en to unknown language translation catalogue (78 entries)

note: [campaign]: id=Liberty [achievement_group]
en: Liberty
target: 𐑤𐑦𐑚𐑼𐑑𐑦

note: [campaign]: id=Liberty
en: Peasant
target: 𐑐𐑧𐑟𐑩𐑯𐑑

note: [campaign]: id=Liberty
en: Outlaw
target: 𐑬𐑑𐑤𐑷

note: [campaign]: id=Liberty
en: Fugitive
target: 𐑓𐑿𐑡𐑩𐑑𐑦𐑝

note: [about]
en: Campaign Maintenance
target: 𐑒𐑨𐑥𐑐𐑱𐑯 𐑥𐑱𐑯𐑑𐑩𐑯𐑩𐑯𐑕

note: [about]
en: Artwork and Graphics Design
target: 𐑸𐑑𐑢𐑻𐑒 𐑯 𐑜𐑮𐑨𐑓𐑦𐑒𐑕 𐑛𐑩𐑟𐑲𐑯

note: [scenario]: id=01_The_Raid
en: The Raid
target: 𐑞 𐑮𐑱𐑛

note: [label]
en: Dallben
target: ·𐑛𐑨𐑤𐑚𐑧𐑯

note: [side]: type=Bandit_Peasant, id=Baldras
en: Baldras
target: ·𐑚𐑨𐑤𐑛𐑮𐑨𐑕

note: [side]: type=Goblin Pillager, id=Fal Khag
en: Fal Khag
target: ·𐑓𐑭𐑤 ·𐑒𐑣𐑨𐑜

note: [side]: type=Goblin Pillager, id=Fal Khag [side]: type=Orcish Warrior, id=Urk Delek [side]: type=Saurian Oracle, id=Thhsthss [side]: type=Orcish Warlord, id=Vashna
en: Orcs
target: 𐑹𐑒𐑕

note: [objective]: condition=win
en: Defeat all of the Goblin marauders
target: 𐑛𐑦𐑓𐑰𐑑 𐑷𐑤 𐑝 𐑞 𐑜𐑭𐑚𐑤𐑦𐑯 𐑥𐑻𐑪𐑛𐑻𐑟

note: [objective]: condition=lose
en: Goblins reach the village of Dallben
target: 𐑜𐑭𐑚𐑤𐑦𐑯𐑟 𐑮𐑰𐑗 𐑞 𐑝𐑦𐑤𐑦𐑡 𐑝 ·𐑛𐑨𐑤𐑚𐑧𐑯

note: [objective]: condition=lose
en: Death of Baldras
target: 𐑛𐑧𐑔 𐑝 ·𐑚𐑨𐑤𐑛𐑮𐑨𐑕

note: [objective]: condition=lose
en: Death of Harper
target: 𐑛𐑧𐑔 𐑝 𐑣𐑸𐑐𐑻

note: [event]
en: Red
target: 𐑮𐑧𐑛

note: [unit]: type=Footpad_Peasant, id=Harper, gender=female
en: Harper
target: 𐑣𐑸𐑐𐑻

note: [scenario]: id=02_Civil_Disobedience
en: Civil Disobedience
target: 𐑕𐑦𐑝𐑦𐑤 𐑛𐑦𐑕𐑴𐑚𐑰𐑛𐑾𐑯𐑕

note: [side]: type=Bandit_Peasant, id=Baldras [side] [side]: type=Bandit, id=Baldras [side]: type=Highwayman_Peasant, gender=female, id=Relana [side]: type=General, id=Lord Maddock [side]: type=Rogue, id=Hans [side]: type=Highwayman, id=Baldras [side]: type=Shadow Lord, id=Helicrom
en: Rebels
target: 𐑮𐑩𐑚𐑧𐑤𐑟

note: [side]: type=Cavalier, id=Tarwen
en: Tarwen
target: ·𐑑𐑸𐑢𐑧𐑯

note: [objective]: condition=win
en: Kill the Wesnoth army captain, Tarwen
target: 𐑒𐑦𐑤 𐑞 ·𐑢𐑧𐑕𐑯𐑷𐑔 𐑸𐑥𐑦 𐑒𐑨𐑐𐑑𐑩𐑯, ·𐑑𐑸𐑢𐑧𐑯

note: [message]: speaker=Harper
en: Look, riders approach.
target: 𐑤𐑫𐑒, 𐑮𐑲𐑛𐑼𐑟 𐑩𐑐𐑮𐑴𐑗.

