Wesnoth 1.8 - en to la translation catalogue (176 entries)

note: [generic_multiplayer]: id=user_map
en: User Map
la: Charta Lusoris

note: [era]: id=era_default, type=hybrid
en: Default
la: Solita

note: [era]: id=era_heroes
en: Age of Heroes
la: Aetas Heroica

note: [multiplayer_side]: id=Drakes, type=random
en: Drakes
la: Draculi

note: [multiplayer_side]: id=Knalgan Alliance, type=random
en: Knalgan Alliance
la: Societas Gnalgae

note: [multiplayer_side]: id=Loyalists, type=random
en: Loyalists
la: Fideles

note: [multiplayer_side]: id=Northerners, type=random, description=<img>src='portraits/orcs/warlord.webp~BG()' align='middle'</img>
en: Northerners
la: Septentrionales

note: [multiplayer_side]: id=Rebels, type=random
en: Rebels
la: Rebelles

note: [multiplayer_side]: id=Undead, type=random
en: Undead
la: Immortua

note: [multiplayer]: id=multiplayer_Aethermaw
en: 2p — Aethermaw
la: 2l — Fauces Aetheriae

note: [multiplayer]: id=multiplayer_Aethermaw
en: Long ago, the Great Mage Sulla was imprisoned in the Aethermaw, a nexus of mystical energy whose chaotic nature was able to prevent her escape. Over the centuries, however, Sulla gradually attuned her powers to the maelstrom of disorder that is the Aethermaw, and has now begun to project its influence onto the material plane, drawing in entire regions of land from hundreds of different worlds, realities and time-periods. She experiments with these disparate pieces of the cosmos, manipulating them, merging them and sending them back and forth between the Aethermaw and their place of origin. Perhaps, as her mastery over the Aethermaw grows, Sulla will one day break free of its bonds. Until that time comes, she will continue to amuse herself by arranging battles between the mortal beings unlucky enough to be drawn into its depths. Designed by Doc Paterson.
la: Saga Magna iamdudum Sulla in Faucibus Aetheriis inclusa est, quae nexus sunt energiae mysticae cuius chaos fugam impedire potuit. Saeculis cessis tamen pedetemptim Sulla vim procellae confusae Faucium Aethaeriarum aptabat, et radicitus regiones terrae tractans ex centum orbium, veritatumque temporumque diversorum, ad sphaeram tractabilem momentum extendere coepit. Haec partes dissimiles temptat universitatis rerum, illis mutantibus inter se confundentibus, et sursum deorsum inter Fauces Aetherias originemque mittentibus. Fortasse Sulla cum potestate polleat, olim vincula rumpat. Sed dum fiat, proeliis hominibus instruendo adeo miserabilibus, ut in abyssum abstracti sint, ludere pergebit. A Doc Paterson formata.

note: [side]
en: teamname^North
la: Septentrio

note: [side]
en: teamname^South
la: Auster

note: [message]: speaker=narrator
en: The Aethermaw growls.
la: Fauces Aetheriae fremunt

note: [multiplayer]: id=multiplayer_Arcanclave_Citadel
en: 2p — Arcanclave Citadel
la: 2l — Arx Arcaniclavi

note: [multiplayer]: id=multiplayer_Arcanclave_Citadel
en: Long ago, countless centuries before the time of Haldric, and far beyond the easternmost reaches of Lintanir Forest, great and terrible wars were fought. The records tell of a powerful battle-mage, a brilliant tactician and practitioner of the arcane arts, who had been given the title of Dauntless by his followers. At the battle of Arcanclave, Dauntless and his armies did battle with a savage race of sorcerer-demons known as the Kah Ruuk. Surrounded by tens of thousands of Kah Ruuk, Dauntless used his magic to summon a powerful earth elemental (who, for unknown reasons, owed Dauntless a debt of gratitude). The elemental raised great stones from deep within the earth, forming them, in mere moments, into the walls and battlements of a massive fortress. Thousands of Kah Ruuk perished in their attempt to overrun Arcanclave Citadel, and Dauntless and his men were victorious that day. More than one thousand years later, the Warrior-Queen Cynsaun the First drove a clan of necromancers from the ruins of Arcanclave Citadel, and, in the years that followed, converted the region into a military stronghold. It is rumored that several powerful artifacts, remnants from the reign of the Great Mage Dauntless, may yet remain hidden, lost somewhere within the granite and obsidian walls of Arcanclave Citadel. Designed by Doc Paterson.
la: Iamdudum, multum ante saeculum Haldrici, multum procul a finibus Lintanris orientalibus, plurima gerebantur terribilia bella. Omnes historiae dicunt fuisse magum bellipotentissimum, sausorem optimum et magistrum artium secretarum, qui ab assectatores Intrepidus cluebat. In Arcaniclavo, proelio cum quadem gente saeva veneficorum Caruci nomine sumpto, cum millia eorum ipsum suosque circumdarentur, Intrepidus magia ad elementum terrestre potentem arcessendum usus erat, quod Intrepidum debebat. Elementum, ingentibus saxis ex visceribus orbis terrarum tractatis, moenia et turres magni castelli facile formavit. Cum millia de Carucis frustra arcem Arcaniclavi oppugnantes perierint, Intrepidus suique vicerunt. Regina Cynsauna Prisca Bellatrix post magis quam mille annorum, grege evocatorum de ruinis Arcis Arcaniclavi depulso, regionem praesidium fecit. Fertur multa potentia, reliquias Magni Magi Intrepidi regni, etiam latere, sed amissa in moeniis Arcis Arcaniclavi adamanteis. A Doc Paterson formata.

