en to en_GB translation catalogue (76 entries)

note: [campaign]: id=Secrets of the Ancients
en: Rediscover the secrets known by the lich lords of the Green Isle. They knew how to live forever, so why can’t you?
    
    (Hard level, 18 scenarios.)
en_GB: Rediscover the secrets known by the lich lords of the Green Isle. They knew how to live for ever, so why can’t you?
    
    (Hard level, 18 scenarios.)

note: [part]
en: <i>From the Journal of Ardonna of Tarrynth</i>
    
    9 XII, 22 YW:
    
    It’s unfair that we humans must die after so few years. Elves and dwarves live far longer. Though this may be the natural order, we need not embrace it! The lords on the Green Isle knew how to live forever. Pursuit of that knowledge was declared illegal by King Haldric I, but I believe it is worth the risk. As I watched my family waste away of various maladies, I vowed that I would not share their fate, and if I can rediscover the secrets of the ancients I will be a hero to the whole continent! I shall begin research in earnest this winter.
en_GB: <i>From the Journal of Ardonna of Tarrynth</i>
    
    9 XII, 22 YW:
    
    It’s unfair that we humans must die after so few years. Elves and dwarves live far longer. Though this may be the natural order, we need not embrace it! The lords on the Green Isle knew how to live for ever. Pursuit of that knowledge was declared illegal by King Haldric I, but I believe it is worth the risk. As I watched my family waste away of various maladies, I vowed that I would not share their fate, and if I can rediscover the secrets of the ancients I will be a hero to the whole continent! I shall begin research in earnest this winter.

note: [part]
en: 4 III, 23 YW:
    
    Today, headmaster Aimucasur himself taught a class on moving objects with one’s mind. The technique involves projecting one’s will inside the item, and then learning to move it as an extension of the body. Incantations focus the mind to the task. We practiced with inanimate objects, but clearly the same principle could be applied to unliving flesh. Nobody dared voice the thought, because showing interest in the necromantic arts results in expulsion. I was pondering that fact in class when I noticed Aimucasur glowering at me. I must be more careful in the future about which of my thoughts appear on my face.
en_GB: 4 III, 23 YW:
    
    Today, headmaster Aimucasur himself taught a class on moving objects with one’s mind. The technique involves projecting one’s will inside the item, and then learning to move it as an extension of the body. Incantations focus the mind to the task. We practised with inanimate objects, but clearly the same principle could be applied to unliving flesh. Nobody dared voice the thought, because showing interest in the necromantic arts results in expulsion. I was pondering that fact in class when I noticed Aimucasur glowering at me. I must be more careful in the future about which of my thoughts appear on my face.

note: [part]
en: Later:
    
    With further observation, I have determined that this is probably not the way to avoid death. The reanimated bat has no will! It does nothing unless I nudge it with my mind. Perhaps the will of a human is stronger, and someday soon I will have the opportunity to find out... because I’m quitting the Academy. I will be in my room when old Morvihn checks for the night, but not two hours later! I grow weary of this place and its restrictions on thought. So, no more brown initiate’s robes, no more being ridiculed on account of my hair, no more pompous instructors. I will teach myself the so-called “dark” arts and learn how to live forever! The ancients from the Green Isle found a way, so I can discover it too. When all these oldsters here find themselves breathing their last, they will have to beg me for the secret. Perhaps I will be generous. Perhaps not.
en_GB: Later:
    
    With further observation, I have determined that this is probably not the way to avoid death. The reanimated bat has no will! It does nothing unless I nudge it with my mind. Perhaps the will of a human is stronger, and someday soon I will have the opportunity to find out... because I’m quitting the Academy. I will be in my room when old Morvihn checks for the night, but not two hours later! I grow weary of this place and its restrictions on thought. So, no more brown initiate’s robes, no more being ridiculed on account of my hair, no more pompous instructors. I will teach myself the so-called ‘dark’ arts and learn how to live for ever! The ancients from the Green Isle found a way, so I can discover it too. When all these oldsters here find themselves breathing their last, they will have to beg me for the secret. Perhaps I will be generous. Perhaps not.