note: [message]: speaker=Tarwen
en: Guard the gate.
target: 𐑜𐑸𐑛 𐑞 𐑜𐑱𐑑.

note: [message]: speaker=second_unit
en: Get out of my village!
target: 𐑜𐑧𐑑 𐑬𐑑 𐑝 𐑥𐑲 𐑝𐑦𐑤𐑦𐑡!

note: [scenario]: id=03_A_Strategy_of_Hope
en: A Strategy of Hope
target: 𐑩 𐑕𐑑𐑮𐑨𐑑𐑩𐑡𐑰 𐑝 𐑣𐑴𐑐

note: [objective]: condition=win
en: Defeat both enemy leaders
target: 𐑛𐑦𐑓𐑰𐑑 𐑚𐑴𐑔 𐑧𐑯𐑩𐑥𐑦 𐑤𐑰𐑛𐑼𐑟

note: [scenario]: id=04_Unlawful_Orders
en: Unlawful Orders
target: 𐑩𐑯𐑤𐑪𐑓𐑩𐑤 𐑹𐑛𐑼𐑟

note: [label]
en: Elensefar
target: ·𐑧𐑤𐑧𐑯𐑕𐑓𐑸

note: [label]
en: Port of Elensefar
target: 𐑐𐑹𐑑 𐑝 ·𐑧𐑤𐑧𐑯𐑕𐑓𐑸

note: [side]: type=General, id=Lord Maddock
en: Lord Maddock
target: 𐑤𐑹𐑛 𐑥𐑨𐑛𐑩𐑒

note: [objective]: condition=win
en: Defeat the enemy general
target: 𐑛𐑦𐑓𐑰𐑑 𐑞 𐑧𐑯𐑩𐑥𐑦 𐑡𐑧𐑯𐑼𐑩𐑤

note: [objective]: condition=lose
en: Death of Maddock
target: 𐑛𐑧𐑔 𐑝 𐑥𐑨𐑛𐑩𐑒

note: [message]: speaker=second_unit
en: Who are you? What are you?
target: 𐑣𐑵 𐑸 𐑿? 𐑢𐑪𐑑 𐑸 𐑿?