note: [side]
en: teamname^East
la: Oriens

note: [side]
en: teamname^West
la: Occidens

note: [multiplayer]: id=multiplayer_Basilisk
en: 2p — Caves of the Basilisk
la: 2l — Cavernae Basilisci

note: [multiplayer]: id=multiplayer_Basilisk
en: These caves were once the lair of Chak’kso Ney’yks, a legendary Elder Basilisk. The petrified forms of his victims remain as monuments to his savage power.
la: Hae cavernae latibulum Basilisci Prioris, nomine Iaxo Neix, fuerunt. Formae lapideae praedae ut monumenta potestatis saevae remanent.

note: [unit]
en: The winds of the dark sky blew so cold,
    The moon was high, the night was old,
    Brave was the drake that dared forsake
    His home to steal the Basilisk’s gold.
    
    On that dark night, the skies so churned,
    He disregarded what he had learned,
    Foolish but brave, to the Basilisk’s cave,
    He flew, and the fire within him burned.
    
    Alas, that fire burns no more,
    For the Basilisk, with one mighty roar,
    Chilled him to the bone, and he turned to stone,
    And so he stays forevermore.
    
    The winds of the sky blow so cold,
    The years pass by, the days are old,
    Here stands that drake, who dared forsake
    His home to steal the Basilisk’s gold.
    (inscribed by Flametrooper)
la: Obscura hiems flat tam gelide acriter
    Linquete luna, nocte veterrima.
    Hic draculus ausus domum aurum
    Deserere est Basilisci ademptum.
    
    Serum volatus sub nebulis spuit
    Fastidienter, quae didicit ruens,
    Stultus sed acer ad cavernam.
    Fax penita est colubri aestuatus.
    
    Non flamma fervet, nam colubri acrius
    Cor palpitantem personuit: silex
    Sic draculus usque ad medullas
    Perpetuatus adest novatus.
    
    Obscura hiems flat tam gelide acriter
    Anni relinquunt, iam veteres dies.
    Fortis domum atrum draculus nunc
    Hic iacet auri avidus relictus.
    
    (a Flametroopro inscriptum)

note: [side]
en: Xikkrisx
la: Xiccrisx

note: [side]
en: Oxsrrsk
la: Oxsrrsc

note: [unit]
en: Slim of Stature, dexterous Hands
    — Seven Stones and Eleven
    Left his Foes so slim a Chance
    — Seven Stones and Eleven
    Marksman known as Dragonbane
    ’mongst the Statues here was slain
    — Seven Stones — and the Elven
    (inscribed by Gauteamus)
la: Figura gracili, manu peritus
    — O Septem Silices Duo et Duo adsunt
    Spes aegras dedit hostibus malignis
    — O Septem Silices Duo et Duo adsunt
    Dexter pernicies draconis arcus
    Hic inter statuas perivit atras
    — O Septem Dryadalis atque quattor
    (a Gauteamo inscriptum)

note: [side]
en: Blum Duk
la: Blum Duc

note: [side]
en: Rah Ihn Mar
la: Rah Ihin Mar

note: [unit]
en: It would seem that no one knows the tale of this brave spider.
    (inscribed by WinnerA)
la: Nemo fabulam huius araneae fortis scire videtur.
    (a Victore inscriptum)

