𐑟 𐑩 𐑜𐑮𐑱𐑑 𐑓𐑪𐑜 𐑩𐑮𐑬𐑯𐑛 𐑳𐑕 𐑩𐑜𐑱𐑯! 𐑢𐑰 𐑛𐑴𐑯𐑑 𐑯𐑴 𐑢𐑪𐑑 𐑛𐑱𐑯𐑡𐑼𐑟 𐑥𐑱 𐑤𐑲 𐑩𐑣𐑧𐑛!

note: [message]: speaker=Kalenz
en: So long as we move ahead with caution and prudence, I am sure we will reach the safety and hospitality of the elves.
target: 𐑕𐑴 𐑤𐑪𐑙 𐑨𐑟 𐑢𐑰 𐑥𐑵𐑝 𐑩𐑣𐑧𐑛 𐑢𐑦𐑞 𐑒𐑷𐑖𐑩𐑯 𐑯 𐑐𐑮𐑵𐑛𐑩𐑯𐑕, 𐑲 𐑨𐑥 𐑖𐑫𐑼 𐑢𐑰 𐑢𐑦𐑤 𐑮𐑰𐑗 𐑞 𐑕𐑱𐑓𐑑𐑦 𐑯 𐑣𐑭𐑕𐑐𐑩𐑑𐑨𐑤𐑩𐑑𐑰 𐑝 𐑞 𐑧𐑤𐑝𐑟.

note: [unit]: id=Telerandor, type=Elvish Rider
en: Telerandor
target: ·𐑑𐑧𐑤𐑻𐑨𐑯𐑛𐑹

note: [message]: speaker=Telerandor [message]: speaker=Glarilon
en: My lords! I have found you at last.
target: 𐑥𐑲 𐑤𐑹𐑛𐑟! 𐑲 𐑣𐑨𐑝 𐑓𐑬𐑯𐑛 𐑿 𐑨𐑑 𐑤𐑭𐑕𐑑.

note: [message]: speaker=Kalenz
en: Greetings, Telerandor, herald of Lintanir! Why have you been searching for us?
target: 𐑜𐑮𐑰𐑑𐑦𐑙𐑟, ·𐑑𐑧𐑤𐑻𐑨𐑯𐑛𐑹, 𐑣𐑻𐑩𐑤𐑛 𐑝 ·𐑤𐑦𐑯𐑑𐑨𐑯𐑰𐑮! 𐑢𐑲 𐑣𐑨𐑝 𐑿 𐑚𐑰𐑯 𐑕𐑻𐑗𐑦𐑙 𐑓𐑹 𐑳𐑕?

note: [message]: speaker=Telerandor
en: When my lord learned of your coming, he sent riders out looking for you! There is trouble afoot!
target: 𐑢𐑧𐑯 𐑥𐑲 𐑤𐑹𐑛 𐑤𐑻𐑯𐑛 𐑝 𐑿𐑼 𐑒𐑳𐑥𐑦𐑙, 𐑣𐑰 𐑕𐑧𐑯𐑑 𐑮𐑲𐑛𐑼𐑟 𐑬𐑑 𐑤𐑫𐑒𐑦𐑙 𐑓𐑹 𐑿! 𐑞𐑺 𐑦𐑟 𐑑𐑮𐑳𐑚𐑩𐑤 𐑩𐑓𐑫𐑑!

note: [message]: speaker=Konrad
en: Trouble? What kind of trouble?
target: 𐑑𐑮𐑳𐑚𐑩𐑤? 𐑢𐑪𐑑 𐑒𐑲𐑯𐑛 𐑝 𐑑𐑮𐑳𐑚𐑩𐑤?

note: [message]: speaker=Telerandor
en: We have sighted a great host to the south, a host of the men of Wesnoth. And we believe they are looking for you! There is not a moment to lose. You must make haste, east to Lintanir. Only there will you be safe!
target: 𐑢𐑰 𐑣𐑨𐑝 𐑕𐑲𐑑𐑩𐑛 𐑩 𐑜𐑮𐑱𐑑 𐑣𐑴𐑕𐑑 𐑑 𐑞 𐑕𐑬𐑔, 𐑩 𐑣𐑴𐑕𐑑 𐑝 𐑞 𐑥𐑧𐑯 𐑝 ·𐑢𐑧𐑕𐑯𐑷𐑔. 𐑯 𐑢𐑰 𐑚𐑦𐑤𐑰𐑝 𐑞𐑱 𐑸 𐑤𐑫𐑒𐑦𐑙 𐑓𐑹 𐑿! 𐑞𐑺 𐑦𐑟 𐑯𐑪𐑑 𐑩 𐑥𐑴𐑥𐑩𐑯𐑑 𐑑 𐑤𐑵𐑟. 𐑿 𐑥𐑳𐑕𐑑 𐑥𐑱𐑒 𐑣𐑱𐑕𐑑, 𐑰𐑕𐑑 𐑑 ·𐑤𐑦𐑯𐑑𐑨𐑯𐑰𐑮. 𐑴𐑯𐑤𐑦 𐑞𐑺 𐑢𐑦𐑤 𐑿 𐑚𐑰 𐑕𐑱𐑓!

note: [message]: speaker=Konrad
en: I only hope we can avoid them. We will have to bear north-east.
target: 𐑲 𐑴𐑯𐑤𐑦 𐑣𐑴𐑐 𐑢𐑰 𐑒𐑨𐑯 𐑩𐑝𐑶𐑛 𐑞𐑧𐑥. 𐑢𐑰 𐑢𐑦𐑤 𐑣𐑨𐑝 𐑑 𐑚𐑺 𐑯𐑹𐑔-𐑰𐑕𐑑.

note: [message]: speaker=Telerandor
en: That is not all, my lord. The foul orcs have heard of the coming of these men, and are even now gathering a great host to oppose them to the north! It is now certain that there will be a great battle.
target: 𐑞𐑨𐑑 𐑦𐑟 𐑯𐑪𐑑 𐑷𐑤, 𐑥𐑲 𐑤𐑹𐑛. 𐑞 𐑓𐑬𐑤 𐑹𐑒𐑕 𐑣𐑨𐑝 𐑣𐑻𐑛 𐑝 𐑞 𐑒𐑳𐑥𐑦𐑙 𐑝 𐑞𐑰𐑟 𐑥𐑧𐑯, 𐑯 𐑸 𐑰𐑝𐑩𐑯 𐑯𐑬 𐑜𐑨𐑞𐑼𐑦𐑙 𐑩 𐑜𐑮𐑱𐑑 𐑣𐑴𐑕𐑑 𐑑 𐑩𐑐𐑴𐑟 𐑞𐑧𐑥 𐑑 𐑞 𐑯𐑹𐑔! 𐑦𐑑 𐑦𐑟 𐑯𐑬 𐑕𐑻𐑑𐑩𐑯 𐑞𐑨𐑑 𐑞𐑺 𐑢𐑦𐑤 𐑚𐑰 𐑩 𐑜𐑮𐑱𐑑 𐑚𐑨𐑑𐑩𐑤.

note: [message]: speaker=Li'sar
en: This sounds very dangerous. Perhaps we should retreat to the West, and hide until the battle is over?
target: 𐑞𐑦𐑕 𐑕𐑬𐑯𐑛𐑟 𐑝𐑧𐑮𐑦 𐑛𐑱𐑯𐑡𐑼𐑩𐑕. 𐑐𐑼𐑣𐑨𐑐𐑕 𐑢𐑰 𐑖𐑫𐑛 𐑮𐑦𐑑𐑮𐑰𐑑 𐑑 𐑞 𐑢𐑧𐑕𐑑, 𐑯 𐑣𐑲𐑛 𐑳𐑯𐑑𐑦𐑤 𐑞 𐑚𐑨𐑑𐑩𐑤 𐑦𐑟 𐑴𐑝𐑼?

note: [message]: speaker=Li'sar
en: I am an honorable princess, not an impostor like you! I promised that I would be on your side until we made it out of these lands, and I will keep my promise!
target: 𐑲 𐑨𐑥 𐑩𐑯 𐑪𐑯𐑼𐑩𐑚𐑩𐑤 𐑐𐑮𐑦𐑯𐑕𐑧𐑕, 𐑯𐑪𐑑 𐑩𐑯 𐑦𐑥𐑐𐑪𐑕𐑑𐑻 𐑤𐑲𐑒 𐑿! 𐑲 𐑐𐑮𐑪𐑥𐑦𐑕𐑑 𐑞𐑨𐑑 𐑲 𐑢𐑫𐑛 𐑚𐑰 𐑪𐑯 𐑿𐑼 𐑕𐑲𐑛 𐑳𐑯𐑑𐑦𐑤 𐑢𐑰 𐑥𐑱𐑛 𐑦𐑑 𐑬𐑑 𐑝 𐑞𐑰𐑟 𐑤𐑨𐑯𐑛𐑟, 𐑯 𐑲 𐑢𐑦𐑤 𐑒𐑰𐑐 𐑥𐑲 𐑐𐑮𐑪𐑥𐑦𐑕!

note: [message]: speaker=Telerandor
en: Sir, madam, there is no time to lose! You must make it east, to the home of my people. Only there will you be safe!
target: 𐑕𐑻, 𐑥𐑨𐑛𐑩𐑥, 𐑞𐑺 𐑦𐑟 𐑯𐑴 𐑑𐑲𐑥 𐑑 𐑤𐑵𐑟! 𐑿 𐑥𐑳𐑕𐑑 𐑥𐑱𐑒 𐑦𐑑 𐑰𐑕𐑑, 𐑑 𐑞 𐑣𐑴𐑥 𐑝 𐑥𐑲 𐑐𐑰𐑐𐑩𐑤. 𐑴𐑯𐑤𐑦 𐑞𐑺 𐑢𐑦𐑤 𐑿 𐑚𐑰 𐑕𐑱𐑓!

note: [message]: speaker=Konrad
en: Rider, do not fool with us. You yourself say men and orcs wage war on this plain that lies ahead. Do you propose we fly to the great woods of the east?
target: 𐑮𐑲𐑛𐑼, 𐑛𐑵 𐑯𐑪𐑑 𐑓𐑵𐑤 𐑢𐑦𐑞 𐑳𐑕. 𐑿 𐑿𐑼𐑕𐑧𐑤𐑓 𐑕𐑱 𐑥𐑧𐑯 𐑯 𐑹𐑒𐑕 𐑢𐑱𐑡 𐑢𐑹 𐑪𐑯 𐑞𐑦𐑕 𐑐𐑤𐑱𐑯 𐑞𐑨𐑑 𐑤𐑲𐑟 𐑩𐑣𐑧𐑛. 𐑛𐑵 𐑿 𐑐𐑮𐑩𐑐𐑴𐑟 𐑢𐑰 𐑓𐑤𐑲 𐑑 𐑞 𐑜𐑮𐑱𐑑 𐑢𐑫𐑛𐑟 𐑝 𐑞 𐑰𐑕𐑑?

note: [message]: speaker=Telerandor
en: My lord, you must rush across the field before the main host of each army makes it to the battle. It is the only way to avoid this great calamity.
target: 𐑥𐑲 𐑤𐑹𐑛, 𐑿 𐑥𐑳𐑕𐑑 𐑮𐑳𐑖 𐑩𐑒𐑮𐑪𐑕 𐑞 𐑓𐑰𐑤𐑛 𐑚𐑦𐑓𐑹 𐑞 𐑥𐑱𐑯 𐑣𐑴𐑕𐑑 𐑝 𐑰𐑗 𐑸𐑥𐑦 𐑥𐑱𐑒𐑕 𐑦𐑑 𐑑 𐑞 𐑚𐑨𐑑𐑩𐑤. 𐑦𐑑 𐑦𐑟 𐑞 𐑴𐑯𐑤𐑦 𐑢𐑱 𐑑 𐑩𐑝𐑶𐑛 𐑞𐑦𐑕 𐑜𐑮𐑱𐑑 𐑒𐑩𐑤𐑨𐑥𐑦𐑑𐑦.

note: [message]: speaker=Li'sar
en: Come then, Konrad, let us go. We will do what must be done.
target: 𐑒𐑳𐑥 𐑞𐑧𐑯, 𐑒𐑭𐑯𐑮𐑩𐑛, 𐑤𐑧𐑑 𐑳𐑕 𐑜𐑴. 𐑢𐑰 𐑢𐑦𐑤 𐑛𐑵 𐑢𐑪𐑑 𐑥𐑳𐑕𐑑 𐑚𐑰 𐑛𐑳𐑯.

note: [message]: speaker=Telerandor
en: My lord has begun assembling a party of elves to come and escort you into the forest. Beware, for we are all in great danger!
target: 𐑥𐑲 𐑤𐑹𐑛 𐑣𐑨𐑟 𐑚𐑩𐑜𐑳𐑯 𐑩𐑕𐑧𐑥𐑚𐑩𐑤𐑦𐑙 𐑩 𐑐𐑸𐑑𐑦 𐑝 𐑧𐑤𐑝𐑟 𐑑 𐑒𐑳𐑥 𐑯 𐑧𐑕𐑒𐑹𐑑 𐑿 𐑦𐑯𐑑𐑫 𐑞 𐑓𐑹𐑦𐑕𐑑. 𐑚𐑰𐑢𐑺, 𐑓𐑹 𐑢𐑰 𐑸 𐑷𐑤 𐑦𐑯 𐑜𐑮𐑱𐑑 𐑛𐑱𐑯𐑡𐑼!

note: [message]: speaker=Delfador
en: Konrad, the encampment must be torn down. Any delay and these armies will crush us. Any evidence of our passage through here, and they will chase us.
target: 𐑒𐑭𐑯𐑮𐑩𐑛, 𐑞 𐑧𐑯𐑒𐑨𐑥𐑐𐑥𐑧𐑯𐑑 𐑥𐑳𐑕𐑑 𐑚𐑰 𐑑𐑹𐑯 𐑛𐑬𐑯. 𐑧𐑯𐑦 𐑛𐑦𐑤𐑱 𐑯 𐑞𐑰𐑟 𐑸𐑥𐑰𐑟 𐑢𐑦𐑤 𐑒𐑮𐑳𐑖 𐑳𐑕. 𐑧𐑯𐑦 𐑧𐑝𐑦𐑛𐑩𐑯𐑕 𐑝 𐑬𐑼 𐑐𐑨𐑕𐑦𐑡 𐑔𐑮𐑵 𐑣𐑽, 𐑯 𐑞𐑱 𐑢𐑦𐑤 𐑗𐑱𐑕 𐑳𐑕.

note: [message]: speaker=Li'sar
en: So, Konrad, do you think we can simply trot across the battlefield?
target: 𐑕𐑴, 𐑒𐑭𐑯𐑮𐑩𐑛, 𐑛𐑵 𐑿 𐑔𐑦𐑙𐑒 𐑢𐑰 𐑒𐑨𐑯 𐑕𐑦𐑥𐑐𐑤𐑦 𐑑𐑮𐑪𐑑 𐑩𐑒𐑮𐑪𐑕 𐑞 𐑚𐑨𐑑𐑩𐑤𐑓𐑰𐑤𐑛?

note: [message]: speaker=Li'sar
en: But they will not neglect to notice our presence in their midst! We are walking into slaughter!
target: 𐑚𐑳𐑑 𐑞𐑱 𐑢𐑦𐑤 𐑯𐑪𐑑 𐑯𐑦𐑜𐑤𐑧𐑒𐑑 𐑑 𐑯𐑴𐑑𐑦𐑕 𐑬𐑼 𐑐𐑮𐑧𐑟𐑩𐑯𐑕 𐑦𐑯 𐑞𐑺 𐑥𐑦𐑛𐑕𐑑! 𐑢𐑰 𐑸 𐑢𐑷𐑒𐑦𐑙 𐑦𐑯𐑑𐑫 𐑕𐑤𐑷𐑑𐑼!

note: [message]: speaker=Konrad
en: ...and Delfador, of course. And Kalenz... and..
target: ...𐑯 ·𐑛𐑧𐑤𐑓𐑩𐑛𐑹, 𐑝 𐑒𐑹𐑕. 𐑯 ·𐑒𐑨𐑤𐑧𐑯𐑟... 𐑯..

note: [message]: speaker=Thalindil
en: (exhausted) We have... (pant) finally found you!
target: (𐑦𐑜𐑟𐑷𐑕𐑑𐑩𐑛) 𐑢𐑰 𐑣𐑨𐑝... (𐑐𐑨𐑯𐑑) 𐑓𐑲𐑯𐑩𐑤𐑦 𐑓𐑬𐑯𐑛 𐑿!