note: [message]: speaker=Ardonna
en: I should get off the island in case the ethics committee is concerned about a rogue mage. I shall not be dragged back in disgrace! I should be able to reach the town of Llorvin before morning. I can hide there until I can head for the dock. I will need some traveling money for that, so go, my bat friends, and find me some gold!
en_GB: I should get off the island in case the ethics committee is concerned about a rogue mage. I shall not be dragged back in disgrace! I should be able to reach the town of Llorvin before morning. I can hide there until I can head for the dock. I will need some travelling money for that, so go, my bat friends, and find me some gold!

note: [message]: speaker=Ardonna
en: It would be good to have even more bats as well. There was a colony in that ruined castle where we practiced conjuring fire, so I will try to find that. The castle was also infested with huge rats as I remember, but I can certainly destroy those. I will have to use ice though, as I never mastered fire.
en_GB: It would be good to have even more bats as well. There was a colony in that ruined castle where we practised conjuring fire, so I will try to find that. The castle was also infested with huge rats as I remember, but I can certainly destroy those. I will have to use ice though, as I never mastered fire.

note: [message]: speaker=Ardonna
en: I would do better if I had weapons, and I bet I can find some in the guardhouse. Go take it, my companions.
en_GB: I would do better if I had weapons, and I bet I can find some in the guardhouse. Go and take it, my companions.

note: [part]
en: I passed him a wineskin, to put him at ease. He eyed me suspiciously, then took a sip, calculating my intentions. I then placed a portion of my gold resources on the table, and his eyes locked upon it.
    
    I then placed upon the table a ring stripped off the bandit named ‘Mossa’, his beloved partner in crime. His gaze shifted from the gold to the ring, and then quickly to my eyes. Had he not been tied to the chair, he would have attacked me.
    
    I added more gold to the pile, but he didn’t notice, he only glared at me with such hatred. The hunger for vengeance radiated off him like heat from a thousand suns — I could feel it more strongly than the fear or hunger from any of my pets...
en_GB: I passed him a wine-skin, to put him at ease. He eyed me suspiciously, then took a sip, calculating my intentions. I then placed a portion of my gold resources on the table, and his eyes locked upon it.
    
    I then placed upon the table a ring stripped off the bandit named ‘Mossa’, his beloved partner in crime. His gaze shifted from the gold to the ring, and then quickly to my eyes. Had he not been tied to the chair, he would have attacked me.
    
    I added more gold to the pile, but he didn’t notice, he only glared at me with such hatred. The hunger for vengeance radiated off him like heat from a thousand suns — I could feel it more strongly than the fear or hunger from any of my pets...

note: [message]: speaker=Rudic
en: Murderous stowaways on my ship? I won’t have it! Go round up the rest of the crew and get them up here. We’re going hunting. All passengers are confined to quarters immediately.
en_GB: Murderous stowaways on my ship? I won’t have it! Go and round up the rest of the crew and get them up here. We’re going hunting. All passengers are confined to quarters immediately.

note: [message]: speaker=Ardonna
en: What if I said something in defense of the stowaways?
en_GB: What if I said something in defence of the stowaways?

note: [part]
en: 29 III, 23 YW
    
    When the captain retained his memories, I reasoned that it may have been because he was raised so soon after his death. Further experiments with the other passengers bore out that conclusion. Just think: They may be the first people on this continent to live forever!
en_GB: 29 III, 23 YW
    
    When the captain retained his memories, I reasoned that it may have been because he was raised so soon after his death. Further experiments with the other passengers bore out that conclusion. Just think: They may be the first people on this continent to live for ever!

note: [message]: speaker=Gweddyn
en: Ha! Well, actually, you do look terrible. Very... gray, and your face is... But we’re speaking! You can’t actually be dead!
en_GB: Ha! Well, actually, you do look terrible. Very... grey, and your face is... But we’re speaking! You can’t actually be dead!

note: [message]: speaker=Ardonna
en: We must leave no one alive to report us, or the entire country will become unsafe. We have no choice. We must kill them all.
en_GB: We must leave no-one alive to report us, or the entire country will become unsafe. We have no choice. We must kill them all.

note: [message]: speaker=Ras-Tabahn
en: Splendid. Here is what I propose. First, we part ways for a time, and you raise a force of ghosts following my instructions. Meanwhile, I am going to try to train some local peasants in the magical arts. I don’t expect much from that uneducated rabble, but hopefully some will be intelligent enough to add to our firepower. When we reunite, you will show me how to make one of those shambling ghouls. I am actually in no hurry, as they have a terrible odor.
en_GB: Splendid. Here is what I propose. First, we part ways for a time, and you raise a force of ghosts following my instructions. Meanwhile, I am going to try to train some local peasants in the magical arts. I don’t expect much from that uneducated rabble, but hopefully some will be intelligent enough to add to our firepower. When we reunite, you will show me how to make one of those shambling ghouls. I am actually in no hurry, as they have a terrible odour.