note: [unit]
en: The tale of this unlucky highwayman is yet to be told.
    (inscribed by WinnerB)
la: Non iam ullus fabulam latrocinantis infelicis refert./n(a Victore inscriptum)

note: [unit]
en: A brave hero of Wesnoth’s Golden Age, this great rider and commander of men came to this evil place while on a raid against the orcs. Caught unaware by the foul creatures, many of his fellows were killed, but he fought valiantly, slaying many a foe. But alas! The foul Basilisk turned him to stone even as he slew the last orc. Now all that is left is a stark reminder of his once great bearing and strength.
    (inscribed by Fynmiir)
la: Hic heros acer Aetatis Aureae Vesnotei, eques et dux hominum magnus ad hoc locum malum excursioni in orces venit. Plures ignari sociorum a creatis foedis interfecti sunt, sed hic acriter pugnabit multos hostes occidens. At heu! Basiliscus foedus eum saxum versit simul ultimum orcium occidebat. Nunc totae reliquiae admonitus fortitudinis et magnitudinis eius stant.
    (a Fynmiir inscriptum)

note: [side]
en: Bramwythl
la: Bramvitla

note: [side]
en: Talael Ryndoc
la: Talael Rendocius

note: [unit]
en: General Talael Ryndoc came to this place to fight a duel with the Grand Marshal Aethec Corryn, but the two men never found one another.
la: Legatus Talael Rendocius huc cum Imperatore Aeteco Corrinio in pugna singulare pugnatum venit, sed duo numquam utrumque invenerunt.

note: [side]
en: Aethec Corryn
la: Aetecus Corrinius

note: [unit]
en: Through waves and rocky channels
    blue and white
    she pulled and pushed the tides
    and taught the fishes how to speak to planets
    silver green
    with magic
    running from her spirit into skins of kelp and shells of snails
    a twisting of her tail and hands
    she sent her songs to run on pin-tipped legs about the sands
    and now
    and now the strangest pause
    for years and years
    she hasn’t moved her eyes
    
    (inscribed by MJQ)
la: Per undas fretaque saxosa
    candida caeruleaque
    aestus traxit trusitque
    et pisces stellas errantes adloqui didicit
    viridis et argentea
    arte magica
    currens ex anima in pelles algarum et conchas cochlearum
    manibus caudaque torquente
    carmina misit cursum in harenis pedibus acutis
    iam
    iamque mora mirabilis
    saecula
    oculos non movebat
    
    (a MJQ inscriptum)

note: [multiplayer]: id=multiplayer_Cynsaun_Battlefield
en: 2p — Cynsaun Battlefield
la: 2l — Acies Cynsaunae

note: [multiplayer]: id=multiplayer_Cynsaun_Battlefield
en: Cynsaun Province was named for Warrior-Queen Cynsaun the First, who drove the necromancers from these lands in 961 YW.
la: Provincia Cynsaunica sic vocatur ob Reginam Bellatricem I, quae veneficos a his terris AVC CMLXI depepulit.

note: [multiplayer]: id=multiplayer_2p_Dark_Forecast
en: 2p — Dark Forecast (Survival)
la: 2l — Augurium Obscurum (Supervivendum)

note: [multiplayer]: id=multiplayer_2p_Dark_Forecast
en: Dark Forecast is a survival scenario for solitaire or two-player team-based play against randomly-spawned AI units. Victory is achieved by surviving and defeating all enemy waves. During the course of play, the terrain will change based on random weather effects.
    
    Note: You need to use the default map settings for the scenario to work right.
la: Augurium Obscurum scaenarium supervivendum uni aut dorum lusorum est, in quo cum actoribus IA forte creati pugnas. Supervivendo et omnibus aestibus hostis superando vicis. Dum ludis terra ob numen Iovis mutabit.
    
    Nota bene: Necesse est electionibus naturalibus chartae uti.

note: [side]
en: teamname^Revolt
la: Rebellio

note: [side]
en: teamname^Human
la: Humani

note: [then] [objective]: condition=lose
en: Death of your leader
la: Mors ducis

note: [then]
en: Since your team has only one leader, the enemy waves will not be at full strength.
la: Cum tantum unua manui sit, impetus hostis non pro virili parte pugnabunt.

note: [else]
en: Death of both of your team’s leaders
la: Mors amborum ducum manus

note: [else]
en: Since your team has two leaders, the enemy waves will be at full strength.
la: Cum duo duces manui sint, copiae hostis pro virili parte pugnabunt.

note: [objective]: condition=win
en: Survive and defeat all enemy waves
la: Superesse et omnes impetus hostium superare

note: [message]: speaker=narrator
en: Dark Forecast — a random survival scenario
la: Augurium Obscurum — scaenarium fortunae supervivendi

note: [message]: speaker=narrator
en: Your aim is to survive the spawning waves of units and defeat the final archenemies.
    
