en to gl translation catalogue (514 entries)

note: [campaign]: id=Secrets of the Ancients [editor_group]: id=sota
en: Secrets of the Ancients
gl: Os segredos dos antigos

note: [campaign]: id=Secrets of the Ancients
en: SotA
gl: SA

note: [campaign]: id=Secrets of the Ancients
en: Unpleasant
gl: Desagradábel

note: [campaign]: id=Secrets of the Ancients
en: Challenging
gl: Esixente

note: [campaign]: id=Secrets of the Ancients
en: Corrupt
gl: Corrupto

note: [campaign]: id=Secrets of the Ancients
en: Diabolic
gl: Diabólico

note: [campaign]: id=Secrets of the Ancients
en: Difficult
gl: Difícil

note: [about]
en: Campaign Design, Programming, and Artwork
gl: Deseño da campaña, programación e traballo artístico

note: [about]
en: Campaign Maintenance
gl: Mantemento da campaña

note: [about]
en: Additional Artwork
gl: Traballo artístico adicional

note: [scenario]: id=01_Slipping_Away
en: Slipping Away
gl: Desaparecer

note: [part]
en: <i>Chapter One:</i> Unlawful Research
gl: <i>Primeira parte:</i> Unha investigación ilegal

note: [part]
en: <i>From the Journal of Ardonna of Tarrynth</i>
    
    9 XII, 22 YW:
    
    It’s unfair that we humans must die after so few years. Elves and dwarves live far longer. Though this may be the natural order, we need not embrace it! The lords on the Green Isle knew how to live forever. Pursuit of that knowledge was declared illegal by King Haldric I, but I believe it is worth the risk. As I watched my family waste away of various maladies, I vowed that I would not share their fate, and if I can rediscover the secrets of the ancients I will be a hero to the whole continent! I shall begin research in earnest this winter.
gl: <i>Do diario de Ardona de Tarrín</i>
    
    9 de decembro, 22 d.N.
    
    É inxusto que os humanos teñamos que morrer despois de tan poucos anos. Os elvos e os ananos viven moito máis tempo. Pode que isto sexa a orde natural, pero non temos por qué aceptalo! Os señores da Illa Verde sabían como vivir para sempre. O rei Haldric I declarou ilegal a procura dese coñecemento, pero penso que paga a pena. Vendo como varios males lle custaban a vida á miña familia, xurei que non compartiría o seu destino, e se consigo redescubrir os segredos dos antigos serei unha heroía nos ollos de todo o continente! Comezarei a investigar en serio este inverno.

note: [part]
en: 26 II, 23 YW:
    
    My experiments with bats have proven unfruitful. I have determined that they do not truly drain the life force of their victims — it is an illusion. The loss of blood weakens the victim, while the bat gains vitality because it has fed. There is nothing I can learn from bats about extending life. Now I have a problem. I am forced to keep the bats and pretend they are my pets because I cannot admit why I was studying them. In truth, it is not a burden — I have grown somewhat fond of the creatures, and I don’t mind appearing eccentric. I am already marked as different because my hair is so light, and I lack a sense of smell.
gl: 26 de febreiro, 23 d.N.
    
    Os meus experimentos con morcegos non deron resultado. Determinei que non é certo que extraian a forza vital das súas vítimas, é unha ilusión. A perda de sangue debilita á vítima, mentres que a vitalidade do morcego aumenta porque se alimentou. Non podo aprender nada dos morcegos sobre ampliar a vida. Agora teño un problema. Non me queda outra que quedar cos morcegos e finxir que son as miñas mascotas porque non podo admitir o motivo polo que os estaba a estudar. En realidade non é ningunha carga, collín certo cariño ás criaturas, e non me importa o que pensen de min os demais. Xa me consideran distinta por ter o pelo claro e non ter sentido do olfacto.

note: [part]
en: 4 III, 23 YW:
    
    Today, headmaster Aimucasur himself taught a class on moving objects with one’s mind. The technique involves projecting one’s will inside the item, and then learning to move it as an extension of the body. Incantations focus the mind to the task. We practiced with inanimate objects, but clearly the same principle could be applied to unliving flesh. Nobody dared voice the thought, because showing interest in the necromantic arts results in expulsion. I was pondering that fact in class when I noticed Aimucasur glowering at me. I must be more careful in the future about which of my thoughts appear on my face.
gl: 4 de marzo, 23 d.N.
    
    Hoxe o director Aimucasur en persoa impartiu unha clase sobre como mover obxectos coa mente. A técnica require proxectar a vontade dun mesmo no interior do obxecto, e entón aprender a movelo como unha extensión do corpo. Os encantamentos centran a mente na tarefa. Practicamos con obxectos inanimados, pero está claro que o mesmo principio podería aplicarse a carne morta. Ninguén se atreveu a dicilo en alto, porque mostrar interese nas artes da nigromancia é motivo de expulsión. Estaba pensando niso en clase cando me decatei de que Aimucasur estaba a mirar para min. Teño que ter máis coidado no futuro de non permitir que a miña cara exprese calquera dos meus pensamentos.

note: [part]
en: 15 III, 23 YW:
    
    One of my bats must have been old, for it died. Boldly then, I decided to animate the corpse. I was pleased to see that it worked, but what was interesting was this: The first time the bat twitched, I felt a last spark of life energy flash through its body. I noted that it flowed through some kind of pathway. That gave me an idea. With my mind, I searched out all the life force pathways in its body using what I could sense in the living bats as a guide. Then I animated <i>them</i> all at once, and the bat slowly flapped off the floor on its own! (That is a trick old Aimucasur probably doesn’t know!) Even better, the energy running through the life force network seemed to maintain itself, so I didn’t need to continue to concentrate. Could this be the whole secret? Could all the ancient lords have had someone bring them back <i>after</i> death? I would need another mage I trusted completely, but perhaps I can find someone with whom to make a pact.
gl: 15 de marzo, 23 d.N.
    
    Un dos meus morcegos morreu, probablemente de vello. E decidín animar o seu cadáver. Alegroume comprobar que funcionaba, pero o verdadeiramente interesante foi o seguinte: a primeira vez que o movín, sentín unha última chispa de enerxía vital no seu corpo, e sentín como abandonaba o corpo por unha especie de camiño. Iso deume unha idea. Coa miña mente, busquei todos os camiños de forza vital do seu corpo, guiándome polo que podía sentir nos morcegos que seguían vivos. Entón animeinos a <i>eles</i>, todos á vez, e o morcego pouco a pouco ergueuse en voo do chan pola súa conta! Seguro que nin o vello de Aimucasur sabe como facer iso! E o que é aínda mellor, a enerxía que corría pola rede de forza vital parecía manterse, así que non tiven que continuar concentrándome. É posíbel que sexa este o segredo? É posíbel que a todos os señores antigos os trouxese de volta alguén <i>despois</i> de mortos? Necesitaría outro mago no que confiase plenamente, pero quizais poida atopar alguén con quen facer un pacto.

note: [part]
en: Later:
    
    With further observation, I have determined that this is probably not the way to avoid death. The reanimated bat has no will! It does nothing unless I nudge it with my mind. Perhaps the will of a human is stronger, and someday soon I will have the opportunity to find out... because I’m quitting the Academy. I will be in my room when old Morvihn checks for the night, but not two hours later! I grow weary of this place and its restrictions on thought. So, no more brown initiate’s robes, no more being ridiculed on account of my hair, no more pompous instructors. I will teach myself the so-called “dark” arts and learn how to live forever! The ancients from the Green Isle found a way, so I can discover it too. When all these oldsters here find themselves breathing their last, they will have to beg me for the secret. Perhaps I will be generous. Perhaps not.
gl: Máis tarde:
    
    Tras máis observación, determinei que esta non é probabelmente a forma de evitar a morte. O morcego reanimado non ten vontade propia! Non fai nada salvo que llo indique eu coa mente. Pode que a vontade dos humanos sexa máis forte, e non tardarei en ter a oportunidade de comprobalo… porque vou marchar da academia. Estarei na habitación cando o vello Morvin pase a comprobalo, pero pouco despois marcharei. Xa estou cansa deste lugar e das restricións que poñen ao pensamento. Así que se acabaron as togas marróns de aprendiz, se acabaron as bromas sobre o meu pelo, e se acabaron os instrutores pomposos. Ensinareime a min mesma as chamadas artes «escuras» e aprenderei a vivir para sempre. Os antigos da Illa Verde atoparon a forma, así que eu tamén podo descubrila. Cando estes vellos estean a dar os seus últimos suspiros, terán que suplicarme que lles revele o segredo. Pode que sexa xenerosa. Ou pode que non.

note: [objective]: condition=win
en: Move Ardonna to the signpost
gl: Leva a Ardona ata o sinal.

note: [note]
en: This scenario takes place entirely at night.
gl: Todo o escenario transcurre pola noite.

note: [label]
en: Llorvin
gl: Iorvin

note: [message]: speaker=Ardonna
en: I suspected some of the rats would show themselves.
gl: Xa sospeitaba que aparecería algunhas das ratas.

note: [message]: speaker=Ardonna
en: I should get off the island in case the ethics committee is concerned about a rogue mage. I shall not be dragged back in disgrace! I should be able to reach the town of Llorvin before morning. I can hide there until I can head for the dock. I will need some traveling money for that, so go, my bat friends, and find me some gold!
gl: Debería marchar da illa, non vaia ser que o comité de ética considere preocupante unha maga independente. Non me traerán de volta! Debería conseguir chegar á vila de Iorvin antes do amencer. Podo agochar alí ata que poida dirixirme ao porto. Necesitarei cartos para a viaxe, así que voade, amigos morcegos, e conseguídeme algo de ouro!

note: [message]: speaker=Ardonna
en: It would be good to have even more bats as well. There was a colony in that ruined castle where we practiced conjuring fire, so I will try to find that. The castle was also infested with huge rats as I remember, but I can certainly destroy those. I will have to use ice though, as I never mastered fire.
gl: Estaría ben ter aínda máis morcegos. Había unha colonia en aquel castelo abandonado no que practicamos a conxura de lume, así que intentarei atopala. O castelo tamén estaba infestado de ratas enormes, se non lembro mal, pero seguro que podo acabar con elas. Pero terei que usar xeo, nunca din controlado ben o lume.

note: [message]: speaker=Ardonna
en: The morning has come, and I am still in the open. I will be caught for sure!
gl: Xa amenceu e aínda non puiden refuxiarme. Hanme coller seguro!

note: [scenario]: id=02_Dark_Business
en: Dark Business
gl: Asuntos escuros

note: [part]
en: 16 III, 23 YW:
    
    I decided to hide in the cemetery. That way I could try my experiment to animate a human body when night fell. With my dark cloak, I resembled the mourners, and with my hood up, nobody could see my hair.
gl: 16 de marzo, 23 d.N.
    
    Decidín agochar no cemiterio. Así podería probar o meu experimento para animar corpos humanos pola noite. Coa miña capa negra, parecía estar de loito, e coa capucha posta ninguén vería o meu pelo.

note: [side]
en: Guards
gl: Gardas

note: [set_variable]
en: Raise Walking Corpse (8 Gold)
gl: Erguer un cadáver andante (8 de ouro)

note: [set_variable]
en: Raise Skeleton (15 Gold)
gl: Erguer un esqueleto (15 de ouro)

note: [set_variable]
en: Raise Skeleton Archer (14 Gold)
gl: Erguer un esqueleto arqueiro (14 de ouro)

note: [objective]: condition=win
en: Kill all the guards, and capture the guardhouse
gl: Mata a todos os gardas, e captura a súa caseta.

note: [note]
en: Right-click on a grave adjacent to your leader to raise a unit.
gl: Preme co botón secundario nunha tumba canda a túa líder para erguer unha unidade.

note: [note]
en: Each grave can be used only once.
gl: Cada tumba pode usarse unha única vez.

note: [label]
en: Guardhouse
gl: Caseta dos gardas

note: [label] In English, this label bled into the two hexes on either side, and obscured the units there, which is why it's split across two lines. The extra spaces before "Temple" are to center that word above the others.
en:   Temple
    of Healing
gl:   Templo
    da Sandación

note: [event]
en: Gwyllin
gl: Güilin

note: [event]
en: Veomyr
gl: Véomir

note: [event]
en: Syrillin
gl: Sírilin

note: [event]
en: Glant
gl: Glan

note: [event]
en: Caradoc
gl: Cáradoc

note: [event]
en: Blollyn
gl: Blolin

note: [event]
en: Ceoran
gl: Síoran

note: [event]
en: Vindry
gl: Vindri

note: [event]
en: Aethacyn
gl: Édasin

note: [event]
en: Elomyr
gl: Élomir

note: [message]: speaker=narrator
en: You can no longer recruit skeletons and skeleton archers.
gl: Xa non podes recrutar esqueletos e esqueletos arqueiros.

note: [message]: speaker=Ardonna
en: Wait, that guard said there were twelve of them, so where are the other five?
gl: Un momento, o garda dixo que eran doce, onde están os outros cinco?

note: [message]: speaker=Ardonna
en: Wait, that guard said there were seven of them, so where are the other two?
gl: Un momento, o garda dixo que eran sete, onde están os outros dous?

note: [message]: speaker=Syrillin
en: Why are we stuck guarding a cemetery all night?
gl: Por que temos que custodiar o cemiterio toda a noite?

note: [message]: speaker=Veomyr
en: And why <i>twelve</i> of us? Who wants to break into a cemetery that badly?
gl: E por que <i>doce</i> de nós? Quen ten tanta gana de entrar no cemiterio?

note: [message]: speaker=Veomyr
en: And why <i>seven</i> of us? Who wants to break into a cemetery that badly?
gl: E por que <i>sete</i> de nós? Quen ten tanta gana de entrar no cemiterio?

note: [message]: speaker=Caradoc
en: Well <i>I</i> say you shouldn’t question orders, so pipe down.
gl: Pois <i>eu</i> digo que non deberías cuestionar ordes, así que cala.

note: [message]: speaker=Ardonna
en: They must be guarding the cemetery from <i>me</i>! Maybe Aimucasur really was suspicious. It’s a good thing I’m here already, but how am I going to get out?
    
