Widelands - en to en_GB translation catalogue (8 entries)

en: New soldiers are created differently from normal workers: recruits will walk from a warehouse (or your headquarters) to the barracks where they will receive some basic training and become soldiers. Basic Barbarian soldiers do not use armor, they only need an ax.
en_GB: New soldiers are created differently from normal workers: recruits will walk from a warehouse (or your headquarters) to the barracks where they will receive some basic training and become soldiers. Basic Barbarian soldiers do not use armour, they only need an axe.

en: Take a look at the soldiers that are on their way to our military buildings. They look different from normal workers: they have a health bar over their head that displays their remaining health, and they have four symbols, which symbolize the individual soldier’s current levels in the four different categories: health, attack, defense and evade.
en_GB: Take a look at the soldiers that are on their way to our military buildings. They look different from normal workers: they have a health bar over their head that displays their remaining health, and they have four symbols, which symbolize the individual soldier’s current levels in the four different categories: health, attack, defence and evade.

note: TRANSLATORS: the current stats are: 3 health, 5 attack, 0 defense, 2 evade.
en: If a Barbarian soldier is fully trained, he has level %1% health, level %2% attack, level %3% defense and level %4% evade. This is one fearsome warrior then! The individual abilities have the following meaning:
en_GB: If a Barbarian soldier is fully trained, he has level %1% health, level %2% attack, level %3% defence and level %4% evade. This is one fearsome warrior then! The individual abilities have the following meaning:

en: Defense:
en_GB: Defence:

note: TRANSLATORS: the current stats are: 3%. The calculated health value is 3395 TRANSLATORS: The last two %% after the placeholder are the percent symbol.
en: The defense is the percentage that is subtracted from the attack value. The Barbarians cannot train in this skill and therefore have always defense level 0, which means that the damage is always reduced by %1%%%. If an attacker with an attack value of 3500 points hits a Barbarian soldier, the Barbarian will lose 3500·%2%%% = %3% health.
en_GB: The defence is the percentage that is subtracted from the attack value. The Barbarians cannot train in this skill and therefore have always defence level 0, which means that the damage is always reduced by %1%%%. If an attacker with an attack value of 3500 points hits a Barbarian soldier, the Barbarian will lose 3500·%2%%% = %3% health.

en: When your soldier has reached the highest possible level (in this case level 2), this is indicated by a white background color.
en_GB: When your soldier has reached the highest possible level (in this case level 2), this is indicated by a white background colour.

en: There is a second training site: the training camp. It is a big building too, and to complement the battle arena, it trains attack and health (remember, the Barbarian soldiers cannot be trained in defense).
en_GB: There is a second training site: the training camp. It is a big building too, and to complement the battle arena, it trains attack and health (remember, the Barbarian soldiers cannot be trained in defence).

en: There is another way how you can control the strength of a military building: by the number of soldiers stationed there. Just click on the arrow buttons to decrease or increase the desired number of soldiers. Every building has a maximum capacity. In case of the barrier, it is five, for example.
en_GB: There is another way to control the strength of a military building: by the number of soldiers stationed there. Just click on the arrow buttons to decrease or increase the desired number of soldiers. Every building has a maximum capacity. In case of the barrier, it is five, for example.