note: [scenario]: id=05_Hide_and_Seek
en: Hide and Seek
target: 𐑣𐑲𐑛 𐑯 𐑕𐑰𐑒

note: [side]: type=Master Bowman, id=Quentin
en: Quentin
target: 𐑒𐑢𐑧𐑯𐑑𐑦𐑯

note: [side]: type=Rogue, id=Hans
en: Hans
target: 𐑣𐑭𐑯𐑕

note: [unit]: type=Thief, id=Link
en: Link
target: 𐑤𐑦𐑙𐑒

note: [scenario]: id=06_The_Hunters
en: The Hunters
target: 𐑞 𐑣𐑩𐑯𐑑𐑻𐑟

note: [side]: type=Shadow Lord, id=Helicrom
en: Helicrom
target: ·𐑣𐑧𐑤𐑦𐑒𐑮𐑪𐑥

note: [message]: speaker=narrator
en: The next morning, the local night patrol returned to the nearby outpost. They were surprised to see their fellow soldiers engaged in combat with the band of thugs of which they had heard so much.
target: 𐑞 𐑯𐑧𐑒𐑕𐑑 𐑥𐑹𐑯𐑦𐑙, 𐑞 𐑤𐑴𐑒𐑩𐑤 𐑯𐑲𐑑 𐑐𐑩𐑑𐑮𐑴𐑤 𐑮𐑦𐑑𐑻𐑯𐑛 𐑑 𐑞 𐑯𐑽𐑚𐑲 𐑬𐑑𐑐𐑴𐑕𐑑. 𐑞𐑱 𐑢𐑻 𐑕𐑼𐑐𐑮𐑲𐑟𐑛 𐑑 𐑕𐑰 𐑞𐑺 𐑓𐑧𐑤𐑴 𐑕𐑴𐑤𐑡𐑼𐑟 𐑧𐑯𐑜𐑱𐑡𐑛 𐑦𐑯 𐑒𐑪𐑥𐑚𐑨𐑑 𐑢𐑦𐑞 𐑞 𐑚𐑨𐑯𐑛 𐑝 𐑔𐑩𐑜𐑟 𐑝 𐑢𐑦𐑗 𐑞𐑱 𐑣𐑨𐑛 𐑣𐑻𐑛 𐑕𐑴 𐑥𐑳𐑗.

note: [scenario]: id=07_Glory
en: Glory
target: 𐑜𐑤𐑹𐑦

note: [objective]: condition=win
en: Destroy the stronghold of Halstead
target: 𐑛𐑩𐑕𐑑𐑮𐑶 𐑞 𐑕𐑑𐑮𐑪𐑙𐑣𐑴𐑤𐑛 𐑝 𐑣𐑨𐑤𐑕𐑑𐑧𐑛

note: [message]: role=farseer
en: Look in the distance... riders approach!
target: 𐑤𐑫𐑒 𐑦𐑯 𐑞 𐑛𐑦𐑕𐑑𐑩𐑯𐑕... 𐑮𐑲𐑛𐑼𐑟 𐑩𐑐𐑮𐑴𐑗!

note: [unit]: type=Paladin, id=Sir Gwydion
en: Sir Gwydion
target: 𐑕𐑻 ·𐑜𐑢𐑦𐑛𐑾𐑯

note: [message]: type=Lancer
en: Sound the advance!
target: 𐑕𐑬𐑯𐑛 𐑞 𐑩𐑛𐑝𐑭𐑯𐑕!

note: [message]: speaker=Dommel
en: I think... I think they’re trying to storm Halstead itself... the fools!
target: 𐑲 𐑔𐑦𐑙𐑒... 𐑲 𐑔𐑦𐑙𐑒 𐑞𐑱'𐑼 𐑑𐑮𐑲𐑦𐑙 𐑑 𐑕𐑑𐑹𐑥 𐑣𐑨𐑤𐑕𐑑𐑧𐑛 𐑦𐑑𐑕𐑧𐑤𐑓... 𐑞 𐑓𐑵𐑤𐑟!

note: [message]: speaker=Dommel
en: They have breached the fortress gate! Repulse them!
target: 𐑞𐑱 𐑣𐑨𐑝 𐑚𐑮𐑰𐑗𐑑 𐑞 𐑓𐑹𐑑𐑮𐑩𐑕 𐑜𐑱𐑑! 𐑮𐑦𐑐𐑳𐑤𐑕 𐑞𐑧𐑥!

note: [message]: speaker=unit
en: It’s done.
target: 𐑦𐑑'𐑕 𐑛𐑳𐑯.

note: [message]: speaker=narrator
en: The stronghold of Halstead began to shake...
target: 𐑞 𐑕𐑑𐑮𐑪𐑙𐑣𐑴𐑤𐑛 𐑝 𐑣𐑨𐑤𐑕𐑑𐑧𐑛 𐑚𐑩𐑜𐑨𐑯 𐑑 𐑖𐑱𐑒...

note: [message]: speaker=narrator
en: No one inside the fortress would make it out alive.
target: 𐑯𐑴 𐑢𐑳𐑯 𐑦𐑯𐑕𐑲𐑛 𐑞 𐑓𐑹𐑑𐑮𐑩𐑕 𐑢𐑫𐑛 𐑥𐑱𐑒 𐑦𐑑 𐑬𐑑 𐑩𐑤𐑲𐑝.