    The spawning waves are randomly generated and will be different each time Dark Forecast is played.
    
    They appear along the north, south, and west map edges — though they are most likely to spawn on the west edge. The waves appear at somewhat regular intervals.
    
    The weather will also change randomly, affecting the layout of the map.
    
    
    <b>Dark Forecast was made by:</b>
    
    <span color='green'>jb:</span>
    • Map design, spawn groups, and scenario concept
    
    <span color='green'>Rhuvaen:</span>
    • WML implementation
la: Necesse est fluctus apparitos superare et principes hostes ultimos vincere.
    
    Fluctus apparentes passim fluunt et varii erunt cum Augurium Obscurum ludis.
    
    Ad fines boreos, austros et occidentes veniunt — tamen ad fines occidentes venire solent. Fluctus fere recte apparebunt
    
    Tempestas quoque passim vertet, formam chartae mutans.
    
    
    <b>Augurium Obscurum factum est ab:</b>
    
    <span color='green'>jb:</span>
    • Forma, cohortes fluctuum et inventio scaenarii
    
    <span color='green'>Rhuvaene:</span>
    • Usus VML

note: [message]
en: So this is the accursed valley — a land ours for the taking.
la: Igitur haec vallis maledicta est — terra capenda.

note: [message]
en: The inhabitants are rumored to be a strange alliance of man and beast, and our claim is not going to be unopposed. We must be prepared for the surprises of this land.
la: Incolae feruntur societas nova inter homines atque bestias esse, nec postulatio bene accipietur. Opus est miris huius terrae parati esse.

note: [message]
en: Then let us discover what lies in waiting and teach them not to oppose our claim.
la: Igitur quae latent inveniamus et fac ut no hanc postulationem negent.

note: [lua]: final_spawn
en: The last and most powerful of these creatures are almost upon us. I feel that if we can finish them off in time, we shall be victorious.
la: Supremi atque potentissimi animalium fere ad manum sunt. Puto, si tempore illos superare, nos victores fore.

note: [lua]: final_spawn
en: The screams and pleas for mercy are finally silenced, as you remove your blood soaked blade from the last of the rebels. There will be no more resistance from the local scum. Your reign has finally earned stability.
la: Gemitus querimoniaeque misericordiae denique silent, ut sanguineum gladium ex ultimum rebellium amoves. Iam non sentina populi resistet; regnum tuum postremo stabilivisti.

note: [lua]: weather_map
en: Clear Weather
la: Serenum

note: [lua]: weather_map
en: Drought
la: Siccitas

note: [lua]: weather_map
en: Heavy Rains
la: Multo Pluit

note: [lua]: weather_map
en: Snowfall
la: Ningit

note: [lua]: weather_map
en: Heavy Snowfall
la: Multo Ningit

note: [multiplayer]: id=multiplayer_Den_of_Onis
en: 2p — Den of Onis
la: 2l — Latibulum Onis

note: [multiplayer]: id=multiplayer_Den_of_Onis
en: This most unusual of caves was once known as the Chamber of Laughing Devils, and was the inner citadel of the Kah Ruuk Oni. The Kah Ruuk were a wicked and cunning race of man-eating demons, who terrorized the people of the Eastern Lands for nearly four hundred years, before vanishing from Irdya without a trace. Since that time, many factions have vied for dominion over the Den of Onis, hoping to unlock the strange and mysterious magics of its creators.
la: Haec caverna singularis, quae quondam Cella Diabolorum Ridentium vocata est, arx principalis Caruconorum fuit. Qui MD annos genus malum et callidum gentes eas vorando territare solebant, donec omnino ex Irdya evanuerunt. Ex quo tempore multae factiones dominationem in Latibulo Onis petebant, si magica nova arcanaque reperire possit.

note: [multiplayer]: id=multiplayer_elensefar_courtyard
en: 2p — Elensefar Courtyard
la: 2l — Areola Ellensepharis

note: [multiplayer]: id=multiplayer_elensefar_courtyard
en: Fight through corridors and gardens, and dominate the eastern courtyard of what used to be the glorious city of Elensefar.
la: In andronibus et hortis pugnare et in area orientale urbis Ellensepharis semirutae dominari.