note: [message]: speaker=Rholandir
en: Lord Kalenz, Lord Konrad, our forces are nigh! Do not lose hope!
target: 𐑤𐑹𐑛 ·𐑒𐑨𐑤𐑧𐑯𐑟, 𐑤𐑹𐑛 𐑒𐑭𐑯𐑮𐑩𐑛, 𐑬𐑼 𐑓𐑹𐑕𐑩𐑟 𐑸 𐑯𐑲! 𐑛𐑵 𐑯𐑪𐑑 𐑤𐑵𐑟 𐑣𐑴𐑐!

note: [message]: speaker=Delfador
en: There are some orcs! We must let them fight the men of Wesnoth, and avoid engaging them at all costs!
target: 𐑞𐑺 𐑸 𐑕𐑳𐑥 𐑹𐑒𐑕! 𐑢𐑰 𐑥𐑳𐑕𐑑 𐑤𐑧𐑑 𐑞𐑧𐑥 𐑓𐑲𐑑 𐑞 𐑥𐑧𐑯 𐑝 ·𐑢𐑧𐑕𐑯𐑷𐑔, 𐑯 𐑩𐑝𐑶𐑛 𐑦𐑯𐑜𐑱𐑡𐑦𐑙 𐑞𐑧𐑥 𐑨𐑑 𐑷𐑤 𐑒𐑭𐑕𐑑𐑕!

note: [message]: speaker=unit
en: There they are! Charge!
target: 𐑞𐑺 𐑞𐑱 𐑸! 𐑗𐑸𐑡!

note: [message]: speaker=unit
en: There you are! You must come quickly east to Lintanir!!
target: 𐑞𐑺 𐑿 𐑸! 𐑿 𐑥𐑳𐑕𐑑 𐑒𐑳𐑥 𐑒𐑢𐑦𐑒𐑤𐑦 𐑰𐑕𐑑 𐑑 ·𐑤𐑦𐑯𐑑𐑨𐑯𐑰𐑮!!

note: [message]: speaker=Konrad
en: Thank you, Lord El’rien. The hospitality of the North Elves is as generous as that of your kin in the south! My men will help you hold out against our enemies.
target: 𐑔𐑨𐑙𐑒 𐑿, 𐑤𐑹𐑛 ·𐑧𐑤'𐑮𐑾𐑯. 𐑞 𐑣𐑭𐑕𐑐𐑩𐑑𐑨𐑤𐑩𐑑𐑰 𐑝 𐑞 𐑯𐑹𐑔 𐑧𐑤𐑝𐑟 𐑦𐑟 𐑨𐑟 𐑡𐑧𐑯𐑼𐑩𐑕 𐑨𐑟 𐑞𐑨𐑑 𐑝 𐑿𐑼 𐑒𐑦𐑯 𐑦𐑯 𐑞 𐑕𐑬𐑔! 𐑥𐑲 𐑥𐑧𐑯 𐑢𐑦𐑤 𐑣𐑧𐑤𐑐 𐑿 𐑣𐑴𐑤𐑛 𐑬𐑑 𐑩𐑜𐑱𐑯𐑕𐑑 𐑬𐑼 𐑧𐑯𐑦𐑥𐑦𐑟.

note: [message]: speaker=Delfador
en: Konrad, you have made it to the domain of the North Elves. Continue moving east and let the elves guard your rear.
target: 𐑒𐑭𐑯𐑮𐑩𐑛, 𐑿 𐑣𐑨𐑝 𐑥𐑱𐑛 𐑦𐑑 𐑑 𐑞 𐑛𐑴𐑥𐑱𐑯 𐑝 𐑞 𐑯𐑹𐑔 𐑧𐑤𐑝𐑟. 𐑒𐑩𐑯𐑑𐑦𐑯𐑿 𐑥𐑵𐑝𐑦𐑙 𐑰𐑕𐑑 𐑯 𐑤𐑧𐑑 𐑞 𐑧𐑤𐑝𐑟 𐑜𐑸𐑛 𐑿𐑼 𐑮𐑽.

note: [message]: speaker=Delfador
en: We have not yet reached the forest, and the battle still rages. We are caught between two vast armies and cannot escape to safety! We are defeated!
target: 𐑢𐑰 𐑣𐑨𐑝 𐑯𐑪𐑑 𐑘𐑧𐑑 𐑮𐑰𐑗𐑑 𐑞 𐑓𐑹𐑦𐑕𐑑, 𐑯 𐑞 𐑚𐑨𐑑𐑩𐑤 𐑕𐑑𐑦𐑤 𐑮𐑱𐑡𐑦𐑟. 𐑢𐑰 𐑸 𐑒𐑷𐑑 𐑚𐑦𐑑𐑢𐑰𐑯 𐑑𐑵 𐑝𐑭𐑕𐑑 𐑸𐑥𐑰𐑟 𐑯 𐑒𐑨𐑯𐑪𐑑 𐑦𐑕𐑒𐑱𐑐 𐑑 𐑕𐑱𐑓𐑑𐑦! 𐑢𐑰 𐑸 𐑛𐑦𐑓𐑰𐑑𐑩𐑛!

note: [message]: speaker=El'rien
en: Elf-friends, you have made it to safety!
target: 𐑧𐑤𐑓-𐑓𐑮𐑧𐑯𐑛𐑟, 𐑿 𐑣𐑨𐑝 𐑥𐑱𐑛 𐑦𐑑 𐑑 𐑕𐑱𐑓𐑑𐑦!

note: [scenario]: id=20b_Underground_Channels
en: Underground Channels
target: 𐑳𐑯𐑛𐑼𐑜𐑮𐑬𐑯𐑛 𐑗𐑨𐑯𐑩𐑤𐑟

note: [objective]: condition=win
en: Find the exit from the underground and move Konrad to it
target: 𐑓𐑲𐑯𐑛 𐑞 𐑧𐑜𐑟𐑦𐑑 𐑓𐑮𐑪𐑥 𐑞 𐑳𐑯𐑛𐑼𐑜𐑮𐑬𐑯𐑛 𐑯 𐑥𐑵𐑝 𐑒𐑭𐑯𐑮𐑩𐑛 𐑑 𐑦𐑑

note: [message]: speaker=narrator
en: The party enters the mysterious cave, ready to face the unknown...
target: 𐑞 𐑐𐑸𐑑𐑦 𐑧𐑯𐑑𐑼𐑟 𐑞 𐑥𐑦𐑕𐑑𐑽𐑦𐑩𐑕 𐑒𐑱𐑝, 𐑮𐑧𐑛𐑦 𐑑 𐑓𐑱𐑕 𐑞 𐑳𐑯𐑯𐑴𐑯...

note: [message]: speaker=Bona-Melodia
en: Get that vile creature!
target: 𐑜𐑧𐑑 𐑞𐑨𐑑 𐑝𐑲𐑤 𐑒𐑮𐑰𐑗𐑼!

note: [option]
en: Yes
target: 𐑘𐑧𐑕

note: [option]
en: No
target: 𐑯𐑴

note: [scenario]: id=21_Elven_Council
en: The Elven Council
target: 𐑞 𐑧𐑤𐑝𐑧𐑯 𐑒𐑬𐑯𐑕𐑩𐑤

note: [side]: type=Elvish Lord, id=Uradredia
en: Uradredia
target: ·𐑻𐑨𐑛𐑮𐑰𐑛𐑾

note: [side]: type=Elvish Lady, id=Parandra
en: Parandra
target: ·𐑐𐑸𐑩𐑯𐑛𐑮𐑨

note: [unit]: type=Elvish Enchantress, id=Everlore
en: Everlore
target: ·𐑧𐑝𐑻𐑤𐑹

note: [message]: speaker=Konrad
en: We are indeed honored.
target: 𐑢𐑰 𐑸 𐑦𐑯𐑛𐑰𐑛 𐑭𐑯𐑻𐑛.

note: [message]: speaker=Li'sar
en: I might also say that it is you who are honored. It has been so long since you have been graced by the presence of a princess of Wesnoth.
target: 𐑲 𐑥𐑲𐑑 𐑷𐑤𐑕𐑴 𐑕𐑱 𐑞𐑨𐑑 𐑦𐑑 𐑦𐑟 𐑿 𐑣𐑵 𐑸 𐑭𐑯𐑻𐑛. 𐑦𐑑 𐑣𐑨𐑟 𐑚𐑰𐑯 𐑕𐑴 𐑤𐑪𐑙 𐑕𐑦𐑯𐑕 𐑿 𐑣𐑨𐑝 𐑚𐑰𐑯 𐑜𐑮𐑱𐑕𐑑 𐑚𐑲 𐑞 𐑐𐑮𐑧𐑟𐑩𐑯𐑕 𐑝 𐑩 𐑐𐑮𐑦𐑯𐑕𐑧𐑕 𐑝 ·𐑢𐑧𐑕𐑯𐑷𐑔.

note: [message]: speaker=Delfador
en: Silence, foolish girl! With such arrogance, is it any surprise that the royal family of Wesnoth long ago saw their ancient alliances fall to pieces?
target: 𐑕𐑲𐑤𐑩𐑯𐑕, 𐑓𐑵𐑤𐑦𐑖 𐑜𐑻𐑤! 𐑢𐑦𐑞 𐑕𐑳𐑗 𐑺𐑩𐑜𐑩𐑯𐑕, 𐑦𐑟 𐑦𐑑 𐑧𐑯𐑦 𐑕𐑼𐑐𐑮𐑲𐑟 𐑞𐑨𐑑 𐑞 𐑮𐑶𐑩𐑤 𐑓𐑨𐑥𐑦𐑤𐑦 𐑝 ·𐑢𐑧𐑕𐑯𐑷𐑔 𐑤𐑪𐑙 𐑩𐑜𐑴 𐑕𐑷 𐑞𐑺 𐑱𐑯𐑖𐑩𐑯𐑑 𐑩𐑤𐑲𐑩𐑯𐑕𐑩𐑟 𐑓𐑷𐑤 𐑑 𐑐𐑰𐑕𐑩𐑟?

note: [message]: speaker=Uradredia
en: Delfador the Great. As wise with his tongue in advice as he is strong with his staff in battle. A rare combination, especially among men.
target: ·𐑛𐑧𐑤𐑓𐑩𐑛𐑹 𐑞 𐑜𐑮𐑱𐑑. 𐑨𐑟 𐑢𐑲𐑟 𐑢𐑦𐑞 𐑣𐑦𐑟 𐑑𐑳𐑙 𐑦𐑯 𐑩𐑛𐑝𐑲𐑕 𐑨𐑟 𐑣𐑰 𐑦𐑟 𐑕𐑑𐑮𐑪𐑙 𐑢𐑦𐑞 𐑣𐑦𐑟 𐑕𐑑𐑭𐑓 𐑦𐑯 𐑚𐑨𐑑𐑩𐑤. 𐑩 𐑮𐑺 𐑒𐑪𐑥𐑚𐑦𐑯𐑱𐑖𐑩𐑯, 𐑦𐑕𐑐𐑧𐑖𐑩𐑤𐑦 𐑩𐑥𐑳𐑙 𐑥𐑧𐑯.

note: [message]: speaker=Konrad
en: Forgive me, Elf, but I’m afraid I do not recall meeting you before.
target: 𐑓𐑼𐑜𐑦𐑝 𐑥𐑰, 𐑧𐑤𐑓, 𐑚𐑳𐑑 𐑲'𐑧𐑥 𐑩𐑓𐑮𐑱𐑛 𐑲 𐑛𐑵 𐑯𐑪𐑑 𐑮𐑰𐑒𐑷𐑤 𐑥𐑰𐑑𐑦𐑙 𐑿 𐑚𐑦𐑓𐑹.

note: [message]: speaker=Delfador
en: Konrad, this is Parandra. She helped me rescue you from the clutches of Asheviere.
target: 𐑒𐑭𐑯𐑮𐑩𐑛, 𐑞𐑦𐑕 𐑦𐑟 ·𐑐𐑸𐑩𐑯𐑛𐑮𐑨. 𐑖𐑰 𐑣𐑧𐑤𐑐𐑑 𐑥𐑰 𐑮𐑧𐑕𐑒𐑿 𐑿 𐑓𐑮𐑪𐑥 𐑞 𐑒𐑤𐑳𐑗𐑩𐑟 𐑝 ·𐑨𐑖𐑧𐑝𐑽.

note: [message]: speaker=Konrad
en: I had no idea! Thank you, my lady. It is a pleasure to meet you again.
target: 𐑲 𐑣𐑨𐑛 𐑯𐑴 𐑲𐑛𐑾! 𐑔𐑨𐑙𐑒 𐑿, 𐑥𐑲 𐑤𐑱𐑛𐑦. 𐑦𐑑 𐑦𐑟 𐑩 𐑐𐑤𐑧𐑠𐑼 𐑑 𐑥𐑰𐑑 𐑿 𐑩𐑜𐑱𐑯.

note: [message]: speaker=Delfador
en: Your mother has much blood upon her hands, child. She has had many killed unjustly. When Konrad was an infant, she ordered all the princes put to death, so she could seize control.
target: 𐑿𐑼 𐑥𐑳𐑞𐑼 𐑣𐑨𐑟 𐑥𐑳𐑗 𐑚𐑤𐑳𐑛 𐑩𐑐𐑪𐑯 𐑣𐑻 𐑣𐑨𐑯𐑛𐑟, 𐑗𐑲𐑤𐑛. 𐑖𐑰 𐑣𐑨𐑟 𐑣𐑨𐑛 𐑥𐑧𐑯𐑦 𐑒𐑦𐑤𐑛 𐑳𐑯𐑡𐑳𐑕𐑑𐑤𐑦. 𐑢𐑧𐑯 𐑒𐑭𐑯𐑮𐑩𐑛 𐑢𐑪𐑟 𐑩𐑯 𐑦𐑯𐑓𐑩𐑯𐑑, 𐑖𐑰 𐑹𐑛𐑼𐑛 𐑷𐑤 𐑞 𐑐𐑮𐑦𐑯𐑕𐑩𐑟 𐑐𐑫𐑑 𐑑 𐑛𐑧𐑔, 𐑕𐑴 𐑖𐑰 𐑒𐑫𐑛 𐑕𐑰𐑟 𐑒𐑩𐑯𐑑𐑮𐑴𐑤.

note: [message]: speaker=Li'sar
en: She had them murdered? There were others too, not just Konrad? Surely you do not speak the truth! Parandra, what do you say?
target: 𐑖𐑰 𐑣𐑨𐑛 𐑞𐑧𐑥 𐑥𐑻𐑛𐑼𐑛? 𐑞𐑺 𐑢𐑻 𐑳𐑞𐑼𐑟 𐑑𐑵, 𐑯𐑪𐑑 𐑡𐑳𐑕𐑑 𐑒𐑭𐑯𐑮𐑩𐑛? 𐑖𐑫𐑼𐑤𐑦 𐑿 𐑛𐑵 𐑯𐑪𐑑 𐑕𐑐𐑰𐑒 𐑞 𐑑𐑮𐑵𐑔! ·𐑐𐑸𐑩𐑯𐑛𐑮𐑨, 𐑢𐑪𐑑 𐑛𐑵 𐑿 𐑕𐑱?

note: [message]: speaker=Li'sar
en: And what say you, Elf-king?
target: 𐑯 𐑢𐑪𐑑 𐑕𐑱 𐑿, 𐑧𐑤𐑓-𐑒𐑦𐑙?

note: [message]: speaker=Li'sar
en: And if I refuse to give it to him?
target: 𐑯 𐑦𐑓 𐑲 𐑮𐑩𐑓𐑿𐑟 𐑑 𐑜𐑦𐑝 𐑦𐑑 𐑑 𐑣𐑦𐑥?

note: [message]: speaker=Konrad
en: Delfador! Li’sar has become our friend. I don’t want to fight her! As long as she rules well, what does it matter if she becomes queen?
target: ·𐑛𐑧𐑤𐑓𐑩𐑛𐑹! ·𐑤𐑦𐑕𐑸 𐑣𐑨𐑟 𐑚𐑦𐑒𐑳𐑥 𐑬𐑼 𐑓𐑮𐑧𐑯𐑛. 𐑲 𐑛𐑴𐑯𐑑 𐑢𐑪𐑯𐑑 𐑑 𐑓𐑲𐑑 𐑣𐑻! 𐑨𐑟 𐑤𐑪𐑙 𐑨𐑟 𐑖𐑰 𐑮𐑵𐑤𐑟 𐑢𐑧𐑤, 𐑢𐑪𐑑 𐑛𐑴𐑟 𐑦𐑑 𐑥𐑨𐑑𐑼 𐑦𐑓 𐑖𐑰 𐑚𐑦𐑒𐑳𐑥𐑟 𐑒𐑢𐑰𐑯?