note: [side]: type=Swordsman, id=Carcyn Fisher
en: Town Defense
en_GB: Town Defence

note: [label] or prison, or just "Jail"
en: Jailhouse
en_GB: Gaolhouse

note: [message]: speaker=Shynal
en: “Friend?” (<i>Giggle</i>) Oh, yes, we’re very good friends.
en_GB: ‘Friend?’ (<i>Giggle</i>) Oh, yes, we’re very good friends.

note: [message]: speaker=Carcyn
en: The only Carcyn now. I’ve waited all my life to see someone to put my father in his place. I guess you did that.
en_GB: The only Carcyn now. I’ve waited all my life to see someone to put my father in his place. I suppose you did that.

note: [message]: speaker=Carcyn Fisher
en: Hold your tongue! I can see that! I tolerate advisors but not when they only speak the obvious.
en_GB: Hold your tongue! I can see that! I tolerate advisers but not when they only speak the obvious.

note: [message]: speaker=Carcyn Fisher
en: Greetings, traveler. I am Carcyn Fisher the Second. How can I be of service?
en_GB: Greetings, traveller. I am Carcyn Fisher the Second. How can I be of service?

note: [message]: speaker=Carcyn Fisher
en: No one in <i>my</i> town wishes to “escape”! We don’t care to hear your offer. Peddle your corruption elsewhere.
en_GB: No-one in <i>my</i> town wishes to ‘escape’! We don’t care to hear your offer. Peddle your corruption elsewhere.

note: [message]: speaker=Carcyn Fisher
en: I will do no such thing! I will be dead before I allow you to ensorcell our children!
en_GB: I will do no such thing! I will be dead before I allow you to ensorcel our children!

note: [message]: speaker=Ras-Tabahn
en: Hmm. The youngsters most willing to leave may be the ones in the jailhouse. I should investigate.
en_GB: Hmm. The youngsters most willing to leave may be the ones in the gaolhouse. I should investigate.

note: [message]: speaker=Ras-Tabahn
en: What happened here, I wonder. Well, no matter. What was bad for these families is good for us. I will animate them, and you will attack. Practice both freezing and life force attacks. You may each choose one soldier from our army for protection, and I will call it up for you. After that, I will not help. I intend most of you to survive this battle, so try not to die.
en_GB: What happened here, I wonder. Well, no matter. What was bad for these families is good for us. I will animate them, and you will attack. Practise both freezing and life force attacks. You may each choose one soldier from our army for protection, and I will call it up for you. After that, I will not help. I intend most of you to survive this battle, so try not to die.

note: [message]: speaker=Ras-Tabahn
en: plural^You may watch.
en_GB: You may watch.

note: [message]: speaker=Ras-Tabahn
en: plural^As you wish. (<i>Cough, cough</i>)
en_GB: As you wish. (<i>Cough, cough</i>)

note: [message]: id=Carcyn,Shynal
en: self_female^Can I help?
en_GB: Can I help?

note: [message]: speaker=Ras-Tabahn here "you" means both Carcyn and Shynal
en: addressed_plural^This is going to cost us, but I want to keep some gold around for emergencies — I think 50 is about right. You help me collect some. (<i>Cough, cough</i>)
en_GB: This is going to cost us, but I want to keep some gold around for emergencies — I think 50 is about right. You help me collect some. (<i>Cough, cough</i>)

note: [message]: speaker=Ras-Tabahn
en: No problem. We can lure them onto land.
en_GB: No problem. We can lure them on to land.

note: [message]: speaker=Ras-Tabahn here "you" means both Carcyn and Shynal, translating it as if "you" meant only Shynal is also ok
en: addressed_plural^Have you never been fishing before? With bait of course.
en_GB: Have you never been fishing before? With bait of course.

note: [message]: id=Carcyn,Shynal
en: self_female^I don’t fancy wading in the water to fight these things.
en_GB: I don’t fancy wading in the water to fight these things.