note: [time]: id=underground_illum
en: Underground
la: Subterraneus

note: [multiplayer]: id=multiplayer_Fallenstar_Lake
en: 2p — Fallenstar Lake
la: 2l — Lacus Stellae Casae

note: [multiplayer]: id=multiplayer_Fallenstar_Lake
en: Long ago, a great star fell from the heavens, leaving its mark on this coniferous region.
la: Iampridem cecidit stella magna de caelo, cicatricem in hac regione pinorum relinquens.

note: [multiplayer]: id=multiplayer_Hamlets
en: 2p — Hamlets
la: 2l — Vici

note: [multiplayer]: id=multiplayer_Hamlets
en: Warfare transforms the simple farms and villages of a peaceful region into a subtly parceled battlefield. Designed by Doc Paterson.
la: Res bellica praedia et pagos simplices regionis traquillae in campum subtile divisum mutat.

note: [multiplayer]: id=multiplayer_Hornshark_Island
en: 2p — Hornshark Island
la: 2l — Insula Squatinicornus

note: [multiplayer]: id=multiplayer_Hornshark_Island
en: Players must forge strange alliances with the local inhabitants, in order to survive on this most unusual of islands. Designed by Doc Paterson.
la: Lusores cum incolis pacisci debent ut in insula insuetissima supersint. A Doc Paterson formata.

note: [unit]: type=Young Ogre
en: Big Baby Bo
la: Ingens Infans Bo

note: [unit]: type=Drake Fighter
en: Rawffus the Dim
la: Rauffus Stultus

note: [unit]: type=Woodsman
en: Clockwork Boy
la: Puer Machinatus

note: [unit]: type=Orcish Leader, id=Neki the Brutal
en: Neki the Brutal
la: Neki Atroces

note: [unit]: type=Elvish Fighter
en: Drowsk Calbeht
la: Drousc Calbeit

note: [unit]: type=Soulless
en: Rzrrt the Dauntless
la: Rzrrtus Intrepidus

note: [unit]: type=Skeleton
en: Sorrek, Chosen of Death
la: Sorrex, Morte Electus

note: [unit]: type=Young Ogre
en: Big Baby Dro
la: Ingens Infans Dro

note: [unit]: type=Drake Fighter
en: Gawffus the Dim
la: Gauffus Stultus

note: [unit]: type=Dwarvish Scout
en: Rublok
la: Rublocus

note: [unit]: type=Dwarvish Scout
en: Ulysses Mantyjuuri
la: Ulixes Mantyiuuri

note: [unit]: type=Orcish Leader
en: Neki the Brute
la: Belua Neki

note: [unit]: type=Soulless
en: Tyxrrn the Dauntless
la: Tyxrrnus Intrepidus

note: [unit]: type=Skeleton
en: Rukhos, Chosen of Death
la: Rukhos, Morte Electus

note: [multiplayer]: id=multiplayer_Howling_Ghost_Badlands
en: 2p — Howling Ghost Badlands
la: 2l — Regio Lemurum Gemituum

note: [multiplayer]: id=multiplayer_Howling_Ghost_Badlands
en: Little remains of this once wealthy mining colony, now a haven for raiders and thieves.
la: Sunt paucae reliquiae coloniae fossandi divitis, quae est iam raptoribus et furibus portui.

note: [multiplayer]: id=multiplayer_Sablestone_Delta
en: 2p — Sablestone Delta
la: 2l — Delta Saxorum

note: [multiplayer]: id=multiplayer_Sablestone_Delta
en: Two armies collide on this disjointed coastal landscape of hidden caves and jagged rivers.
la: Duo exercitus ad agros dissimiles maritimosque cum cavernis occultis et fluminibus horridis concurrunt.

note: [multiplayer]: id=multiplayer_Silverhead_Crossing
en: 2p — Silverhead Crossing
la: 2l — Transitus Argenteus

note: [multiplayer]: id=multiplayer_Silverhead_Crossing
en: Players must traverse all manner of terrain in pursuit of victory on this multi-fronted duel map.
la: Lusoribus, si forte in hac charta pugnae singularis cum aciebus multiplicibus vincant, omne genus terrae transire necesse est.

note: [effect]: type=arcane
en: evil eye
la: invidia

note: [trait]: id=remove_hp
en: statue
la: imago

note: [trait]: id=remove_hp
en: This is a sculpture made of stone.
la: Est statua saxea.

