Widelands - en to en_GB translation catalogue (118 entries)

[ctx: atlanteans_ware]
note: TRANSLATORS: Helptext for an atlantean ware: Spidercloth
en: Spidercloth is made out of spider silk in a weaving mill. It is used in the toolsmithy and the shipyard. Also some higher developed buildings need spidercloth for their construction.
en_GB: Spidercloth is made out of spider silk in a weaving mill. It is used in the toolsmithy and the shipyard. Also some higher-developed buildings need spidercloth for their construction.

[ctx: atlanteans_ware]
note: TRANSLATORS: Helptext for an atlantean ware: Corn
en: This corn is processed in the mill into fine cornmeal that every Atlantean baker needs for a good bread. Also horse and spider farms need to be provided with corn.
en_GB: This corn is processed in the mill into fine cornmeal that every Atlantean baker needs for a good bread. Horse and spider farms also need to be provided with corn.

[ctx: atlanteans_ware]
note: TRANSLATORS: Helptext for an atlantean ware: Cornmeal
en: Cornmeal is produced in a mill out of corn and is one of three parts of the Atlantean bread produced in bakeries.
en_GB: Cornflour is produced in a mill from corn and is one of the three ingredients of the Atlantean bread produced in bakeries.

[ctx: atlanteans_ware]
note: TRANSLATORS: Helptext for an atlantean ware: Blackroot
en: Blackroots are a special kind of root produced at blackroot farms and processed in mills. The Atlanteans like their strong taste and use their flour for making bread.
en_GB: Blackroot are a special kind of root produced at blackroot farms and processed in mills. The Atlanteans like their strong taste and use their flour for making bread.

[ctx: atlanteans_ware]
note: TRANSLATORS: Helptext for an atlantean ware: Blackroot Flour
en: Blackroot Flour is produced in mills out of blackroots. It is used in bakeries to make a tasty bread.
en_GB: Blackroot Flour is produced in mills from blackroot. It is used in bakeries to make a tasty bread.

[ctx: atlanteans_ware]
note: TRANSLATORS: Helptext for an atlantean ware: Bread
en: This tasty bread is made in bakeries out of cornmeal, blackroot flour and water. It is appreciated as basic food by miners, scouts and soldiers in training sites (labyrinth and dungeon).
en_GB: This tasty bread is made in bakeries from cornflour, blackroot flour, and water. It is appreciated as the basic food of miners, scouts, and soldiers in training sites (labyrinth and dungeon).

[ctx: atlanteans_ware]
note: TRANSLATORS: Helptext for an atlantean ware: Diamond
en: These wonderful diamonds are used to build some exclusive buildings. They are mined in a crystal mine.
en_GB: These wonderful diamonds are used to build some exclusive buildings. They are mined in crystal mines.

[ctx: atlanteans_ware]
note: TRANSLATORS: Helptext for an atlantean ware: Coal, part 2
en: The Atlantean fires in smelting works, armor smithies and weapon smithies are fed with coal.
en_GB: The Atlantean fires in smelting works, armour smithies and weapon smithies are fed with coal.

[ctx: ware]
note: TRANSLATORS: Helptext for an atlantean ware: Pick
en: Picks are used by stonecutters and miners. They are produced by the toolsmith.
en_GB: Pickaxes are used by stonecutters and miners. They are produced by the toolsmith.

[ctx: atlanteans_ware]
note: TRANSLATORS: Helptext for an atlantean ware: Saw
en: The saw is needed by the sawyer, the woodcutter and the toolsmith. It is produced by the toolsmith.
en_GB: The saw is needed by the sawyer, the lumberjack and the toolsmith. It is produced by the toolsmith.

[ctx: atlanteans_ware]
note: TRANSLATORS: Helptext for an atlantean ware: Hammer, part 2
en: Geologists, builders, weaponsmiths and armorsmiths all need a hammer. Make sure you’ve always got some in reserve! They are produced by the toolsmith.
en_GB: Geologists, builders, weaponsmiths and armoursmiths all need a hammer. Make sure you’ve always got some in reserve! They are produced by the toolsmith.

[ctx: atlanteans_ware]
note: TRANSLATORS: Helptext for an atlantean ware: Fishing Net
en: The fishing net is used by the fisher and produced by the toolsmith.
en_GB: The fishing net is used by the fisherman and produced by the toolsmith.

[ctx: atlanteans_ware]
note: TRANSLATORS: Helptext for an atlantean ware: Steel Shield
en: This steel shield is produced in the armor smithy and used in the labyrinth – together with food – to train soldiers from defense level 0 to level 1.
en_GB: This steel shield is produced in the armour smithy and used in the labyrinth – together with food – to train soldiers from defence level 0 to level 1.