note: [message]: speaker=Delfador
en: You are the rightful heir. You should be king, Konrad.
target: 𐑿 𐑸 𐑞 𐑮𐑲𐑑𐑓𐑩𐑤 𐑺. 𐑿 𐑖𐑫𐑛 𐑚𐑰 𐑒𐑦𐑙, 𐑒𐑭𐑯𐑮𐑩𐑛.

note: [message]: speaker=Parandra
en: Delfador, you have raised Konrad to be skillful and wise, honorable and just. A warrior who has respect, and appreciates peace. Yet the throne is not the place for him. You know of what I speak, Delfador.
target: ·𐑛𐑧𐑤𐑓𐑩𐑛𐑹, 𐑿 𐑣𐑨𐑝 𐑮𐑱𐑟𐑛 𐑒𐑭𐑯𐑮𐑩𐑛 𐑑 𐑚𐑰 𐑕𐑒𐑦𐑤𐑓𐑩𐑤 𐑯 𐑢𐑲𐑟, 𐑪𐑯𐑼𐑩𐑚𐑩𐑤 𐑯 𐑡𐑳𐑕𐑑. 𐑩 𐑢𐑪𐑮𐑦𐑼 𐑣𐑵 𐑣𐑨𐑟 𐑮𐑦𐑕𐑐𐑧𐑒𐑑, 𐑯 𐑩𐑐𐑮𐑰𐑖𐑰𐑱𐑑𐑕 𐑐𐑰𐑕. 𐑘𐑧𐑑 𐑞 𐑔𐑮𐑴𐑯 𐑦𐑟 𐑯𐑪𐑑 𐑞 𐑐𐑤𐑱𐑕 𐑓𐑹 𐑣𐑦𐑥. 𐑿 𐑯𐑴 𐑝 𐑢𐑪𐑑 𐑲 𐑕𐑐𐑰𐑒, ·𐑛𐑧𐑤𐑓𐑩𐑛𐑹.

note: [message]: speaker=Li'sar
en: But I do not! What is your meaning, Parandra?
target: 𐑚𐑳𐑑 𐑲 𐑛𐑵 𐑯𐑪𐑑! 𐑢𐑪𐑑 𐑦𐑟 𐑿𐑼 𐑥𐑰𐑯𐑦𐑙, ·𐑐𐑸𐑩𐑯𐑛𐑮𐑨?

note: [message]: speaker=Parandra
en: In time, things will be revealed, fair Princess. For the moment, go forth and claim the throne of Wesnoth.
target: 𐑦𐑯 𐑑𐑲𐑥, 𐑔𐑦𐑙𐑟 𐑢𐑦𐑤 𐑚𐑰 𐑮𐑦𐑝𐑰𐑤𐑛, 𐑓𐑺 𐑐𐑮𐑦𐑯𐑕𐑧𐑕. 𐑓𐑹 𐑞 𐑥𐑴𐑥𐑩𐑯𐑑, 𐑜𐑴 𐑓𐑹𐑔 𐑯 𐑒𐑤𐑱𐑥 𐑞 𐑔𐑮𐑴𐑯 𐑝 ·𐑢𐑧𐑕𐑯𐑷𐑔.

note: [message]: speaker=Delfador
en: Parandra, what you say may seem right to some, but as long as you and I speak to no-one of what we know, I see no reason why Konrad would not best have the throne.
target: ·𐑐𐑸𐑩𐑯𐑛𐑮𐑨, 𐑢𐑪𐑑 𐑿 𐑕𐑱 𐑥𐑱 𐑕𐑰𐑥 𐑮𐑲𐑑 𐑑 𐑕𐑳𐑥, 𐑚𐑳𐑑 𐑨𐑟 𐑤𐑪𐑙 𐑨𐑟 𐑿 𐑯 𐑲 𐑕𐑐𐑰𐑒 𐑑 𐑯𐑴-𐑢𐑳𐑯 𐑝 𐑢𐑪𐑑 𐑢𐑰 𐑯𐑴, 𐑲 𐑕𐑰 𐑯𐑴 𐑮𐑰𐑟𐑩𐑯 𐑢𐑲 𐑒𐑭𐑯𐑮𐑩𐑛 𐑢𐑫𐑛 𐑯𐑪𐑑 𐑚𐑧𐑕𐑑 𐑣𐑨𐑝 𐑞 𐑔𐑮𐑴𐑯.

note: [message]: speaker=Parandra
en: In so many things you are right, Delfador, and your wisdom is unmatched in the world of men. But in this, you are mistaken. Li’sar is the heir. She should take the throne. Now that I have met her for myself, I am sure of it.
target: 𐑦𐑯 𐑕𐑴 𐑥𐑧𐑯𐑦 𐑔𐑦𐑙𐑟 𐑿 𐑸 𐑮𐑲𐑑, ·𐑛𐑧𐑤𐑓𐑩𐑛𐑹, 𐑯 𐑿𐑼 𐑢𐑦𐑟𐑛𐑩𐑥 𐑦𐑟 𐑩𐑯𐑥𐑨𐑗𐑑 𐑦𐑯 𐑞 𐑢𐑻𐑤𐑛 𐑝 𐑥𐑧𐑯. 𐑚𐑳𐑑 𐑦𐑯 𐑞𐑦𐑕, 𐑿 𐑸 𐑥𐑦𐑕𐑑𐑱𐑒𐑧𐑯. ·𐑤𐑦𐑕𐑸 𐑦𐑟 𐑞 𐑺. 𐑖𐑰 𐑖𐑫𐑛 𐑑𐑱𐑒 𐑞 𐑔𐑮𐑴𐑯. 𐑯𐑬 𐑞𐑨𐑑 𐑲 𐑣𐑨𐑝 𐑥𐑧𐑑 𐑣𐑻 𐑓𐑹 𐑥𐑲𐑕𐑧𐑤𐑓, 𐑲 𐑨𐑥 𐑖𐑫𐑼 𐑝 𐑦𐑑.

note: [message]: speaker=Konrad
en: She will claim the throne, and not me? What should I do?
target: 𐑖𐑰 𐑢𐑦𐑤 𐑒𐑤𐑱𐑥 𐑞 𐑔𐑮𐑴𐑯, 𐑯 𐑯𐑪𐑑 𐑥𐑰? 𐑢𐑪𐑑 𐑖𐑫𐑛 𐑲 𐑛𐑵?

note: [message]: speaker=Parandra
en: Li’sar should be Queen, but you will go with her. Indeed, I suspect we could not convince you otherwise. I have seen the way you look at her, Konrad. I think that now you would follow her even to the ends of the earth.
target: ·𐑤𐑦𐑕𐑸 𐑖𐑫𐑛 𐑚𐑰 𐑒𐑢𐑰𐑯, 𐑚𐑳𐑑 𐑿 𐑢𐑦𐑤 𐑜𐑴 𐑢𐑦𐑞 𐑣𐑻. 𐑦𐑯𐑛𐑰𐑛, 𐑲 𐑕𐑳𐑕𐑐𐑧𐑒𐑑 𐑢𐑰 𐑒𐑫𐑛 𐑯𐑪𐑑 𐑒𐑩𐑯𐑝𐑦𐑯𐑕 𐑿 𐑳𐑞𐑼𐑢𐑲𐑟. 𐑲 𐑣𐑨𐑝 𐑕𐑰𐑯 𐑞 𐑢𐑱 𐑿 𐑤𐑫𐑒 𐑨𐑑 𐑣𐑻, 𐑒𐑭𐑯𐑮𐑩𐑛. 𐑲 𐑔𐑦𐑙𐑒 𐑞𐑨𐑑 𐑯𐑬 𐑿 𐑢𐑫𐑛 𐑓𐑪𐑤𐑴 𐑣𐑻 𐑰𐑝𐑩𐑯 𐑑 𐑞 𐑧𐑯𐑛𐑟 𐑝 𐑞 𐑻𐑔.

note: [message]: speaker=Konrad
en: With all due respect, my lady, she is my cousin! There is nothing between us!
target: 𐑢𐑦𐑞 𐑷𐑤 𐑛𐑿 𐑮𐑦𐑕𐑐𐑧𐑒𐑑, 𐑥𐑲 𐑤𐑱𐑛𐑦, 𐑖𐑰 𐑦𐑟 𐑥𐑲 𐑒𐑳𐑟𐑩𐑯! 𐑞𐑺 𐑦𐑟 𐑯𐑳𐑔𐑦𐑙 𐑚𐑦𐑑𐑢𐑰𐑯 𐑳𐑕!

note: [message]: speaker=Parandra
en: Then if it is as you say, Konrad, perhaps you should stay here with us. It would surely be safer for you. The elves could show you things that would amaze you, things that no man has seen before.
target: 𐑞𐑧𐑯 𐑦𐑓 𐑦𐑑 𐑦𐑟 𐑨𐑟 𐑿 𐑕𐑱, 𐑒𐑭𐑯𐑮𐑩𐑛, 𐑐𐑼𐑣𐑨𐑐𐑕 𐑿 𐑖𐑫𐑛 𐑕𐑑𐑱 𐑣𐑽 𐑢𐑦𐑞 𐑳𐑕. 𐑦𐑑 𐑢𐑫𐑛 𐑖𐑫𐑼𐑤𐑦 𐑚𐑰 𐑕𐑱𐑓𐑻 𐑓𐑹 𐑿. 𐑞 𐑧𐑤𐑝𐑟 𐑒𐑫𐑛 𐑖𐑴 𐑿 𐑔𐑦𐑙𐑟 𐑞𐑨𐑑 𐑢𐑫𐑛 𐑩𐑥𐑱𐑟 𐑿, 𐑔𐑦𐑙𐑟 𐑞𐑨𐑑 𐑯𐑴 𐑥𐑨𐑯 𐑣𐑨𐑟 𐑕𐑰𐑯 𐑚𐑦𐑓𐑹.

note: [message]: speaker=Konrad
en: That is a generous offer, my lady, but you are indeed right, I would rather go with Li’sar.
target: 𐑞𐑨𐑑 𐑦𐑟 𐑩 𐑡𐑧𐑯𐑼𐑩𐑕 𐑪𐑓𐑼, 𐑥𐑲 𐑤𐑱𐑛𐑦, 𐑚𐑳𐑑 𐑿 𐑸 𐑦𐑯𐑛𐑰𐑛 𐑮𐑲𐑑, 𐑲 𐑢𐑫𐑛 𐑮𐑭𐑞𐑼 𐑜𐑴 𐑢𐑦𐑞 ·𐑤𐑦𐑕𐑸.

note: [message]: speaker=Delfador
en: And what say you, Uradredia?
target: 𐑯 𐑢𐑪𐑑 𐑕𐑱 𐑿, ·𐑻𐑨𐑛𐑮𐑰𐑛𐑾?

note: [message]: speaker=Uradredia
en: Tell me, Li’sar, are you willing to fight your own mother for the throne?
target: 𐑑𐑧𐑤 𐑥𐑰, ·𐑤𐑦𐑕𐑸, 𐑸 𐑿 𐑢𐑦𐑤𐑦𐑙 𐑑 𐑓𐑲𐑑 𐑿𐑼 𐑴𐑯 𐑥𐑳𐑞𐑼 𐑓𐑹 𐑞 𐑔𐑮𐑴𐑯?

note: [message]: speaker=Li'sar
en: It is for the good of the country. If it is necessary, I will fight her, Elf-king.
target: 𐑦𐑑 𐑦𐑟 𐑓𐑹 𐑞 𐑜𐑫𐑛 𐑝 𐑞 𐑒𐑳𐑯𐑑𐑮𐑰. 𐑦𐑓 𐑦𐑑 𐑦𐑟 𐑯𐑧𐑕𐑩𐑕𐑼𐑦, 𐑲 𐑢𐑦𐑤 𐑓𐑲𐑑 𐑣𐑻, 𐑧𐑤𐑓-𐑒𐑦𐑙.

note: [message]: speaker=Delfador
en: So, the Elven Council has spoken. But which path should we take on our journey? The Ford of Abez will not be passable, for surely it will be watched and guarded by many men.
target: 𐑕𐑴, 𐑞 𐑧𐑤𐑝𐑧𐑯 𐑒𐑬𐑯𐑕𐑩𐑤 𐑣𐑨𐑟 𐑕𐑐𐑴𐑒𐑧𐑯. 𐑚𐑳𐑑 𐑢𐑦𐑗 𐑐𐑭𐑔 𐑖𐑫𐑛 𐑢𐑰 𐑑𐑱𐑒 𐑪𐑯 𐑬𐑼 𐑡𐑻𐑯𐑰? 𐑞 𐑓𐑹𐑛 𐑝 ·𐑱𐑚𐑧𐑟 𐑢𐑦𐑤 𐑯𐑪𐑑 𐑚𐑰 𐑐𐑭𐑕𐑩𐑚𐑩𐑤, 𐑓𐑹 𐑖𐑫𐑼𐑤𐑦 𐑦𐑑 𐑢𐑦𐑤 𐑚𐑰 𐑢𐑪𐑗𐑑 𐑯 𐑜𐑸𐑛𐑩𐑛 𐑚𐑲 𐑥𐑧𐑯𐑦 𐑥𐑧𐑯.

note: [message]: speaker=Konrad
en: Mountains of the dragons? That sounds very dangerous! I didn’t even think there were such things as dragons!
target: 𐑥𐑬𐑯𐑑𐑩𐑯𐑟 𐑝 𐑞 𐑛𐑮𐑨𐑜𐑩𐑯𐑟? 𐑞𐑨𐑑 𐑕𐑬𐑯𐑛𐑟 𐑝𐑧𐑮𐑦 𐑛𐑱𐑯𐑡𐑼𐑩𐑕! 𐑲 𐑛𐑦𐑛𐑯𐑑 𐑰𐑝𐑩𐑯 𐑔𐑦𐑙𐑒 𐑞𐑺 𐑢𐑻 𐑕𐑳𐑗 𐑔𐑦𐑙𐑟 𐑨𐑟 𐑛𐑮𐑨𐑜𐑩𐑯𐑟!

note: [message]: speaker=Delfador
en: No dragon has been sighted in those mountains for many years, but they retain their name of old. Still, that path will be dangerous for us. Is there not another route we might take?
target: 𐑯𐑴 𐑛𐑮𐑨𐑜𐑩𐑯 𐑣𐑨𐑟 𐑚𐑰𐑯 𐑕𐑲𐑑𐑩𐑛 𐑦𐑯 𐑞𐑴𐑟 𐑥𐑬𐑯𐑑𐑩𐑯𐑟 𐑓𐑹 𐑥𐑧𐑯𐑦 𐑘𐑽𐑟, 𐑚𐑳𐑑 𐑞𐑱 𐑮𐑦𐑑𐑱𐑯 𐑞𐑺 𐑯𐑱𐑥 𐑝 𐑴𐑤𐑛. 𐑕𐑑𐑦𐑤, 𐑞𐑨𐑑 𐑐𐑭𐑔 𐑢𐑦𐑤 𐑚𐑰 𐑛𐑱𐑯𐑡𐑼𐑩𐑕 𐑓𐑹 𐑳𐑕. 𐑦𐑟 𐑞𐑺 𐑯𐑪𐑑 𐑩𐑯𐑳𐑞𐑼 𐑮𐑵𐑑 𐑢𐑰 𐑥𐑲𐑑 𐑑𐑱𐑒?

note: [message]: speaker=Uradredia
en: All routes are dangerous, though there is some hope along this path. Rest, and then go forth, friends. Fortune has smiled upon you so far, despite great dangers. Perhaps she will continue to do so.
target: 𐑷𐑤 𐑮𐑵𐑑𐑕 𐑸 𐑛𐑱𐑯𐑡𐑼𐑩𐑕, 𐑞𐑴 𐑞𐑺 𐑦𐑟 𐑕𐑳𐑥 𐑣𐑴𐑐 𐑩𐑤𐑪𐑙 𐑞𐑦𐑕 𐑐𐑭𐑔. 𐑮𐑧𐑕𐑑, 𐑯 𐑞𐑧𐑯 𐑜𐑴 𐑓𐑹𐑔, 𐑓𐑮𐑧𐑯𐑛𐑟. 𐑓𐑹𐑑𐑿𐑯 𐑣𐑨𐑟 𐑕𐑥𐑲𐑤𐑛 𐑩𐑐𐑪𐑯 𐑿 𐑕𐑴 𐑓𐑸, 𐑛𐑦𐑕𐑐𐑲𐑑 𐑜𐑮𐑱𐑑 𐑛𐑱𐑯𐑡𐑼𐑟. 𐑐𐑼𐑣𐑨𐑐𐑕 𐑖𐑰 𐑢𐑦𐑤 𐑒𐑩𐑯𐑑𐑦𐑯𐑿 𐑑 𐑛𐑵 𐑕𐑴.