note: [multiplayer]: id=multiplayer_Sullas_Ruins
en: 2p — Sulla’s Ruins
la: 2l — Parietinae Sullae

note: [multiplayer]: id=multiplayer_Sullas_Ruins
en: Flooded by the seas and battered by the winter elements, only ruins, water and ice now remain in the shadow of this once mighty empire.
la: Tantum ruinae, glaciesque aquaeque, inundata pelagis et imbre hiemis quassata, in umbra regni olim magni remanent.

note: [side]
en: Statue of Sulla
la: Imago Sullae

note: [unit]: gender=female
en: A stone-carved likeness of Sulla the Great, also known as Sulla the Just, Sulla the Tyrant, Empress of the Sinking Tower, Lady of the Walking Glacier, Sulla the Incinerator, Sulla the Proud and Sulla the Righteous.
la: Effigies dolata Sullae Magnae, quae quoque vocatur Sulla Iustam, Sulla Tyranna, Imperatrix Turris Mergentis, Domina Glaciarii Ambulantis, Sulla Ustor, Sulla Superba et Sulla Pia.

note: [side]
en: Statue of Lhun-dup
la: Imago Lhuni Dupi

note: [unit]
en: A stone-carved likeness of Lhun-dup, Servant of Sulla.
la: Effigies dolata Lhuni Dupi, Famuli Sullae.

note: [side]
en: Statue of Ri-nzen
la: Imago Rinzeni

note: [unit]
en: A stone-carved likeness of Ri-nzen, Servant of Sulla.
la: Effigies dolata Rinzeni, Famuli Sullae.

note: [side]
en: Statue of Ten-zin
la: Imago Tenzini

note: [unit]
en: A stone-carved likeness of Ten-zin, Servant of Sulla.
la: Effigies dolata Tenzini, Famuli Sullae.

note: [side]
en: Statue of Lo-bsang
la: Imago Lobsangi

note: [unit]
en: A stone-carved likeness of Lo-bsang, Servant of Sulla.
la: Effigies dolata Lobsangi, Famuli Sullae.

note: [multiplayer]: id=multiplayer_The_Freelands
en: 2p — The Freelands
la: 2l — Terrae Liberae

note: [multiplayer]: id=multiplayer_The_Freelands
en: The Freelands, also known to the people of the far east as The Land of No Kings, lie in between the Wilderlands and the Kingdom of Carorath, separating a land of absolute law from a land of absolute savagery. The people of the Freelands have been battling would-be conquerors of their land for hundreds of years, repelling great beasts from their western borders, and Carorathian Imperialists from their eastern borders.
la: Terrae Liberae, quae quoque Terra Nullius Regum a populo orientis vocantur inter Solitudines et Regnum Carorafi, sic inter terram invictae legis et invictae saevitae, intersunt. Populus Terrarum Liberarum multa saecula in quos victoriam cupiunt pugnaverunt, de finibus occidentalibus ingentibus bestiis et de finibus orientalibus Carorafianis depulsis.

note: [multiplayer]: id=multiplayer_thousand_stings_garrison
en: 2p — Thousand Stings Garrison
la: 2l — Castellum Mille Aculeorum

note: [side]
en: Statue
la: Imago

note: [multiplayer]: id=multiplayer_Weldyn_Channel
en: 2p — Weldyn Channel
la: 2l — Canalis Veldinis

note: [multiplayer]: id=multiplayer_Weldyn_Channel
en: This vital supply route has played a key role in many of Wesnoth’s greatest battles.
la: Haec vitalis via commeatuum multa proeliorum Vesnotei maximorum vidit.

note: [multiplayer]: id=multiplayer_Alirok_Marsh
en: 3p — Alirok Marsh
la: 3l — Palus Alirocci

note: [multiplayer]: id=multiplayer_Alirok_Marsh [multiplayer]: id=multiplayer_Island_of_the_Horatii [multiplayer]: id=multiplayer_3p_Morituri [multiplayer]: id=multiplayer_Blue_Water_Province [multiplayer]: id=multiplayer_Castle_Hopping_Isle [multiplayer]: id=multiplayer_Clash [multiplayer]: id=multiplay
en:  Recommended setting of 2 gold per village.
la:  Est initium consultum II aurorum pro viculo.

note: [multiplayer]: id=multiplayer_Alirok_Marsh
en: Three players come head to head on this water-cut battlefield.
la: Tres lusores comminus in hoc agro aqua secto conveniunt.