    Well, I might as well do my experiment and worry about leaving later.
gl: Deben estar a protexer o cemiterio de <i>min</i>! Igual Aimucasur tiña verdadeiras sospeitas. Menos mal que xa estou aquí, pero como vou saír?
    
    En fin, mellor facer o meu experimento, xa me preocuparei máis tarde de saír de aquí.

note: [message]: speaker=Ardonna
en: Hello?
gl: Ola?

note: [message]: speaker=Ardonna
en: Do you remember anything?
gl: Lembras algo?

note: [message]: speaker=Ardonna
en: It seems that my first guess was correct. The poor creature is mindless.
gl: O que imaxinara. O coitado non ten mente.

note: [message]: speaker=Veomyr
en: I heard something over there!
gl: Escoitei algo alí!

note: [message]: speaker=Glant
en: Who’s there?
gl: Quen vai?

note: [message]: speaker=Ardonna
en: It’s only me. Is the cemetery closed then? I was about to leave.
gl: Son eu. Que foi? Pechou xa o cemiterio? Estaba a piques de marchar.

note: [message]: speaker=Syrillin
en: You and that... other person. Who is that?
gl: Quen vai contigo?

note: [message]: speaker=Ardonna
en: I would do better if I had weapons, and I bet I can find some in the guardhouse. Go take it, my companions.
gl: Apañaríame mellor se tivese armas, e seguro que atopo algunha na caseta dos gardas. Ide a por elas, compañeiros.

note: [message]: speaker=Caradoc
en: Gwyllin, don’t move from that guardhouse.
gl: Güilin, non te movas desa caseta.

note: [message]: speaker=Ardonna
en: The morning has come, and we have not escaped the city. We will be caught for sure!
gl: Amenceu e non dimos escapado da cidade. De seguro que nos collerán!

note: [side]: type=Bandit, id=Garcyn [scenario]: id=03_Bandits
en: Bandits
gl: Bandidos

note: [part]
en: 17 III, 23 YW:
    
    Even with the delay at the graveyard, I reached the outskirts of Llorvin at first light, and it was far behind me when the sun rose above the mountain peaks. I doubt the Academy will be looking for me in the trackless wilds inhabited only by woodcutters, and with my new companions, I feel safe enough to travel during the day. I am heading east and then north towards the docks. A ship should be leaving for Blackwater Port in a few days, and I mean to be on it.
gl: 17 de marzo, 23 d.N.
    
    A pesar do atraso no cemiterio, acadei as aforas de Iorvin coa primeira luz do día, e para o solpor xa deixara a vila ben atrás. Non creo que a academia me busque nas terras salvaxes onde non hai máis que talladores de árbores, e grazas aos meus acompañantes síntome seguda dabondo para viaxar durante o día. Diríxome en dirección leste, e logo virarei ao norte cara o porto. Nun par de días debería levantar áncora un barco con destino ao Porto de Augas Negras, e teño intención de tomalo.

note: [side]: type=Bandit, id=Garcyn [unit]: type=Ghoul
en: Garcyn
gl: Garsin

note: [unit]: type=Outlaw, gender=female, id=Mossa
en: Mossa
gl: Mosa

note: [objective]: condition=win
en: Defeat the enemy leader
gl: Derrota ao líder inimigo.

note: [message]: speaker={ID}
en: They are not underfed, they’re dead! How can they be dead? They’re horrible!
gl: Non están esfameados, están mortos! Como poden estar mortos? Son horríbeis!

note: [message]: speaker=Garcyn
en: Huh. Well, they’re not the first ugly things we’ve seen in the wilds. Your club crushes bone just fine, so crush them.
gl: Hmm. A ver, non son as primeiras cousas feas que vemos no bosque. A túa maza rompe ósos sen problemas, así que rómpeos.

note: [message]: speaker={ID}
en: And there is a white-haired girl.
gl: E hai unha moza co pelo branco.

note: [message]: speaker=Garcyn
en: She must be in league with the dead, so crush her too.
gl: Debe estar aliada cos mortos, rómpea tamén.

note: [message]: speaker=Garcyn
en: No!
gl: Non!

note: [message]: speaker=Garcyn
en: You have earned my wrath, wench. Death will be too good for you!
gl: Maldita rapaza, matarte vai ser pouco!

note: [message]: speaker=Mossa
en: What have we here?
gl: Vaia vaia, que temos aquí?

note: [message]: speaker=Mossa
en: Prey approaches, dearest. It’s an unusual band, but the ones with weapons look underfed.
gl: Achégase presa, cariño. É un grupo estraño, pero os que portan armas parecen esfameados.

note: [message]: speaker=Garcyn
en: Easy pickings then.
gl: Pan comido, entón.

note: [message]: speaker=Ardonna
en: I think we were just spotted from that hill. Weapons up, my friends. We may be walking into an ambush.
gl: Creo que nos viron dende aquel alto. Ás armas, amigos. Pode que nos espere unha emboscada.

note: [message]: speaker=Garcyn
en: Please! Don’t kill me.
gl: Por favor, non me mates!

note: [message]: speaker=Ardonna
en: No? Fine then. I have an idea for another experiment.
gl: Non? Vale. Teño unha idea para outro experimento.

note: [message]: speaker=Ardonna
en: The ship will surely leave before we can reach it!
gl: O barco levará ancoras antes de que poida collelo!

note: [scenario]: id=04_Becalmed
en: Becalmed
gl: En calma

note: [part]
en: Working through the next day in the bandit’s own keep, I repeated the procedure on several of his gravely wounded companions, though none of them became as strong a specimen as the leader. One of them didn’t survive, but it was no loss — I conscripted him into my army anyway. Then, I made my way to the docks, and under the cover of night, loaded my army into the hold of the waiting ship. The following afternoon, I embarked as a normal passenger.
gl: Traballando todo o día seguinte na fortaleza do bandido, repetín o procedemento en varios dos seus compañeiros feridos de gravidade, aínda que ningún deles conseguir a forza que conseguira o líder. Un deles non sobreviviu, pero non foi unha perda completa; puiden recrutalo tamén para o meu exército. Logo dirixinme ao porto, e baixo o manto da noite, carguei o meu exército na bodega do barco. Ao mediodía embarquei como calquera outro pasaxeiro.

note: [part]
en: 25 III, 23 YW
    
    The journey started well enough, but on the dawn following our departure, the wind died completely, and we were stranded. There was enough food for the paying passengers for a couple days of this, but none for my companions, and the living ones soon got hungry. When one of the crew disappeared on the second evening, I suspected the cause. I was not wrong.
gl: 25 de marzo, 23 d.N.
    
    A viaxe comezou bastante ben, pero co primeiro amencer tras levar áncoras, o vento deixou de soprar completamente, e quedamos á deriva. Había comida dabondo para un par de días para os pasaxeiros oficiais, pero non para os meus acompañantes, e os que seguían vivos non tardaron e ter fame. Cando un membro da tripulación desapareceu a tarde seguinte, tiven as miñas sospeitas sobre a causa. E estaba no certo.

note: [time]: id=lower_deck
en: Underground
gl: Subsolo

note: [side]: type=Sea Captain, id=Rudic
en: Ship’s Crew
gl: Tripulación do barco

note: [side]: type=Sea Captain, id=Rudic
en: Rudic
gl: Rúdic

note: [note]
en: You can recruit from anywhere on the two highest decks.
gl: Podes recrutar desde calquera lugar das dúas partes elevadas da cuberta.

note: [note]
en: Barrels act as villages.
gl: Os barrís actúan como vilas.

note: [note]
en: Right-click to simplify the ship graphics.
gl: Preme co botón secundario para simplificar os gráficos do barco.

note: [message]: speaker=narrator
en: You can now recruit ghouls!
gl: Agora podes recrutar monstros da prea!

note: [unit]: type=Sailor, id=Joc
en: Joc
gl: Ioc

note: [message]: speaker=Joc
en: I found Janryn in the hold. Or, ah... some of him. He’s dead. I didn’t stay to find out what killed him, but there was someone shuffling around in the shadows, and he smelled foul.
gl: Atopei a Ianrin na bodega. Ou, eh… parte del. Está morto. Non quedei para descubrir que o matara, pero había algo movéndose nas sombras, e cheiraba a podre.

note: [message]: speaker=Rudic
en: Murderous stowaways on my ship? I won’t have it! Go round up the rest of the crew and get them up here. We’re going hunting. All passengers are confined to quarters immediately.
gl: Polisóns asasinos no meu barco? Non o permitirei! Reúne o resto da tripulación e subide aí. Imos de caza. Todos os pasaxeiros quedan limitados aos seus camarotes inmediatamente.

note: [message]: speaker=Rudic
en: You! Dark girl. Why are you not in your cabin?
gl: Ti! Rapaza de escuro. Por que non estás no teu camarote?

note: [message]: speaker=Ardonna
en: What if I said something in defense of the stowaways?
gl: Qué pasaría se tivese algo que dicir en defensa dos polisóns?

note: [message]: speaker=Rudic
en: I would pitch you over the side with them. What do you know?
gl: Botaríate pola borda con eles. Que sabes?

note: [message]: speaker=Ardonna
en: They are my companions, and the poor things are just terribly hungry. I’m sorry we didn’t pay the full amount, but maybe we can reach some arrangement.
gl: Son os meus acompañantes, e os pobres están famélicos. Sinto que non pagásemos todos os billetes, pero quizais poidamos chegar a un acordo.

note: [message]: speaker=Rudic
en: They killed my crew member and played me for a fool! The only arrangement that suits me is the lot of you off my ship, preferably at the bottom of the sea.
gl: Mataron a un membro da miña tripulación e tomáronme por parvo! O único acordo que aceptarei será que abandonedes o meu barco, preferibelmente para irvos ao fondo do mar.

note: [message]: speaker=Ardonna
en: Oh dear. We must do this again. Come to me my friends! If you are still hungry, feed on a passenger first.
gl: Pois nada, outra vez. A min, amigos! Se aínda tedes fame, saciádevos primeiro con algún pasaxeiro.

note: [message]: speaker=Ardonna
en: Good riddance. But, with the captain dead, who will sail the ship and guide us into port now?
gl: Por fin! Pero, co capitán morto, agora quen vai levar o barco a porto?

note: [message]: speaker=Ardonna
en: Rise Captain, and please retain your memories.
gl: Érguete, capitán, e por favor non perdas a memoria.

note: [message]: speaker=Ardonna
en: Can you still sail this ship?
gl: Podes levar o barco?

note: [message]: speaker=Bone Captain
en: Sail. Yes. Need wind.
gl: Levar. Si. Necesitar vento.

note: [message]: speaker=Ardonna
en: Oh! It worked! Take us to port, Captain, as soon as you do have the wind.
gl: Oh! Funcionou! Lévanos a porto, capitán, en canto volva soprar o vento.

note: [scenario]: id=05_Blackwater
en: Blackwater
gl: Augas Negras

note: [part]
en: 29 III, 23 YW
    
    When the captain retained his memories, I reasoned that it may have been because he was raised so soon after his death. Further experiments with the other passengers bore out that conclusion. Just think: They may be the first people on this continent to live forever!
gl: 29 de marzo, 23 d.N.
    