note: [part]
en: The question remains whether or not it is wise to trust him. As he said, I don’t need to at this time, but if we are to travel together it will become necessary. He has shown me something marvelous in the ghosts, so that is a large mark in his favor. On consideration, I have decided to trust him, but only provisionally. For now, we are both vulnerable, and he must know that attacking me would be unwise. However, if he were to become indestructible first, I would do well to stay alert.
en_GB: The question remains whether or not it is wise to trust him. As he said, I don’t need to at this time, but if we are to travel together it will become necessary. He has shown me something marvellous in the ghosts, so that is a large mark in his favour. On consideration, I have decided to trust him, but only provisionally. For now, we are both vulnerable, and he must know that attacking me would be unwise. However, if he were to become indestructible first, I would do well to stay alert.

note: [part]
en: The site of the battle was immediately obvious when I came upon it. Multiple fortresses stared at each other across a basin that was now mostly flooded. Sluggish water pooled near the road, and the slime of decay was on every surface. Weapons, armor and less-easily identifiable bits of detritus rose from the swamp. I could easily imagine great siege engines heaving stones at walls that were now crumbled ruins, and the clash of combatants who were now bleached white bones jutting from the wreckage.
en_GB: The site of the battle was immediately obvious when I came upon it. Multiple fortresses stared at each other across a basin that was now mostly flooded. Sluggish water pooled near the road, and the slime of decay was on every surface. Weapons, armour and less-easily identifiable bits of detritus rose from the swamp. I could easily imagine great siege engines heaving stones at walls that were now crumbled ruins, and the clash of combatants who were now bleached white bones jutting from the wreckage.

note: [message]: speaker=Ardonna
en: Good. Now I can practice recruiting ghosts.
en_GB: Good. Now I can practise recruiting ghosts.

note: [objective]: condition=win
en: Move Ardonna to the northeast corner of the map
en_GB: Move Ardonna to the north-east corner of the map

note: [message]: speaker=Ras-Tabahn
en: Gladly. I assume you studied the great mage Crelanu in history class. He fought with King Haldric the First. Since he faced the immortal lords of the Green Isle directly, he undoubtedly knows more than we about their methods. Recently, I have learned where to find him.
en_GB: Gladly. I assume you studied the great mage Crelanu in history class. He fought alongside King Haldric the First. Since he faced the immortal lords of the Green Isle directly, he undoubtedly knows more than we about their methods. Recently, I have learned where to find him.

note: [part]
en: 24 IV, 23 YW
    
    We reached the Ford of Abez as the dawn light spread behind the mountain peaks to the north. As we waded across, the dark water reached to our waists, which made for slow going. I dared not imagine what manner of tentacled creature lurked below, but we completed the crossing without incident. The water was chill with snowmelt, so our teeth were chattering when we reached the far shore. The rising sun was warm though, and had us dried in short order. Despite this, Ras-Tabahn was not well. He collapsed in the sand and went into a paroxysm of coughing the like of which I had never seen. When he could speak again, he assured me that it was only on account of the cold, and I should not be unduly troubled. I am uneasy all the same.
en_GB: 24 IV, 23 YW
    
    We reached the Ford of Abez as the dawn light spread behind the mountain peaks to the north. As we waded across, the dark water reached to our waists, which made for slow going. I dared not imagine what manner of tentacled creature lurked below, but we completed the crossing without incident. The water was chill with snow-melt, so our teeth were chattering when we reached the far shore. The rising sun was warm though, and had us dried in short order. Despite this, Ras-Tabahn was not well. He collapsed in the sand and went into a paroxysm of coughing the like of which I had never seen. When he could speak again, he assured me that it was only on account of the cold, and I should not be unduly troubled. I am uneasy all the same.

note: [message]: speaker=Ras-Tabahn
en: The passes to the north are the end of many travelers. We would be wise to reach them with a reserve of gold. (<i>Cough, cough</i>)
en_GB: The passes to the north are the end of many travellers. We would be wise to reach them with a reserve of gold. (<i>Cough, cough</i>)

note: [message]: speaker=Ras-Tabahn
en: Many orcs are decent sorts (<i>cough, cough</i>). I fought alongside Krag-Ubor once, who the farther orc just mentioned.
en_GB: Many orcs are decent sorts (<i>cough, cough</i>). I fought alongside Krag-Ubor once, who the further orc just mentioned.