note: [multiplayer]: id=multiplayer_Island_of_the_Horatii
en: 3p — Island of the Horatii
la: 3l — Insula Horatiorum

note: [multiplayer]: id=multiplayer_3p_Morituri
en: 3p — Morituri
la: 3l — Morituri

note: [multiplayer]: id=multiplayer_Blue_Water_Province
en: 4p — Blue Water Province
la: 4l — Provincia Aquae Caeruleae

note: [multiplayer]: id=multiplayer_Blue_Water_Province
en: Historians write that Bluewater Province has been destroyed and rebuilt some twenty times. Now, as armies once again converge on the rocky streams and snowcapped mountains of this small province, its villagers hardly seem to take notice.
la: Dicitur Provincia Aquae Caeruleae circiter vigenties deleta et refecta esse. Nunc dum exercitus iterum in rivos saxosos et montes nive opertos parvae provinciae conveniunt, vicani vix animadvertere videntur.

note: [side]
en: teamname^Team 1
la: Manus I

note: [side]
en: teamname^Team 2
la: Manus II

note: [multiplayer]: id=multiplayer_Castle_Hopping_Isle
en: 4p — Castle Hopping Isle
la: 4l — Insula Castella Mutandi

note: [multiplayer]: id=multiplayer_Castle_Hopping_Isle
en: Hop from castle to castle while fighting over a central isle.
la: Ad castellum ex castello sali ut pro media insula pugnas.

note: [multiplayer]: id=multiplayer_Clash
en: 4p — Clash
la: 4l — Conflictio

note: [multiplayer]: id=multiplayer_Clash
en: Small map for 2 vs. 2.
la: Charta parva pro II con. II.

note: [multiplayer]: id=multiplayer_4p_Hamlets
en: 4p — Hamlets
la: 4l — Vici

note: [multiplayer]: id=multiplayer_Isars_Cross
en: 4p — Isar’s Cross
la: 4l — Crux Isaris

note: [side]
en: teamname^Southwest
la: Inter Occidentem + Austrum

note: [side]
en: teamname^Northeast
la: Inter Orientem + Septentrionem

note: [multiplayer]: id=multiplayer_King_of_the_Hill
en: 4p — King of the Hill
la: 4l — Rex Collis

note: [multiplayer]: id=multiplayer_King_of_the_Hill [multiplayer]: id=multiplayer_Siege_Castles
en:  Recommended setting of 2 gold per village and 150 starting gold.
la:  Est initium consultum II aureorum pro viculo et CL incipio.

note: [multiplayer]: id=multiplayer_Loris_River
en: 4p — Loris River
la: 4l — Flumen Loris

note: [side]
en: teamname^Northwest
la: Inter Occidentem + Septentrionem

note: [side]
en: teamname^Southeast
la: Inter Orientem + Austrum

note: [multiplayer]: id=multiplayer_4p_Morituri
en: 4p — Morituri
la: 4l — Morituri

note: [multiplayer]: id=multiplayer_4p_Morituri
en: Who will emerge from the confines of this perilous battlefield?
la: Quis ex finibus huius campi periculosi emergebit?

note: [multiplayer]: id=multiplayer_Paths_of_Daggers
en: 4p — Paths of Daggers
la: 4l — Viae Sicarum

note: [multiplayer]: id=multiplayer_Paths_of_Daggers
en:  Recommended setting of 2 gold per village, 28 villages.
la:  Est initium consultum II aureorum pro viculo, XXVIII viculorum.

note: [multiplayer]: id=multiplayer_Ruins_of_Terra-Dwelve
en: 4p — Ruins of Terra-Dwelve
la: 4l — Parietinae Duelviterrae

note: [multiplayer]: id=multiplayer_Siege_Castles
en: 4p — Siege Castles
la: 4l — Castella Obsidentes

note: [multiplayer]: id=multiplayer_4p_Underworld
en: 4p — Underworld
la: 4l — Inferna

note: [multiplayer]: id=multiplayer_Xanthe_Chaos
en: 4p — Xanthe Chaos
la: 4l — Chaos Xanthes

note: [multiplayer]: id=multiplayer_Auction-X
en: 5p — Auction-X
la: 5l — Auctio-X

note: [side]
en: teamname^Center
la: Medium

note: [multiplayer]: id=multiplayer_Forest_of_Fear
en: 5p — Forest of Fear
la: 5l — Nemus Metus

note: [multiplayer]: id=multiplayer_Forest_of_Fear
en: In this mixed landscape, five armies battle for supremacy.
la: Quinque exercitus in hoc agro vario victum contendunt.

