Widelands - en to en_GB translation catalogue (17 entries)

en: Food is very important for mines and military training areas. Establish a well working food environment by building at least one farm, one blackroot farm and a mill. The two kinds of flour together with water from a well will be baked into bread in a bakery, so build a bakery and a well, too.
en_GB: Food is very important for mines and military training areas. Establish a well-working food environment by building at least one farm, one blackroot farm and a mill. The two kinds of flour together with water from a well will be baked into bread in a bakery, so build a bakery and a well, too.

en: The other two important food wares are smoked fish and smoked meat. Raw meat is delivered from a hunter. A fisher gets the fish out of the sea while a fish breeder makes sure that a school of fish does not go extinct by breeding more. Make sure that there are always fish left, otherwise the fish breeder won’t be able to breed new ones. The smoking happens in a smokery, you will need at least two of those.
en_GB: The other two important food wares are smoked fish and smoked meat. Raw meat is delivered from a hunter. A fisherman gets the fish out of the sea while a fish breeder makes sure that a school of fish does not go extinct by breeding more. Make sure that there are always fish left, otherwise the fish breeder won’t be able to breed new ones. The smoking happens in a smokery, you will need at least two of those.

en: Build a mill to make cornmeal and blackroot flour
en_GB: Build a mill to make cornflour and blackroot flour

en: Build a bakery to bake bread from cornmeal, blackroot flour and water
en_GB: Build a bakery to bake bread from cornflour, blackroot flour and water

en: Build a fisher’s house close to water to get raw fish
en_GB: Build a fisherman’s house close to water to get raw fish

en: Build a fish breeder’s house close to the fisher to make sure the fish do not die out
en_GB: Build a fish breeder’s house close to the fisherman to make sure the fish do not die out

en: The ores have to be smelted at a smelting works before they can be used. The refined materials are then used in the weapon smithy, the armor smithy and the toolsmithy.
en_GB: The ores have to be smelted at a smelting works before they can be used. The refined materials are then used in the weapon smithy, the armour smithy and the toolsmithy.

en: Build an armor smithy and a weapon smithy
en_GB: Build an armour smithy and a weapon smithy

en: Like all other tribes, the Atlanteans are also able to train soldiers: the dungeon trains attack – the major attribute of the Atlanteans – and the labyrinth trains evasion, health and defense. The items produced by the industry are used to train better soldiers in the two training sites.
en_GB: Like all other tribes, the Atlanteans are also able to train soldiers: the dungeon trains attack – the major attribute of the Atlanteans – and the labyrinth trains evasion, health and defence. The items produced by the industry are used to train better soldiers in the two training sites.

en: Build 3 ships to escape from the island
en_GB: Build three ships to escape from the island

en: Favored by the God
en_GB: Favoured by the God

note: TRANSLATORS: Loftomor
en: May Satul warm you, Jundlina! The most important things for building a settlement are the building materials. There are some trees here, so we should build housings for some woodcutters and of course also for foresters, so we will not run out of trees. Oh, and we mustn’t forget the sawmill, for most buildings can’t be made out of logs alone. Stronger buildings also need granite, but there is plenty to the north-east of here; we just need to build a quarry, and my stonemasons will go to work promptly.
en_GB: May Satul warm you, Jundlina! The most important things for building a settlement are the building materials. There are some trees here, so we should build housings for some woodcutter's and of course also for foresters, so we will not run out of trees. Oh, and we mustn’t forget the sawmill, for most buildings can’t be made out of logs alone. Stronger buildings also need granite, but there is plenty to the north-east of here; we just need to build a quarry, and my stonemasons will go to work promptly.

note: TRANSLATORS: Jundlina
en: May Satul warm you too, Colionder. Yes, I wondered if there is a way that we could centralize our food production. We lose a lot of productivity because our people are accustomed to making their own food. I feel if we could split responsibilities, it would be better for us all. I want your thoughts on this.
en_GB: May Satul warm you too, Colionder. Yes, I wondered if there is a way that we could centralise our food production. We lose a lot of productivity because our people are accustomed to making their own food. I feel if we could split responsibilities, it would be better for us all. I want your thoughts on this.

note: TRANSLATORS: Colionder
en: But we might find a compromise in between: for me, making bread is a troublesome task. Grinding the blackroots and corn to flour and then baking the bread is tedious and boring; I feel a more industrial approach would be helpful here. I for one would love to just have fresh bread delivered to my house every day.
en_GB: But we might find a compromise in between: for me, making bread is a troublesome task. Grinding the blackroot and corn to flour and then baking the bread is tedious and boring; I feel a more industrial approach would be helpful here. I for one would love to just have fresh bread delivered to my house every day.

note: TRANSLATORS: Sidolus
en: May Satul warm you, Jundlina. Have you considered mining for resources in the mountains around us? We are running short of quartz and diamonds for our buildings. Also, we could use more iron, gold and especially coal. If we find an ample supply of those commodities, we could start producing weapons and tools; this would help enormously. Of course, we would need smelters, a weapon smithy, an armor smithy and a toolsmithy. And maybe even more.
en_GB: May Satul warm you, Jundlina. Have you considered mining for resources in the mountains around us? We are running short of quartz and diamonds for our buildings. Also, we could use more iron, gold and especially coal. If we find an ample supply of those commodities, we could start producing weapons and tools; this would help enormously. Of course, we would need smelters, a weapon smithy, an armour smithy and a toolsmithy. And maybe even more.

note: TRANSLATORS: Jundlina
en: I do not fear the cost and labor as long as it keeps your people at bay. You shall get your buildings. But note that I will not tolerate any rogue soldier; if similar things happen again, I will make you responsible for them. Dismissed.
en_GB: I do not fear the cost and labour as long as it keeps your people at bay. You shall get your buildings. But note that I will not tolerate any rogue soldier; if similar things happen again, I will make you responsible for them. Dismissed.

note: TRANSLATORS: Jundlina
en: We found one more building of this strange making. We have yet to see any of its builders. But obviously there has been a community on this island before and obviously it was militarized. I have to check on our military status with my generals. I will not allow that a potential enemy will find us unprepared.
en_GB: We found one more building of this strange making. We have yet to see any of its builders. But obviously there has been a community on this island before and obviously it was militarised. I have to check on our military status with my generals. I will not allow that a potential enemy will find us unprepared.