note: [objective]: condition=win
en: Move Ardryn-Na and Ras-Tabahn to level ground in the northeast corner
en_GB: Move Ardryn-Na and Ras-Tabahn to level ground in the north-east corner

note: [note]
en: Ras-Tabahn is slowed and will lose four hitpoints every turn. He will die if he reaches zero.
en_GB: Ras-Tabahn is slowed and will lose four hit-points every turn. He will die if he reaches zero.

note: [note]
en: Moving any unit onto a bottle of holy water will remove the bottle. An undead unit will be destroyed.
en_GB: Moving any unit on to a bottle of holy water will remove the bottle. An undead unit will be destroyed.

note: [message]: speaker=narrator
en: Moving a unit onto a bottle of holy water will remove the bottle. A living unit can do this safely, but any undead unit will be destroyed.
en_GB: Moving a unit on to a bottle of holy water will remove the bottle. A living unit can do this safely, but any undead unit will be destroyed.

note: [message]: speaker=narrator
en: Ras-Tabahn is sick. He is slowed, and will lose four hitpoints every turn. He will die if he reaches zero.
en_GB: Ras-Tabahn is sick. He is slowed, and will lose four hit-points every turn. He will die if he reaches zero.

note: [message]: speaker=Crelanu
en: There <i>is no secret</i>, you fools! Magic cannot stop aging. You cannot live forever. It is the way of nature, and the greatest thing we have in common with all of creation. You <i>must</i> die, and your soul depart. I would not try this thing for any reason.
en_GB: There <i>is no secret</i>, you fools! Magic cannot stop ageing. You cannot live for ever. It is the way of nature, and the greatest thing we have in common with all of creation. You <i>must</i> die, and your soul depart. I would not try this thing for any reason.

note: [part]
en: 6 VI, 23 YW
    
    Not far inside the cave was a ruined castle built in a style I did not recognize. Ras-Tabahn said, “Dwarves.” It is infested with rats, and clearly, no dwarves have lived here for a long time.
en_GB: 6 VI, 23 YW
    
    Not far inside the cave was a ruined castle built in a style I did not recognize. Ras-Tabahn said, ‘Dwarves.’ It is infested with rats, and clearly, no dwarves have lived here for a long time.

note: [message]: speaker=Ardonna
en: Just a little farther.
en_GB: Just a little further.

note: [message]: speaker=Ras-Tabahn
en: Well, it could go to the... lands of the dead. But... if I had an altar... the stone would serve to anchor me (<i>cough, cough, cough</i>) to this plane... and stop the downward flow of my soul... for just a moment.
en_GB: Well, it could go to the... lands of the dead. But... if I had an altar... the stone would serve to anchor me (<i>cough, cough, cough</i>) to this plane... and stop the downwards flow of my soul... for just a moment.

note: [message]: speaker=Ras-Tabahn
en: You seem... more sure than I, but  (<i>cough, cough</i>) I have no choice.
en_GB: You seem... more sure than I, but (<i>cough, cough</i>) I have no choice.

note: [message]: speaker=Ardonna
en: No need for you to wait to die. We can have done with it immediately. And although neither of us needs speak the incantations aloud anymore, you should this time, as any mistake would be disastrous.
en_GB: No need for you to wait to die. We can have done with it immediately. And although neither of us needs speak the incantations aloud any more, you should this time, as any mistake would be disastrous.

note: [part]
en: 17 VI, 23 YW
    
    Now the process is complete for both of us. I posted a guard so nothing could happen to me in my weakened state, and nothing did. I am restored. I don’t feel much different, but I suppose I look a fright. Ah well, it can’t be helped. But my primary goal is achieved! I cannot die! I suppose I could be broken apart like a skeleton or maybe burned, but I do not have to fear these unlikely events: I have the awesome powers of the spirit realm flowing through me, and can protect myself quite adequately! My next goal is to share my knowledge with the world so that <i>no one</i> need die.
en_GB: 17 VI, 23 YW
    
    Now the process is complete for both of us. I posted a guard so nothing could happen to me in my weakened state, and nothing did. I am restored. I don’t feel much different, but I suppose I look a fright. Ah well, it can’t be helped. But my primary goal is achieved! I cannot die! I suppose I could be broken apart like a skeleton or maybe burned, but I do not have to fear these unlikely events: I have the awesome powers of the spirit realm flowing through me, and can protect myself quite adequately! My next goal is to share my knowledge with the world so that <i>no-one</i> need die.