    Cando o capitán mantivo os seus recordos, razoei que puidera ser porque o erguera tan pouco tempo despois de morrer. Experimentos posteriores con outros pasaxeiros confirmaron a teoría. Pénsao, poderían ser as primeiras persoas do continente en vivir para sempre!

note: [part]
en: Happily, the captain was fairly wealthy, so that will solve my income problems for a time. Now I must go, as the captain prepares to guide the ship into port.
gl: Por sorte, o capitán tiña bastantes cartos, así que de momento non terei problemas de ingresos. Agora debo marchar, o capitán prepárase para levarnos a porto.

note: [side]: id=Gweddyn, type=Knight
en: Guard
gl: Garda

note: [side]: id=Gweddyn, type=Knight
en: Gweddyn
gl: Güedin

note: [objective]: condition=win [objectives]
en: Kill every enemy unit
gl: Mata a todas as unidades inimigas.

note: [message]: speaker=Gweddyn
en: Ho Rudic! Welcome. You are late, old friend.
gl: Benvido, Rúdic! Chegas máis tarde do esperado, vello amigo.

note: [message]: speaker=Bone Captain
en: Late.
gl: Tarde.

note: [message]: speaker=Gweddyn
en: Not talking much today? What happened?
gl: Non estás moi falador hoxe, ou? Que foi?

note: [message]: speaker=Bone Captain
en: Happened? Dead.
gl: Foi? Morto.

note: [message]: speaker=Gweddyn
en: Ha! Well, actually, you do look terrible. Very... gray, and your face is... But we’re speaking! You can’t actually be dead!
gl: Ha ha! A verdade é que non se te ve moi san. De feito, vésete bastante… gris, e tes a cara… Pero morto non estás, os mortos non falan!

note: [message]: speaker=Bone Captain
en: Yes. Dead.
gl: Si. Morto.

note: [message]: speaker=Gweddyn
en: What madness is this?
gl: Qué loucura é esta?

note: [message]: speaker=Bremen
en: It’s sorcery my lord. Dark sorcery.
gl: É bruxería, señor. Maxia negra.

note: [message]: speaker=Gweddyn
en: Necromancy! The penalty for that is death. Rudic, who is responsible for this?
gl: Nigromancia! A pena por iso é a morte! Rúdic, quen te fixo isto?

note: [message]: speaker=Bone Captain
en: She.
gl: Ela.

note: [message]: speaker=Ardonna
en: Ah, well. I should have known this wouldn’t be easy.
gl: Debín imaxinar que isto non sería fácil.

note: [message]: speaker=Gweddyn
en: Kill her!
gl: Matádea!

note: [message]: speaker=Ardonna
en: We must leave no one alive to report us, or the entire country will become unsafe. We have no choice. We must kill them all.
gl: Non podemos deixar ningún con vida que poida informar sobre nós, ou non haberá refuxio para nós en todo o continente. Debemos matalos a todos.

note: [message]: speaker=Ardonna
en: We are finished.
gl: Listo.

note: [message]: speaker=Shadow
en: Girl. You will follow.
gl: Nena. Ségueme.

note: [message]: speaker=Ardonna
en: What in the world are <i>you</i>?
gl: E <i>ti</i> que demo es?

note: [message]: speaker=Shadow
en: Spirit and shadow. You will follow.
gl: Espírito e sombra. Ségueme.

note: [message]: speaker=Ardonna
en: You’re a ghost... a real ghost! I will indeed follow you. Lead on.
gl: Unha fantasma… unha fantasma de verdade! Pois claro que te vou seguir, marca o camiño.

note: [message]: speaker=Ardonna
en: Blackwater Port is defeated, but we must let none escape. Finish them all.
gl: Tomamos o Porto de Augas Negras, pero non podemos deixar que escape ninguén. Acabade con todos.

note: [scenario]: id=06_Following_the_Shadow
en: Following the Shadow
gl: Seguindo a sombra

note: [then]
en: 3 IV, 23 YW
    
    I was so sure I had the answer! I was wrong. I wanted to believe that I was imagining it, but it’s now clear that the captain’s memories are fading. He still retains speech, and the others fight better when he is watching (many used to be his crew after all — it would be habit for them), but he remembers precious little else now. The same is true of my other recently-raised friends. I am disappointed, but the existence of my strange new companion keeps me from being depressed.
gl: 3 de abril, 23 d.N.
    
    Estaba convencida de que tiña a resposta! Equivocárame. Quería pensar que eran imaxinacións miñas, pero a estas alturas está claro que as memorias do capitán están esvaendo. Aínda é capaz de falar, e o resto loita mellor seguindo as súas ordes (a fin de contas, outrora eran a súa tripulación, será cousa de hábito), pero xa pouco máis queda do seu pasado. O mesmo co resto dos meus amigos que hai pouco que erguín. Síntome decepcionada, pero a existencia do meu novo e estraño compañeiro levántame os ánimos.

note: [else]
en: 3 IV, 23 YW
    
    I was so sure I had the answer! I was wrong. I wanted to believe that I was imagining it, but my recently-raised friends are losing their memories. They retain the power of speech, but precious little else. I am disappointed, but the existence of my strange new companion keeps me from being depressed.
gl: 3 de abril, 23 d.N.
    
    Estaba convencida de que tiña a resposta! Equivocárame. Quería pensar que eran imaxinacións miñas, pero os meus amigos que hai pouco que erguín están a perdes a memoria. Conservan a capacidade de falar, pero pouco máis. Síntome decepcionada, pero a existencia do meu novo e estraño compañeiro levántame os ánimos.

note: [part]
en: The phantom leads us north. It has identified itself as the ghost of Vash-Gorn, an orc. So it remembers! It seems that the problem has been solved, but the ghost ignores all my questions. I am burning with curiosity, so I hope we reach our destination soon! We travel only by day because at night the spirit is practically invisible. We have not had any trouble on the road yet, but we <i>are</i> a rather large company now, so I have not expected it.
gl: A fantasma lévanos en dirección norte. Identificouse como a fantasma de Vasgor, un orco. Así que ten lembranzas! Parece que o problema está solucionado. pero a fantasma ignora todas as miñas preguntas. Ardo de curiosidade, así que espero que cheguemos ao noso destino axiña! Viaxamos polo día porque pola noite o espírito é practicamente invisíbel. Non tivemos ningún problema no camiño de momento, pero somos un grupo <i>bastante</i> grande xa, así que tampouco me sorprende.

note: [side]: type=Direwolf Rider, id=Bogdush
en: Goblin Raiders
gl: A invasión dos trasnos

note: [side]: type=Direwolf Rider, id=Bogdush
en: Bogdush
gl: Bodus

note: [unit]: type=Goblin Pillager, id=Blaust
en: Blaust
gl: Blaus

note: [side]
en: Bats
gl: Morcegos

note: [objective]: condition=win
en: Find out where the ghost went and follow it
gl: Descubre onde foi a fantasma e síguea.

note: [message]: speaker=Ardonna
en: Look, there is a cavern below the cave floor. What might we rouse if we go tromping about in the cave? I hope it is nothing worse than bats.
gl: Mirade, hai unha caverna baixo o chan da cova. Que espertaremos se damos unha volta pola cova? Espero que non sexa nada máis perigoso que morcegos.

note: [message]: speaker=Bone Captain
en: Ghost?
gl: Fantasma?

note: [message]: speaker=Ardonna
en: Surely the ghost would not have gone that way, where I cannot follow.
gl: Seguro que a fantasma non foi por aí, por onde eu non podo ir.

note: [message]: speaker=Ardonna
en: There is a tunnel at the back of the cave! The ghost must have gone through there.
gl: Hai un túnel no fondo da cova! A fantasma debeu entrar por aí.

note: [objective]: condition=win
en: Move Ardonna to the tunnel
gl: Leva Ardona ao túnel.

note: [message]: speaker=Ardonna
en: So it’s only bats, but rather a lot of them.
gl: Así que non son máis que morcegos, pero hai unha morea deles.

note: [message]: speaker=Ardonna
en: Now let’s see where that ghost went.
gl: E agora vexamos onde foi esa fantasma.

note: [message]: speaker=Shadow
en: Come.
gl: Ven.

note: [message]: speaker=Ardonna
en: Let’s follow it into the cave.
gl: Sigámolo á cova.

note: [message]: speaker=Bogdush
en: It’s a <i>mage</i>! That <i>would</i> be helpful for the war, you idiot! It’s only a pup, and unless I miss my guess, it’s a female too. It will be easy to capture.
gl: É un <i>mago</i>! <i>Iso</i> si que sería útil para a guerra, idiota! Ademais é moi novo, e ten pinta de ser femia. Capturalo non ha ser difícil.

note: [message]: speaker=Blaust
en: What about the others? They look like the dead ones back on the Green Isle.
gl: E que hai dos outros? Aseméllanse aos mortos da Illa Verde.

note: [message]: speaker=Bogdush
en: They are. It makes our job of killing them that much easier!
gl: Son. Mellor, máis doado será matalos!

note: [message]: speaker=Bogdush
en: Oh, it’s a mage that makes jokes too! Let’s go.
gl: Oh, un mago chistoso! Vamos.

note: [message]: speaker=narrator
en: You have no more time.
gl: Non te queda tempo.

note: [scenario]: id=07_Meeting_of_the_Minds
en: Meeting of the Minds
gl: A reunión das mentes

note: [part]
en: 9 IV, 23 YW
    
    The tunnel at the back of the cave narrowed and ran on for quite some time. Patches of fungus on the wall gave off a feeble glow that kept me from stumbling too badly. Finally I saw a brighter light up ahead.
gl: 9 de abril, 23 d.N.
    
    O túnel do fondo da cova estreitouse e continuou durante un bo anaco. As zonas con fungos nas paredes daban unha sensación de debilidade que me axudaba a andar con ollo de non tropezar. Finalmente albisquei unha luz máis intensa cara o final.

note: [side] [unit]: type=Sacrifice, id=necromancer_on_altar
en: Ras-Tabahn
gl: Rastabán

note: [unit]: type=Shadow
en: Vash-Gorn
gl: Vasgor

note: [message]: speaker=Ardonna
en: Oh, wow.
gl: Oh, mi ma.

note: [message]: speaker=Ras-Tabahn
en: I am Ras-Tabahn. Welcome to my laboratory, Ardonna of Tarrynth!
gl: Son Rastabán. Benvida ao meu laboratorio, Ardona de Tarrín!

note: [message]: speaker=Ardonna
en: How do you know my name?
gl: Como sabes o meu nome?

note: [message]: speaker=Ardonna
en: Yes, I can show you how to make your own, but have you not solved the problem already with your ghosts?
gl: Teño, podo ensinarche a crealas. Pero volvendo ao tema de evitar a morte, acaso non o solucionaches ti xa coas túas fantasmas?

note: [message]: speaker=Ras-Tabahn
en: Alas, no. Ghosts can retain some memories if they are raised quickly enough, and they make good scouts and soldiers after they have some experience, but you wouldn’t want to become one yourself. You see the blades Vash-Gorn carries? It took a complicated ritual to bind that metal to the spirit, and one couldn’t perform that ritual oneself without a physical body. Being unable to interact with the world would be terribly frustrating. No matter; I have another idea.
gl: O certo é que non. As fantasmas poden conservar algunhas lembranzas se as ergues suficientemente rápido, e son útiles como exploradores e soldados unha vez teñen algo de experiencia, pero non che gustaría converterte nunha. Ves as espadas de Vasgor? Foi necesario un complicado ritual para ligar o metal co espírito, e non é un ritual que un poida facer se non ten un corpo físico. Ser incapaz de interactuar co mundo sería extremadamente frustrante. Pero non importa, teño outra idea.

note: [message]: speaker=Ras-Tabahn
en: I believe I know how to get the information we seek, but it would have been too difficult to obtain myself. Therefore, we shall go on a mission, you and I. First, we will enlarge our armies, and then...
gl: Penso que sei como conseguir a información que necesito, pero sería moi difícil de conseguir por min mesmo. Así que ti e máis eu imos ir nunha misión, En primeiro lugar, ampliaremos os nosos exércitos, e a continuación…I believe I know how to get the information we seek, but it would have been too difficult to obtain myself. Therefore, we shall go on a mission, you and I. First, we will enlarge our armies, and then...

note: [message]: speaker=Ardonna
en: Wait. I have heard nothing yet that makes me think I should trust you.
gl: Un momento. Aínda non teño ningún motivo para confiar en ti.

note: [message]: speaker=Ras-Tabahn
en: Ah... yes, I suppose not. Let me teach you some of what I know today, and see if that informs your opinion. However, the question of trust is not the most important. The question is whether or not we can work together. Listen. The ancient Wesfolk honed their craft over generations. There is more to know than one individual can learn in a lifetime. If you do your research alone, you will one day be as old as I, and death will pursue you just as relentlessly. However, if we combine our research, we have a chance of finishing before it is too late for us.
gl: Ah… certo, supoño que non. Permíteme que te ensire algunhas das cousas que sei a día de hoxe, e a ver se iso te axuda a formarte unha opinión. Porén, a cuestión da confianza non é a máis importante. A cuestión é se podemos traballar xuntos ou non. Escoita. Os antigos noroccidentais honraban o seu oficio durante xeracións. Hai máis por saber do que un individuo poder aprender en toda a súa vida. Se investigas pola túa conta, algún día serás tan vella coma min, e a morte perseguirate coa mesma perseverancia. Porén, se combinamos os nosos coñecementos, existe a posibilidade de que rematemos antes de que sexa demasiado tarde para nós.

note: [message]: speaker=Ardonna
en: For you, you mean. I am only nineteen. Still, you make a good case. We can work together for now.
gl: Para ti, quererás dicir. Eu só teño dezanove anos. Pero si, tes razón. Podemos traballar xuntos de momento.

note: [message]: speaker=Ardonna
en: Well I can’t smell, so I didn’t know about that.
gl: Non sinto os olores, non o sabía.

note: [message]: speaker=Ras-Tabahn
en: Curious, but convenient for one such as us.
gl: Curioso, pero útil para alguén coma nós.

note: [message]: speaker=Ardonna
en: Why can’t I just raise some of the goblins outside?
gl: Por que non ergo simplemente algún dos trasnos de fóra?

note: [message]: speaker=Ardonna
en: Very well. We will do as you suggest.
gl: Moi ben. Faremos como dis.

note: [label] [scenario]: id=08_Carcyn The name of the city male name
en: Carcyn
gl: Corsin

note: [part]
en: <i>Chapter Two:</i> Two Missions
gl: <i>Segunda parte:</i> Dúas misións

note: [part]
en: We will first follow the adventures of Ras-Tabahn.
    
    After several days of travel, he approached the frontier town of Carcyn.
gl: Primeiro seguiremos as aventuras de Rastabán.
    