note: [message]: speaker=Parandra
en: Yes, rest. Your soldiers will be tended to and refreshed. We have made sure you will leave our protection with the resources to finish your journey.
target: 𐑘𐑧𐑕, 𐑮𐑧𐑕𐑑. 𐑿𐑼 𐑕𐑴𐑤𐑡𐑼𐑟 𐑢𐑦𐑤 𐑚𐑰 𐑑𐑧𐑯𐑛𐑩𐑛 𐑑 𐑯 𐑮𐑰𐑓𐑮𐑧𐑖𐑑. 𐑢𐑰 𐑣𐑨𐑝 𐑥𐑱𐑛 𐑖𐑫𐑼 𐑿 𐑢𐑦𐑤 𐑤𐑰𐑝 𐑬𐑼 𐑐𐑮𐑩𐑑𐑧𐑒𐑖𐑩𐑯 𐑢𐑦𐑞 𐑞 𐑮𐑦𐑟𐑹𐑕𐑩𐑟 𐑑 𐑓𐑦𐑯𐑦𐑖 𐑿𐑼 𐑡𐑻𐑯𐑰.

note: [scenario]: id=22_Return_to_Wesnoth
en: Return to Wesnoth
target: 𐑮𐑦𐑑𐑻𐑯 𐑑 ·𐑢𐑧𐑕𐑯𐑷𐑔

note: [part]
en: After many days enjoying the strange food and fine linen of his hosts, restlessness overtook Konrad. The urgency nagged at him as he donned a new tunic and fastened newly-oiled leather straps.
target: 𐑭𐑓𐑑𐑼 𐑥𐑧𐑯𐑦 𐑛𐑱𐑟 𐑦𐑯𐑡𐑶𐑦𐑙 𐑞 𐑕𐑑𐑮𐑱𐑯𐑡 𐑓𐑵𐑛 𐑯 𐑓𐑲𐑯 𐑤𐑦𐑯𐑧𐑯 𐑝 𐑣𐑦𐑟 𐑣𐑴𐑕𐑑𐑕, 𐑮𐑧𐑕𐑑𐑤𐑩𐑕𐑯𐑩𐑕 𐑴𐑝𐑼𐑑𐑫𐑒 𐑒𐑭𐑯𐑮𐑩𐑛. 𐑞 𐑻𐑡𐑩𐑯𐑕𐑰 𐑯𐑨𐑜𐑛 𐑨𐑑 𐑣𐑦𐑥 𐑨𐑟 𐑣𐑰 𐑛𐑭𐑯𐑛 𐑩 𐑯𐑿 𐑑𐑿𐑯𐑦𐑒 𐑯 𐑓𐑭𐑕𐑩𐑯𐑛 𐑯𐑿𐑤𐑦-𐑶𐑤𐑛 𐑤𐑧𐑞𐑼 𐑕𐑑𐑮𐑨𐑐𐑕.

note: [part]
en: He strode the halls of the elven citadel, visiting and encouraging his soldiers. Many were elves about to leave behind the comfort and peace of their capital to make war on a vast human army — his war. The weight of that thought bore on him.
target: 𐑣𐑰 𐑕𐑑𐑮𐑴𐑛 𐑞 𐑣𐑪𐑤𐑟 𐑝 𐑞 𐑧𐑤𐑝𐑧𐑯 𐑕𐑦𐑑𐑩𐑛𐑧𐑤, 𐑝𐑦𐑟𐑩𐑑𐑦𐑙 𐑯 𐑦𐑯𐑒𐑳𐑮𐑦𐑡𐑦𐑙 𐑣𐑦𐑟 𐑕𐑴𐑤𐑡𐑼𐑟. 𐑥𐑧𐑯𐑦 𐑢𐑻 𐑧𐑤𐑝𐑟 𐑩𐑚𐑬𐑑 𐑑 𐑤𐑰𐑝 𐑚𐑦𐑣𐑲𐑯𐑛 𐑞 𐑒𐑳𐑥𐑓𐑼𐑑 𐑯 𐑐𐑰𐑕 𐑝 𐑞𐑺 𐑒𐑨𐑐𐑦𐑑𐑩𐑤 𐑑 𐑥𐑱𐑒 𐑢𐑹 𐑪𐑯 𐑩 𐑝𐑭𐑕𐑑 𐑣𐑿𐑥𐑩𐑯 𐑸𐑥𐑦 - 𐑣𐑦𐑟 𐑢𐑹. 𐑞 𐑢𐑱𐑑 𐑝 𐑞𐑨𐑑 𐑔𐑷𐑑 𐑚𐑹 𐑪𐑯 𐑣𐑦𐑥.

note: [part]
en: Kalenz’s champion courtiers escorted Konrad and Delfador through their forest, a near-invincible vanguard. War had spread to the Northlands, but by taking long-deserted trails through the rugged eastern hills, it failed to find the band of rebels. The high craggy peaks of the mountains of the Dragons looked down on them in deserted desolation.
target: ·𐑒𐑨𐑤𐑧𐑯𐑟𐑧𐑟 𐑗𐑨𐑥𐑐𐑰𐑩𐑯 𐑒𐑹𐑑𐑦𐑼𐑟 𐑧𐑕𐑒𐑹𐑑𐑦𐑛 𐑒𐑭𐑯𐑮𐑩𐑛 𐑯 ·𐑛𐑧𐑤𐑓𐑩𐑛𐑹 𐑔𐑮𐑵 𐑞𐑺 𐑓𐑹𐑦𐑕𐑑, 𐑩 𐑯𐑽-𐑦𐑯𐑝𐑦𐑯𐑕𐑩𐑚𐑩𐑤 𐑝𐑨𐑯𐑜𐑸𐑛. 𐑢𐑹 𐑣𐑨𐑛 𐑕𐑐𐑮𐑧𐑛 𐑑 𐑞 ·𐑯𐑹𐑔𐑤𐑨𐑯𐑛𐑕, 𐑚𐑳𐑑 𐑚𐑲 𐑑𐑱𐑒𐑦𐑙 𐑤𐑪𐑙-𐑛𐑩𐑟𐑻𐑑𐑩𐑛 𐑑𐑮𐑱𐑤𐑟 𐑔𐑮𐑵 𐑞 𐑮𐑳𐑜𐑩𐑛 𐑰𐑕𐑑𐑼𐑯 𐑣𐑦𐑤𐑟, 𐑦𐑑 𐑓𐑱𐑤𐑛 𐑑 𐑓𐑲𐑯𐑛 𐑞 𐑚𐑨𐑯𐑛 𐑝 𐑮𐑧𐑚𐑩𐑤𐑟. 𐑞 𐑣𐑲 𐑒𐑮𐑨𐑜𐑰 𐑐𐑰𐑒𐑕 𐑝 𐑞 𐑥𐑬𐑯𐑑𐑩𐑯𐑟 𐑝 𐑞 𐑛𐑮𐑨𐑜𐑩𐑯𐑟 𐑤𐑫𐑒𐑑 𐑛𐑬𐑯 𐑪𐑯 𐑞𐑧𐑥 𐑦𐑯 𐑛𐑩𐑟𐑻𐑑𐑩𐑛 𐑛𐑧𐑕𐑩𐑤𐑱𐑖𐑩𐑯.

note: [part]
en: After spending the greater part of a year in remote, dangerous wastes, Konrad’s heart leapt at the thought this journey was almost over. Though the greatest danger lay ahead, he knew he was finally returning home.
target: 𐑭𐑓𐑑𐑼 𐑕𐑐𐑧𐑯𐑛𐑦𐑙 𐑞 𐑜𐑮𐑱𐑑𐑼 𐑐𐑸𐑑 𐑝 𐑩 𐑘𐑽 𐑦𐑯 𐑮𐑦𐑥𐑴𐑑, 𐑛𐑱𐑯𐑡𐑼𐑩𐑕 𐑢𐑱𐑕𐑑𐑕, ·𐑒𐑭𐑯𐑮𐑩𐑛𐑕 𐑣𐑸𐑑 𐑤𐑧𐑐𐑑 𐑨𐑑 𐑞 𐑔𐑷𐑑 𐑞𐑦𐑕 𐑡𐑻𐑯𐑰 𐑢𐑪𐑟 𐑷𐑤𐑥𐑴𐑕𐑑 𐑴𐑝𐑼. 𐑞𐑴 𐑞 𐑜𐑮𐑱𐑑𐑩𐑕𐑑 𐑛𐑱𐑯𐑡𐑼 𐑤𐑱 𐑩𐑣𐑧𐑛, 𐑣𐑰 𐑯𐑿 𐑣𐑰 𐑢𐑪𐑟 𐑓𐑲𐑯𐑩𐑤𐑦 𐑮𐑦𐑑𐑻𐑯𐑦𐑙 𐑣𐑴𐑥.

note: [side]: type=General, id=Josephus
en: Josephus
target: 𐑡𐑴𐑕𐑰𐑓𐑩𐑕

note: [message]: speaker=Malatus
en: Halt! Who goes there?
target: 𐑣𐑷𐑤𐑑! 𐑣𐑵 𐑜𐑴𐑟 𐑞𐑺?

note: [message]: speaker=Dwar-Ni
en: Look! It is the traitor Li’sar, with the old mage and the filthy elven lord. Quickly, capture them! The Queen wishes to make them her prisoners.
target: 𐑤𐑫𐑒! 𐑦𐑑 𐑦𐑟 𐑞 𐑑𐑮𐑱𐑑𐑼 ·𐑤𐑦𐑕𐑸, 𐑢𐑦𐑞 𐑞 𐑴𐑤𐑛 𐑥𐑱𐑡 𐑯 𐑞 𐑓𐑦𐑤𐑔𐑦 𐑧𐑤𐑝𐑧𐑯 𐑤𐑹𐑛. 𐑒𐑢𐑦𐑒𐑤𐑦, 𐑒𐑨𐑐𐑗𐑻 𐑞𐑧𐑥! 𐑞 𐑒𐑢𐑰𐑯 𐑢𐑦𐑖𐑩𐑟 𐑑 𐑥𐑱𐑒 𐑞𐑧𐑥 𐑣𐑻 𐑐𐑮𐑦𐑟𐑩𐑯𐑼𐑟.

note: [message]: speaker=Malatus
en: You leave us no choice but to kill you.
target: 𐑿 𐑤𐑰𐑝 𐑳𐑕 𐑯𐑴 𐑗𐑶𐑕 𐑚𐑳𐑑 𐑑 𐑒𐑦𐑤 𐑿.

note: [message]: speaker=Malatus [message]: speaker=Josephus
en: These intruders are stronger than we expected. Call in the reinforcements!
target: 𐑞𐑰𐑟 𐑦𐑯𐑑𐑮𐑵𐑛𐑻𐑟 𐑸 𐑕𐑑𐑮𐑪𐑙𐑜𐑼 𐑞𐑨𐑯 𐑢𐑰 𐑦𐑒𐑕𐑐𐑧𐑒𐑑𐑩𐑛. 𐑒𐑷𐑤 𐑦𐑯 𐑞 𐑮𐑦𐑦𐑯𐑓𐑹𐑕𐑥𐑩𐑯𐑑𐑕!

note: [message]: speaker=Dacayan
en: The Queen has sent us to aid you in capturing these rebels.
target: 𐑞 𐑒𐑢𐑰𐑯 𐑣𐑨𐑟 𐑕𐑧𐑯𐑑 𐑳𐑕 𐑑 𐑲𐑛 𐑿 𐑦𐑯 𐑒𐑨𐑐𐑗𐑻𐑦𐑙 𐑞𐑰𐑟 𐑮𐑧𐑚𐑩𐑤𐑟.

note: [message]: speaker=Malatus [message]: speaker=Josephus
en: We have changed the plan. Now we are killing them.
target: 𐑢𐑰 𐑣𐑨𐑝 𐑗𐑱𐑯𐑡𐑛 𐑞 𐑐𐑤𐑨𐑯. 𐑯𐑬 𐑢𐑰 𐑸 𐑒𐑦𐑤𐑦𐑙 𐑞𐑧𐑥.

note: [scenario]: id=23_Test_of_the_Clans
en: Test of the Clan
target: 𐑑𐑧𐑕𐑑 𐑝 𐑞 𐑒𐑤𐑨𐑯

note: [side]: type=Grand Knight, id=Bayar [then]
en: Lord Bayar
target: 𐑤𐑹𐑛 𐑚𐑱𐑻

note: [message]: speaker=Konrad
en: Greetings, men of the plains.
target: 𐑜𐑮𐑰𐑑𐑦𐑙𐑟, 𐑥𐑧𐑯 𐑝 𐑞 𐑐𐑤𐑱𐑯𐑟.

note: [message]: speaker=Sir Daryn
en: What do these intruders want? We did not invite them here, that is certain.
target: 𐑢𐑪𐑑 𐑛𐑵 𐑞𐑰𐑟 𐑦𐑯𐑑𐑮𐑵𐑛𐑻𐑟 𐑢𐑪𐑯𐑑? 𐑢𐑰 𐑛𐑦𐑛 𐑯𐑪𐑑 𐑦𐑯𐑝𐑲𐑑 𐑞𐑧𐑥 𐑣𐑽, 𐑞𐑨𐑑 𐑦𐑟 𐑕𐑻𐑑𐑩𐑯.

note: [message]: speaker=Sir Alric
en: We will not join you. You who are led by these youths and this old man.
target: 𐑢𐑰 𐑢𐑦𐑤 𐑯𐑪𐑑 𐑡𐑶𐑯 𐑿. 𐑿 𐑣𐑵 𐑸 𐑤𐑧𐑛 𐑚𐑲 𐑞𐑰𐑟 𐑿𐑞𐑟 𐑯 𐑞𐑦𐑕 𐑴𐑤𐑛 𐑥𐑨𐑯.

note: [message]: speaker=Bayar
en: Hah! You think you can seize the throne? Defeat us in battle and we will join you, or leave now and never return!
target: 𐑣𐑭! 𐑿 𐑔𐑦𐑙𐑒 𐑿 𐑒𐑨𐑯 𐑕𐑰𐑟 𐑞 𐑔𐑮𐑴𐑯? 𐑛𐑦𐑓𐑰𐑑 𐑳𐑕 𐑦𐑯 𐑚𐑨𐑑𐑩𐑤 𐑯 𐑢𐑰 𐑢𐑦𐑤 𐑡𐑶𐑯 𐑿, 𐑹 𐑤𐑰𐑝 𐑯𐑬 𐑯 𐑯𐑧𐑝𐑼 𐑮𐑦𐑑𐑻𐑯!

note: [message]: speaker=Kalenz
en: Very well. We will fight you.
target: 𐑝𐑧𐑮𐑦 𐑢𐑧𐑤. 𐑢𐑰 𐑢𐑦𐑤 𐑓𐑲𐑑 𐑿.

note: [message]: speaker=Bayar
en: Fools! We will run you down like dogs!
target: 𐑓𐑵𐑤𐑟! 𐑢𐑰 𐑢𐑦𐑤 𐑮𐑳𐑯 𐑿 𐑛𐑬𐑯 𐑤𐑲𐑒 𐑛𐑪𐑜𐑟!

note: [message]: speaker=Sir Alric
en: There is no turning back for you now. This is a fight to the death!
target: 𐑞𐑺 𐑦𐑟 𐑯𐑴 𐑑𐑻𐑯𐑦𐑙 𐑚𐑨𐑒 𐑓𐑹 𐑿 𐑯𐑬. 𐑞𐑦𐑕 𐑦𐑟 𐑩 𐑓𐑲𐑑 𐑑 𐑞 𐑛𐑧𐑔!

note: [message]: speaker=Konrad
en: Delfador, this is sheer madness. We cannot afford to play games when we should be marching against the Queen.
target: ·𐑛𐑧𐑤𐑓𐑩𐑛𐑹, 𐑞𐑦𐑕 𐑦𐑟 𐑖𐑽 𐑥𐑨𐑛𐑯𐑩𐑕. 𐑢𐑰 𐑒𐑨𐑯𐑪𐑑 𐑩𐑓𐑹𐑛 𐑑 𐑐𐑤𐑱 𐑜𐑱𐑥𐑟 𐑢𐑧𐑯 𐑢𐑰 𐑖𐑫𐑛 𐑚𐑰 𐑥𐑸𐑗𐑦𐑙 𐑩𐑜𐑱𐑯𐑕𐑑 𐑞 𐑒𐑢𐑰𐑯.

note: [message]: speaker=Konrad
en: Lord Bayar, halt this folly! I challenge you to a personal combat.
target: 𐑤𐑹𐑛 𐑚𐑱𐑻, 𐑣𐑷𐑤𐑑 𐑞𐑦𐑕 𐑓𐑪𐑤𐑦! 𐑲 𐑗𐑨𐑤𐑩𐑯𐑡 𐑿 𐑑 𐑩 𐑐𐑻𐑕𐑩𐑯𐑩𐑤 𐑒𐑪𐑥𐑚𐑨𐑑.