note: [message]: speaker=narrator
en: You can now advance dark sorcerers to liches! For the rest of the campaign, you can also right-click on an existing necromancer to turn it into a lich as long as it is in a castle. If the necromancer has gained enough experience, it will immediately level into an ancient lich!
en_GB: You can now advance dark sorcerers to liches! For the rest of the campaign, you can also right-click on an existing necromancer to turn it into a lich as long as it is in a castle. If the necromancer has gained enough experience, it will immediately advance into an ancient lich!

note: [part]
en: 21 VI, 23 YW
    
    We continued down the tunnel in utter darkness for a time. The darkness presented no great difficulty: The bats could navigate perfectly well, and all the magi could sense exactly where they were. Ras-Tabahn and I talked. His plan is to go to Elensefar. He believes he can overthrow the city and install himself as the ruler of an undead empire. Citizens will join him in undeath willingly or not, but join they will. If they do not join willingly, or lack the mental fortitude to transition to lich form, they will of course be mindless slaves.
en_GB: 21 VI, 23 YW
    
    We continued down the tunnel in utter darkness for a time. The darkness presented no great difficulty: The bats could navigate perfectly well, and all the magi could sense exactly where they were. Ras-Tabahn and I talked. His plan is to go to Elensefar. He believes he can overthrow the city and install himself as the ruler of an undead empire. Citizens will join him in undeath willingly or not, but join they will. If they do not join willingly, or lack the mental fortitude to make the transition to lich form, they will of course be mindless slaves.

note: [part]
en: Ras-Tabahn has tried to persuade me to join him in his endeavor, but I have serious misgivings about his plan. I am not positive he can defeat the city guard, and enslaving the population is one of the ways the old Wesfolk leaders earned their poor reputations. I think a more benevolent approach has a better chance of ensuring our legacy. We should spread the news of our success and invite the citizenry to join us voluntarily. I will journey south into Wesnoth proper, and visit Dan’Tonk and Weldyn. At some point in the distant future, my new friends and Ras-Tabahn’s population will probably clash, but that will be a worry for another time, and for now, we each continue to regard the other as an ally.
en_GB: Ras-Tabahn has tried to persuade me to join him in his endeavour, but I have serious misgivings about his plan. I am not positive he can defeat the city guard, and enslaving the population is one of the ways the old Wesfolk leaders earned their poor reputations. I think a more benevolent approach has a better chance of ensuring our legacy. We should spread the news of our success and invite the citizenry to join us voluntarily. I will journey south into Wesnoth proper, and visit Dan’Tonk and Weldyn. At some point in the distant future, my new friends and Ras-Tabahn’s population will probably clash, but that will be a worry for another time, and for now, we each continue to regard the other as an ally.

note: [message]: speaker=Ras-Tabahn
en: Yes, it’s quite true. This mountain fire has some uses too. For example, trolls use it for welding together crude armor.
en_GB: Yes, it’s indeed true. This mountain fire has some uses too. For example, trolls use it for welding together crude armour.

note: [part]
en: 3 VII, 23 YW
    
    We finally made it out of the mountains. We crossed the Ford of Abez late this morning, and hiked the rest of the day south-east, making for the town of Tath. We planned to split up there. I was going to go south to Dan’Tonk and Weldyn to spread our news, and Ras-Tabahn was to head toward Elensefar to carry out his plan of carving out a special place for us in the world. (And becoming some sort of king as well I suppose.)
en_GB: 3 VII, 23 YW
    
    We finally made it out of the mountains. We crossed the Ford of Abez late this morning, and hiked the rest of the day south-east, making for the town of Tath. We planned to split up there. I was to go south to Dan’Tonk and Weldyn to spread our news, and Ras-Tabahn was to head towards Elensefar to carry out his plan of carving out a special place for us in the world. (And becoming some sort of king as well I suppose.)

note: [message]: speaker=adviser
en: This is the place Crelanu’s gryphon told us to come, and yon party has an ill-favored look.
en_GB: This is the place Crelanu’s gryphon told us to come, and yon party has an ill-favoured look.

note: [message]: speaker=Ras-Tabahn
en: Crelanu! Still he haunts us. Remind me again why we didn’t kill him.
en_GB: Crelanu! Still he haunts us. Remind me why we didn’t kill him.