    Tras varios días de viaxe, Rastabán chegou á vila fronteiriza de Corsin.

note: [side]: type=Swordsman, id=Carcyn Fisher
en: Town Defense
gl: Defensa da vila

note: [side]: type=Swordsman, id=Carcyn Fisher
en: Carcyn Fisher
gl: Corsin Pescador

note: [objective]: condition=win
en: Capture every village
gl: Captura todas as vilas.

note: [unit]: type=Mage, id=Wynran
en: Wynran
gl: Güinran

note: [unit]: type=Mage, id=Raydah, gender=female
en: Raydah
gl: Raida

note: [label]
en: Inn
gl: Taberna

note: [label] or Fishing Supplies
en: Tackle Shop
gl: Tenda de pesca

note: [label]
en: Cemetery
gl: Cemiterio

note: [label] the old word for "general store"
en: Mercantile
gl: Casa mercantil

note: [label] the old word for "pub". "Bar" is about the same.
en: Public House
gl: Bar

note: [label] or prison, or just "Jail"
en: Jailhouse
gl: Cárcere

note: [label] or Boatyard
en: Boatworks
gl: Estaleiro

note: [label] "Grange" in the American usage: farmers' association
en: Grange Hall
gl: Casa da agricultura

note: [message]: speaker=Carcyn
en: Carcyn Fisher at your service, and this is my friend Shynal.
gl: Corsin Pescador ao seu servizo, e esta é a miña amiga Xinal.

note: [message]: speaker=Shynal
en: “Friend?” (<i>Giggle</i>) Oh, yes, we’re very good friends.
gl: «Amiga»? (<i>ri polo baixo</i>) Ah, si, somos moi bos amigos.

note: [message]: speaker=Carcyn
en: Or... you know. Thanks so much for getting us out, sir. We would be glad to follow you!
gl: Ou… xa sabes. Moitas grazas por liberarnos, señor. Estaremos encantados de ir con vostede.

note: [message]: speaker=Ras-Tabahn
en: You are Carcyn the Third I presume?
gl: Es Corsin Terceiro, entendo?

note: [message]: speaker=Carcyn
en: Don’t remind me. My father is the one who threw me in this hole.
gl: Non mo lembres. Foi meu pai quen me botou neste antro.

note: [message]: speaker=Carcyn Fisher
en: You stay out of this, son.
gl: Non te metas nisto, fillo.

note: [message]: speaker=Carcyn
en: Not a chance! I’ve waited all my life to see someone put you in your place. Here is someone you can’t push around!
gl: Nin de broma! Levo toda a miña vida esperando ver a alguén poñerte no teu lugar. Por fin alguén a quen non lle podes dar ordes!

note: [message]: speaker=Shynal
en: And we’re leaving this stinking town!
gl: E marcharemos desta noxenta vila!

note: [message]: speaker=Carcyn
en: The only Carcyn now. I’ve waited all my life to see someone to put my father in his place. I guess you did that.
gl: Agora o único. Levo toda a miña vida esperando ver a alguén poñer a meu pai no seu sitio. Supoño que é o que fixeches.

note: [message]: speaker=Shynal
en: You’re the only Carcyn for me.
gl: Para min ti sempre fuches o único Corsin.

note: [message]: speaker=Raydah
en: Look at that! He’s not from the Academy.
gl: Mirade para aí! Non é da academia.

note: [message]: speaker=Carcyn Fisher
en: Hold your tongue! I can see that! I tolerate advisors but not when they only speak the obvious.
gl: Cala! Eu tamén teño ollos! Podo aceptar ter conselleiros, pero non cando non fan máis que soltar obviedades.

note: [message]: speaker=Ras-Tabahn
en: I warned you not to defy me.
gl: Xa te advertín que non me desafiases.

note: [message]: speaker=Ras-Tabahn
en: Greetings! I am Ras-Tabahn the mage.
gl: Saúdos! Son o mago Rastabán.

note: [message]: speaker=Carcyn Fisher
en: Greetings, traveler. I am Carcyn Fisher the Second. How can I be of service?
gl: Saúdos, viaxeiro. Son Corsin Pescador Segundo. Que podo facer por vostede?

note: [message]: speaker=Ras-Tabahn
en: I come with an offer. An offer of training in the magical arts. An offer of learning, adventure, and escape from this town.
gl: Teño unha oferta. Ofrezo adestramento nas artes máxicas. Unha oferta de aprendizaxe, aventura, e fuxida desta vila.

note: [message]: speaker=Carcyn Fisher
en: No one in <i>my</i> town wishes to “escape”! We don’t care to hear your offer. Peddle your corruption elsewhere.
gl: Ninguén na <i>miña</i> vila quere «fuxir»! Non nos interesa a túa oferta. Leva a túa corrupción a outra parte.

note: [message]: speaker=Ras-Tabahn
en: The offer is not intended for <i>you</i>, it is for your youth. I will send my agents to every house and public space in this town and repeat my offer. You will allow this.
gl: A oferta non é para <i>ti</i>, é para a vosa xente nova. Enviarei os meus axentes a todas as casas e espazos públicos da vila para comunicar en persoa a miña oferta. E ti permitiralo.

note: [message]: speaker=Carcyn Fisher
en: I will do no such thing! I will be dead before I allow you to ensorcell our children!
gl: Nin de broma! Ante morto que permitirche enmeigar aos nosos fillos!

note: [message]: speaker=Ras-Tabahn
en: That may well be true.
gl: Pode ser que teñas razón.

note: [message]: speaker=Ras-Tabahn
en: Hmm. The youngsters most willing to leave may be the ones in the jailhouse. I should investigate.
gl: Hmm. A xente nova con máis interese en marchar debe ser a que está no cárcere. Debería investigar.

note: [message]: speaker=narrator
en: You can now recruit dark adepts!
gl: Agora podes recrutar adeptos escuros!

note: [message]: speaker=Ras-Tabahn
en: This has taken too long. We will surely miss our meeting with Ardonna now.
gl: Levamos demasiado tempo aquí. Xa non chegamos a tempo ao noso encontro con Ardona.

note: [scenario]: id=09_Training_Session
en: Training Session
gl: Sesión de adestramento

note: [part]
en: Ras-Tabahn’s offer enticed a large group of youngsters all eager to train as magi. The fact that it was illicit training in the dark arts was unimportant. More important was the escape from the drudgery of a fixed future, planned in advance by their parents. Ras-Tabahn spent a number of days in the forest outside of Carcyn instructing them on how to call on the spirit world and channel a small amount of its power. Soon after they moved on, they came across three farmsteads on the riverbank that had clearly been raided.
gl: A oferta de Rastabán convenceu a un gran número de rapazas e rapaces desexosos de adestrar como magos. O feito de que se trataba dun adestramento ilegal nas artes escuras non tiña importancia. Máis importancia tiña fuxir dunha vida monótona e un futuro planificado con antelación polas súas familias. Rastabán pasou varios días no bosque ás aforas de Corsin ensinándolles como acceder ao mundo dos espíritos e canalizar unha pequena parte do seu poder. Pouco despois de continuar o camiño tras o adestramento, atoparon tres granxas na ribeira que foran claramente saqueadas.

note: [objective]: condition=win
en: (there will be three waves)
gl: (haberá tres vagas)

note: [objective]: condition=win
en: Destroy all the undead units
gl: Destrúe todas as unidades non mortas.

note: [objective]: condition=lose
en: Death of all five dark adepts
gl: Morte de todos os adeptos escuros.

note: [objective]: condition=lose
en: Death of Ras-Tabahn
gl: Morte de Rastabán.

note: [note]
en: You will not earn gold this scenario, but your gold from the previous scenario will be available in the next.
gl: Non gañarás ouro neste escenario, pero o ouro que conservases do escenario anterior estará dispoñíbel no seguinte.

note: [message]: speaker=Ras-Tabahn
en: What happened here, I wonder. Well, no matter. What was bad for these families is good for us. I will animate them, and you will attack. Practice both freezing and life force attacks. You may each choose one soldier from our army for protection, and I will call it up for you. After that, I will not help. I intend most of you to survive this battle, so try not to die.
gl: Pregúntome que pasou aquí… Dá igual, o que foi malo para as familias que vivían nesas granxas é bo para nós. Animareinos, e vós atacarédelos. Practicade tanto ataques de xeo como ataques de forza vital. Cada un de vós pode escoller un soldado do noso exército como escolta, e erguereino para vós. Aí acabarase a miña axuda. A miña intención é que a maioría sobrevivades a esta batalla, así que procurade non morrerme.

note: [message]: speaker=Ras-Tabahn
en: plural^You may watch.
gl: Vós podedes mirar.

note: [message]: speaker=Shynal
en: Can we help?
gl: Podemos axudar?

note: [message]: speaker=Ras-Tabahn
en: plural^As you wish. (<i>Cough, cough</i>)
gl: Como queirades. (<i>tose sonoramente</i>)

note: [message]: speaker=Ras-Tabahn
en: You may watch.
gl: Ti podes mirar.

note: [message]: id=Carcyn,Shynal
en: Can I help?
gl: Podo axudar?

note: [message]: id=Carcyn,Shynal
en: self_female^Can I help?
gl: Podo axudar?

note: [message]: speaker=Ras-Tabahn
en: As you wish. (<i>Cough, cough</i>)
gl: Como queiras. (<i>tose sonoramente</i>)

note: [message]: speaker=narrator
en: You can recruit from in front of each dark adept during the first turn only.
gl: Podes recrutar en frente de cada adepto escuro, pero só durante a primeira quenda.

note: [scenario]: id=10_Merfolk_Revenge
en: Merfolk Revenge
gl: A vinganza dos sirénidos

note: [part]
en: Ras-Tabahn’s party reached the end of the elf road near the Great River where they were to wait for Ardonna. As they arrived, another party did as well.
gl: O grupo de Rastabán acadou o final do camiño dos elfos preto do Gran Río, onde lles tocaba agardar por Ardona. Ao mesmo tempo que chegaban eles chegaba tamén outro grupo.

note: [side]: type=Merman Triton, id=Okean [side]
en: Merfolk
gl: Sirénidos

note: [side]: type=Merman Triton, id=Okean
en: Okean
gl: Óquean

note: [message]: speaker=$unit.id Bones examined by a ghost, skeleton, ghoul, or corpse.
en: Bones. Claws and wings.
gl: Ósos. Garras e ás.

note: [message]: speaker=$unit.id Bones examined by a human.
en: There are some large bones here. I can see claws and wings.
gl: Aquí hai uns ósos grandes. Vexo garras e ás.

note: [message]: speaker=Ras-Tabahn
en: A large flightless bird would be my guess.
gl: Eu aposto por un paxaro enorme que non sex capaz de voar.

note: [message]: speaker=$other_human
en: Well, there is an easy way to find out.
gl: Hai un xeito doado de descubrilo.

note: [message]: speaker=Ras-Tabahn
en: Indeed. Let us see.
gl: Claro. Vexamos.

note: [message]: speaker=$other_human [message]: speaker=Ardonna
en: Oh, you were right!
gl: Oh, estabas no certo!

note: [message]: speaker=Ras-Tabahn
en: I wonder if it could carry someone light. A skeleton maybe.
gl: Pregúntome se podería levar a alguén lixeiro. Un esqueleto, quizais.

note: [message]: speaker=Ras-Tabahn
en: Splendid! These birds could be quite useful.
gl: Espléndido! Estes paxaros poderían ser bastante útiles.

note: [message]: speaker=narrator
en: You can now recruit chocobones!
gl: Agora podes recrutar xinetes esqueletos!

note: [set_variable]
en: Hopefully this will be enough gold.
gl: Esperemos que con este ouro abonde.

note: [set_variable]
en: We have won, but I am afraid this may not be enough gold.
gl: Gañamos, pero témome que non imos ter ouro dabondo.

note: [set_variable]
en: Good. We ended with a fair amount of gold.
gl: Ben, acabamos cunha cantidade decente de ouro.

note: [message]: speaker=Okean
en: You! You have destroyed the town of Carcyn!
gl: Vós! Vós destruístes a vila de Corsin!

note: [message]: speaker=Ras-Tabahn
en: The town is hardly destroyed. I just encouraged a change of leadership.
gl: Tampouco esaxeremos, simplemente os animei a cambiar de liderado.

note: [message]: speaker=Okean
en: Your words mock us. Those humans were valuable trading partners of ours. We will have justice!
gl: Mofa. Eses humanos eran os nosos socios de comercio. Faremos xustiza!

note: [message]: speaker=Ras-Tabahn
en: Actually, I expect you will follow them into the ground if you try to harm us.
gl: O que faredes é seguilos ao subsolo como intentedes facernos mal.

note: [message]: speaker=Ras-Tabahn here "you" means both Carcyn and Shynal
en: addressed_plural^This is going to cost us, but I want to keep some gold around for emergencies — I think 50 is about right. You help me collect some. (<i>Cough, cough</i>)
gl: Isto vainos custar, pero quero conservar ouro para emerxencias. Creo que con 50 abonda. Rapaces, axudádeme a recadar. (<i>tose sonoramente</i>)

note: [message]: speaker=Carcyn
en: Right away sir.
gl: Decontado, señor.

note: [message]: speaker=Shynal
en: Are you feeling well?
gl: Está ben?

note: [message]: speaker=Ras-Tabahn
en: Yes, yes. I’m quite all right.
gl: Estou ben, estou.

note: [message]: speaker=Shynal [message]: id=Carcyn,Shynal
en: I don’t fancy wading in the water to fight these things.
gl: Non me fai graza meterme na auga para loitar contra estas cousas.

note: [message]: speaker=Ras-Tabahn
en: No problem. We can lure them onto land.
gl: Sen problemas. Podemos atraelos a terra.

note: [message]: speaker=Shynal [message]: id=Carcyn,Shynal
en: How?
gl: Como?