[ctx: atlanteans_ware]
note: TRANSLATORS: Helptext for an atlantean ware: Advanced Shield
en: These advanced shields are used by the best soldiers of the Atlanteans. They are produced in the armor smithy and used in the labyrinth – together with food – to train soldiers from defense level 1 to level 2.
en_GB: These advanced shields are used by the best soldiers of the Atlanteans. They are produced in the armour smithy and used in the labyrinth – together with food – to train soldiers from defence level 1 to level 2.

[ctx: atlanteans_worker]
note: TRANSLATORS: Helptext for an atlantean worker: Carrier
en: Carries items along your roads.
en_GB: Carries items along the roads.

[ctx: atlanteans_worker]
note: TRANSLATORS: Helptext for an atlantean worker: Woodcutter
en: Fells trees.
en_GB: Fells trees to produce timber.

[ctx: atlanteans_worker]
note: TRANSLATORS: Helptext for an atlantean worker: Fisher
en: The fisher fishes delicious fish.
en_GB: The fisherman fishes for delicious fish.

[ctx: atlanteans_worker]
note: TRANSLATORS: Helptext for an atlantean worker: Miller
en: Grinds blackroots and corn to produce blackroot flour and cornmeal, respectively.
en_GB: Grinds blackroot and corn to produce blackroot flour and cornmeal, respectively.

[ctx: atlanteans_worker]
note: TRANSLATORS: Helptext for an atlantean worker: Toolsmith
en: Produces tools for the workers.
en_GB: Produces tools for workers.

[ctx: atlanteans_worker]
note: TRANSLATORS: Helptext for an atlantean worker: Weaponsmith
en: Produces weapons for the soldiers.
en_GB: Produces weapons for soldiers.

[ctx: atlanteans_worker]
note: TRANSLATORS: Helptext for an atlantean worker: Armorsmith
en: Produces armor for the soldiers.
en_GB: Produces armour for the soldiers.

[ctx: atlanteans_building]
note: TRANSLATORS: Purpose helptext for an atlantean warehouse: Port
en: Serves as a base for overseas colonization and trade. Also stores your soldiers, wares and tools.
en_GB: Serves as a base for overseas colonisation and trade. Also stores your soldiers, wares and tools.

[ctx: atlanteans_building]
note: TRANSLATORS: Purpose helptext for an atlantean production site: Armor Smithy
en: Forges shields that are used for training soldiers’ defense in the labyrinth.
en_GB: Forges shields that are used for training soldiers’ defence in the labyrinth.

[ctx: atlanteans_building]
note: TRANSLATORS: Purpose helptext for an atlantean training site: Dungeon, part 2 TRANSLATORS: Purpose helptext for an atlantean training site: Labyrinth, part 2
en: Equips the soldiers with all necessary weapons and armor parts.
en_GB: Equips the soldiers with all necessary weapons and armour parts.

[ctx: atlanteans_building]
note: TRANSLATORS: Purpose helptext for an atlantean training site: Labyrinth, part 1
en: Trains soldiers in ‘Defense’, ‘Evade’, and ‘Health’.
en_GB: Trains soldiers in ‘Defence’, ‘Evade’, and ‘Health’.

[ctx: building]
note: TRANSLATORS: Purpose helptext for an atlantean production site: Shipyard TRANSLATORS: Purpose helptext for a barbarian production site: Shipyard TRANSLATORS: Purpose helptext for an empire production site: Shipyard TRANSLATORS: Purpose helptext for a frisian production site: Shipyard
en: Constructs ships that are used for overseas colonization and for trading between ports.
en_GB: Constructs ships that are used for overseas colonisation and for trading between ports.

[ctx: barbarians_ware]
note: TRANSLATORS: Helptext for a barbarian ware: Fish
en: Besides pitta bread and meat, fish is also a foodstuff for the Barbarians. It is used in the taverns, inns and big inns and at the training sites (training camp and battle arena).
en_GB: Besides pitta bread and meat, fish is also a foodstuff for the Barbarians. It is used in the taverns, inns and large inns and at the training sites (training camp and battle arena).

[ctx: barbarians_ware]
note: TRANSLATORS: Helptext for a barbarian ware: Meat, part 2
en: Meat is used in the taverns, inns and big inns to prepare rations, snacks and meals for the miners. It is also consumed at the training sites (training camp and battle arena).
en_GB: Meat is used in the taverns, inns and large inns to prepare rations, snacks and meals for the miners. It is also consumed at the training sites (training camp and battle arena).

[ctx: barbarians_ware]
note: TRANSLATORS: Helptext for a barbarian ware: Pitta Bread
en: The Barbarian bakers are best in making this flat and tasty pitta bread. It is made out of wheat and water following a secret recipe. Pitta bread is used in the taverns, inns and big inns to prepare rations, snacks and meals. It is also consumed at training sites (training camp and battle arena).
en_GB: The Barbarian bakers are best in making this flat and tasty pitta bread. It is made out of wheat and water following a secret recipe. Pitta bread is used in the taverns, inns and large inns to prepare rations, snacks and meals. It is also consumed at training sites (training camp and battle arena).