note: [message]: speaker=narrator
en: No one was able to get to Baldras in time. He and many of his companions died that day beneath the stronghold of Halstead.
target: 𐑯𐑴 𐑢𐑳𐑯 𐑢𐑪𐑟 𐑱𐑚𐑩𐑤 𐑑 𐑜𐑧𐑑 𐑑 ·𐑚𐑨𐑤𐑛𐑮𐑨𐑕 𐑦𐑯 𐑑𐑲𐑥. 𐑣𐑰 𐑯 𐑥𐑧𐑯𐑦 𐑝 𐑣𐑦𐑟 𐑒𐑩𐑥𐑐𐑨𐑯𐑦𐑩𐑯𐑟 𐑛𐑲𐑛 𐑞𐑨𐑑 𐑛𐑱 𐑚𐑦𐑯𐑰𐑔 𐑞 𐑕𐑑𐑮𐑪𐑙𐑣𐑴𐑤𐑛 𐑝 𐑣𐑨𐑤𐑕𐑑𐑧𐑛.

note: [scenario]: id=08_Epilogue
en: Liberty — Epilogue
target: 𐑤𐑦𐑚𐑼𐑑𐑦 - 𐑧𐑐𐑩𐑤𐑪𐑜

note: [unit_type]: id=Rogue Mage, race=human
en: Rogue Mage
target: 𐑮𐑴𐑜 𐑥𐑱𐑡

note: [attack]: type=cold
en: ice blast
target: 𐑲𐑕 𐑚𐑤𐑶𐑕𐑑

note: [unit_type]: id=Shadow Lord, race=human
en: Shadow Lord
target: 𐑖𐑨𐑛𐑴 𐑤𐑹𐑛

note: [unit_type]: id=Shadow Lord, race=human
en: Few humans fathom the secrets of light and dark magic and retain their sanity. Those that can master that balance become Shadow Lords, fully existing neither in the world of light nor the world of darkness. No longer needing physical weapons, they are fearsome to both their enemies and those they lord over.
target: 𐑓𐑿 𐑣𐑿𐑥𐑩𐑯𐑟 𐑓𐑨𐑞𐑩𐑥 𐑞 𐑕𐑰𐑒𐑮𐑩𐑑𐑕 𐑝 𐑤𐑲𐑑 𐑯 𐑛𐑸𐑒 𐑥𐑨𐑡𐑦𐑒 𐑯 𐑮𐑦𐑑𐑱𐑯 𐑞𐑺 𐑕𐑨𐑯𐑩𐑑𐑰. 𐑞𐑴𐑟 𐑞𐑨𐑑 𐑒𐑨𐑯 𐑥𐑭𐑕𐑑𐑼 𐑞𐑨𐑑 𐑚𐑨𐑤𐑩𐑯𐑕 𐑚𐑦𐑒𐑳𐑥 𐑖𐑨𐑛𐑴 𐑤𐑹𐑛𐑟, 𐑓𐑫𐑤𐑦 𐑧𐑒𐑟𐑦𐑕𐑑𐑦𐑙 𐑯𐑲𐑞𐑼 𐑦𐑯 𐑞 𐑢𐑻𐑤𐑛 𐑝 𐑤𐑲𐑑 𐑯𐑹 𐑞 𐑢𐑻𐑤𐑛 𐑝 𐑛𐑸𐑒𐑯𐑩𐑕. 𐑯𐑴 𐑤𐑪𐑙𐑜𐑼 𐑯𐑰𐑛𐑦𐑙 𐑓𐑦𐑟𐑦𐑒𐑩𐑤 𐑢𐑧𐑐𐑩𐑯𐑟, 𐑞𐑱 𐑸 𐑓𐑽𐑕𐑩𐑥 𐑑 𐑚𐑴𐑔 𐑞𐑺 𐑧𐑯𐑦𐑥𐑦𐑟 𐑯 𐑞𐑴𐑟 𐑞𐑱 𐑤𐑹𐑛 𐑴𐑝𐑼.