note: [message]: speaker=Ras-Tabahn here "you" means both Carcyn and Shynal, translating it as if "you" meant only Shynal is also ok
en: addressed_plural^Have you never been fishing before? With bait of course.
gl: É que nunca fostes pescar? É obvio, usaremos cebo.

note: [message]: speaker=Ras-Tabahn
en: This is going to cost us, but I want to keep some gold around for emergencies — I think 50 is about right. Help me collect some. (<i>Cough, cough</i>)
gl: Isto vainos custar, pero quero conservar ouro para emerxencias. Creo que con 50 abonda. Axúdame a recadar. (<i>tose sonoramente</i>)

note: [message]: id=Carcyn,Shynal
en: Right away sir. Are you feeling well?
gl: Decontado, señor. Está ben?

note: [message]: id=Carcyn,Shynal
en: self_female^I don’t fancy wading in the water to fight these things.
gl: Non me fai graza meterme na auga para loitar contra estas cousas.

note: [message]: speaker=Ras-Tabahn
en: Have you never been fishing before? With bait of course.
gl: É que nunca fuches pescar? É obvio, usaremos cebo.

note: [message]: speaker=Ras-Tabahn
en: This is going to cost me, but I want to keep some gold around for emergencies — I think 50 is about right. I’d better send someone to collect some. (<i>Cough, cough</i>) I hope I can lure these fish onto land. Maybe I should recruit some bait.
gl: Isto vaime custar, pero quero conservar ouro para emerxencias. Creo que con 50 abonda. Será mellor que envíe a alguén a recadar. (<i>tose sonoramente</i>) Espero poder atraer aos peixes estes a terra. Quizais debería recrutar cebo.

note: [scenario]: id=11_Battleground
en: Battleground
gl: Campo de batalla

note: [part]
en: The site of the battle was immediately obvious when I came upon it. Multiple fortresses stared at each other across a basin that was now mostly flooded. Sluggish water pooled near the road, and the slime of decay was on every surface. Weapons, armor and less-easily identifiable bits of detritus rose from the swamp. I could easily imagine great siege engines heaving stones at walls that were now crumbled ruins, and the clash of combatants who were now bleached white bones jutting from the wreckage.
gl: O lugar da batalla era fácil de recoñecer. Dúas fortalezas alzábanse a cada lado dunha depresión agora inundada. Augas tranquilas acumulábanse preto do camiño, e en todas as superficies podía verse a lama propia da decadencia. Do lameiro sobresaían armas, armaduras e outros obxectos máis difíciles de identificar. Non custaba imaxinar grandes máquinas de sitio lanzando pesadas pedras contra murallas que agora xacían en ruínas, e o chocas dos combatentes, agora ósos descoloridos sobresaíndo de entre os restos da batalla.

note: [side]: type=Saurian Soothsayer, id=Krissaz [side]
en: Saurians
gl: Saurios

note: [side]: type=Saurian Soothsayer, id=Krissaz
en: Krissaz
gl: Crisas

note: [side]: type=Naga Myrmidon, id=Blianxkep
en: Blianxkep
gl: Bliansquep

note: [objective]: condition=win
en: Defeat all enemy leaders
gl: Derrota a todos os líderes inimigos.

note: [message]: speaker=Blianxkep
en: The fish people gave good value for the last load. More metal of that type is desired.
gl: A xente peixe pagou moito pola última carga. Queremos máis metal dese tipo.

note: [message]: speaker=Krissaz
en: Firssst, pay us our ssshare.
gl: Primeiro pagádenos a nosa parte.

note: [message]: speaker=Blianxkep
en: Wait, who approaches?
gl: Un momento, quen vai?

note: [message]: speaker=Ardonna
en: I am a mage and not a threat to you gentle... reptiles. I wish only to animate some spirits, so I won’t disturb your salvage operation.
gl: Son unha maga, e non son ningunha ameaza para vós, xentís… reptíles. Non busco máis que animar algúns espíritos, así que non interromperei a vosa operación.

note: [message]: speaker=Krissaz
en: No! You can’t make thisss place more haunted than it isss! The femalesss already won’t come here, and we are forced to rely on these ssserpents for protection.
gl: Non! Non podes faser maxia negra neste lugar! Xa da tanto medo que as femias non queren vir, e vémonos na obriga de confiar nestas serpes para protexernos.

note: [message]: speaker=Ardonna
en: I was only informing you out of courtesy. In truth, I don’t require your permission.
gl: Só vos informaba a modo de cortesía. Non necesito o voso permiso.

note: [message]: speaker=Blianxkep
en: We will help you drive off this foe if you will consider your share paid in full.
gl: Axudarémosvos a botar fóra a este inimigo se considerades a vosa parte completamente pagada.

note: [message]: speaker=Ardonna
en: Every time...
gl: Sempre igual…

note: [message]: speaker=narrator
en: You can now recruit ghosts!
gl: Agora podes recrutar fantasmas!

note: [message]: speaker=Vendraxis
en: Human, take me with you!
gl: Humano, léveme convosco!

note: [message]: speaker=Ardonna
en: Why should I allow that? Your people attacked me!
gl: E por que o había de facer? A túa xente atacoume!

note: [message]: speaker=Vendraxis
en: I tried to ssstop them! For myself, I wissshed not to attack. I wissshed to learn. My race livesss but a short time compared to yoursss. I would learn to exssstend my ssspan, and the planetsss told me you know this sssecret.
gl: Eu intentei disuadilos! Eu non quería atacar. Eu quería aprender. A miña especie vive pouco tempo en comparasión coa vosa. Quero aprender a estender a miña vida, e os planetas me dixeron que vostede coñese o segredo.

note: [message]: speaker=Ardonna
en: Actually, I am searching for that secret now. But could you follow the orders of a woman?
gl: En realidade agora precisamente estou a buscar ese segredo. Pero serías capaz de seguir as miñas ordes, as ordes dunha muller?

note: [message]: speaker=Ardonna
en: Very well, come along. I am Ardonna.
gl: Moi ben, achégate. Son Ardona.

note: [message]: speaker=Vendraxis
en: Yesss, but the planetsss tell me your name isss now untrue. I do not underssstand thisss.
gl: Si, pero os planetas dinme que agora o voso nome é falso. Non o entendo.

note: [message]: speaker=Ardonna
en: Nor do I. Your planets are quite cryptic.
gl: Eu tampouco o entendo. Os teus planetas son bastante crípticos.

note: [message]: speaker=Vendraxis
en: They reveal what they will.
gl: Revelan o que queren.

note: [scenario]: id=12_Walking_Trees
en: Walking Trees
gl: Árbores andantes

note: [part] the "elf sorceress" is actually of the type Elvish Enchantress, not Elvish Sorceress
en: 17 IV, 23 YW
    
    My primary objective was met, and I had been able to press a number of ghosts into service. Also, I had a new companion with a talent for healing. I doubted that Ras-Tabahn was already waiting at the appointed place, but I still wanted to hurry, so we followed the elf road north as quickly as we could. Fortunately, it was not in bad repair, though in many places it was overgrown, leaving only a few smooth cobbles to mark the way. The second day, we were still deep in the woods when we encountered an elf sorceress.
gl: 17 de abril, 23 d.N.
    
    Cumprira co meu primeiro obxectivo, conseguira reclutar unha morea de fantasmas. Ademais contaba cun novo compañeiro coa capacidade de sandar. Non tiña claro que Rastabán fose estar xa esperando no lugar acordado, pero aínda así quería apurar o paso, así que seguimos o camiño dos elfos en dirección norte a paso lixeiro. Por sorte o camiño estaba polo xeral en bo estado, se ben a vexetación se fixera con algunhas partes, ás veces ata o punto de facelo irrecoñecíbel. Tras dous días de viaxe, aínda no corazón do bosque, atopamos unha elfa feiticeira.

note: [side]
en: Forest
gl: Bosque

note: [unit]: type=Elvish Enchantress, id=Isthiniel
en: Isthiniel
gl: Isdiniel

note: [objective]: condition=win
en: Move Ardonna to the northeast corner of the map
gl: Leva a Ardona á esquina nordeste do mapa.

note: [message]: speaker=Isthiniel
en: I felt our dead stirring and corruption descending on the forest. When I left to investigate, I expected to find grim, veiled forces at work. Instead I find a human mage boldly marching down our road! I will not allow you to continue to molest our peace, and you must release the dead you have enslaved.
gl: Sentín como os nosos mortos se revolvían e como a corrupción descendía sobre o bosque. Cando marchei para investigar, esperaba atoparme a obra de lúgubres forzas veladas. No seu lugar atopo unha maga humana que avanza descaradamente polo noso camiño! Non te permitirei continuar perturbando a nosa paz, libera os mortos que escravizaches e marcha!

note: [message]: speaker=Ardonna
en: Well, that I won’t do. However, if you do not attack, you will be rid of me soon, as I only wish to leave these woods.
gl: Non, iso non o vou facer. Pero se non nos atacas, desapareceremos da túa vista enseguida, non buscamos máis que abandonar este bosque.

note: [message]: speaker=Isthiniel
en: Attack? No, I cannot. Most of my people won’t come here; it is only duty that drives me. However, the woods themselves are disturbed, and they will cast you out on their own. I can feel them awaken.
gl: Atacarvos? Non, non podo atacarvos. A miña xente non pon pe neste bosque. Condúceme o deber. Pero estades perturbando o bosque, e será o propio bosque o que se encargue de botarvos fóra. Xa podo sentir como esperta.

note: [unit]: type=Ancient Wose, id=Dolmathengalin
en: Dolmathengalin
gl: Dolmadengalin

note: [message]: speaker=Dolmathengalin
en: You are greeted daughter of elves. Why does the forest moan in despair?
gl: Saúdos, filla de elfos. Por que xeme o bosque?

note: [message]: speaker=Vendraxis
en: That tree can talk!
gl: Esa árbore fala!

note: [message]: speaker=Isthiniel
en: That dark mage has woken our dead and stifles the air with her very presence. Please wake your people, Elder, and destroy her.
gl: Aquela maga escura espertou os nosos mortos e perturba o aire coa súa soa presenza. Por favor, esperta aos teus, anciano, e destrúea.

note: [message]: speaker=Dolmathengalin
en: This shall be done.
gl: Así será.

note: [message]: speaker=Isthiniel
en: I shall leave you. I have no wish to witness this violence.
gl: Déixovos, logo. Prefiro non contemplar a violencia.

note: [scenario]: id=13_Together_Again
en: Together Again
gl: Xuntos de novo

note: [part]
en: 21 IV, 23 YW
    
    I never would have been able to escape the trees without ghosts. They had proven their worth and saved my life. Thus Ras-Tabahn had also moved up in my estimation. After we escaped the trees, we met no more resistance on the road, and soon arrived at the meeting place where Ras-Tabahn was waiting.
gl: 21 de abril, 23 d.N.
    
    Se non chega ser polas fantasmas probabelmente non conseguiría escapar das árbores. Probaran a súa valía e salváranme a vida. E, ao facelo, melloraran tamén a miña opinión sobre Rastabán. Tras escaparmos das árbores, nada máis se puxo no noso camiño polo bosque, e non tardamos en chegar ao luga de encontro, onde Rastabán xa estaba a esperar.

note: [message]: speaker=Ras-Tabahn
en: Greetings Ardonna! (<i>Cough</i>) I was successful, and I see that you were as well.
gl: Saúdos, Ardona! (<i>tose</i>) Conseguír o meu obxectivo, e vexo que ti conseguiches o teu.

note: [message]: speaker=Ardonna
en: Well met, Ras-Tabahn. Yes I was. Now, can you explain the mission you spoke of?
gl: Boas, Rastabán. Conseguín o meu tamén, si. Podes explicarme agora a misión da que falaras?

note: [message]: speaker=Ras-Tabahn
en: Gladly. I assume you studied the great mage Crelanu in history class. He fought with King Haldric the First. Since he faced the immortal lords of the Green Isle directly, he undoubtedly knows more than we about their methods. Recently, I have learned where to find him.
gl: Por suposto. Dou por suposto que estudaches ao gran mago Crelanu nas clases de historia. Loitou co rei Haldric I. Dado que se enfrontou directamente aos señores inmortais da Illa Verde, de seguro que sabe máis que nós sobre os seus métodos. Hai pouco souben onde atopalo.

note: [message]: speaker=Ardonna
en: Of course I know about Crelanu. But can we force him to reveal his knowledge to us?
gl: Claro que sei de Crelanu. Pero podemos obrigalo a revelarnos o seu coñecemento?

note: [message]: speaker=Ras-Tabahn
en: That shouldn’t be necessary. I have also learned that he wrote a book containing all his secrets, which must include all he knows of immortality. We need only borrow this book. I knew that getting that book was not something I could accomplish on my own, but now, with a force such as ours, it should be easily done.
gl: Non debería ser necesario. Tamén souben que escribiu un libro que contén todos os seus segredos, e que polo tanto debe incluír todo o que sabe sobre inmortalidade. Sabía que non podería conseguir o libro pola miña conta, pero agora, cunha forza como a nosa, debería ser doado.

note: [message]: speaker=Ardonna
en: Yes, that seems like a plan with a good chance of success. I will join you in your effort.
gl: Si, o plan pinta ben. Conta comigo.

note: [message]: speaker=Ras-Tabahn
en: I thought as much. We must cross the Great River, and head north into the Heart Mountains.
gl: Perfecto. Debemos cruzar o Gran Río e continuar en dirección norte ata as Montañas Profundas.