[ctx: barbarians_ware]
note: TRANSLATORS: Helptext for a barbarian ware: Beer
en: Beer is produced in micro breweries and used in inns and big inns to produce snacks.
en_GB: Beer is produced in micro breweries and used in inns and large inns to produce snacks.

[ctx: barbarians_ware]
note: TRANSLATORS: Helptext for a barbarian ware: Strong Beer
en: Only this beer is acceptable for the soldiers in a battle arena. Some say that the whole power of the Barbarians lies in this ale. It helps to train the soldiers’ evade level from 0 to 1 to 2. Strong beer is also used in big inns to prepare meals.
en_GB: Only this beer is acceptable for the soldiers in a battle arena. Some say that the whole power of the Barbarians lies in this ale. It helps to train the soldiers’ evade level from 0 to 1 to 2. Strong beer is also used in large inns to prepare meals.

[ctx: barbarians_ware]
note: TRANSLATORS: Helptext for a barbarian ware: Ration, part 2
en: Rations are produced in a tavern, an inn or a big inn out of fish or meat or pitta bread.
en_GB: Rations are produced in a tavern, an inn or a large inn out of fish or meat or pitta bread.

[ctx: barbarians_ware]
note: TRANSLATORS: Helptext for a barbarian ware: Snack
en: A bigger morsel than the ration to provide miners in deep mines. It is produced in an inn or a big inn out of fish/meat, pitta bread and beer.
en_GB: A bigger morsel than the ration to provide miners in deep mines. It is produced in an inn or a large inn out of fish/meat, pitta bread and beer.

[ctx: barbarians_ware]
note: TRANSLATORS: Helptext for a barbarian ware: Meal
en: A meal is made out of pitta bread, strong beer and fish/meat in a big inn. This substantial food is exactly what workers in a deeper mine need.
en_GB: A meal is made out of pitta bread, strong beer and fish/meat in a large inn. This substantial food is exactly what workers in a deeper mine need.

[ctx: barbarians_ware]
note: TRANSLATORS: Helptext for a barbarian ware: Coal, part 2
en: The fires of the Barbarians are usually fed with coal. Consumers are several buildings: lime kiln, smelting works, ax workshop, war mill, and helm smithy.
en_GB: The fires of the Barbarians are usually fed with coal. Consumers are several buildings: lime kiln, smelting works, axe workshop, war mill and helm smithy.

[ctx: barbarians_ware]
note: TRANSLATORS: Helptext for a barbarian ware: Pick
en: Picks are used by stonemasons and miners. They are produced in the metal workshop (but cease to be produced by the building if it is enhanced to an ax workshop and war mill).
en_GB: Pickaxes are used by stonemasons and miners. They are produced in the metal workshop (but cease to be produced by the building if it is enhanced to an axe workshop or war mill).

[ctx: barbarians_ware]
note: TRANSLATORS: Helptext for a barbarian ware: Shovel, part 2
en: Therefore the gardener and the ranger use them. Produced at the metal workshop (but cease to be produced by the building if it is enhanced to an ax workshop and war mill).
en_GB: Therefore the gardener and the ranger use them. Produced at the metal workshop (but cease to be produced by the building if it is enhanced to an axe workshop or war mill).

[ctx: barbarians_ware]
note: TRANSLATORS: Helptext for a barbarian ware: Hammer, part 2
en: Geologists, builders, blacksmiths and helmsmiths all need a hammer. Make sure you’ve always got some in reserve! They are one of the basic tools produced at the metal workshop (but cease to be produced by the building if it is enhanced to an ax workshop and war mill).
en_GB: Geologists, builders, blacksmiths and helmsmiths all need a hammer. Make sure you’ve always got some in reserve! They are one of the basic tools produced at the metal workshop (but cease to be produced by the building if it is enhanced to an axe workshop or war mill).

[ctx: ware]
note: TRANSLATORS: Helptext for a barbarian ware: Fishing Rod, part 1 TRANSLATORS: Helptext for an empire ware: Fishing Rod, part 1
en: Fishing rods are needed by fishers to catch fish.
en_GB: Fishing rods are needed by fishermen to catch fish.

[ctx: barbarians_ware]
note: TRANSLATORS: Helptext for a barbarian ware: Fishing Rod, part 2
en: They are one of the basic tools produced in a metal workshop (but cease to be produced by the building if it is enhanced to an ax workshop and war mill).
en_GB: They are one of the basic tools produced in a metal workshop (but cease to be produced by the building if it is enhanced to an axe workshop or war mill).