note: [multiplayer]: id=multiplayer_The_Wilderlands
en: 5p — The Wilderlands
la: 5l — Terra Fera

note: [multiplayer]: id=multiplayer_The_Wilderlands [multiplayer]: id=multiplayer_Crusaders_Field
en:  Recommended setting of 1 gold per village.
la:  Est initium consultum uni aurei pro viculo.

note: [multiplayer]: id=multiplayer_The_Wilderlands
en: A vast region of wild, untamed wilderness, its terrain dotted with forests, caves, rivers, and the ruins of ancient fortresses.
la: Regio vasta desertorum saevorum indomitorumque, cum raris silvis, cavernis, fluviis et ruinis castellorum antiquorum.

note: [multiplayer]: id=multiplayer_Crusaders_Field
en: 6p — Crusaders’ Field
la: 6l — Campus Propugnatorum

note: [multiplayer]: id=multiplayer_Hexcake
en: 6p — Hexcake
la: 6l — Placenta Hexagoni

note: [multiplayer]: id=multiplayer_Hexcake
en: 2 vs. 2 or 3 vs. 3 team game.
la: Ludus manuum: II contra II aut III contra III.

note: [multiplayer]: id=multiplayer_6p_Team_Survival
en: 6p — Team Survival
la: 6l — Manus Supervivens

note: [multiplayer]: id=multiplayer_6p_Team_Survival
en: Scenario where the objective is to survive for as long as possible.
la: Scaenarium in quo propositum supervivendi quam longissime est.

note: [side]
en: Attacker
la: Pugnator

note: [side]
en: Defender
la: Defensor

note: [objective]: condition=win
en: Survive all enemy attacks
la: Omnes impetus hostium superare

note: [objective]: condition=lose
en: Death of your team leaders
la: Mors ducum manuum

note: [note]
en: Hint: Learning the enemy spawn points and types helps a lot.
la: Nota bene: Sapientis est fontes impetuum varios discere.

note: [label]
en: Turn 2: Loyalists
la: Vicis 2: Fideles

note: [label]
en: Turn 5: Knalgans
la: Vicis 5: Societas Gnalgae

note: [label]
en: Turn 8: Rebels
la: Vicis 8: Rebelles

note: [label]
en: Turn 11: Northerners
la: Vicis 11: Septentrionales

note: [label]
en: Turn 14: Drakes
la: Vicis 14: Draculi

note: [label]
en: Turn 17: Undead
la: Vicis 17: Immortua

note: [label]
en: Tower of Doom
la: Turris Fati

note: [message]: speaker=narrator
en: Faery
la: Nympha

note: [message]: speaker=narrator
en: Death
la: Mors

note: [message]: speaker=narrator
en: You have lost this game, but fear not. You can always try again. And again. And again. *Muahahaha*
la: Hunc ludum perdis, sed noli timere. Retemptare potes, iterumque iterumque. *Hahahahae*

note: [multiplayer]: id=multiplayer_The_Manzivan_Traps
en: 6p — The Manzivan Traps
la: 6l — Insidiae Manzivae

note: [multiplayer]: id=multiplayer_Volcano
en: 6p — Volcano
la: 6l — Vulcanus

note: [multiplayer]: id=multiplayer_Waterloo_Sunset
en: 6p — Waterloo Sunset
la: 6l — Solis Occasus Vaterlui

note: [multiplayer]: id=multiplayer_8p_Mokena_Prairie
en: 8p — Mokena Prairie
la: 8l — Mokenae Rustica

note: [multiplayer]: id=multiplayer_8p_Morituri
en: 8p — Morituri
la: 8l — Morituri

note: [multiplayer]: id=multiplayer_Merkwuerdigliebe
en: 9p — Merkwuerdigliebe
la: 9l — Merkwuerdigliebe

note: [scenario]: id=multiplayer_Random_Map [multiplayer]: id=multiplayer_Random_Map
en: Random map
la: Charta fortuita

note: [scenario]: id=multiplayer_Random_Map_Desert [multiplayer]: id=multiplayer_Random_Map_Desert
en: Random map (Desert)
la: Charta fortuita (Deserta)

note: [scenario]: id=multiplayer_Random_Map_Marsh [multiplayer]: id=multiplayer_Random_Map_Marsh
en: Random map (Marsh)
la: Charta fortuita (Palus)

note: [scenario]: id=multiplayer_Random_Map_Winter [multiplayer]: id=multiplayer_Random_Map_Winter
en: Random map (Winter)
la: Charta fortuita (Hiems)