note: [message]: speaker=Bayar
en: Ho! You have amused me, young heir. Ho, ho, challenge indeed.
target: 𐑣𐑴! 𐑿 𐑣𐑨𐑝 𐑩𐑥𐑿𐑟𐑛 𐑥𐑰, 𐑘𐑳𐑙 𐑺. 𐑣𐑴, 𐑣𐑴, 𐑗𐑨𐑤𐑩𐑯𐑡 𐑦𐑯𐑛𐑰𐑛.

note: [message]: speaker=Konrad
en: Young heir? Then you assent to my claim?
target: 𐑘𐑳𐑙 𐑺? 𐑞𐑧𐑯 𐑿 𐑩𐑕𐑧𐑯𐑑 𐑑 𐑥𐑲 𐑒𐑤𐑱𐑥?

note: [message]: speaker=Konrad
en: I fail to see the purpose of this exercise. It only weakens us.
target: 𐑲 𐑓𐑱𐑤 𐑑 𐑕𐑰 𐑞 𐑐𐑻𐑐𐑩𐑕 𐑝 𐑞𐑦𐑕 𐑧𐑒𐑕𐑩𐑕𐑲𐑟. 𐑦𐑑 𐑴𐑯𐑤𐑦 𐑢𐑰𐑒𐑩𐑯𐑟 𐑳𐑕.

note: [message]: speaker=Sir Ruga [message]: speaker=Sir Daryn [message]: speaker=Sir Alric
en: Aye.
target: 𐑲.

note: [message]: speaker=Bayar
en: I cannot believe this! You have defeated me! You are now my liege, and I leave the battlefield in shame. But the Clan shall fight on!
target: 𐑲 𐑒𐑨𐑯𐑪𐑑 𐑚𐑦𐑤𐑰𐑝 𐑞𐑦𐑕! 𐑿 𐑣𐑨𐑝 𐑛𐑦𐑓𐑰𐑑𐑩𐑛 𐑥𐑰! 𐑿 𐑸 𐑯𐑬 𐑥𐑲 𐑤𐑰𐑡, 𐑯 𐑲 𐑤𐑰𐑝 𐑞 𐑚𐑨𐑑𐑩𐑤𐑓𐑰𐑤𐑛 𐑦𐑯 𐑖𐑱𐑥. 𐑚𐑳𐑑 𐑞 𐑒𐑤𐑨𐑯 𐑖𐑨𐑤 𐑓𐑲𐑑 𐑪𐑯!

note: [message]: speaker=Delfador
en: Their leader has fallen but still they fight!
target: 𐑞𐑺 𐑤𐑰𐑛𐑻 𐑣𐑨𐑟 𐑓𐑷𐑤𐑩𐑯 𐑚𐑳𐑑 𐑕𐑑𐑦𐑤 𐑞𐑱 𐑓𐑲𐑑!

note: [message]: speaker=Sir Daryn
en: You can defeat me, but the Clan will never fall. Our numbers are endless!
target: 𐑿 𐑒𐑨𐑯 𐑛𐑦𐑓𐑰𐑑 𐑥𐑰, 𐑚𐑳𐑑 𐑞 𐑒𐑤𐑨𐑯 𐑢𐑦𐑤 𐑯𐑧𐑝𐑼 𐑓𐑷𐑤. 𐑬𐑼 𐑯𐑳𐑥𐑚𐑼𐑟 𐑸 𐑧𐑯𐑛𐑤𐑩𐑕!

note: [message]: speaker=Sir Ruga
en: Even as I pledge my lance to your service, my Clan fights on!
target: 𐑰𐑝𐑩𐑯 𐑨𐑟 𐑲 𐑐𐑤𐑧𐑡 𐑥𐑲 𐑤𐑭𐑯𐑕 𐑑 𐑿𐑼 𐑕𐑻𐑝𐑦𐑕, 𐑥𐑲 𐑒𐑤𐑨𐑯 𐑓𐑲𐑑𐑕 𐑪𐑯!

note: [message]: speaker=Sir Alric
en: A humiliating defeat, yet you are no match for the might of the Clan!
target: 𐑩 𐑣𐑿𐑥𐑦𐑤𐑰𐑱𐑑𐑦𐑙 𐑛𐑦𐑓𐑰𐑑, 𐑘𐑧𐑑 𐑿 𐑸 𐑯𐑴 𐑥𐑨𐑗 𐑓𐑹 𐑞 𐑥𐑲𐑑 𐑝 𐑞 𐑒𐑤𐑨𐑯!

note: [message]: role=clanboss
en: Stop! I cannot believe this! You have defeated us! Indeed, you are worthy, worthy even to claim the throne. The clans will help you. We will fight with you against the Queen.
target: 𐑕𐑑𐑪𐑐! 𐑲 𐑒𐑨𐑯𐑪𐑑 𐑚𐑦𐑤𐑰𐑝 𐑞𐑦𐑕! 𐑿 𐑣𐑨𐑝 𐑛𐑦𐑓𐑰𐑑𐑩𐑛 𐑳𐑕! 𐑦𐑯𐑛𐑰𐑛, 𐑿 𐑸 𐑢𐑻𐑞𐑰, 𐑢𐑻𐑞𐑰 𐑰𐑝𐑩𐑯 𐑑 𐑒𐑤𐑱𐑥 𐑞 𐑔𐑮𐑴𐑯. 𐑞 𐑒𐑤𐑨𐑯𐑟 𐑢𐑦𐑤 𐑣𐑧𐑤𐑐 𐑿. 𐑢𐑰 𐑢𐑦𐑤 𐑓𐑲𐑑 𐑢𐑦𐑞 𐑿 𐑩𐑜𐑱𐑯𐑕𐑑 𐑞 𐑒𐑢𐑰𐑯.

note: [message]: speaker=Konrad
en: So you admit defeat! You will serve me in fighting the evil queen?
target: 𐑕𐑴 𐑿 𐑩𐑛𐑥𐑦𐑑 𐑛𐑦𐑓𐑰𐑑! 𐑿 𐑢𐑦𐑤 𐑕𐑻𐑝 𐑥𐑰 𐑦𐑯 𐑓𐑲𐑑𐑦𐑙 𐑞 𐑰𐑝𐑩𐑤 𐑒𐑢𐑰𐑯?

note: [message]: role=clanboss
en: We will serve you, my lord. You will make a worthy king.
target: 𐑢𐑰 𐑢𐑦𐑤 𐑕𐑻𐑝 𐑿, 𐑥𐑲 𐑤𐑹𐑛. 𐑿 𐑢𐑦𐑤 𐑥𐑱𐑒 𐑩 𐑢𐑻𐑞𐑰 𐑒𐑦𐑙.

note: [message]: speaker=narrator
en: The mighty riders of the eastern plains, the Knights of the Clans, are now yours to command!
target: 𐑞 𐑥𐑲𐑑𐑦 𐑮𐑲𐑛𐑼𐑟 𐑝 𐑞 𐑰𐑕𐑑𐑼𐑯 𐑐𐑤𐑱𐑯𐑟, 𐑞 𐑯𐑲𐑑𐑕 𐑝 𐑞 𐑒𐑤𐑨𐑯𐑟, 𐑸 𐑯𐑬 𐑿𐑼𐑟 𐑑 𐑒𐑩𐑥𐑭𐑯𐑛!

note: [message]: speaker=Li'sar
en: I think you are mistaken! You will help me be queen.
target: 𐑲 𐑔𐑦𐑙𐑒 𐑿 𐑸 𐑥𐑦𐑕𐑑𐑱𐑒𐑧𐑯! 𐑿 𐑢𐑦𐑤 𐑣𐑧𐑤𐑐 𐑥𐑰 𐑚𐑰 𐑒𐑢𐑰𐑯.

note: [message]: role=clanboss
en: Who then is your leader? Whom do we serve?
target: 𐑣𐑵 𐑞𐑧𐑯 𐑦𐑟 𐑿𐑼 𐑤𐑰𐑛𐑻? 𐑣𐑵 𐑛𐑵 𐑢𐑰 𐑕𐑻𐑝?

note: [message]: speaker=Kalenz
en: Delfador, don’t you think it is time we settled this?
target: ·𐑛𐑧𐑤𐑓𐑩𐑛𐑹, 𐑛𐑴𐑯𐑑 𐑿 𐑔𐑦𐑙𐑒 𐑦𐑑 𐑦𐑟 𐑑𐑲𐑥 𐑢𐑰 𐑕𐑧𐑑𐑩𐑤𐑛 𐑞𐑦𐑕?

note: [message]: speaker=Delfador
en: Yes, it is time. It is time for the truth to be told. I had hoped to take this secret to my grave, but it isn’t to be. You elves live too long, and though I have tried hard to understand, your wisdom is foreign to me.
target: 𐑘𐑧𐑕, 𐑦𐑑 𐑦𐑟 𐑑𐑲𐑥. 𐑦𐑑 𐑦𐑟 𐑑𐑲𐑥 𐑓𐑹 𐑞 𐑑𐑮𐑵𐑔 𐑑 𐑚𐑰 𐑑𐑴𐑤𐑛. 𐑲 𐑣𐑨𐑛 𐑣𐑴𐑐𐑑 𐑑 𐑑𐑱𐑒 𐑞𐑦𐑕 𐑕𐑰𐑒𐑮𐑩𐑑 𐑑 𐑥𐑲 𐑜𐑮𐑱𐑝, 𐑚𐑳𐑑 𐑦𐑑 𐑦𐑟𐑯𐑑 𐑑 𐑚𐑰. 𐑿 𐑧𐑤𐑝𐑟 𐑤𐑦𐑝 𐑑𐑵 𐑤𐑪𐑙, 𐑯 𐑞𐑴 𐑲 𐑣𐑨𐑝 𐑑𐑮𐑲𐑛 𐑣𐑸𐑛 𐑑 𐑳𐑯𐑛𐑼𐑕𐑑𐑨𐑯𐑛, 𐑿𐑼 𐑢𐑦𐑟𐑛𐑩𐑥 𐑦𐑟 𐑓𐑪𐑮𐑩𐑯 𐑑 𐑥𐑰.

note: [message]: speaker=Delfador
en: We are routing their forces! Let’s see if the Clan has had enough. Their help in guarding our flanks will be invaluable.
target: 𐑢𐑰 𐑸 𐑮𐑵𐑑𐑦𐑙 𐑞𐑺 𐑓𐑹𐑕𐑩𐑟! 𐑤𐑧𐑑'𐑕 𐑕𐑰 𐑦𐑓 𐑞 𐑒𐑤𐑨𐑯 𐑣𐑨𐑟 𐑣𐑨𐑛 𐑦𐑯𐑳𐑓. 𐑞𐑺 𐑣𐑧𐑤𐑐 𐑦𐑯 𐑜𐑸𐑛𐑦𐑙 𐑬𐑼 𐑓𐑤𐑨𐑙𐑒𐑕 𐑢𐑦𐑤 𐑚𐑰 𐑦𐑯𐑝𐑨𐑤𐑘𐑩𐑚𐑩𐑤.

note: [scenario]: id=24_Battle_for_Wesnoth
en: The Battle for Wesnoth
target: 𐑞 𐑚𐑨𐑑𐑩𐑤 𐑓𐑹 ·𐑢𐑧𐑕𐑯𐑷𐑔

note: [objective]: condition=win
en: Defeat Asheviere
target: 𐑛𐑦𐑓𐑰𐑑 ·𐑨𐑖𐑧𐑝𐑽

note: [part]
en: Here we overlook the city of Weldyn. The great city. The ancient city. The city of evil. The city of good. The city of men.
target: 𐑣𐑽 𐑢𐑰 𐑴𐑝𐑼𐑤𐑫𐑒 𐑞 𐑕𐑦𐑑𐑦 𐑝 ·𐑢𐑧𐑤𐑛𐑦𐑯. 𐑞 𐑜𐑮𐑱𐑑 𐑕𐑦𐑑𐑦. 𐑞 𐑱𐑯𐑖𐑩𐑯𐑑 𐑕𐑦𐑑𐑦. 𐑞 𐑕𐑦𐑑𐑦 𐑝 𐑰𐑝𐑩𐑤. 𐑞 𐑕𐑦𐑑𐑦 𐑝 𐑜𐑫𐑛. 𐑞 𐑕𐑦𐑑𐑦 𐑝 𐑥𐑧𐑯.

note: [part]
en: The battle had been long and hard. We had been defeated. Eldred was slain, but I knew that Asheviere’s wrath would be great. That many innocents would be slain. I had to save the monarchy. I had to save the princes. I made haste to Weldyn, before the guards of Asheviere could get there, to carry out their evil orders.
target: 𐑞 𐑚𐑨𐑑𐑩𐑤 𐑣𐑨𐑛 𐑚𐑰𐑯 𐑤𐑪𐑙 𐑯 𐑣𐑸𐑛. 𐑢𐑰 𐑣𐑨𐑛 𐑚𐑰𐑯 𐑛𐑦𐑓𐑰𐑑𐑩𐑛. 𐑧𐑤𐑛𐑻𐑛 𐑢𐑪𐑟 𐑕𐑤𐑱𐑯, 𐑚𐑳𐑑 𐑲 𐑯𐑿 𐑞𐑨𐑑 ·𐑨𐑖𐑧𐑝𐑽𐑟 𐑮𐑪𐑔 𐑢𐑫𐑛 𐑚𐑰 𐑜𐑮𐑱𐑑. 𐑞𐑨𐑑 𐑥𐑧𐑯𐑦 𐑦𐑯𐑩𐑕𐑩𐑯𐑑𐑕 𐑢𐑫𐑛 𐑚𐑰 𐑕𐑤𐑱𐑯. 𐑲 𐑣𐑨𐑛 𐑑 𐑕𐑱𐑝 𐑞 𐑥𐑪𐑯𐑼𐑒𐑦. 𐑲 𐑣𐑨𐑛 𐑑 𐑕𐑱𐑝 𐑞 𐑐𐑮𐑦𐑯𐑕𐑩𐑟. 𐑲 𐑥𐑱𐑛 𐑣𐑱𐑕𐑑 𐑑 ·𐑢𐑧𐑤𐑛𐑦𐑯, 𐑚𐑦𐑓𐑹 𐑞 𐑜𐑸𐑛𐑟 𐑝 ·𐑨𐑖𐑧𐑝𐑽 𐑒𐑫𐑛 𐑜𐑧𐑑 𐑞𐑺, 𐑑 𐑒𐑨𐑮𐑦 𐑬𐑑 𐑞𐑺 𐑰𐑝𐑩𐑤 𐑹𐑛𐑼𐑟.

note: [part]
en: Of course, you are surprised by this, but it is the truth. In haste, I vanquished the evil ones who had committed this foul deed. Then I took the little prince’s broken body, and away I rode. Far away, to the land of the elves.
target: 𐑝 𐑒𐑹𐑕, 𐑿 𐑸 𐑕𐑼𐑐𐑮𐑲𐑟𐑛 𐑚𐑲 𐑞𐑦𐑕, 𐑚𐑳𐑑 𐑦𐑑 𐑦𐑟 𐑞 𐑑𐑮𐑵𐑔. 𐑦𐑯 𐑣𐑱𐑕𐑑, 𐑲 𐑝𐑨𐑙𐑒𐑢𐑦𐑖𐑑 𐑞 𐑰𐑝𐑩𐑤 𐑢𐑳𐑯𐑟 𐑣𐑵 𐑣𐑨𐑛 𐑒𐑩𐑥𐑦𐑑𐑩𐑛 𐑞𐑦𐑕 𐑓𐑬𐑤 𐑛𐑰𐑛. 𐑞𐑧𐑯 𐑲 𐑑𐑫𐑒 𐑞 𐑤𐑦𐑑𐑩𐑤 𐑐𐑮𐑦𐑯𐑕𐑦𐑟 𐑚𐑮𐑴𐑒𐑩𐑯 𐑚𐑪𐑛𐑦, 𐑯 𐑩𐑢𐑱 𐑲 𐑮𐑴𐑛. 𐑓𐑸 𐑩𐑢𐑱, 𐑑 𐑞 𐑤𐑨𐑯𐑛 𐑝 𐑞 𐑧𐑤𐑝𐑟.