[ctx: barbarians_ware]
note: TRANSLATORS: Helptext for a barbarian ware: Hunting Spear, part 2
en: Hunting spears are produced in the metal workshop (but cease to be produced by the building if it is enhanced to an ax workshop and war mill).
en_GB: Hunting spears are produced in the metal workshop (but cease to be produced by the building if it is enhanced to an axe workshop or war mill).

[ctx: barbarians_ware]
note: TRANSLATORS: Helptext for a barbarian ware: Scythe, part 2
en: Scythes are produced by the metal workshop (but cease to be produced by the building if it is enhanced to an ax workshop and war mill).
en_GB: Scythes are produced by the metal workshop (but cease to be produced by the building if it is enhanced to an axe workshop o war mill).

[ctx: barbarians_ware]
note: TRANSLATORS: Helptext for a barbarian ware: Bread Paddle, part 2
en: Bread paddles are produced in the metal workshop like all other tools (but cease to be produced by the building if it is enhanced to an ax workshop and war mill).
en_GB: Bread paddles are produced in the metal workshop like all other tools (but cease to be produced by the building if it is enhanced to an axe workshop or war mill).

[ctx: barbarians_ware]
note: TRANSLATORS: Helptext for a barbarian ware: Ax
en: The ax is the basic weapon of the Barbarians. All young soldiers are equipped with it.
en_GB: The axe is the basic weapon of the Barbarians. All young soldiers are equipped with it.

[ctx: barbarians_ware]
note: TRANSLATORS: Helptext for a barbarian ware: Sharp Ax
en: Young soldiers are proud to learn to fight with this powerful weapon. It is heavier and sharper than the ordinary ax. It is produced in ax workshops and war mills. In training camps, it is used – together with food – to train soldiers from attack level 0 to level 1.
en_GB: Young soldiers are proud to learn to fight with this powerful weapon. It is heavier and sharper than the ordinary axe. It is produced in axe workshops and war mills. In training camps, it is used – together with food – to train soldiers from attack level 0 to level 1.

[ctx: barbarians_ware]
note: TRANSLATORS: Helptext for a barbarian ware: Broad Ax
en: The broad ax is produced by the ax workshop and the war mill. It is used in the training camp – together with food – to train soldiers with a fundamental fighting knowledge from attack level 1 to attack level 2.
en_GB: The broad axe is produced by the axe workshop and the war mill. It is used in the training camp – together with food – to train soldiers with a fundamental fighting knowledge from attack level 1 to attack level 2.

[ctx: barbarians_ware]
note: TRANSLATORS: Helptext for a barbarian ware: Bronze Ax
en: The bronze ax is considered a weapon that is hard to handle. Only skilled soldiers can use it. It is produced at the war mill and used in the training camp – together with food – to train soldiers from attack level 2 to level 3.
en_GB: The bronze axe is considered a weapon that is hard to handle. Only skilled soldiers can use it. It is produced at the war mill and used in the training camp – together with food – to train soldiers from attack level 2 to level 3.

[ctx: barbarians_ware]
note: TRANSLATORS: Helptext for a barbarian ware: Warrior’s Ax
en: The warrior’s ax is the most dangerous of all Barbarian weapons. Only a few soldiers ever were able to handle this huge and powerful ax. It is produced in a war mill and used – together with food – in a training camp to train soldiers from attack level 4 to level 5.
en_GB: The warrior’s axe is the most dangerous of all Barbarian weapons. Only a few soldiers ever were able to handle this huge and powerful axe. It is produced in a war mill and used – together with food – in a training camp to train soldiers from attack level 4 to level 5.

[ctx: barbarians_worker]
note: TRANSLATORS: Helptext for a barbarian worker: Lumberjack
en: Fells trees.
en_GB: Fells trees to produce timber.

[ctx: barbarians_worker]
note: TRANSLATORS: Helptext for a barbarian worker: Gamekeeper
en: The gamekeeper makes sure that the natural population of animals never drops too low.
en_GB: The Gamekeeper makes sure that the natural population of animals never drops too low.

[ctx: barbarians_building]
note: TRANSLATORS: Purpose helptext for a barbarian warehouse: Port
en: Serves as a base for overseas colonization and trade. Also stores your soldiers, wares and tools.
en_GB: Serves as a base for overseas colonisation and trade. Also stores your soldiers, wares and tools.

[ctx: barbarians_building]
note: TRANSLATORS: Lore helptext for a barbarian production site: Lumberjack_s Hut
en: ‘Take 200 hits to fell a tree and you’re a baby. Take 100 and you’re a soldier. Take 50 and you’re a hero. Take 20 and soon you will be a honorable lumberjack.’
en_GB: ‘Take 200 hits to fell a tree and you’re a baby. Take 100 and you’re a soldier. Take 50 and you’re a hero. Take 20 and soon you will be a honourable woodcutter.’