note: [part]
en: 10 VII, 23 YW — Final Entry
    
    We prevailed today on the field, but our victory was somewhat bitter. <i>Everyone</i> was afraid or angry and immediately attacked us instead of listening to our news. I realize now... the world is not ready for our knowledge. They cannot understand that we have conquered that primordial fear: death. Instead, as they look upon us, judgment of our appearance drives them to ignorant terror. I give up on all of them. For now, I shall just withdraw — perhaps live in the old troll city and learn the applications of mountain fire. In some future time, less conservative attitudes may dominate, and our knowledge can be put to good use. I can certainly afford to wait. In the meantime, we are doing what we can to hasten that day.
en_GB: 10 VII, 23 YW — Final Entry
    
    We prevailed today on the field, but our victory was somewhat bitter. <i>Everyone</i> was afraid or angry and immediately attacked us instead of listening to our news. I realize now... the world is not ready for our knowledge. They cannot understand that we have conquered that primordial fear: death. Instead, as they look upon us, judgement of our appearance drives them to ignorant terror. I give up on all of them. For now, I shall just withdraw — perhaps live in the old troll city and learn the applications of mountain fire. In some future time, less conservative attitudes may dominate, and our knowledge can be put to good use. I can certainly afford to wait. In the meantime, we are doing what we can to hasten that day.

note: [unit_type]: id=Delinquent, gender=female, race=human
en: Some girls shun the typical life planned for them by society, and fall in with the criminal element. Though they may end up in jail, that seems preferable to them than tying themselves to a husband.
en_GB: Some girls shun the typical life planned for them by society, and fall in with the criminal element. Though they may end up in gaol, that seems preferable to them than tying themselves to a husband.

note: [option]
en: Do not make me regret liberating you from jail. My decision is final.
en_GB: Do not make me regret liberating you from gaol. My decision is final.

note: [message]: speaker=$unit.id
en: Hey, I wanted to be a wizard like you and live forever when you figure it out! I know I could be super-powerful in the end.
en_GB: Hey, I wanted to be a wizard like you and live for ever when you work it out! I know I could be super-powerful in the end.

note: [value]: type=SotA Flying Corpse_Bat shown instead of the unit_type name in the recruitment dialog
en: recruit^Flying Corpse (Bat)
en_GB: Flying Corpse (Bat)

note: [value]: type=SotA Walking Corpse_Rat
en: recruit^Walking Corpse (Rat)
en_GB: Walking Corpse (Rat)

note: [value]: type=SotA Walking Corpse_Wolf
en: recruit^Walking Corpse (Wolf)
en_GB: Walking Corpse (Wolf)

note: [value]: type=SotA Walking Corpse_Human
en: recruit^Walking Corpse (Human)
en_GB: Walking Corpse (Human)

note: [value]: type=SotA Walking Corpse_Mounted the mount is an undead horse (not a wolf), this is shown instead of the unit_type name in the recruitment dialog
en: recruit^Walking Corpse (Mounted)
en_GB: Walking Corpse (Mounted)

note: [value]: type=SotA Walking Corpse_Wolf Rider
en: recruit^Walking Corpse (Wolf Rider)
en_GB: Walking Corpse (Wolf Rider)

note: [value]: type=SotA Swimming Corpse this is used for both naga and merfolk zombies
en: recruit^Swimming Corpse
en_GB: Swimming Corpse

note: [value]: type=SotA Walking Corpse_Saurian
en: recruit^Walking Corpse (Saurian)
en_GB: Walking Corpse (Saurian)

note: [value]: type=SotA Walking Corpse_Wose
en: recruit^Walking Corpse (Wose)
en_GB: Walking Corpse (Wose)

note: [value]: type=SotA Walking Corpse_Goblin
en: recruit^Walking Corpse (Goblin)
en_GB: Walking Corpse (Goblin)

note: [value]: type=SotA Flying Corpse_Gryphon
en: recruit^Flying Corpse (Gryphon)
en_GB: Flying Corpse (Gryphon)

note: [value]: type=SotA Walking Corpse_Spider
en: recruit^Walking Corpse (Spider)
en_GB: Walking Corpse (Spider)

note: [value]: type=SotA Walking Corpse_Troll
en: recruit^Walking Corpse (Troll)
en_GB: Walking Corpse (Troll)

note: [value]: type=SotA Walking Corpse_Dwarf
en: recruit^Walking Corpse (Dwarf)
en_GB: Walking Corpse (Dwarf)