note: [part]
en: By strange and mysterious fortune, the Elf Lady Parandra had come across a human child. She knew not where he had come from, only that the orcs would have eaten him if it weren’t for her intervention. The elves felt that great fortune smiled upon this man-child. Perhaps that is why this most truthful of peoples agreed to my plan.
target: 𐑚𐑲 𐑕𐑑𐑮𐑱𐑯𐑡 𐑯 𐑥𐑦𐑕𐑑𐑽𐑦𐑩𐑕 𐑓𐑹𐑑𐑿𐑯, 𐑞 𐑧𐑤𐑓 𐑤𐑱𐑛𐑦 ·𐑐𐑸𐑩𐑯𐑛𐑮𐑨 𐑣𐑨𐑛 𐑒𐑳𐑥 𐑩𐑒𐑮𐑪𐑕 𐑩 𐑣𐑿𐑥𐑩𐑯 𐑗𐑲𐑤𐑛. 𐑖𐑰 𐑯𐑿 𐑯𐑪𐑑 𐑢𐑺 𐑣𐑰 𐑣𐑨𐑛 𐑒𐑳𐑥 𐑓𐑮𐑪𐑥, 𐑴𐑯𐑤𐑦 𐑞𐑨𐑑 𐑞 𐑹𐑒𐑕 𐑢𐑫𐑛 𐑣𐑨𐑝 𐑰𐑑𐑩𐑯 𐑣𐑦𐑥 𐑦𐑓 𐑦𐑑 𐑢𐑻𐑯𐑑 𐑓𐑹 𐑣𐑻 𐑦𐑯𐑑𐑻𐑝𐑧𐑯𐑗𐑩𐑯. 𐑞 𐑧𐑤𐑝𐑟 𐑓𐑧𐑤𐑑 𐑞𐑨𐑑 𐑜𐑮𐑱𐑑 𐑓𐑹𐑑𐑿𐑯 𐑕𐑥𐑲𐑤𐑛 𐑩𐑐𐑪𐑯 𐑞𐑦𐑕 𐑥𐑨𐑯-𐑗𐑲𐑤𐑛. 𐑐𐑼𐑣𐑨𐑐𐑕 𐑞𐑨𐑑 𐑦𐑟 𐑢𐑲 𐑞𐑦𐑕 𐑥𐑴𐑕𐑑 𐑑𐑮𐑵𐑔𐑓𐑩𐑤 𐑝 𐑐𐑰𐑐𐑩𐑤𐑟 𐑩𐑜𐑮𐑰𐑛 𐑑 𐑥𐑲 𐑐𐑤𐑨𐑯.

note: [part]
en: After burying the little prince, we agreed never to speak of him again. Instead, this orphan child we would call Konrad, and he would be brought up to be king. I would say that I had slain the guards before they had carried out their evil deed, instead of after. No one would ever have to know. And no one did know for certain, until now.
target: 𐑭𐑓𐑑𐑼 𐑚𐑧𐑮𐑦𐑦𐑙 𐑞 𐑤𐑦𐑑𐑩𐑤 𐑐𐑮𐑦𐑯𐑕, 𐑢𐑰 𐑩𐑜𐑮𐑰𐑛 𐑯𐑧𐑝𐑼 𐑑 𐑕𐑐𐑰𐑒 𐑝 𐑣𐑦𐑥 𐑩𐑜𐑱𐑯. 𐑦𐑯𐑕𐑑𐑧𐑛, 𐑞𐑦𐑕 𐑹𐑓𐑩𐑯 𐑗𐑲𐑤𐑛 𐑢𐑰 𐑢𐑫𐑛 𐑒𐑷𐑤 𐑒𐑭𐑯𐑮𐑩𐑛, 𐑯 𐑣𐑰 𐑢𐑫𐑛 𐑚𐑰 𐑚𐑮𐑷𐑑 𐑳𐑐 𐑑 𐑚𐑰 𐑒𐑦𐑙. 𐑲 𐑢𐑫𐑛 𐑕𐑱 𐑞𐑨𐑑 𐑲 𐑣𐑨𐑛 𐑕𐑤𐑱𐑯 𐑞 𐑜𐑸𐑛𐑟 𐑚𐑦𐑓𐑹 𐑞𐑱 𐑣𐑨𐑛 𐑒𐑨𐑮𐑦𐑛 𐑬𐑑 𐑞𐑺 𐑰𐑝𐑩𐑤 𐑛𐑰𐑛, 𐑦𐑯𐑕𐑑𐑧𐑛 𐑝 𐑭𐑓𐑑𐑼. 𐑯𐑴 𐑢𐑳𐑯 𐑢𐑫𐑛 𐑧𐑝𐑼 𐑣𐑨𐑝 𐑑 𐑯𐑴. 𐑯 𐑯𐑴 𐑢𐑳𐑯 𐑛𐑦𐑛 𐑯𐑴 𐑓𐑹 𐑕𐑻𐑑𐑩𐑯, 𐑳𐑯𐑑𐑦𐑤 𐑯𐑬.

note: [part]
en: Now, let us not tarry here any longer! The dawn breaks! The time has come for the heir to the throne to claim it!
target: 𐑯𐑬, 𐑤𐑧𐑑 𐑳𐑕 𐑯𐑪𐑑 𐑑𐑺𐑰 𐑣𐑽 𐑧𐑯𐑦 𐑤𐑪𐑙𐑜𐑼! 𐑞 𐑛𐑷𐑯 𐑚𐑮𐑱𐑒𐑕! 𐑞 𐑑𐑲𐑥 𐑣𐑨𐑟 𐑒𐑳𐑥 𐑓𐑹 𐑞 𐑺 𐑑 𐑞 𐑔𐑮𐑴𐑯 𐑑 𐑒𐑤𐑱𐑥 𐑦𐑑!

note: [message]: speaker=Asheviere
en: So, these rebels come at last to face me, while most of my army is off fighting the fickle clans.
target: 𐑕𐑴, 𐑞𐑰𐑟 𐑮𐑧𐑚𐑩𐑤𐑟 𐑒𐑳𐑥 𐑨𐑑 𐑤𐑭𐑕𐑑 𐑑 𐑓𐑱𐑕 𐑥𐑰, 𐑢𐑲𐑤 𐑥𐑴𐑕𐑑 𐑝 𐑥𐑲 𐑸𐑥𐑦 𐑦𐑟 𐑪𐑓 𐑓𐑲𐑑𐑦𐑙 𐑞 𐑓𐑦𐑒𐑩𐑤 𐑒𐑤𐑨𐑯𐑟.

note: [message]: role=clanboss
en: Wretched wench. Your army is tasting death as we speak. The clans have arrived to unseat you, pretender!
target: 𐑮𐑧𐑗𐑑 𐑢𐑧𐑯𐑗. 𐑿𐑼 𐑸𐑥𐑦 𐑦𐑟 𐑑𐑱𐑕𐑑𐑦𐑙 𐑛𐑧𐑔 𐑨𐑟 𐑢𐑰 𐑕𐑐𐑰𐑒. 𐑞 𐑒𐑤𐑨𐑯𐑟 𐑣𐑨𐑝 𐑩𐑮𐑲𐑝𐑛 𐑑 𐑩𐑯𐑕𐑰𐑑 𐑿, 𐑐𐑮𐑰𐑑𐑧𐑯𐑛𐑻!

note: [message]: speaker=Li'sar
en: Surrender, mother. The land’s blood is spent. I have come to take my rightful place.
target: 𐑕𐑻𐑧𐑯𐑛𐑻, 𐑥𐑳𐑞𐑼. 𐑞 𐑤𐑨𐑯𐑛𐑟 𐑚𐑤𐑳𐑛 𐑦𐑟 𐑕𐑐𐑧𐑯𐑑. 𐑲 𐑣𐑨𐑝 𐑒𐑳𐑥 𐑑 𐑑𐑱𐑒 𐑥𐑲 𐑮𐑲𐑑𐑓𐑩𐑤 𐑐𐑤𐑱𐑕.

note: [message]: speaker=Asheviere
en: Ahh. My own daughter, a turncoat. So it is true. Such treason my reign must endure! But endure it will.
target: 𐑭. 𐑥𐑲 𐑴𐑯 𐑛𐑹𐑑𐑻, 𐑩 𐑑𐑻𐑯𐑒𐑴𐑑. 𐑕𐑴 𐑦𐑑 𐑦𐑟 𐑑𐑮𐑵. 𐑕𐑳𐑗 𐑑𐑮𐑰𐑟𐑩𐑯 𐑥𐑲 𐑮𐑱𐑯 𐑥𐑳𐑕𐑑 𐑩𐑯𐑛𐑘𐑫𐑼! 𐑚𐑳𐑑 𐑩𐑯𐑛𐑘𐑫𐑼 𐑦𐑑 𐑢𐑦𐑤.

note: [message]: speaker=Asheviere
en: Delfador! My old tormentor! Treason! Men! Seize them! Kill them! Kill them all!
target: ·𐑛𐑧𐑤𐑓𐑩𐑛𐑹! 𐑥𐑲 𐑴𐑤𐑛 𐑑𐑹𐑥𐑧𐑯𐑑𐑻! 𐑑𐑮𐑰𐑟𐑩𐑯! 𐑥𐑧𐑯! 𐑕𐑰𐑟 𐑞𐑧𐑥! 𐑒𐑦𐑤 𐑞𐑧𐑥! 𐑒𐑦𐑤 𐑞𐑧𐑥 𐑷𐑤!

note: [message]: speaker=unit
en: Take this, witch!
target: 𐑑𐑱𐑒 𐑞𐑦𐑕, 𐑢𐑦𐑗!

note: [message]: speaker=Li'sar
en: Mother, I swore to end your reign of evil, and now I shall.
target: 𐑥𐑳𐑞𐑼, 𐑲 𐑕𐑢𐑹 𐑑 𐑧𐑯𐑛 𐑿𐑼 𐑮𐑱𐑯 𐑝 𐑰𐑝𐑩𐑤, 𐑯 𐑯𐑬 𐑲 𐑖𐑨𐑤.

note: [message]: speaker=Asheviere
en: Daughter, I built this kingdom for you. It has all been for you!
target: 𐑛𐑹𐑑𐑻, 𐑲 𐑚𐑦𐑤𐑑 𐑞𐑦𐑕 𐑒𐑦𐑙𐑛𐑩𐑥 𐑓𐑹 𐑿. 𐑦𐑑 𐑣𐑨𐑟 𐑷𐑤 𐑚𐑰𐑯 𐑓𐑹 𐑿!

note: [message]: speaker=narrator
en: Li’sar strikes a killing blow!
target: ·𐑤𐑦𐑕𐑸 𐑕𐑑𐑮𐑲𐑒𐑕 𐑩 𐑒𐑦𐑤𐑦𐑙 𐑚𐑤𐑴!

note: [message]: speaker=Konrad
en: You have hunted me across the countryside, indeed across the years. Here I am, Dark Queen.
target: 𐑿 𐑣𐑨𐑝 𐑣𐑳𐑯𐑑𐑩𐑛 𐑥𐑰 𐑩𐑒𐑮𐑪𐑕 𐑞 𐑒𐑳𐑯𐑑𐑮𐑦𐑕𐑲𐑛, 𐑦𐑯𐑛𐑰𐑛 𐑩𐑒𐑮𐑪𐑕 𐑞 𐑘𐑽𐑟. 𐑣𐑽 𐑲 𐑨𐑥, 𐑛𐑸𐑒 𐑒𐑢𐑰𐑯.

note: [message]: speaker=Asheviere
en: I was sure I had killed you, yet you haunt me still. Be gone, demon! I banish you, ghost!
target: 𐑲 𐑢𐑪𐑟 𐑖𐑫𐑼 𐑲 𐑣𐑨𐑛 𐑒𐑦𐑤𐑛 𐑿, 𐑘𐑧𐑑 𐑿 𐑣𐑪𐑯𐑑 𐑥𐑰 𐑕𐑑𐑦𐑤. 𐑚𐑰 𐑜𐑪𐑯, 𐑛𐑰𐑥𐑪𐑯! 𐑲 𐑚𐑨𐑯𐑦𐑖 𐑿, 𐑜𐑴𐑕𐑑!

note: [message]: speaker=narrator
en: Konrad strikes a killing blow!
target: 𐑒𐑭𐑯𐑮𐑩𐑛 𐑕𐑑𐑮𐑲𐑒𐑕 𐑩 𐑒𐑦𐑤𐑦𐑙 𐑚𐑤𐑴!

note: [message]: speaker=Delfador
en: As I destroyed your son, I now destroy you.
target: 𐑨𐑟 𐑲 𐑛𐑩𐑕𐑑𐑮𐑶𐑛 𐑿𐑼 𐑕𐑳𐑯, 𐑲 𐑯𐑬 𐑛𐑩𐑕𐑑𐑮𐑶 𐑿.

note: [message]: speaker=Asheviere
en: You were always defiant, wizard, and no one has thwarted my plans as determinedly as you.
target: 𐑿 𐑢𐑻 𐑷𐑤𐑢𐑱𐑟 𐑛𐑦𐑓𐑲𐑩𐑯𐑑, 𐑢𐑦𐑟𐑼𐑛, 𐑯 𐑯𐑴 𐑢𐑳𐑯 𐑣𐑨𐑟 𐑔𐑢𐑹𐑑𐑩𐑛 𐑥𐑲 𐑐𐑤𐑨𐑯𐑟 𐑨𐑟 𐑛𐑩𐑑𐑻𐑥𐑩𐑯𐑩𐑛𐑤𐑰 𐑨𐑟 𐑿.

note: [message]: speaker=Delfador
en: I have always been a humble servant of the Crown, and remain such even now.
target: 𐑲 𐑣𐑨𐑝 𐑷𐑤𐑢𐑱𐑟 𐑚𐑰𐑯 𐑩 𐑣𐑳𐑥𐑚𐑩𐑤 𐑕𐑻𐑝𐑩𐑯𐑑 𐑝 𐑞 𐑒𐑮𐑬𐑯, 𐑯 𐑮𐑦𐑥𐑱𐑯 𐑕𐑳𐑗 𐑰𐑝𐑩𐑯 𐑯𐑬.

note: [message]: speaker=Asheviere
en: Delfador! You utterly disgust me, you sniveling worm. How dare you confront me, your queen?
target: ·𐑛𐑧𐑤𐑓𐑩𐑛𐑹! 𐑿 𐑳𐑑𐑼𐑐𐑦 𐑛𐑦𐑕𐑜𐑳𐑕𐑑 𐑥𐑰, 𐑿 𐑕𐑯𐑦𐑝𐑧𐑤𐑦𐑙 𐑢𐑻𐑥. 𐑣𐑬 𐑛𐑺 𐑿 𐑒𐑩𐑯𐑓𐑮𐑩𐑯𐑑 𐑥𐑰, 𐑿𐑼 𐑒𐑢𐑰𐑯?

note: [message]: speaker=Delfador
en: ... Mage Protector of The Kingdom Of The Peoples Of The West-North, Chief Advisor to the <i>Crown</i>...
target: ... 𐑥𐑱𐑡 𐑐𐑮𐑩𐑑𐑧𐑒𐑑𐑻 𐑝 𐑞 𐑒𐑦𐑙𐑛𐑩𐑥 𐑝 𐑞 𐑐𐑰𐑐𐑩𐑤𐑟 𐑝 𐑞 𐑢𐑧𐑕𐑑-𐑯𐑹𐑔, 𐑡𐑰𐑓 𐑨𐑛𐑝𐑲𐑟𐑼 𐑑 𐑞 <i>Crown</i>...

note: [message]: speaker=Delfador
en: ... and personal counselor to my King and my <i>friend</i>, Garard the Second, whom you most <i>foully</i> betrayed...
target: ... 𐑯 𐑐𐑻𐑕𐑩𐑯𐑩𐑤 𐑒𐑬𐑯𐑕𐑩𐑤𐑼 𐑑 𐑥𐑲 𐑒𐑦𐑙 𐑯 𐑥𐑲 <i>friend</i>, 𐑜𐑻𐑸𐑛 𐑞 𐑕𐑧𐑒𐑩𐑯𐑛, 𐑣𐑵 𐑿 𐑥𐑴𐑕𐑑 <i>foully</i> 𐑚𐑦𐑑𐑮𐑱𐑛...

note: [message]: speaker=Delfador
en: I am Delfador the Great and TODAY YOU MEET YOUR ATONEMENT!
target: 𐑲 𐑨𐑥 ·𐑛𐑧𐑤𐑓𐑩𐑛𐑹 𐑞 𐑜𐑮𐑱𐑑 𐑯 𐑑𐑫𐑛𐑱 𐑿 𐑥𐑰𐑑 𐑿𐑼 𐑩𐑑𐑴𐑯𐑥𐑩𐑯𐑑!