[ctx: barbarians_building]
note: TRANSLATORS: Note helptext for a barbarian production site: Lumberjack_s Hut
en: The lumberjack’s hut needs trees to fell within the work area.
en_GB: The woodcutter’s hut needs trees to fell within the work area.

[ctx: barbarians_building]
note: TRANSLATORS: Performance helptext for a barbarian production site: Lumberjack_s Hut
en: The lumberjack needs %s to fell a tree, not counting the time he needs to reach the destination and go home again.
en_GB: The woodcutter needs %s to fell a tree, not counting the time he needs to reach the destination and go home again.

[ctx: barbarians_building]
note: TRANSLATORS: Performance helptext for production site: Fisher's Hut
en: The fisher pauses %s before going to work again.
en_GB: The fisherman pauses %s before going to work again.

[ctx: barbarians_building]
note: TRANSLATORS: Purpose helptext for production site: Gamekeeper's Hut
en: Releases animals into the wild to steady the meat production.
en_GB: Releases animals into the wild to secure meat production.

[ctx: barbarians_building]
note: TRANSLATORS: Lore author helptext for a barbarian production site: Lime Kiln
en: Ragnald the Child’s answer to the question, what he’s doing in the dirt. His ‘new stone’ now is an important building material.
en_GB: Ragnald the Child’s answer to the question: "What are you doing in the dirt?" His ‘new stone’ now is an important building material.

[ctx: barbarians_building]
note: TRANSLATORS: Note helptext for a barbarian production site: Lime Kiln
en: The lime kiln’s output will only go to construction sites that need it. Those are predominantly houses that work with fire, and some military sites.
en_GB: The lime kiln’s output will only go to construction sites that need it. Those are predominantly buildings that work with fire, and some military sites.

[ctx: barbarians_building]
note: TRANSLATORS: Lore author helptext for a barbarian production site: Micro Brewery
en: Widespread toast among miners
en_GB: Widespread toast among Miners

[ctx: barbarians_building]
note: TRANSLATORS: Purpose helptext for a barbarian production site: Micro Brewery
en: Produces beer of the lower grade. This beer is a vital component of the snacks that inns and big inns prepare for miners in deep mines.
en_GB: Produces beer of the lower grade. This beer is a vital component of the snacks that inns and large inns prepare for miners in deep mines.

[ctx: barbarians_building]
note: TRANSLATORS: Lore author helptext for a barbarian production site: Metal Workshop
en: Inscription on the threshold of the now ruined Olde Forge at Harradsheim, the eldest known smithy.
en_GB: Inscription on the threshold of the now ruined Olde Forge at Harradsheim, the oldest known smithy.

[ctx: barbarians_building]
note: TRANSLATORS: Lore helptext for a barbarian production site: Warmill TRANSLATORS: Lore helptext for a barbarian production site: Ax Workshop
en: ‘A new warrior’s ax brings forth the best in its wielder – or the worst in its maker.’
en_GB: ‘A new warrior’s axe brings forth the best in its wielder – or the worst in its maker.’

[ctx: barbarians_building]
note: TRANSLATORS: Note helptext for a barbarian production site: Warmill
en: The Barbarian war mill is their most advanced production site for weapons. As such you will need to enhance an ax workshop in order to get one.
en_GB: The Barbarian war mill is their most advanced production site for weapons. As such you will need to enhance an axe workshop in order to get one.

[ctx: barbarians_building]
note: TRANSLATORS: Performance helptext for a barbarian production site: Warmill, part 1 TRANSLATORS: Performance helptext for a barbarian production site: Ax Workshop
en: If all needed wares are delivered in time, this building can produce each type of ax in about %s on average.
en_GB: If all needed wares are delivered in time, this building can produce each type of axe in about %s on average.

[ctx: barbarians_building]
note: TRANSLATORS: Performance helptext for a barbarian production site: Warmill, part 2
en: All weapons require the same time for making, but the consumption of the same raw materials increases from step to step. The last two need gold.
en_GB: All weapons take the same time to make, but the amount of raw materials required increases from step to step. The last two need gold.

[ctx: barbarians_building]
note: TRANSLATORS: Note helptext for a barbarian production site: Ax Workshop
en: The Barbarian ax workshop is the intermediate production site in a series of three buildings. It is enhanced from the metal workshop but doesn’t require additional qualification for the worker.
en_GB: The Barbarian axe workshop is the intermediate production site in a series of three buildings. It is enhanced from the metal workshop but doesn’t require additional qualifications for the worker.

[ctx: barbarians_building]
note: TRANSLATORS: Performance helptext for a barbarian production site: Ax Workshop
en: All three weapons take the same time for making, but the required raw materials vary.
en_GB: All three weapons take the same time to make, but the raw materials required vary.