note: [attack]: type=blade
en: astral blade
target: 𐑨𐑕𐑑𐑮𐑩𐑤 𐑚𐑤𐑱𐑛

note: [attack]: type=cold
en: shadow bolt
target: 𐑖𐑨𐑛𐑴 𐑚𐑴𐑤𐑑

note: [attack]: type=impact
en: shadow blast
target: 𐑖𐑨𐑛𐑴 𐑚𐑤𐑶𐑕𐑑

note: [unit_type]: id=Shadow Mage, race=human
en: Shadow Mage
target: 𐑖𐑨𐑛𐑴 𐑥𐑱𐑡

note: [unit_type]: id=Thug_Peasant
en: Villager
target: 𐑝𐑦𐑤𐑦𐑡𐑻

note: [unit_type]: id=Thug_Peasant
en: Peasants live in the small hamlets and villages scattered across the Wesnoth countryside.
target: 𐑐𐑧𐑟𐑩𐑯𐑑𐑕 𐑤𐑦𐑝 𐑦𐑯 𐑞 𐑕𐑥𐑷𐑤 𐑣𐑨𐑥𐑤𐑩𐑑𐑕 𐑯 𐑝𐑦𐑤𐑦𐑡𐑦𐑟 𐑕𐑒𐑨𐑑𐑼𐑛 𐑩𐑒𐑮𐑪𐑕 𐑞 ·𐑢𐑧𐑕𐑯𐑷𐑔 𐑒𐑳𐑯𐑑𐑮𐑦𐑕𐑲𐑛.

note: [unit_type]: id=Bandit_Peasant
en: Village Elder
target: 𐑝𐑦𐑤𐑦𐑡 𐑧𐑤𐑛𐑼

note: [unit_type]: id=Bandit_Peasant
en: Each of the villages scattered across the Wesnoth countryside is normally guided by a group of elders, who are the village’s wisest and most experienced residents.
target: 𐑰𐑗 𐑝 𐑞 𐑝𐑦𐑤𐑦𐑡𐑦𐑟 𐑕𐑒𐑨𐑑𐑼𐑛 𐑩𐑒𐑮𐑪𐑕 𐑞 ·𐑢𐑧𐑕𐑯𐑷𐑔 𐑒𐑳𐑯𐑑𐑮𐑦𐑕𐑲𐑛 𐑦𐑟 𐑯𐑹𐑥𐑩𐑤𐑦 𐑜𐑲𐑛𐑩𐑛 𐑚𐑲 𐑩 𐑜𐑮𐑵𐑐 𐑝 𐑧𐑤𐑛𐑼𐑟, 𐑣𐑵 𐑸 𐑞 𐑝𐑦𐑤𐑦𐑡𐑦𐑟 𐑢𐑲𐑟𐑩𐑕𐑑 𐑯 𐑥𐑴𐑕𐑑 𐑦𐑒𐑕𐑐𐑽𐑦𐑩𐑯𐑕𐑑 𐑮𐑧𐑟𐑦𐑛𐑩𐑯𐑑𐑕.

note: [unit_type]: id=Highwayman_Peasant, gender=male,female
en: Senior Village Elder
target: 𐑕𐑰𐑯𐑘𐑻 𐑝𐑦𐑤𐑦𐑡 𐑧𐑤𐑛𐑼