note: [message]: speaker=narrator
en: In a horrific inferno of magical rage, Asheviere is completely annihilated!
target: 𐑦𐑯 𐑩 𐑣𐑹𐑦𐑓𐑦𐑒 𐑦𐑯𐑓𐑻𐑯𐑴 𐑝 𐑥𐑨𐑡𐑦𐑒𐑩𐑤 𐑮𐑱𐑡, ·𐑨𐑖𐑧𐑝𐑽 𐑦𐑟 𐑒𐑩𐑥𐑐𐑤𐑰𐑑𐑤𐑦 𐑩𐑯𐑲𐑩𐑤𐑱𐑑𐑦𐑛!

note: [message]: speaker=Asheviere
en: Treason! The evil ones have slain me!
target: 𐑑𐑮𐑰𐑟𐑩𐑯! 𐑞 𐑰𐑝𐑩𐑤 𐑢𐑳𐑯𐑟 𐑣𐑨𐑝 𐑕𐑤𐑱𐑯 𐑥𐑰!

note: [message]: speaker=Delfador
en: And so passes Asheviere, the dark queen of Wesnoth.
target: 𐑯 𐑕𐑴 𐑐𐑭𐑕𐑩𐑟 ·𐑨𐑖𐑧𐑝𐑽, 𐑞 𐑛𐑸𐑒 𐑒𐑢𐑰𐑯 𐑝 ·𐑢𐑧𐑕𐑯𐑷𐑔.

note: [message]: speaker=Konrad
en: We have won at last! Li’sar! You will be queen!
target: 𐑢𐑰 𐑣𐑨𐑝 𐑢𐑳𐑯 𐑨𐑑 𐑤𐑭𐑕𐑑! ·𐑤𐑦𐑕𐑸! 𐑿 𐑢𐑦𐑤 𐑚𐑰 𐑒𐑢𐑰𐑯!

note: [message]: speaker=Li'sar
en: Yes, but I won’t ever forget what you have done for me, Konrad, Delfador, and Kalenz.
target: 𐑘𐑧𐑕, 𐑚𐑳𐑑 𐑲 𐑢𐑴𐑯𐑑 𐑧𐑝𐑼 𐑓𐑼𐑜𐑧𐑑 𐑢𐑪𐑑 𐑿 𐑣𐑨𐑝 𐑛𐑳𐑯 𐑓𐑹 𐑥𐑰, 𐑒𐑭𐑯𐑮𐑩𐑛, ·𐑛𐑧𐑤𐑓𐑩𐑛𐑹, 𐑯 ·𐑒𐑨𐑤𐑧𐑯𐑟.

note: [message]: speaker=Kalenz
en: So much blood. So much death. For what? A title?
target: 𐑕𐑴 𐑥𐑳𐑗 𐑚𐑤𐑳𐑛. 𐑕𐑴 𐑥𐑳𐑗 𐑛𐑧𐑔. 𐑓𐑹 𐑢𐑪𐑑? 𐑩 𐑑𐑲𐑑𐑩𐑤?

note: [message]: speaker=Li'sar
en: For justice, Elf Lord. We fight because if we do not, evil would prevail. But, I implore you to let the dead have their rest. We have taken victory. Tomorrow is a new day, friends... let us build this kingdom anew.
target: 𐑓𐑹 𐑡𐑳𐑕𐑑𐑦𐑕, 𐑧𐑤𐑓 𐑤𐑹𐑛. 𐑢𐑰 𐑓𐑲𐑑 𐑚𐑦𐑒𐑪𐑟 𐑦𐑓 𐑢𐑰 𐑛𐑵 𐑯𐑪𐑑, 𐑰𐑝𐑩𐑤 𐑢𐑫𐑛 𐑐𐑮𐑦𐑝𐑱𐑤. 𐑚𐑳𐑑, 𐑲 𐑦𐑥𐑐𐑤𐑹 𐑿 𐑑 𐑤𐑧𐑑 𐑞 𐑛𐑧𐑛 𐑣𐑨𐑝 𐑞𐑺 𐑮𐑧𐑕𐑑. 𐑢𐑰 𐑣𐑨𐑝 𐑑𐑱𐑒𐑩𐑯 𐑝𐑦𐑒𐑑𐑼𐑦. 𐑑𐑫𐑥𐑪𐑮𐑴 𐑦𐑟 𐑩 𐑯𐑿 𐑛𐑱, 𐑓𐑮𐑧𐑯𐑛𐑟... 𐑤𐑧𐑑 𐑳𐑕 𐑚𐑦𐑤𐑛 𐑞𐑦𐑕 𐑒𐑦𐑙𐑛𐑩𐑥 𐑩𐑯𐑿.

note: [scenario]: id=25_HttT_Epilogue
en: Epilogue
target: 𐑧𐑐𐑩𐑤𐑪𐑜

note: [part]
en: Her reign was long, and she undid the evil deeds of her mother.
target: 𐑣𐑻 𐑮𐑱𐑯 𐑢𐑪𐑟 𐑤𐑪𐑙, 𐑯 𐑖𐑰 𐑩𐑯𐑛𐑦𐑛 𐑞 𐑰𐑝𐑩𐑤 𐑛𐑰𐑛𐑟 𐑝 𐑣𐑻 𐑥𐑳𐑞𐑼.

note: [part]
en: Delfador became Li’sar’s High Counselor, advising her in the most important matters of state. He lived until a ripe old age and was granted a royal funeral, after which he was buried in the Royal Crypt in Weldyn.
target: ·𐑛𐑧𐑤𐑓𐑩𐑛𐑹 𐑚𐑦𐑒𐑱𐑥 ·𐑤𐑦𐑕𐑸𐑟 𐑣𐑲 𐑒𐑬𐑯𐑕𐑩𐑤𐑼, 𐑨𐑛𐑝𐑲𐑟𐑦𐑙 𐑣𐑻 𐑦𐑯 𐑞 𐑥𐑴𐑕𐑑 𐑦𐑥𐑐𐑹𐑑𐑩𐑯𐑑 𐑥𐑨𐑑𐑼𐑟 𐑝 𐑕𐑑𐑱𐑑. 𐑣𐑰 𐑤𐑦𐑝𐑛 𐑳𐑯𐑑𐑦𐑤 𐑩 𐑮𐑲𐑐 𐑴𐑤𐑛 𐑱𐑡 𐑯 𐑢𐑪𐑟 𐑜𐑮𐑭𐑯𐑑𐑧𐑛 𐑩 𐑮𐑶𐑩𐑤 𐑓𐑿𐑯𐑼𐑩𐑤, 𐑭𐑓𐑑𐑼 𐑢𐑦𐑗 𐑣𐑰 𐑢𐑪𐑟 𐑚𐑧𐑮𐑦𐑛 𐑦𐑯 𐑞 𐑮𐑶𐑩𐑤 𐑒𐑮𐑦𐑐𐑑 𐑦𐑯 ·𐑢𐑧𐑤𐑛𐑦𐑯.

note: [part]
en: Kalenz returned to his home in the North and never again returned to the lands of men.
target: ·𐑒𐑨𐑤𐑧𐑯𐑟 𐑮𐑦𐑑𐑻𐑯𐑛 𐑑 𐑣𐑦𐑟 𐑣𐑴𐑥 𐑦𐑯 𐑞 𐑯𐑹𐑔 𐑯 𐑯𐑧𐑝𐑼 𐑩𐑜𐑱𐑯 𐑮𐑦𐑑𐑻𐑯𐑛 𐑑 𐑞 𐑤𐑨𐑯𐑛𐑟 𐑝 𐑥𐑧𐑯.

note: [part]
en: Konrad became a noble in Li’sar’s court. He married Li’sar, and together they had two sons and a daughter.
target: 𐑒𐑭𐑯𐑮𐑩𐑛 𐑚𐑦𐑒𐑱𐑥 𐑩 𐑯𐑴𐑚𐑤 𐑦𐑯 ·𐑤𐑦𐑕𐑸𐑟 𐑒𐑹𐑑. 𐑣𐑰 𐑥𐑨𐑮𐑦𐑛 ·𐑤𐑦𐑕𐑸, 𐑯 𐑑𐑫𐑜𐑧𐑞𐑼 𐑞𐑱 𐑣𐑨𐑛 𐑑𐑵 𐑕𐑳𐑯𐑟 𐑯 𐑩 𐑛𐑹𐑑𐑻.

note: [variation]: race=human [unit_type]: id=Battle Princess, gender=female, race=human
en: female^Battle Princess
target: 𐑚𐑨𐑑𐑩𐑤 𐑐𐑮𐑦𐑯𐑕𐑧𐑕

note: [attack]: type=fire
en: sceptre of fire
target: 𐑕𐑧𐑐𐑑𐑻 𐑝 𐑓𐑲𐑼

note: [variation] [unit_type]: id=Commander
en: The rank of Commander is held by those who lead battle groups into combat. Possessing leadership skills, they give lower-level units in adjacent hexes improved performance in combat. Commanders are best skilled with the sword, although they also carry a bow to use when necessary. If the Commander is lost, so is the battle.
target: 𐑞 𐑮𐑨𐑙𐑒 𐑝 𐑒𐑩𐑥𐑭𐑯𐑛𐑼 𐑦𐑟 𐑣𐑧𐑤𐑛 𐑚𐑲 𐑞𐑴𐑟 𐑣𐑵 𐑤𐑧𐑛 𐑚𐑨𐑑𐑩𐑤 𐑜𐑮𐑵𐑐𐑕 𐑦𐑯𐑑𐑫 𐑒𐑪𐑥𐑚𐑨𐑑. 𐑐𐑩𐑟𐑧𐑕𐑦𐑙 𐑤𐑰𐑛𐑼𐑖𐑦𐑐 𐑕𐑒𐑦𐑤𐑟, 𐑞𐑱 𐑜𐑦𐑝 𐑤𐑴𐑼-𐑤𐑧𐑝𐑩𐑤 𐑿𐑯𐑦𐑑𐑕 𐑦𐑯 𐑩𐑡𐑱𐑕𐑩𐑯𐑑 𐑣𐑧𐑒𐑕𐑧𐑟 𐑦𐑥𐑐𐑮𐑵𐑝𐑛 𐑐𐑼𐑓𐑹𐑥𐑩𐑯𐑕 𐑦𐑯 𐑒𐑪𐑥𐑚𐑨𐑑. 𐑒𐑩𐑥𐑨𐑯𐑛𐑻𐑟 𐑸 𐑚𐑧𐑕𐑑 𐑕𐑒𐑦𐑤𐑛 𐑢𐑦𐑞 𐑞 𐑕𐑹𐑛, 𐑷𐑤𐑞𐑴 𐑞𐑱 𐑷𐑤𐑕𐑴 𐑒𐑨𐑮𐑦 𐑩 𐑚𐑴 𐑑 𐑿𐑕 𐑢𐑧𐑯 𐑯𐑧𐑕𐑩𐑕𐑼𐑦. 𐑦𐑓 𐑞 𐑒𐑩𐑥𐑭𐑯𐑛𐑼 𐑦𐑟 𐑤𐑪𐑕𐑑, 𐑕𐑴 𐑦𐑟 𐑞 𐑚𐑨𐑑𐑩𐑤.

note: [unit_type]: id=Dark Queen, gender=female, race=human
en: female^Dark Queen
target: 𐑛𐑸𐑒 𐑒𐑢𐑰𐑯

note: [attack]: type=impact
en: scepter
target: 𐑕𐑧𐑐𐑑𐑻

note: [attack]: type=cold
en: raging blizzard
target: 𐑮𐑱𐑡𐑦𐑙 𐑚𐑤𐑦𐑟𐑻𐑛

note: [variation] [unit_type]: id=Lord
en: The noble leaders of many troops, Lords are especially strong in melee combat, and also possess skill with the bow. Like Commanders, Lords possess leadership skills, and improve the fighting ability of all adjacent lower-level units.
target: 𐑞 𐑯𐑴𐑚𐑤 𐑤𐑰𐑛𐑼𐑟 𐑝 𐑥𐑧𐑯𐑦 𐑑𐑮𐑵𐑐𐑕, 𐑤𐑹𐑛𐑟 𐑸 𐑦𐑕𐑐𐑧𐑖𐑩𐑤𐑦 𐑕𐑑𐑮𐑪𐑙 𐑦𐑯 𐑥𐑱𐑤𐑱 𐑒𐑪𐑥𐑚𐑨𐑑, 𐑯 𐑷𐑤𐑕𐑴 𐑐𐑩𐑟𐑧𐑕 𐑕𐑒𐑦𐑤 𐑢𐑦𐑞 𐑞 𐑚𐑴. 𐑤𐑲𐑒 𐑒𐑩𐑥𐑨𐑯𐑛𐑻𐑟, 𐑤𐑹𐑛𐑟 𐑐𐑩𐑟𐑧𐑕 𐑤𐑰𐑛𐑼𐑖𐑦𐑐 𐑕𐑒𐑦𐑤𐑟, 𐑯 𐑦𐑥𐑐𐑮𐑵𐑝 𐑞 𐑓𐑲𐑑𐑦𐑙 𐑩𐑚𐑦𐑤𐑦𐑑𐑦 𐑝 𐑷𐑤 𐑩𐑡𐑱𐑕𐑩𐑯𐑑 𐑤𐑴𐑼-𐑤𐑧𐑝𐑩𐑤 𐑿𐑯𐑦𐑑𐑕.

note: [variation]: race=human [unit_type]: id=Princess, gender=female, race=human
en: female^Princess
target: 𐑐𐑮𐑦𐑯𐑕𐑧𐑕

note: [unit_type]: id=Sea Orc, race=orc
en: Sea Orc
target: 𐑕𐑰 𐑹𐑒

note: [unit_type]: id=Sea Orc, race=orc
en: While often viewed as inferior to their land-loving counterparts, Sea Orcs represent a great leap for all goblins as they have adapted to aquatic environments. With their curved swords they are competent fighters, although their lack of a ranged attack and poor defense on land do represent strategic weaknesses.
target: 𐑢𐑲𐑤 𐑪𐑓𐑩𐑯 𐑝𐑿𐑛 𐑨𐑟 𐑦𐑯𐑓𐑽𐑦𐑼 𐑑 𐑞𐑺 𐑤𐑨𐑯𐑛-𐑤𐑳𐑝𐑦𐑙 𐑒𐑬𐑯𐑑𐑻𐑐𐑸𐑑𐑕, 𐑕𐑰 𐑹𐑒𐑕 𐑮𐑧𐑐𐑮𐑩𐑟𐑧𐑯𐑑 𐑩 𐑜𐑮𐑱𐑑 𐑤𐑰𐑐 𐑓𐑹 𐑷𐑤 𐑜𐑭𐑚𐑤𐑦𐑯𐑟 𐑨𐑟 𐑞𐑱 𐑣𐑨𐑝 𐑩𐑛𐑨𐑐𐑑𐑩𐑛 𐑑 𐑩𐑒𐑢𐑭𐑑𐑦𐑒 𐑦𐑯𐑝𐑲𐑮𐑩𐑯𐑥𐑩𐑯𐑑𐑕. 𐑢𐑦𐑞 𐑞𐑺 𐑒𐑻𐑝𐑛 𐑕𐑹𐑛𐑟 𐑞𐑱 𐑸 𐑒𐑭𐑥𐑐𐑩𐑑𐑦𐑯𐑑 𐑓𐑲𐑑𐑻𐑟, 𐑷𐑤𐑞𐑴 𐑞𐑺 𐑤𐑨𐑒 𐑝 𐑩 𐑮𐑱𐑯𐑡𐑛 𐑩𐑑𐑨𐑒 𐑯 𐑐𐑫𐑼 𐑛𐑦𐑓𐑧𐑯𐑕 𐑪𐑯 𐑤𐑨𐑯𐑛 𐑛𐑵 𐑮𐑧𐑐𐑮𐑩𐑟𐑧𐑯𐑑 𐑕𐑑𐑮𐑩𐑑𐑰𐑡𐑦𐑒 𐑢𐑰𐑒𐑯𐑩𐑕𐑩𐑟.

note: [unit_type]: id=Sleeping Gryphon, race=gryphon
en: Sleeping Gryphon
target: 𐑕𐑤𐑰𐑐𐑦𐑙 𐑜𐑮𐑦𐑓𐑩𐑯

note: [message]: speaker=unit
en: We are vanquished, for I have been defeated!
target: 𐑢𐑰 𐑸 𐑝𐑨𐑙𐑒𐑢𐑦𐑖𐑑, 𐑓𐑹 𐑲 𐑣𐑨𐑝 𐑚𐑰𐑯 𐑛𐑦𐑓𐑰𐑑𐑩𐑛!

note: [message]: speaker=unit
en: Argh! I am finished!
target: 𐑸𐑜! 𐑲 𐑨𐑥 𐑓𐑦𐑯𐑦𐑖𐑑!