[ctx: barbarians_building]
note: TRANSLATORS: Lore author helptext for a barbarian production site: Granite Mine, part 2
en: The same man had all the 244 granite blocks ready only a week later, and they still fortify the city’s levee.
en_GB: The same man had all the 244 granite blocks ready only a week later, and they still fortify the city’s dyke.

[ctx: barbarians_building]
note: TRANSLATORS: Note helptext for a barbarian training site: Battle Arena TRANSLATORS: Note helptext for a barbarian building: Training Camp
en: Barbarian soldiers cannot be trained in ‘Defense’ and will remain at their initial level.
en_GB: Barbarian soldiers cannot be trained in ‘Defence’ and will remain at their initial level.

[ctx: barbarians_building]
note: TRANSLATORS: Purpose helptext for a barbarian training site: Training Camp, part 2
en: Equips the soldiers with all necessary weapons and armor parts.
en_GB: Equips the soldiers with all necessary weapons and armour parts.

[ctx: empire_ware]
note: TRANSLATORS: Helptext for an empire ware: Cloth
en: Cloth is needed to build several buildings. It is also consumed in the armor smithy.
en_GB: Cloth is needed to build several buildings. It is also consumed in the armour smithy.

[ctx: empire_ware]
note: TRANSLATORS: Helptext for an empire ware: Fish
en: Besides bread and meat, fish is also a foodstuff for the Empire. Fish are used in taverns, inns and training sites (arena, colosseum, training camp).
en_GB: Besides bread and meat, fish is also a foodstuff for the Empire. Fish are used in taverns, inns and training sites (arena, colosseum and training camp).

[ctx: empire_ware]
note: TRANSLATORS: Helptext for an empire ware: Meat, part 2
en: Meat can also be obtained as pork from piggeries. It is used in the inns and taverns to prepare lunch for the miners and is consumed at the training sites (arena, colosseum, training camp).
en_GB: Meat can also be obtained as pork from piggeries. It is used in the inns and taverns to prepare lunch for the miners and is consumed at the training sites (arena, colosseum and training camp).

[ctx: empire_ware]
note: TRANSLATORS: Helptext for an empire ware: Bread
en: The bakers of the Empire make really tasty bread out of flour and water. It is used in taverns and inns to prepare rations and meals. Bread is also consumed at the training sites (arena, colosseum, training camp).
en_GB: The bakers of the Empire make really tasty bread out of flour and water. It is used in taverns and inns to prepare rations and meals. Bread is also consumed at the training sites (arena, colosseum and training camp).

[ctx: empire_ware]
note: TRANSLATORS: Helptext for an empire ware: Coal, part 2
en: The fires of the Empire smelting works, armor smithies and weapon smithies are usually fed with coal.
en_GB: The fires of the Empire smelting works, armour smithies and weapon smithies are usually fed with coal.

[ctx: empire_ware]
note: TRANSLATORS: Helptext for an empire ware: Pick
en: Picks are used by stonemasons and miners. They are produced by the toolsmith.
en_GB: Pickaxes are used by stonemasons and miners. They are produced by the toolsmith.

[ctx: empire_ware]
note: TRANSLATORS: Helptext for an empire ware: Heavy Spear
en: This is a strong spear with a steel-tip and a little blade. It is produced in the weapon smithy and used in the training camp – together with food – train soldiers from attack level 2 to level 3.
en_GB: This is a strong spear with a steel-tip and a small blade. It is produced in the weapon smithy and used in the training camp – together with food – train soldiers from attack level 2 to level 3.

[ctx: empire_ware]
note: TRANSLATORS: Helptext for an empire ware: Helmet
en: The helmet is the basic defense of a warrior. It is produced in an armor smithy. In combination with a wooden spear, it is the equipment to fit out young soldiers. Helmets are also used in training camps – together with food – to train soldiers from health level 0 to level 1.
en_GB: The helmet is the basic defence of a warrior. It is produced in an armour smithy. In combination with a wooden spear, it is the equipment to fit out young soldiers. Helmets are also used in training camps – together with food – to train soldiers from health level 0 to level 1.

[ctx: empire_ware]
note: TRANSLATORS: Helptext for an empire ware: Armor
en: Basic armor for Empire soldiers. It is produced in the armor smithy and used in the training camp – together with food – to train soldiers from health level 1 to level 2.
en_GB: Basic armour for Empire soldiers. It is produced in the armour smithy and used in the training camp – together with food – to train soldiers from health level 1 to level 2.

[ctx: empire_ware]
note: TRANSLATORS: Helptext for an empire ware: Chain Armor
en: The chain armor is a medium armor for Empire soldiers. It is produced in an armor smithy and used in a training camp – together with food – to train soldiers from health level 2 to level 3.
en_GB: The chain armour is a medium armour for Empire soldiers. It is produced in an armour smithy and used in a training camp – together with food – to train soldiers from health level 2 to level 3.