note: [unit_type]: id=Highwayman_Peasant, gender=male,female
en: The entire village looks to the senior elder for guidance. Strong and wise, the senior elders take responsibility for the community’s well-being on their shoulders. Provincial officials tend to choose senior village elders as magistrates so that legal and customary authority will coincide.
target: 𐑞 𐑧𐑯𐑑𐑲𐑼 𐑝𐑦𐑤𐑦𐑡 𐑤𐑫𐑒𐑕 𐑑 𐑞 𐑕𐑰𐑯𐑘𐑻 𐑧𐑤𐑛𐑼 𐑓𐑹 𐑜𐑲𐑛𐑩𐑯𐑕. 𐑕𐑑𐑮𐑪𐑙 𐑯 𐑢𐑲𐑟, 𐑞 𐑕𐑰𐑯𐑘𐑻 𐑧𐑤𐑛𐑼𐑟 𐑑𐑱𐑒 𐑮𐑦𐑕𐑐𐑪𐑯𐑕𐑦𐑚𐑦𐑤𐑦𐑑𐑦 𐑓𐑹 𐑞 𐑒𐑩𐑥𐑿𐑯𐑦𐑑𐑰𐑟 𐑢𐑧𐑤-𐑚𐑰𐑦𐑙 𐑪𐑯 𐑞𐑺 𐑖𐑴𐑤𐑛𐑼𐑟. 𐑐𐑮𐑩𐑝𐑦𐑯𐑖𐑩𐑤 𐑩𐑓𐑦𐑖𐑩𐑤𐑟 𐑑𐑧𐑯𐑛 𐑑 𐑗𐑵𐑟 𐑕𐑰𐑯𐑘𐑻 𐑝𐑦𐑤𐑦𐑡 𐑧𐑤𐑛𐑼𐑟 𐑨𐑟 𐑥𐑨𐑡𐑦𐑕𐑑𐑮𐑱𐑑𐑕 𐑕𐑴 𐑞𐑨𐑑 𐑤𐑰𐑜𐑩𐑤 𐑯 𐑒𐑳𐑕𐑑𐑩𐑥𐑼𐑦 𐑷𐑔𐑪𐑮𐑦𐑑𐑰 𐑢𐑦𐑤 𐑒𐑴𐑦𐑯𐑕𐑲𐑛.

note: [unit_type]: id=Footpad_Peasant
en: Peasant Youth
target: 𐑐𐑧𐑟𐑩𐑯𐑑 𐑿𐑔

note: [unit_type]: id=Footpad_Peasant
en: The scruffy-haired peasant youth are much like the young people living elsewhere in Wesnoth: reckless, cocky, and eager to explore.
target: 𐑞 𐑕𐑒𐑮𐑩𐑓𐑰-𐑣𐑺𐑛 𐑐𐑧𐑟𐑩𐑯𐑑 𐑿𐑔 𐑸 𐑥𐑳𐑗 𐑤𐑲𐑒 𐑞 𐑘𐑳𐑙 𐑐𐑰𐑐𐑩𐑤 𐑤𐑦𐑝𐑦𐑙 𐑧𐑤𐑕𐑢𐑺 𐑦𐑯 ·𐑢𐑧𐑕𐑯𐑷𐑔: 𐑮𐑧𐑒𐑤𐑩𐑕, 𐑒𐑭𐑒𐑰, 𐑯 𐑰𐑜𐑼 𐑑 𐑦𐑒𐑕𐑐𐑤𐑹.

note: [female]
en: female^Peasant Youth
target: 𐑐𐑧𐑟𐑩𐑯𐑑 𐑿𐑔

note: [unit_type]: id=Outlaw_Peasant
en: Watchman
target: 𐑢𐑪𐑡𐑥𐑨𐑯

note: [unit_type]: id=Outlaw_Peasant
en: The watchmen are men and women who protect the villages from marauders, both human and otherwise, that prowl the Wesnoth countryside at night.
target: 𐑞 𐑢𐑭𐑗𐑥𐑧𐑯 𐑸 𐑥𐑧𐑯 𐑯 𐑢𐑦𐑥𐑦𐑯 𐑣𐑵 𐑐𐑮𐑩𐑑𐑧𐑒𐑑 𐑞 𐑝𐑦𐑤𐑦𐑡𐑦𐑟 𐑓𐑮𐑪𐑥 𐑥𐑻𐑪𐑛𐑻𐑟, 𐑚𐑴𐑔 𐑣𐑿𐑥𐑩𐑯 𐑯 𐑳𐑞𐑼𐑢𐑲𐑟, 𐑞𐑨𐑑 𐑐𐑮𐑬𐑤 𐑞 ·𐑢𐑧𐑕𐑯𐑷𐑔 𐑒𐑳𐑯𐑑𐑮𐑦𐑕𐑲𐑛 𐑨𐑑 𐑯𐑲𐑑.