note: [modify_unit]
en: Ardryn-Na
gl: Adrina

note: [message]: speaker=Ras-Tabahn
en: Well then Ardryn-Na, let us head north.
gl: Moi ben, Adrina, poñamos rumbo ao norte.

note: [scenario]: id=14_Entering_the_Northlands
en: Entering the Northlands
gl: Nas terras nórdicas

note: [part]
en: <i>Chapter Three:</i> To Conquer Death
gl: <i>Terceira parte:</i> A conquista da morte

note: [side]: type=Orcish Warlord, id=Rod-Ishnak [side]: type=Orcish Warlord, id=Vok-Hroog
en: Orcs
gl: Orcos

note: [side]: type=Orcish Warlord, id=Rod-Ishnak
en: Rod-Ishnak
gl: Rodixnac

note: [side]: type=Orcish Warlord, id=Vok-Hroog
en: Vok-Hroog
gl: Voghrug

note: [unit]: type=Orcish Shaman, id=Krongk
en: Krongk
gl: Cronc

note: [message]: speaker=Krongk
en: They’re attacking me!
gl: Atácanme!

note: [message]: speaker=Vok-Hroog
en: Yeah, yeah.
gl: Si, si.

note: [message]: speaker=Ras-Tabahn
en: We have crossed into the north. The dwarven kingdom of Knalga lies straight ahead.
gl: Chegamos ao norte. Fronte a nós, o reino anano de Neilga.

note: [message]: speaker=Shynal
en: Now I’m really far from home. I’ve never been north of the river before. I hope I get to see some dwarves!
gl: Agora si que estou lonxe de casa. Nunca antes estivera ao outro lado do río. Credes que conseguiremos ver algún anano?

note: [message]: speaker=Vok-Hroog
en: I claim this territory in the name of Krag-Ubor, the ruler of all true orcs! Leave now, Ishnak, or face the combined wrath of the five tribes.
gl: Reclamo este territorio en nome de Cragúbor, líder dos orcos de verdade! Marcha, Rodixnac, se non queres enfrontarte á forza combinada de cinco tribos!

note: [message]: speaker=Rod-Ishnak
en: I arrived first, Hroog. It’s mine!
gl: Eu cheguei primeiro, Voghrug. É meu!

note: [message]: speaker=Ardonna
en: This could be trouble.
gl: Isto podería ser un problema.

note: [message]: speaker=Ras-Tabahn
en: Many orcs are decent sorts (<i>cough, cough</i>). I fought alongside Krag-Ubor once, who the farther orc just mentioned.
gl: Moitos orcos son xente decente (<i>tose sonoramente</i>). Unha vez loitei con Cragúbor, o que mencionou o orco que está máis lonxe.

note: [message]: speaker=Vok-Hroog
en: Wait who’s that?
gl: Eh, quen vai?

note: [message]: speaker=Rod-Ishnak
en: Wizards and deaders just like from back home! I <i>hate</i> those! I suggest a contest. Whoever kills the most wizards and skeletons and stuff takes this territory and all the human slaves.
gl: Magos e non mortos como os do país! <i>Ódioos</i>! Propoño un concurso. O que mate máis magos e esqueletos e cousas queda co territorio e con todos os humanos como escravos.

note: [message]: speaker=Vok-Hroog
en: Huh. Fine. That sounds like good sport.
gl: Hm. Vale. Paréceme xusto.

note: [message]: speaker=Krongk
en: I declare this competition official. I will support the claim of the winner.
gl: Declaro oficialmente a competición. Apoiarei o dereito do gañador a quedar co territorio.

note: [message]: speaker=Ardonna
en: I did say this was trouble.
gl: Xa dixen eu que sería un problema.

note: [message]: speaker=Shynal
en: But we’ll win, won’t we?
gl: Pero gañaremos, va que si?

note: [scenario]: id=15_Mountain_Pass
en: Mountain Pass
gl: O paso da montaña

note: [side]: type=Gryphon
en: Gryphons
gl: Grifóns

note: [objective]: condition=win
en: Move Ardryn-Na and Ras-Tabahn to level ground in the northeast corner
gl: Leva a Adrina e a Rastabán á chaira da esquina nordeste.

note: [message]: speaker=Ras-Tabahn
en: There are some... large bones there. Claws and wings... I think.
gl: Hai uns… ósos enormes aquí. Garras e ás… creo.

note: [message]: speaker=Ras-Tabahn
en: A large (<i>cough, cough</i>) flightless bird... would be my guess.
gl: Eu aposto (<i>tose sonoramente</i>) por… un paxaro enorme que non sex capaz de voar.

note: [message]: speaker=Ardonna
en: Well, there is an easy way to discover the truth.
gl: Hai un xeito doado de descubrir a resposta.

note: [message]: speaker=Ras-Tabahn
en: I wonder... if it could carry... someone light. Vendraxis perhaps.
gl: Pregúntome… se podería portar… a alguén lixeiro. Vendraxis, por exemplo.

note: [message]: speaker=Vendraxis
en: I will not climb on that ridiculous thing!
gl: Non penso subirme a esa cousa ridícula!

note: [message]: speaker=Ras-Tabahn
en: I wonder... if it could carry... someone light.
gl: Pregúntome… se podería levar… a alguén lixeiro.

note: [message]: speaker=Ardonna
en: A skeleton could ride it I think.
gl: Penso que un esqueleto podería montalo.

note: [message]: speaker=Ardonna
en: That’s fantastic! These birds could be quite useful.
gl: Fantástico! Estes paxaros poderían ser bastante útiles.

note: [message]: speaker=Ardonna
en: What dangers may lurk in this fog?
gl: Que perigos agochará a néboa?

note: [message]: speaker=Ras-Tabahn
en: Gryphons... live at this height. We should be cautious.
gl: Nestas altitudes… grifóns. Vaiamos con ollo.

note: [scenario]: id=16_The_Mage
en: The Mage
gl: O mago

note: [part]
en: 3 VI, 23 YW
    
    We crossed the high plateaus, and forded the Arkan-thoria. Then we headed up into the mountains again before we found the mage. This was Ras-Tabahn’s plan, and with the goal in sight, he gained a little strength. However, he is quite weak and ill now, and breathing raggedly. I don’t know how much longer he can survive.
gl: 3 de xuño, 23 d.N.
    
    Cruzamos as mesetas, atravesamos o Arcan-doria, e puxemos rumbo norte, ás montañas, ata que atopamos ao mago. Este era o plan de Rastabán, e co obxectivo cada vez máis preto, parecía gañar algunhas forzas. Porén, agora está bastante feble e enfermo, e respira con dificultade. Non sei canto máis aguantará.

note: [objective]: condition=win
en: Defeat Crelanu
gl: Derrota a Crelanu.

note: [note]
en: Moving any unit onto a bottle of holy water will remove the bottle. An undead unit will be destroyed.
gl: Colocar calquera unidade sobre unha botella de auga bendita retirará a botella. Se é unha unidade non morta, destruirase.

note: [unit]: type=White Mage, id=Ginmera
en: Ginmera
gl: Guimera

note: [message]: speaker=Ginmera
en: It seems that the invaders can raise undead soldiers, so I placed some holy water around the castle for protection.
gl: Parece que os invasores poder erguer soldados non mortos, así que coloquei auga bendita arredor do castelo para protexernos.

note: [message]: speaker=Ginmera
en: Rinconan and I will stay here to guard you.
gl: Rinconan e eu quedaremos para protexerte.

note: [message]: speaker=Crelanu
en: Yes. Thank you Ginmera.
gl: Si. Grazas, Guimera.

note: [message]: speaker=narrator
en: Moving a unit onto a bottle of holy water will remove the bottle. A living unit can do this safely, but any undead unit will be destroyed.
gl: Colocar unha unidade sobre unha botella de auga bendita retirará a botella. As unidades vivas poden facelo de maneira segura, pero calquera unidade non morta destruirase.

note: [message]: speaker=Ras-Tabahn
en: Crelanu! (<i>Cough, cough</i>) We have come... for your book.
gl: Crelanu! (<i>tose sonoramente</i>) Viñemos… a polo teu libro.

note: [message]: speaker=Ardonna
en: We need to borrow it.
gl: Necesitamos tomalo prestado.

note: [message]: speaker=Crelanu
en: Yes, I knew people like you would be coming, but the book is out of reach now — for all of us. I have given it to the elves. Only they know where it is.
gl: Si, sabía que xente coma vós viría, pero agora o libro está fóra do alcance, tanto do voso coma do meu. Entregueillo aos elfos. Só eles saben onde está.

note: [message]: speaker=Ardonna
en: Why would you do such a thing?
gl: Por que?

note: [message]: speaker=Crelanu
en: So that one like you would not be tempted to do what you intend. Oh, yes. I know well what you seek.
gl: Para que ninguén coma vós estivese tentado de facer o que pretendedes facer. Oh, si. Sei ben o que buscades.

note: [message]: speaker=Ardonna
en: Then you can tell us what we want to know.
gl: Entón poderás dicirnos ti mesmo o que queremos saber.

note: [message]: speaker=Crelanu
en: I shall not.
gl: Non.

note: [message]: speaker=Ras-Tabahn
en: We shall see.
gl: Xa o veremos.

note: [message]: speaker=Ardonna
en: Now, you will tell us the secret of immortality or die!
gl: Agora contarasnos o segredo da inmortalidade, ou coñecerás a mortalidade!

note: [message]: speaker=Crelanu
en: There <i>is no secret</i>, you fools! Magic cannot stop aging. You cannot live forever. It is the way of nature, and the greatest thing we have in common with all of creation. You <i>must</i> die, and your soul depart. I would not try this thing for any reason.
gl: <i>Non hai segredo</i>, parvos! A maxia non pode deter o envellecemento. Non se pode vivir para sempre. É como funciona a natureza, e o máis grande que temos en común co resto da creación. <i>Tedes</i> que morrer, e a vosa alma partir. Non o intentaría por nada do mundo.

note: [message]: speaker=Ardonna
en: You are the fool, for you have, indeed, told us all we required. For that, I will spare you to live a few more lonely years with your cowardice.
gl: Pois es un necio, porque acabas de revelarnos todo o que necesitábamos saber. E por iso, permitireiche seguir con vida un poucos máis anos solitarios, coa túa covardía.

note: [message]: speaker=Ras-Tabahn
en: I don’t understand. What did Crelanu tell us?
gl: Non o entendo. Que nos dixo?

note: [message]: speaker=Ardonna
en: I will explain. Let us get you somewhere safe first. We’ll go into the cave. Come with me.
gl: Explicareicho. Pero primeiro vaiamos a un lugar seguro. Vaiamos á cova. Ven.

note: [scenario]: id=17_Mortality
en: Mortality
gl: Mortalidade

note: [part]
en: 6 VI, 23 YW
    
    Not far inside the cave was a ruined castle built in a style I did not recognize. Ras-Tabahn said, “Dwarves.” It is infested with rats, and clearly, no dwarves have lived here for a long time.
gl: 6 de xuño, 23 d.N.
    
    Non lonxe, dentro da cova, había un castelo en ruínas construído cun estilo que non recoñecía. «Ananos», dixo Rastabán. Está infestado de ratas, e está claro que ningún anano puxo un pé nel en moito tempo.

note: [side]
en: Rats
gl: Ratas

note: [message]: speaker=Ardonna
en: Just a little farther.
gl: Só un pouco máis.

note: [message]: speaker=Ras-Tabahn
en: Ardryn-Na, I’m dying. (<i>Cough, cough</i>) I don’t think... I can stop it.
gl: Adrina, morro (<i>tose sonoramente</i>). Non creo… que poida evitalo.

note: [message]: speaker=Ardonna
en: Nor should you! You must embrace it. Crelanu said as much. He also said your life force must depart, but he didn’t say it could not come back to you!
gl: Non debes evitalo! Debes aproveitalo. É o que dixo Crelanu. E tamén dixo que a túa forza vital debe marchar, pero non dixo que non poida volver a ti!

note: [message]: speaker=Ras-Tabahn
en: What are you... proposing?
gl: Que… que propós?

note: [message]: speaker=Ardonna
en: That you project your will into another object so that it is part of you — your staff for example. If you do this just as your body dies, your whole consciousness should follow the flow of your will, as it will have no other place to go.
gl: Que proxectes a túa vontade sobre outro obxecto de xeito que sexa parte de ti, como por exemplo o teu bastón. Se o fas mentres morre o teu corpo, toda a túa conciencia debería seguir o fluxo da túa vontade, xa que non terá ningún outro lugar onde ir.

note: [message]: speaker=Ras-Tabahn
en: Well, it could go to the... lands of the dead. But... if I had an altar... the stone would serve to anchor me (<i>cough, cough, cough</i>) to this plane... and stop the downward flow of my soul... for just a moment.
gl: Ben, podería ir ás… terras dos mortos. Pero… se tivese un altar… a lápida serviría para atarme (<i>tose como nunca antes</i>) a este plano… e deter o fluxo cara abaixo da miña alma… por un intre.

note: [message]: speaker=Ardonna
en: And a moment is all you need! You only need project your will <i>back</i> into your body, animating it as you would anything else!
gl: E non necesitas máis que un intre! Só tes que proxectar a túa vontade <i>de volta</i> ao teu corpo, animándoo como animarías calquera outra cousa!

note: [message]: speaker=Ras-Tabahn
en: You seem... more sure than I, but  (<i>cough, cough</i>) I have no choice.
gl: Pareces… máis segura ca min. Pero (<i>tose sonoramente</i>) non me queda outra.

note: [message]: speaker=Ardonna
en: Crelanu said he wouldn’t do it. That implies that he <i>could</i>, so he also believed that it would work. And like you said, he should know. For now, you can rest. We’ll have an altar built soon.
gl: Crelanu dixo que el non o faría. Iso significa que <i>podería</i>, así que el tamén pensaba que funcionaría. E como dixeches, debería sabelo. De momento descansa. Axiña construiremos un altar.

note: [message]: speaker=Ardonna
en: No need for you to wait to die. We can have done with it immediately. And although neither of us needs speak the incantations aloud anymore, you should this time, as any mistake would be disastrous.
gl: Non tes por que agardar a morrer. Podemos adiantalo. E aínda que ningún dos dous necesitemos xa pronunciar en voz alta os encantamentos, esta vez deberías, porque o máis mínimo erro podería resultar desastroso.

note: [message]: speaker=necromancer_on_altar
en: Yes. I’m ready. Do it.
gl: Estou listo, estou. Dálle.

note: [scenario]: id=18_Abandoned_Outpost
en: Abandoned Outpost
gl: O posto de avanzada abandonado

note: [part]
en: 9 VI, 23 YW
    
    To become a lich, one must first die. The spells of necromancy bind the spirit, but only once it has been unbound from the body. To become a lich, the mage must make the necessary incantations with his dying breaths. He thus binds his own spirit in much the same way he binds the spirits of others... An altar serves to hold his soul in the physical plane long enough to make the transition, and a suitable object must be found to hold the consciousness for one crucial moment when the body expires.
gl: 9 de xuño, 23 d.N.
    