[ctx: empire_ware]
note: TRANSLATORS: Helptext for an empire ware: Gilded Armor
en: The gilded armor is the strongest armor an Empire soldier can have. It is produced in the armor smithy and used in the training camp – together with food – to train soldiers from health level 3 to level 4.
en_GB: The gilded armour is the strongest armour an Empire soldier can have. It is produced in the armour smithy and used in the training camp – together with food – to train soldiers from health level 3 to level 4.

[ctx: empire_worker]
note: TRANSLATORS: Helptext for an empire worker: Carrier
en: Carries items along your roads.
en_GB: Carries items along the roads.

[ctx: empire_worker]
note: TRANSLATORS: Helptext for an empire worker: Lumberjack
en: Fells trees.
en_GB: Fells trees to produce timber.

[ctx: empire_worker]
note: TRANSLATORS: Helptext for an empire worker: Toolsmith
en: Produces tools for the workers.
en_GB: Produces tools for workers.

[ctx: empire_worker]
note: TRANSLATORS: Helptext for an empire worker: Weaponsmith
en: Produces weapons for the soldiers.
en_GB: Produces weapons for soldiers.

[ctx: empire_worker]
note: TRANSLATORS: Helptext for an empire worker: Armorsmith
en: Produces armor for the soldiers.
en_GB: Produces armour for the soldiers.

[ctx: empire_building]
note: TRANSLATORS: Purpose helptext for an empire warehouse: Port
en: Serves as a base for overseas colonization and trade. Also stores your soldiers, wares and tools.
en_GB: Serves as a base for overseas colonisation and trade. Also stores your soldiers, wares and tools.

[ctx: empire_building]
note: TRANSLATORS: Purpose helptext for an empire production site: Fisher's House
en: Fishes on the coast near the fisher’s house.
en_GB: Fishes on the coast near the fisherman’s house.

[ctx: empire_building]
note: TRANSLATORS: Note helptext for an empire production site: Fisher's House
en: The fisher’s house needs water full of fish within the work area.
en_GB: The fisherman’s house needs water full of fish within the work area.

[ctx: empire_building]
note: TRANSLATORS: Purpose helptext for an empire production site: Armor Smithy
en: Forges armor and helmets that are used for training soldiers’ health in the training camp.
en_GB: Forges armour and helmets that are used for training soldiers’ health in the training camp.

[ctx: empire_building]
note: TRANSLATORS: Note helptext for an empire training site: Arena TRANSLATORS: Note helptext for an empire training site: Colosseum TRANSLATORS: Note helptext for an empire training site: Training Camp
en: Imperial soldiers cannot be trained in ‘Defense’ and will remain at the level with which they came.
en_GB: Imperial soldiers cannot be trained in ‘Defence’ and will remain at the level with which they came.

[ctx: empire_building]
note: TRANSLATORS: Purpose helptext for an empire training site: Training Camp, part 2
en: Equips the soldiers with all necessary weapons and armor parts.
en_GB: Equips the soldiers with all necessary weapons and armour parts.

[ctx: frisians_ware]
note: TRANSLATORS: Helptext for a frisian ware: Scrap Iron TRANSLATORS: Helptext for a frisian ware: Scrap metal (mixed)
en: Discarded weapons and armor can be recycled in a recycling center to produce new tools, weapon and armor.
en_GB: Discarded weapons and armour can be recycled in a recycling centre to produce new tools, weapon and armour.

[ctx: frisians_ware]
note: TRANSLATORS: Helptext for a frisian ware: Old Fur Garment
en: Old garments can be turned into fur in a recycling center.
en_GB: Old garments can be turned into fur in a recycling centre.

[ctx: frisians_ware]
note: TRANSLATORS: Helptext for a frisian ware: Needles
en: Needles are used by seamstresses to sew cloth and fur garments.
en_GB: Needles are used by seamstress' to sew cloth and fur garments.

[ctx: frisians_ware]
note: TRANSLATORS: Helptext for a frisian ware: Short sword
en: This is the basic weapon of the Frisian soldiers. Together with a fur garment, it makes up the equipment of young soldiers. Short swords are produced by the small armor smithy.
en_GB: This is the basic weapon of the Frisian soldiers. Together with a fur garment, it makes up the equipment of young soldiers. Short swords are produced by the small armour smithy.

[ctx: frisians_ware]
note: TRANSLATORS: Helptext for a frisian ware: Fur Garment
en: Fur can be sewn into garments. They are used as basic armor. All new soldiers are clothed in a fur garment.
en_GB: Fur can be sewn into garments. They are used as basic armour. All new soldiers are clothed in a fur garment.