note: [unit_type]: id=Fugitive_Peasant
en: Borderer
target: 𐑚𐑹𐑛𐑼𐑻

note: [female]
en: female^Borderer
target: 𐑚𐑹𐑛𐑼𐑻

note: [unit_type]: id=Poacher_Peasant
en: Peasant Hunter
target: 𐑐𐑧𐑟𐑩𐑯𐑑 𐑣𐑳𐑯𐑑𐑼

note: [unit_type]: id=Poacher_Peasant
en: Villages, especially in wilder areas near frontiers, rely on hunters to bring in much of their food supply. Their stealth and intimate knowledge of local terrain can be valuable assets in combat.
target: 𐑝𐑦𐑤𐑦𐑡𐑦𐑟, 𐑦𐑕𐑐𐑧𐑖𐑩𐑤𐑦 𐑦𐑯 𐑢𐑲𐑤𐑛𐑻 𐑺𐑰𐑩𐑟 𐑯𐑽 𐑓𐑮𐑩𐑯𐑑𐑽𐑟, 𐑮𐑦𐑤𐑲 𐑪𐑯 𐑣𐑩𐑯𐑑𐑻𐑟 𐑑 𐑚𐑮𐑦𐑙 𐑦𐑯 𐑥𐑳𐑗 𐑝 𐑞𐑺 𐑓𐑵𐑛 𐑕𐑩𐑐𐑤𐑲. 𐑞𐑺 𐑕𐑑𐑧𐑤𐑔 𐑯 𐑦𐑯𐑑𐑦𐑥𐑩𐑑 𐑯𐑪𐑤𐑦𐑡 𐑝 𐑤𐑴𐑒𐑩𐑤 𐑑𐑻𐑱𐑯 𐑒𐑨𐑯 𐑚𐑰 𐑝𐑨𐑤𐑿𐑚𐑩𐑤 𐑨𐑕𐑩𐑑𐑕 𐑦𐑯 𐑒𐑪𐑥𐑚𐑨𐑑.

note: [unit_type]: id=Trapper_Peasant
en: Peasant Trapper
target: 𐑐𐑧𐑟𐑩𐑯𐑑 𐑑𐑮𐑨𐑐𐑻

note: [unit_type]: id=Trapper_Peasant
en: Trappers are skilled hunters who supply food and furs for several villages. Their hunting experience makes them most valuable at night and in forests and swamps.
target: 𐑑𐑮𐑨𐑐𐑻𐑟 𐑸 𐑕𐑒𐑦𐑤𐑛 𐑣𐑩𐑯𐑑𐑻𐑟 𐑣𐑵 𐑕𐑩𐑐𐑤𐑲 𐑓𐑵𐑛 𐑯 𐑓𐑻𐑟 𐑓𐑹 𐑕𐑧𐑝𐑼𐑩𐑤 𐑝𐑦𐑤𐑦𐑡𐑦𐑟. 𐑞𐑺 𐑣𐑳𐑯𐑑𐑦𐑙 𐑦𐑒𐑕𐑐𐑽𐑦𐑩𐑯𐑕 𐑥𐑱𐑒𐑕 𐑞𐑧𐑥 𐑥𐑴𐑕𐑑 𐑝𐑨𐑤𐑿𐑚𐑩𐑤 𐑨𐑑 𐑯𐑲𐑑 𐑯 𐑦𐑯 𐑓𐑪𐑮𐑦𐑕𐑑𐑕 𐑯 𐑕𐑢𐑭𐑥𐑐𐑕.

note: [unit_type]: id=Huntsman_Peasant
en: Peasant Huntsman
target: 𐑐𐑧𐑟𐑩𐑯𐑑 𐑣𐑳𐑯𐑑𐑕𐑥𐑨𐑯