    Para converterte nun liche, primeiro tes que morrer. Os meigallos da nigromancia ligan o espírito, pero só unha vez se separou do corpo. Para converterse nun liche, o mago ten que realizar os encantamentos necesarios co seu último alento. Así vincula o seu espírito de xeito parecido a como vincula os espíritos de outros… Un altar permite reter a súa alma no plano físico o tempo necesario para completar a transición, e débese atopar un obxecto axeitado para manter a conciencia durante o momento crucial no que o corpo falece.

note: [part]
en: 13 VI, 23 YW
    
    So, Ras-Tabahn is now undead. In the beginning, his health was not much improved, and he complained of being cold. His life force was weak, but he was able to absorb life from the rats infesting the ancient castle. Now he is more strong and vigorous than I have ever seen him. This is despite the fact that his flesh is starting to rot away, a process that causes him no discomfort. Nor can he smell it any more than I can. If all continues to go well, I will make the transition soon myself.
gl: 13 de xuño, 23 d.N.
    
    Agora Rastabán é un non morto. Ao principio a súa saúde apenas mellorara, e queixábase do frío. A súa forza vital estaba feble, pero podía absorber a vida das ratas que infestaban o antigo castelo. Agora está máis forte e enérxico do que nunca o vira, e isto a pesar de que o seu corpo comeza a descompoñerse, un proceso que non lle está a causar ningunha molestia. E agora, igual ca min, tampouco é capaz de olelo. Se todo vai ben, non tardarei en facer eu tamén a transición.

note: [part]
en: 17 VI, 23 YW
    
    Now the process is complete for both of us. I posted a guard so nothing could happen to me in my weakened state, and nothing did. I am restored. I don’t feel much different, but I suppose I look a fright. Ah well, it can’t be helped. But my primary goal is achieved! I cannot die! I suppose I could be broken apart like a skeleton or maybe burned, but I do not have to fear these unlikely events: I have the awesome powers of the spirit realm flowing through me, and can protect myself quite adequately! My next goal is to share my knowledge with the world so that <i>no one</i> need die.
gl: 17 de xuño, 23 d.N.
    
    Agora o proceso está completo para nós os dous. Coloquei un garda para que non me puidese ocorrer nada durante o meu estado temporal de debilidade, e todo foi ben. Xa recuperei as miñas forzas. Non me sinto moi distinta, pero supoño que dou algo de medo. Pero que se lle vai facer. O importante é que por fin conseguír o meu principal obxectivo! Non podo morrer! Supoño que poderían romperme como a un esqueleto, ou queimarme, pero non hai motivo para temer que pase algo así, os poderes do mundo das almas flúen a través de min, e podo protexerme sen problemas! O meu seguinte obxectivo é compartir o meu coñecemento co mundo para que <i>ninguén</i> teña que morrer.

note: [side]
en: Spiders
gl: Arañas

note: [objective]: condition=win
en: Move Ardryn-Na and Ras-Tabahn to the west end of the cave
gl: Leva a Adrina e a Rastabán ao extremo occidental da cova.

note: [note]
en: To turn a necromancer into a lich, right-click on it while it is in a castle.
gl: Para converter un nigromante nun liche, preme sobre el co botón secundario mentres estea nun castelo.

note: [set_menu_item]: id=lichify
en: Make Into a Lich
gl: Converter en liche

note: [message]: speaker=narrator
en: You can only do this in a castle.
gl: Só podes facer isto nun castelo.

note: [message]: speaker=narrator
en: You can now advance dark sorcerers to liches! For the rest of the campaign, you can also right-click on an existing necromancer to turn it into a lich as long as it is in a castle. If the necromancer has gained enough experience, it will immediately level into an ancient lich!
gl: Agora poder avanzar feiticeiros escuros a liches! Durante o resto da campaña tamén podes premer co botón secundario sobre un nigromante existente para convertelo nun liche, sempre que estea nun castelo. Se o nigromante ten experiencia dabondo, avanzará inmediatamente a liche ancián!

note: [message]: speaker=Ras-Tabahn
en: I was planning to go that direction myself, so I have no objection. But, let us not go over those wretched mountain passes again. These tunnels should connect to the realm of Knalga and take us there directly.
gl: Xa tiña pensado ir nesa dirección, así que non teño obxección. Pero non volvamos atravesar eses malditos pasos de montaña. Estes túneles deberían levar ao Reino de Neilga directamente.

note: [message]: speaker=Ras-Tabahn
en: We may find out. We should proceed cautiously.
gl: Pode que o descubramos. Mellor irmos con ollo.

note: [message]: speaker=Vendraxis
en: Giant spidersss! That explainsss the cobwebsss everywhere.
gl: Arañas xigantes! Iso explica por que hai arañeiras por todos lados.

note: [message]: speaker=Ardonna
en: Giant spiders! That explains the cobwebs everywhere.
gl: Arañas xigantes! Iso explica por que hai arañeiras por todos lados.

note: [message]: speaker=Ardonna
en: They are not moving much. Hopefully they continue to stay sleepy.
gl: Apenas se moven. Con sorte seguirán a durmir.

note: [message]: speaker=Shynal
en: They’re waking up now. Watch out.
gl: Están espertando, coidado!

note: [scenario]: id=19_Lava_and_Stone
en: Lava and Stone
gl: Lava e pedra

note: [part]
en: 21 VI, 23 YW
    
    We continued down the tunnel in utter darkness for a time. The darkness presented no great difficulty: The bats could navigate perfectly well, and all the magi could sense exactly where they were. Ras-Tabahn and I talked. His plan is to go to Elensefar. He believes he can overthrow the city and install himself as the ruler of an undead empire. Citizens will join him in undeath willingly or not, but join they will. If they do not join willingly, or lack the mental fortitude to transition to lich form, they will of course be mindless slaves.
gl: 21 de xuño, 23 d.N.
    
    Continuamos baixando polo túnel en completa escuridade durante un tempo. A escuridade non era problema ningún, os morcegos podían orientarse perfectamente, e todos os magos podíamos sentilos. Rastabán e máis eu estivemos falando. O seu plan é ir a Elensefar; pensa que pode conquistar a cidade e converterse no líder dun imperio de non mortos. Os cidadáns uniranse a él na non morte, lles guste ou non. Se non queren unirse a el, ou non posúen as fortaleza mental necesaria para transformarse en liches, seguirano como escravos sen mente.

note: [part]
en: Our journey continued, and eventually, an orange glow appeared before us.
gl: A nosa viaxe continuou, ata que nos topamos cun brillo laranxa fronte a nós.

note: [side]: type=Troll Shaman, id=Shurd [side]: type=Great Troll, id=Brek [side]: type=Troll Shaman, id=Uurgh
en: Trolls
gl: Trolles

note: [side]: type=Troll Shaman, id=Shurd
en: Shurd
gl: Xurd

note: [side]: type=Great Troll, id=Brek
en: Brek
gl: Brec

note: [side]: type=Troll Shaman, id=Uurgh
en: Üurgh
gl: Urg

note: [message]: speaker=Ardonna
en: I had heard that mountains sometimes breathed fire like dragons, but that seemed a fanciful tale. From the look of this, that may actually be true.
gl: Escoitara que as montañas ás veces expulsan lume como dragóns, pero sempre pensara que eran contos para asustar aos nenos. Porén, isto parece indicar que podería ser certo.

note: [message]: speaker=Ras-Tabahn
en: Yes, it’s quite true. This mountain fire has some uses too. For example, trolls use it for welding together crude armor.
gl: Si, é certo. E o lume de montaña ten as súas utilidades, ademais. Por exemplo, os trolles úsano para soldar armaduras en bruto.

note: [message]: speaker=Ardonna
en: Trolls! Do you think we shall encounter any?
gl: Trolles! Pensades que atoparemos algún?

note: [message]: speaker=Ras-Tabahn
en: I see no reason to expect...
gl: Non hai nada que deba levarnos a pensar que imos atopar…

note: [message]: speaker=Shurd
en: Invaders!
gl: Invasores!

note: [message]: speaker=Brek
en: Crush them!
gl: Esmagádeos!

note: [message]: speaker=Ras-Tabahn
en: ... Yes. Yes, I do.
gl: Como estaba dicindo… Si, creo que é posíbel que atopemos algún.

note: [scenario]: id=20_North_Knalga
en: North Knalga
gl: O norte de Neilga

note: [part]
en: 27 VI, 23 YW
    
    We left the fires of the mountain behind and plunged once more into darkness. After a long trek, we were brought up short by a dead end in the tunnel... but the wall was not solid.
gl: 27 de xuño, 23 d.N.
    
    Deixamos atrás o lume das montaña e adentrámonos unha vez máis na escuridade. Tras unha longa viaxe, chegamos a un punto sen saída no túnel… pero as paredes non eran sólidas.

note: [side]: type=Dwarvish Lord, id=Golbanduth [side]
en: Dwarves
gl: Ananos

note: [side]: type=Dwarvish Lord, id=Golbanduth
en: Golbanduth
gl: Golbanduz

note: [note]
en: You can recruit from anywhere in the Hall of Heroes.
gl: Podes recrutar desde calquera parte da Sala dos Herores.

note: [message]: speaker=Golbanduth
en: The invaders approach! Fetch the last chest o’ gold. We’re equippin’ more soldiers.
gl: Achéganse os invasores! Collede o último cofre de ouro. Vamos equipar máis soldados.

note: [message]: speaker=porter
en: Yes, sire.
gl: Si, señor.

note: [message]: speaker=Ardonna
en: Actually, I don’t think this is the end. There is air coming through here. Help me shift these stones.
gl: En realidade, non creo que esta sexa a fin. Por aquí entra aire. Axúdame a mover estas pedras.

note: [message]: speaker=Ardonna
en: Now, where are we?
gl: Onde estamos agora?

note: [message]: speaker=Aigondur
en: Human invaders be comin’ through the Hall o’ Heroes! I’m closin’ th’ Troll Gate!
gl: Veñen invasores humanos a través da Sala dos Heroes! Vou pechar a Cancella dos Trolles!

note: [message]: speaker=Ardonna
en: Well, we are not going that way.
gl: Moi ben, podemos descartar ese camiño.

note: [message]: speaker=Ras-Tabahn
en: We’ll just remove the statue...
gl: Podemos retirar a estatua…

note: [message]: speaker=Ras-Tabahn
en: ... and push the coffin out of the way.
gl: …e apartar o ataúde.

note: [message]: speaker=spotter
en: Ach! Th’ invaders have made it inna the Crystal Caves!
gl: Agh! Os invasores chegharon á Covas de Cristal!

note: [scenario]: id=21_Against_the_World
en: Against the World
gl: Contra o mundo

note: [part]
en: 3 VII, 23 YW
    
    We finally made it out of the mountains. We crossed the Ford of Abez late this morning, and hiked the rest of the day south-east, making for the town of Tath. We planned to split up there. I was going to go south to Dan’Tonk and Weldyn to spread our news, and Ras-Tabahn was to head toward Elensefar to carry out his plan of carving out a special place for us in the world. (And becoming some sort of king as well I suppose.)
gl: 3 de xullo, 23 d.N.
    