[ctx: frisians_ware]
note: TRANSLATORS: Helptext for a frisian ware: Studded Fur Garment
en: Ordinary fur garments can be decorated with iron to give them a silvery shine. These clothes make good armor.
en_GB: Ordinary fur garments can be decorated with iron to give them a silvery shine. These clothes make good armour.

[ctx: frisians_ware]
note: TRANSLATORS: Helptext for a frisian ware: Golden Fur Garment
en: Ordinary fur garments can be decorated with iron and gold. Such clothes are the best armor.
en_GB: Ordinary fur garments can be decorated with iron and gold. Such clothes are the best armour.

[ctx: frisians_ware]
note: TRANSLATORS: Helptext for a frisian ware: Helmet
en: A helmet is a basic tool to protect soldiers. It is produced in the small armor smithy and used to train soldiers from health level 0 to level 1.
en_GB: A helmet is a basic tool to protect soldiers. It is produced in the small armour smithy and used to train soldiers from health level 0 to level 1.

[ctx: frisians_ware]
note: TRANSLATORS: Helptext for a frisian ware: Golden Helmet
en: A golden helmet protects soldiers. It is produced in the large armor smithy and used to train soldiers from health level 1 to level 2.
en_GB: A golden helmet protects soldiers. It is produced in the large armour smithy and used to train soldiers from health level 1 to level 2.

[ctx: frisians_worker]
note: TRANSLATORS: Helptext for a frisian worker: Master Seamstress
en: Sews armor out of fur garments and metal.
en_GB: Sews armour out of fur garments and metal.

[ctx: frisians_worker]
note: TRANSLATORS: Helptext for a frisian worker: Smelter
en: Smelts iron and gold at furnaces or recycling centers.
en_GB: Smelts iron and gold at furnaces or recycling centres.

[ctx: frisians_worker]
note: TRANSLATORS: Helptext for a frisian worker: Blacksmith
en: Produces weapons and armor for soldiers and tools for workers.
en_GB: Produces weapons and armour for soldiers and tools for workers.

[ctx: frisians_worker]
note: TRANSLATORS: Helptext for a frisian worker: Master Blacksmith
en: Produces the best weapons and armor for soldiers and tools for workers.
en_GB: Produces the best weapons and armour for soldiers and tools for workers.

[ctx: frisians_building]
note: TRANSLATORS: Purpose helptext for a frisian warehouse: Port
en: Serves as a base for overseas colonization and trade. Also stores your soldiers, wares and tools.
en_GB: Serves as a base for overseas colonisation and trade. Also stores your soldiers, wares and tools.

[ctx: frisians_building]
note: TRANSLATORS: Purpose helptext for a frisian production site: Recycling Center
en: Recycles old armor and weapon parts that have been discarded by training sites into fur, iron and gold.
en_GB: Recycles old armour and weapon parts that have been discarded by training sites into fur, iron and gold.

[ctx: building]
note: TRANSLATORS: Purpose helptext for a frisian production site: Tailor's Shop
en: Equips fur garments with iron or gold to produce good armor.
en_GB: Equips fur garments with iron or gold to produce good armour.

[ctx: frisians_building]
note: TRANSLATORS: Purpose helptext for a frisian production site: Reindeer Farm
en: Breeds strong reindeer for adding them to the transportation system. Also keeps them for their fur, which is turned into armor and cloth.
en_GB: Breeds strong reindeer for adding them to the transportation system. Also keeps them for their fur, which is turned into armour and cloth.

[ctx: frisians_building]
note: TRANSLATORS: Purpose helptext for a frisian training site: Training Camp
en: Trains soldiers in Attack up to level 3 as well as in Defense and Health to level 1. Equips the soldiers with all necessary weapons and armor parts.
en_GB: Trains soldiers in Attack up to level 3 as well as in Defence and Health to level 1. Equips the soldiers with all necessary weapons and armour parts.

[ctx: frisians_building]
note: TRANSLATORS: Purpose helptext for a frisian training site: Training Arena
en: Trains soldiers in Attack, Defense and Health to the final level. Equips the soldiers with all necessary weapons and armor parts.
en_GB: Trains soldiers in Attack, Defence and Health to the final level. Equips the soldiers with all necessary weapons and armour parts.

en: Defense Training
en_GB: Defence Training

en: Trains ‘Defense’ from %1% up to %2%
en_GB: Trains ‘Defence’ from %1% up to %2%

en: Skip confirmation dialog
en_GB: Skip confirmation dialogue

en: While connecting two flags: Place flags automatically
en_GB: While connecting two flags: Plant flags automatically

note: TRANSLATORS: This is an access key combination. Localize, but do not change the key.
en: Center main mapview on starting location
en_GB: Centre main mapview on starting location

en: Defense
en_GB: Defence

en: This soldier cannot be trained in defense.
en_GB: This soldier cannot be trained in defence.