note: [message]: speaker=unit
en: No! This is the end! We have been defeated!
target: 𐑯𐑴! 𐑞𐑦𐑕 𐑦𐑟 𐑞 𐑧𐑯𐑛! 𐑢𐑰 𐑣𐑨𐑝 𐑚𐑰𐑯 𐑛𐑦𐑓𐑰𐑑𐑩𐑛!

note: [message]: speaker=unit
en: At least I die an honorable death.
target: 𐑨𐑑 𐑤𐑰𐑕𐑑 𐑲 𐑛𐑲 𐑩𐑯 𐑪𐑯𐑼𐑩𐑚𐑩𐑤 𐑛𐑧𐑔.

note: [object]: id={ID}
en: Flaming Sword
target: 𐑓𐑤𐑱𐑥𐑦𐑙 𐑕𐑹𐑛

note: [object]: id={ID}
en: Only the leader of an army can wield this sword!
target: 𐑴𐑯𐑤𐑦 𐑞 𐑤𐑰𐑛𐑻 𐑝 𐑩𐑯 𐑸𐑥𐑦 𐑒𐑨𐑯 𐑢𐑰𐑤𐑛 𐑞𐑦𐑕 𐑕𐑹𐑛!

note: [effect]
en: flaming sword
target: 𐑓𐑤𐑱𐑥𐑦𐑙 𐑕𐑹𐑛

note: [object]: id={ID}
en: Void Armor
target: 𐑝𐑶𐑛 𐑸𐑥𐑼

note: [object]: id={ID}
en: A beautiful chest plate crafted from shimmering black steel, the Void Armor is virtually impenetrable to physical weapons!
target: 𐑩 𐑚𐑿𐑑𐑦𐑓𐑩𐑤 𐑗𐑧𐑕𐑑 𐑐𐑤𐑱𐑑 𐑒𐑮𐑭𐑓𐑑𐑩𐑛 𐑓𐑮𐑪𐑥 𐑖𐑦𐑥𐑻𐑦𐑙 𐑚𐑤𐑨𐑒 𐑕𐑑𐑰𐑤, 𐑞 𐑝𐑶𐑛 𐑸𐑥𐑼 𐑦𐑟 𐑝𐑻𐑗𐑵𐑩𐑤𐑰 𐑦𐑥𐑐𐑧𐑯𐑩𐑑𐑮𐑩𐑚𐑩𐑤 𐑑 𐑓𐑦𐑟𐑦𐑒𐑩𐑤 𐑢𐑧𐑐𐑩𐑯𐑟!

note: [object]: id={ID}
en: Only a powerful warrior may don this armor!
target: 𐑴𐑯𐑤𐑦 𐑩 𐑐𐑬𐑼𐑓𐑩𐑤 𐑢𐑪𐑮𐑦𐑼 𐑥𐑱 𐑛𐑭𐑯 𐑞𐑦𐑕 𐑸𐑥𐑼!

note: [trait]: id=void_armor
en: void armor
target: 𐑝𐑶𐑛 𐑸𐑥𐑼

note: [trait]: id=void_armor
en: The Void Armor grants the following resistances:
    blade:  50%
    pierce: 40%
    impact: 40%
    fire:  +10%
target: 𐑞 𐑝𐑶𐑛 𐑸𐑥𐑼 𐑜𐑮𐑨𐑯𐑑𐑕 𐑞 𐑓𐑪𐑤𐑴𐑦𐑙 𐑮𐑦𐑟𐑦𐑕𐑑𐑩𐑯𐑕𐑩𐑟:
    𐑚𐑤𐑱𐑛: 50%
    𐑐𐑽𐑕: 40%
    𐑦𐑥𐑐𐑨𐑒𐑑: 40%
    𐑓𐑲𐑼: +10%

note: [object]: id=object_sceptre
en: This ancient Sceptre was forged by the great Dwarves of the Heart Mountains. A symbol of the kingship of Wesnoth, the Sceptre has the power to shoot fireballs at enemies of the bearer!
target: 𐑞𐑦𐑕 𐑱𐑯𐑖𐑩𐑯𐑑 𐑕𐑧𐑐𐑑𐑻 𐑢𐑪𐑟 𐑓𐑹𐑡𐑛 𐑚𐑲 𐑞 𐑜𐑮𐑱𐑑 𐑛𐑢𐑹𐑝𐑟 𐑝 𐑞 𐑣𐑸𐑑 𐑥𐑬𐑯𐑑𐑩𐑯𐑟. 𐑩 𐑕𐑦𐑥𐑚𐑩𐑤 𐑝 𐑞 𐑒𐑦𐑙𐑖𐑦𐑐 𐑝 ·𐑢𐑧𐑕𐑯𐑷𐑔, 𐑞 𐑕𐑧𐑐𐑑𐑻 𐑣𐑨𐑟 𐑞 𐑐𐑬𐑼 𐑑 𐑖𐑵𐑑 𐑓𐑲𐑻𐑚𐑪𐑤𐑟 𐑨𐑑 𐑧𐑯𐑦𐑥𐑦𐑟 𐑝 𐑞 𐑚𐑺𐑻!

note: [object]: id=object_sceptre
en: This is the Sceptre of Fire. Only a true successor to the throne can possibly dare to take this!
target: 𐑞𐑦𐑕 𐑦𐑟 𐑞 𐑕𐑧𐑐𐑑𐑻 𐑝 𐑓𐑲𐑼. 𐑴𐑯𐑤𐑦 𐑩 𐑑𐑮𐑵 𐑕𐑩𐑒𐑕𐑧𐑕𐑻 𐑑 𐑞 𐑔𐑮𐑴𐑯 𐑒𐑨𐑯 𐑐𐑪𐑕𐑩𐑚𐑩𐑤𐑦 𐑛𐑺 𐑑 𐑑𐑱𐑒 𐑞𐑦𐑕!

note: [message]: speaker=Konrad
en: Here it is at last, I have the Sceptre!
target: 𐑣𐑽 𐑦𐑑 𐑦𐑟 𐑨𐑑 𐑤𐑭𐑕𐑑, 𐑲 𐑣𐑨𐑝 𐑞 𐑕𐑧𐑐𐑑𐑻!

note: [message]: speaker=Kalenz
en: So it is in our hands! Now let us leave this stinking pit.
target: 𐑕𐑴 𐑦𐑑 𐑦𐑟 𐑦𐑯 𐑬𐑼 𐑣𐑨𐑯𐑛𐑟! 𐑯𐑬 𐑤𐑧𐑑 𐑳𐑕 𐑤𐑰𐑝 𐑞𐑦𐑕 𐑕𐑑𐑦𐑙𐑒𐑦𐑙 𐑐𐑦𐑑.

note: [message]: speaker=Li'sar
en: I think that if we travel just a little north, we might be able to get out.
target: 𐑲 𐑔𐑦𐑙𐑒 𐑞𐑨𐑑 𐑦𐑓 𐑢𐑰 𐑑𐑮𐑨𐑝𐑩𐑤 𐑡𐑳𐑕𐑑 𐑩 𐑤𐑦𐑑𐑩𐑤 𐑯𐑹𐑔, 𐑢𐑰 𐑥𐑲𐑑 𐑚𐑰 𐑱𐑚𐑩𐑤 𐑑 𐑜𐑧𐑑 𐑬𐑑.

note: [message]: speaker=Li'sar
en: At last! I have the Sceptre!
target: 𐑨𐑑 𐑤𐑭𐑕𐑑! 𐑲 𐑣𐑨𐑝 𐑞 𐑕𐑧𐑐𐑑𐑻!

note: [message]: speaker=Konrad
en: Indeed. You managed to reach it, Li’sar. I hope you shall use it wisely.
target: 𐑦𐑯𐑛𐑰𐑛. 𐑿 𐑥𐑨𐑯𐑦𐑡𐑛 𐑑 𐑮𐑰𐑗 𐑦𐑑, ·𐑤𐑦𐑕𐑸. 𐑲 𐑣𐑴𐑐 𐑿 𐑖𐑨𐑤 𐑿𐑕 𐑦𐑑 𐑢𐑲𐑟𐑤𐑦.

note: [message]: speaker=Li'sar
en: My first use for it is going to be to help us get out of this hole! I hope you consider that wise.
target: 𐑥𐑲 𐑓𐑻𐑕𐑑 𐑿𐑕 𐑓𐑹 𐑦𐑑 𐑦𐑟 𐑜𐑴𐑦𐑙 𐑑 𐑚𐑰 𐑑 𐑣𐑧𐑤𐑐 𐑳𐑕 𐑜𐑧𐑑 𐑬𐑑 𐑝 𐑞𐑦𐑕 𐑣𐑴𐑤! 𐑲 𐑣𐑴𐑐 𐑿 𐑒𐑩𐑯𐑕𐑦𐑛𐑼 𐑞𐑨𐑑 𐑢𐑲𐑟.

note: [message]: speaker=Delfador
en: The Sceptre makes its wielder powerful, but hardly immortal, child. Use it prudently. Now come, I believe there is an exit to the north!
target: 𐑞 𐑕𐑧𐑐𐑑𐑻 𐑥𐑱𐑒𐑕 𐑦𐑑𐑕 𐑢𐑰𐑤𐑛𐑻 𐑐𐑬𐑼𐑓𐑩𐑤, 𐑚𐑳𐑑 𐑣𐑸𐑛𐑤𐑦 𐑦𐑥𐑹𐑑𐑩𐑤, 𐑗𐑲𐑤𐑛. 𐑿𐑟 𐑦𐑑 𐑐𐑮𐑵𐑛𐑩𐑯𐑑𐑤𐑰. 𐑯𐑬 𐑒𐑳𐑥, 𐑲 𐑚𐑦𐑤𐑰𐑝 𐑞𐑺 𐑦𐑟 𐑩𐑯 𐑧𐑜𐑟𐑦𐑑 𐑑 𐑞 𐑯𐑹𐑔!

note: [message]: speaker=Li'sar
en: I think I know what I’m doing. Come, let us go!
target: 𐑲 𐑔𐑦𐑙𐑒 𐑲 𐑯𐑴 𐑢𐑪𐑑 𐑲'𐑧𐑥 𐑛𐑵𐑦𐑙. 𐑒𐑳𐑥, 𐑤𐑧𐑑 𐑳𐑕 𐑜𐑴!

note: [unit]: id=Delfador, type=Elder Mage
en: Delfador
target: ·𐑛𐑧𐑤𐑓𐑩𐑛𐑹

note: [unit]: id=Kalenz, type=Elvish Lord
en: Kalenz
target: ·𐑒𐑨𐑤𐑧𐑯𐑟

note: [part]
en: Garard’s queen, Asheviere, looked on with glee, having come to watch the battle from a nearby hill. The rule of her son would surely satisfy her lust for power far better than her husband’s had.
target: ·𐑜𐑸𐑸𐑛𐑟 𐑒𐑢𐑰𐑯, ·𐑨𐑖𐑧𐑝𐑽, 𐑤𐑫𐑒𐑑 𐑪𐑯 𐑢𐑦𐑞 𐑜𐑤𐑰, 𐑣𐑨𐑝𐑦𐑙 𐑒𐑳𐑥 𐑑 𐑢𐑪𐑡 𐑞 𐑚𐑨𐑑𐑩𐑤 𐑓𐑮𐑪𐑥 𐑩 𐑯𐑽𐑚𐑲 𐑣𐑦𐑤. 𐑞 𐑮𐑵𐑤 𐑝 𐑣𐑻 𐑕𐑳𐑯 𐑢𐑫𐑛 𐑖𐑫𐑼𐑤𐑦 𐑕𐑨𐑑𐑦𐑕𐑓𐑲 𐑣𐑻 𐑤𐑳𐑕𐑑 𐑓𐑹 𐑐𐑬𐑼 𐑓𐑸 𐑚𐑧𐑑𐑼 𐑞𐑨𐑯 𐑣𐑻 𐑣𐑳𐑟𐑚𐑩𐑯𐑛'𐑟 𐑣𐑨𐑛.

note: [part]
en: In exchange for tribute, the warlord of the North happily made peace with Eldred, who proclaimed himself king and led his army south towards Weldyn.
target: 𐑦𐑯 𐑧𐑒𐑕𐑗𐑱𐑯𐑡 𐑓𐑹 𐑑𐑮𐑦𐑚𐑿𐑑, 𐑞 𐑢𐑹𐑤𐑹𐑛 𐑝 𐑞 𐑯𐑹𐑔 𐑣𐑨𐑐𐑦𐑤𐑦 𐑥𐑱𐑛 𐑐𐑰𐑕 𐑢𐑦𐑞 𐑧𐑤𐑛𐑻𐑛, 𐑣𐑵 𐑐𐑮𐑴𐑒𐑤𐑱𐑥𐑛 𐑣𐑦𐑥𐑕𐑧𐑤𐑓 𐑒𐑦𐑙 𐑯 𐑤𐑧𐑛 𐑣𐑦𐑟 𐑸𐑥𐑦 𐑕𐑬𐑔 𐑑𐑫𐑢𐑹𐑛𐑟 ·𐑢𐑧𐑤𐑛𐑦𐑯.

note: [part]
en: And Eldred did indeed meet Delfador face-to-face in battle, in the hinterlands near Tath. Sword clashed against staff, as the wise old mage fought the brash young warrior.
target: 𐑯 𐑧𐑤𐑛𐑻𐑛 𐑛𐑦𐑛 𐑦𐑯𐑛𐑰𐑛 𐑥𐑰𐑑 ·𐑛𐑧𐑤𐑓𐑩𐑛𐑹 𐑓𐑱𐑕-𐑑-𐑓𐑱𐑕 𐑦𐑯 𐑚𐑨𐑑𐑩𐑤, 𐑦𐑯 𐑞 𐑣𐑦𐑯𐑑𐑻𐑤𐑨𐑯𐑛𐑟 𐑯𐑽 ·𐑑𐑨𐑔. 𐑕𐑹𐑛 𐑒𐑤𐑨𐑖𐑑 𐑩𐑜𐑱𐑯𐑕𐑑 𐑕𐑑𐑭𐑓, 𐑨𐑟 𐑞 𐑢𐑲𐑟 𐑴𐑤𐑛 𐑥𐑱𐑡 𐑓𐑷𐑑 𐑞 𐑚𐑮𐑨𐑖 𐑘𐑳𐑙 𐑢𐑪𐑮𐑦𐑼.

note: [part]
en: In the end Delfador’s men were defeated and routed, but Asheviere found her son’s lifeless body, fixed to the ground by the great mage’s staff.
target: 𐑦𐑯 𐑞 𐑧𐑯𐑛 ·𐑛𐑧𐑤𐑓𐑩𐑛𐑹𐑟 𐑥𐑧𐑯 𐑢𐑻 𐑛𐑦𐑓𐑰𐑑𐑩𐑛 𐑯 𐑮𐑵𐑑𐑩𐑛, 𐑚𐑳𐑑 ·𐑨𐑖𐑧𐑝𐑽 𐑓𐑬𐑯𐑛 𐑣𐑻 𐑕𐑩𐑯𐑟 𐑤𐑲𐑓𐑤𐑩𐑕 𐑚𐑪𐑛𐑦, 𐑓𐑦𐑒𐑕𐑑 𐑑 𐑞 𐑜𐑮𐑬𐑯𐑛 𐑚𐑲 𐑞 𐑜𐑮𐑱𐑑 𐑥𐑱𐑡𐑟 𐑕𐑑𐑭𐑓.

note: [part]
en: Soon after news of Asheviere’s orders reached Delfador, he secretly entered the palace and stole away Konrad, the youngest of Garard’s nephews, thereby saving him from death.
target: 𐑕𐑵𐑯 𐑭𐑓𐑑𐑼 𐑯𐑿𐑟 𐑝 ·𐑨𐑖𐑧𐑝𐑽𐑟 𐑹𐑛𐑼𐑟 𐑮𐑰𐑗𐑑 ·𐑛𐑧𐑤𐑓𐑩𐑛𐑹, 𐑣𐑰 𐑕𐑰𐑒𐑮𐑩𐑑𐑤𐑦 𐑧𐑯𐑑𐑻𐑛 𐑞 𐑐𐑨𐑤𐑩𐑕 𐑯 𐑕𐑑𐑴𐑤 𐑩𐑢𐑱 𐑒𐑭𐑯𐑮𐑩𐑛, 𐑞 𐑘𐑩𐑙𐑜𐑩𐑕𐑑 𐑝 ·𐑜𐑸𐑸𐑛𐑟 𐑯𐑧𐑓𐑿𐑟, 𐑞𐑺𐑚𐑲 𐑕𐑱𐑝𐑦𐑙 𐑣𐑦𐑥 𐑓𐑮𐑪𐑥 𐑛𐑧𐑔.