    Por fin saimos das montañas. Cruzamos o Vao de Abez esta mañá, e continuamos o resto do día en dirección sueste, ata a cidade de Taz. O noso plan era separarmos alí. Eu poría rumbo a Danton e Güedin para portar as boas novas, e Rastabán tiraría cara Elensefar para levar a cabo o seu plan de preparar un lugar especial para nós no mundo. E para converterse nunha especie de rei, supoño.

note: [part]
en: It was not to be. We were about to start on our separate journeys when the plains suddenly became more crowded.
gl: Non puido ser. Estabamos a piques de comezar as nosas viaxes por separado cando as chairas se encheron de súpero de criaturas.

note: [side]
en: Cavalry
gl: Cabalería

note: [side]
en: Magi
gl: Magos

note: [side]
en: Elves
gl: Elfos

note: [message]: speaker=Thrigalurd
en: The enemy already attempts to breach our castle walls! Up arms lads, look lively!
gl: O inimigho xa intenta atravesar as murallas do noso castelo! Ás armas, rapaces, a por eles!

note: [message]: speaker=Thrigalurd
en: Now we avenge the fallen of Knalga!
gl: Agora vingaremos aos caídos de Neilga!

note: [message]: speaker=Carmyna
en: The enemy is already poised to attack! They must have anticipated our arrival. No rest my friends; we go to work immediately.
gl: O inimigo está listo para atacar! Deberon anticipar a nosa chegada. Non haberá descanso, amigos; temos que poñernos mans á obra axiña.

note: [message]: speaker=Carmyna
en: The battle is already underway. So many of our comrades have fallen! We must incinerate these undead and rid the world of this evil.
gl: A batalla xa empezou. Xa morreron moitos dos nosos camaradas! Temos que queimar os corpos destes non mortos e librar ao mundo deste mal.

note: [message]: speaker=Isthiniel
en: What is this? The enemy lurking in wait in our forests? To arms! Let us immediately rid our land of this foulness!
gl: O que? O inimigo agochado nos nosos bosques? Ás armas! Libremos as nosas terras inmediatamente deste noxo!

note: [message]: speaker=Isthiniel
en: Never again will these monsters use the spirits of our ancestors against us. We will burn them down!
gl: Nunca máis volverán estes monstros usar os espíritos dos nosos ancestros contra nós. Reducirémolos a cinzas!

note: [objective]: condition=lose
en: Death of Ardryn-Na
gl: Morte de Ardina.

note: [unit]: type=Saurian Flanker, id=Fizztsars
en: Fizztsars
gl: Fistars

note: [message]: speaker=Taxtrimon
en: Well met Fizztsars. Now these creatures will certainly fall.
gl: Alégrome de verte, Fistars. Entre os dous acabaremos con estas criaturas.

note: [unit]: type=Dwarvish Dragonguard, id=Thrigalurd
en: Thrigalurd
gl: Cigalur

note: [message]: speaker=Ras-Tabahn
en: Look! The dwarves circled around in front of us.
gl: Mirade! Os ananos deron media volta.

note: [message]: speaker=Ardonna
en: That’s why getting through Knalga was so easy.
gl: Por iso foi tan doado atravesar Neilga.

note: [unit]: type=Great Mage, gender=female, id=Carmyna
en: Carmyna
gl: Carmina

note: [message]: speaker=Ardonna
en: They just keep coming! Has nobody even considered what we offer?
gl: Non deixan de aparecer! É que ninguén tivo en conta a nosa oferta?

note: [message]: speaker=Ras-Tabahn
en: Well. That was intense.
gl: Uff, case nada.

note: [message]: speaker=Ardonna
en: At last we are victorious!
gl: Por fin gañamos!

note: [message]: speaker=Ardonna
en: The whole world is against us.
gl: O mundo enteiro está na nosa contra.

note: [unit]: type=Paladin, id=Gwendir
en: Gwendir
gl: Güendir

note: [message]: speaker=adviser
en: This is the place Crelanu’s gryphon told us to come, and yon party has an ill-favored look.
gl: Este é o lugar ao que nos dixo que viñésemos o grifón de Crelanu, e o voso grupo non ten boa pinta.

note: [message]: speaker=Gwendir
en: Yes, I believe that is our quarry.
gl: Si, penso que esa é a nosa canteira.

note: [message]: speaker=Ras-Tabahn
en: Crelanu! Still he haunts us. Remind me again why we didn’t kill him.
gl: Crelanu! Aínda nos persegue. Lémbrame outra vez por que non o matamos.

note: [message]: speaker=Ras-Tabahn
en: Is that all? Death holds no terror for us as we have died already. You will follow shortly.
gl: Isto é todo? A morte non aterroriza aos que xa estamos mortos. E vós sodes os seguintes.

note: [message]: speaker=Gwendir
en: The blessed swords of our order will soon give you cause to fear again.
gl: As espadas benditas da nosa orde lembraranvos o que é sentir medo.

note: [message]: speaker=adviser
en: Sir, the magi have not yet arrived.
gl: Señor, os magos aínda non chegaron.

note: [message]: speaker=Gwendir
en: No matter. We need not fear this darkness, and we need not wait on the schoolteachers.
gl: Dá igual. Non debemos temer a escuridade, e non temos por que agardar polos mestres de escola.

note: [unit]: type=Naga Myrmidon, id=Taxtrimon
en: Taxtrimon
gl: Táxtrimon

note: [message]: speaker=Mauapan
en: I will also assist. Too many innocents have died. This ends today.
gl: Eu axudarei tamén. Van xa demasiados inocentes mortos. Isto remata hoxe.

note: [message]: speaker=Ardonna
en: We are surrounded. We must defeat this horde.
gl: Estamos rodeados. Temos que derrotar a esta horda.

note: [scenario]: id=22_Epilogue
en: Epilogue
gl: Epílogo

note: [unit_type]: id=Bone Bird, race=undead, description=
en: Bone Bird
gl: Paxaro de ósos

note: [unit_type]: id=Bone Captain, race=undead
en: Bone Captain
gl: Capitán de ósos

note: [unit_type]: id=Bone Captain, race=undead
en: Captains are masters in life, but in death they may be slaves to a necromancer. Through sheer force of habit, an undead captain continues to exude authority even if all his other memories have been lost.
gl: Os capitáns son mestres en vida, pero na morte poden ser os escravos dun nigromante. Co tempo, por hábito, os capitáns non mortos continúan exercendo autoridade, aínda tras perder todas as súas outras lembranzas.

note: [unit_type]: id=Delinquent, gender=female, race=human
en: Delinquent
gl: Delincuente

note: [unit_type]: id=Delinquent, gender=female, race=human
en: Some girls shun the typical life planned for them by society, and fall in with the criminal element. Though they may end up in jail, that seems preferable to them than tying themselves to a husband.
gl: Algunhas mozas desbotan a típica vida que a sociedade lles planifica, e xúntanse con delincuentes. Aínda que poden acabar no cárcere, a idea téntalles máis que atarse a un marido.

note: [unit_type]: id=Dunefolk, race=dunefolk [unit_type]: id=Noble, race=human
en: Passenger
gl: Pasaxeiro

note: [unit_type]: id=SotA Ancient Lich, race=undead
en: An experienced lich can easily tap into the power of the spirit world and throw freezing lightning to devastating effect, or drain the very life force from a body. The power available to a lich like this is awesome to behold. Anyone who encounters an Ancient Lich likely has far worse things to worry about than death!
gl: Un liche con experiencia pode acceder facilmente ao poder do mundo dos espíritos e lanzar raios xeados con efectos devastadores, ou absorver a forza vital dun corpo. O poder a disposición de semellante liche é sorprendente. Calquera que se cruce cun liche andián ha ter preocupacións maiores que a morte.

note: [unit_type]: id=Orcish Shaman, race=orc
en: Orcish Shaman
gl: Orco xamán

note: [unit_type]: id=Sailor, race=human
en: Sailor
gl: Mariñeiro

note: [unit_type]: id=Sailor, race=human
en: Sailors are hired for their strength, and their work builds up even more muscle. Consequently, the cheap blades they are provided with still do considerable damage.
gl: Aos mariñeiros contrátanos pola súa forza, e o seu traballo contribúe a que desenvolvan aínda máis a súa musculatura. Polo tanto, a pesar de ser de pouca calidade, as follas que lles dan poden facer bastante dano nas súas mans.

note: [unit_type]: id=Sea Captain, race=human
en: Sea Captain
gl: Capitán naval

note: [unit_type]: id=Sea Captain, race=human
en: Aboard his vessel, the captain is the ultimate authority, and all his orders must be instantly obeyed. A passenger or crew member crosses the captain at their peril, for he is within his rights to summarily execute criminals or mutineers.
gl: Nesta embarcación, o capitán é a máxima autoridade, e todas as súas ordes deben obedecerse instantaneamente. Calquera pasaxeiro ou membro da tripulación que anoxe ao capitán está arriscándose a que este, facendo uso dos seus dereitos, os execute por criminais ou amotinados.

en: Ardonna
gl: Ardona

note: female name
en: Shynal
gl: Xinal

note: [objective]: condition=lose
en: Death of Ardonna
gl: Morte de Ardona.

note: [message]: speaker=Ardonna
en: No, no, NO, <i><b>NO</b></i>!
gl: Non, non, NON, <i><b>NON</b></i>!

note: [message]: speaker=Ras-Tabahn
en: Urgh.
gl: Argh.

note: [message]: speaker=Carcyn
en: Shynal!
gl: Xinal!

note: [message]: speaker=Carcyn
en: Bring her back. Please!
gl: Traédea de volta, rógovolo!

note: [message]: speaker=Ras-Tabahn
en: If you insist.
gl: Se insistes.

note: [message]: speaker=Corpse Shynal
en: Car. Cyn.
gl: Cor. Sin.

note: [message]: speaker=Ras-Tabahn
en: She will not know you for long, so make the most of it.
gl: Non tardará en esquecerte, non perdas o tempo.

note: [message]: speaker=Carcyn
en: Perhaps that was for the best.
gl: Quizais sexa mellor así.

note: [message]: speaker=Shynal
en: Oh, my sweet Carcyn!
gl: Non, o meu querido Corsin!

note: [message]: speaker=Shynal
en: You were always so reckless.
gl: Sempre foras demasiado temerario.

note: [message]: speaker=Shynal
en: I will miss you.
gl: Xamais te esquecerei.

note: [message]: speaker=$unit.id
en: Aww. I wanted to be a mage like Shynal.
gl: Au… Quería ser unha maga como Xinal.

note: [message]: speaker=$unit.id
en: Aww. I wanted to be a mage like Carcyn.
gl: Au… Quería ser un mago como Corsin.

note: [option]
en: Do not make me regret liberating you from jail. My decision is final.
gl: Non fagas que me arrepinta de sacarte do cárcere. A miña decisión é final.

note: [option]
en: I have reconsidered. Perhaps you will be very powerful one day.
gl: Está ben. Quizais algún día demostres ter un gran poder.

note: [message]: speaker=$unit.id
en: Thanks!
gl: Grazas!

note: [message]: speaker=$unit.id
en: Hey, I wanted to be a wizard like you and live forever when you figure it out! I know I could be super-powerful in the end.
gl: Ei, eu quería ser un mago coma vós e vivir para sempre cando descubrísedes como facelo! Sei que co tempo podería volverme superpoderoso.

note: [option]
en: Hold your tongue. You will do as I command.
gl: Cala. Farás o que che diga.

note: [option]
en: Very well. Having more adepts might be a good idea after all.
gl: Moi ben. Vai resultar que ter máis adeptos é unha boa idea.

note: [unstore_unit]
en: Lich
gl: Liche

note: [set_menu_item]: id=hide-sails
en: Hide Sails and Rigging
gl: Ocultar as velas e cordas

note: [set_menu_item]: id=show-sails
en: Show Sails and Rigging
gl: Mostrar as velas e cordas

note: [terrain_type]: id=grave
en: Grave
gl: Tumba

note: [terrain_type]: id=grave
en: Grave Overlay
gl: Revestimento de tumba

note: [terrain_type]: id=not_here
en: Not Here Overlay
gl: Revestimento de aquí non

note: [terrain_type]: id=crystal
en: Crystal Caves
gl: Covas de Cristal

note: [terrain_type]: id=passageway
en: Passageway
gl: Pasaxe

note: [terrain_type]: id=gate_open [terrain_type]: id=gate_closed
en: Gate
gl: Cancela

note: [terrain_type]: id=web
en: Spiderweb
gl: Arañeira

note: [terrain_type]: id=graveyard-fence-top
en: Fence-Top
gl: Valo superior

note: [terrain_type]: id=graveyard-fence-bottom
en: Fence
gl: Valo

note: [terrain_type]: id=graveyard-fence-bottom
en: Fence-Bottom
gl: Valo inferior

note: [terrain_type]: id=ship--forecastle
en: Ship Forecastle
gl: Camarotes de proa de barco

note: [terrain_type]: id=ship--main-deck
en: Ship Main Deck
gl: Cuberta principal de barco

note: [terrain_type]: id=ship--poop-deck
en: Ship Poop Deck
gl: Cuberta de proa de barco

note: [terrain_type]: id=ship--hull [terrain_type]: id=ship--railing
en: Ship Hull
gl: Casco de barco

note: [terrain_type]: id=ship--rigging-and-sails
en: Ship Rigging and Sails
gl: Cordas e velas de barco

note: [terrain_type]: id=ship--railing
en: Ship Railing
gl: Borda de barco

note: [terrain_type]: id=ship--bits-and-pieces
en: Ship Pieces
gl: Pezas de barco

note: [terrain_type]: id=ship--lower-deck
en: Ship Lower Deck
gl: Cuberta inferior de barco

note: [terrain_type]: id=ship--lower-deck-edge
en: Ship Lower Deck Edge
gl: Esquina de cuberta inferior de barco

note: [terrain_type]: id=ship--forecastle [terrain_type]: id=ship--main-deck [terrain_type]: id=ship--poop-deck [terrain_type]: id=ship--lower-deck
en: Ship
gl: Barco

note: [terrain_type]: id=full-void
en: Full Void
gl: Baleiro completo

note: [terrain_type]: id=full-void-overlay
en: Void Overlay
gl: Revestimento de baleiro

note: [terrain_type]: id=half-void-overlay
en: Half Void
gl: Medio baleiro
