Frogatto - en to en_GB translation catalogue (400 entries)

en: Achievement Unlocked!
en_GB: Achievement Unlocked.

en: Complete redo of attack logic; frogatto now is free to walk around whilst he attacks, and in general is much more responsive.
en_GB: Complete redo of attack logic; Frogatto now is free to walk around whilst he attacks, and in general, is much more responsive.

en: Frogatto's tongue-grabbing is MUCH more forgiving
en_GB: Frogatto's tongue grabbing is much more forgiving

en: Complete rewrite of damage handling; much more consistent now, and categorically eliminates some bugs where damage wouldn't get dealt.
en_GB: Complete rewrite of damage handling; now much more consistent, and categorically eliminates some bugs where damage wouldn't be dealt

en: Reworked some tilesets to eliminate tiling errors.
en_GB: Reworked some tile sets to eliminate tiling errors

en: Further enhancements to dungeon wall graphics (added edges).
en_GB: Further enhancements to dungeon wall graphics (added edges)

en: New, more readable dialogue font.
en_GB: New, more readable dialogue font

en: Maps are now strewn with spittable props within easy reach.
en_GB: Maps are now strewn with spittable props within easy reach

en: Rewrote most of the dialogue.
en_GB: Rewrote most of the dialogue

en: Collectible items like coins can be collected by being touched by the tongue, besides just frogatto's body.
en_GB: Collectible items like coins can be collected by being touched by the tongue, as well as frogatto's body

en: Fixed some crashing bugs.
en_GB: Fixed some fatal bugs.

en: Fixed The Long Haul (compiled mode)
en_GB: Fixed 'The Long Haul' (compiled mode)

en: Fixed instructions on titlescreen (iOS)
en_GB: Fixed the instructions on titlescreen (iOS)

en: Complete redo of iOS controls, switching to a 2-button dpad from a 4-button.  Eliminates all problems with mispressed up or down keys interrupting other actions.
en_GB: Complete redo of iOS controls, switching to a two button 'dpad' from a four button 'dpad', which eliminates all problems with mispressed up or down keys interrupting other actions

en: Redid graphics for forest trees.
en_GB: Redid the graphics for forest trees.

en: Redid graphics for forest background
en_GB: Redid the graphics for forest background.

en: Redid graphics for dungeon wall tiles
en_GB: Redid the graphics for dungeon wall tiles.

en: Redid graphics for basement wall tiles
en_GB: Redid the graphics for basement wall tiles.

en: Added a bunch of interior props
en_GB: Added some interior props.

en: Reworked "darkness" for improved appearance
en_GB: Reworked 'darkness' for improved appearance.

en: Added new palettes to forest and seaside areas.
en_GB: Added new palettes to the forest and seaside areas.

en: Added some unique enemies to the forest.
en_GB: Added some enemies unique to the forest.

en: Added translation support, with 4 complete translations: French, Brazilian Portuguese, Chinese (Simplified), and Japanese.
en_GB: Added translation support and four complete translations: Brazilian Portuguese, Simplified Chinese, French,  and Japanese.

en: Fixed crash when picking up max heart pieces.
en_GB: Fixed crash after picking up the maximum number of heart pieces.

en: Other small bug fixes.
en_GB: Fixed other small bugs.

en: Added support for "darkness" in levels.
en_GB: Added support for 'darkness' in levels.

en: Added support for WVGA.
en_GB: Added support for widescreen displays.

en: Made player status not show on the titlescreen or world map.
en_GB: Removed player status from the titlescreen and world map.

en: Fixed bug making certain music always play at full volume (iPhone).
en_GB: Fixed bug making certain music always play at full volume (iPhone)

en: Added option to reverse positions of A and B buttons (iPhone).
en_GB: Added option to reverse positions of A and B buttons (iPhone)

en: Added support for repeating levels (for arcade modes).
en_GB: Added support for repeating levels (for arcade modes)

en: Made it so you can skip dialogs sequences.
en_GB: Made it so that you can skip dialogue sequences.

en: Fixed bug causing ambient sounds to not work.
en_GB: Fixed a bug causing ambient sounds to not work.

en: Made hearts heal a full heart, rather than just half.
en_GB: Made hearts heal a full heart, instead of just a half.

en: Changed tilesets to make water look better.
en_GB: Changed tilesets to make the water look better.

en: Many small bug fixes.
en_GB: Fixed other small bugs.

en: Significantly improved controls, both functionally and graphically (iPhone).
en_GB: Significantly improved controls, both functionally and graphically (iPhone)

en: Fixed auto-saving on iOS4 where multitasking is supported (iPhone).
en_GB: Fixed auto-saving on iOS4 where multitasking is supported (iPhone)

en: Fixed bug where a dialog could repeat forever.
en_GB: Fixed a bug whereby a dialog could be repeated forever.

en: Fixed crash in world map when you hold down while entering it.
en_GB: Fixed a crash in the world map when you hold the down button while entering it.

en: Fixed fullscreen mode (Mac/Windows).
en_GB: Fixed fullscreen mode (Mac/Windows)

en: Fixed controlpad issues for computers.
en_GB: Fixed controlpad issues on computers.

en: Added music and sound volume controls to pause screen.
en_GB: Added music and sound volume controls to the pause screen.

en: Added customizable controls.
en_GB: Added customisable controls.

en: Added half-hearts.
en_GB: Added half hearts.

en: Added scons script for compiling.
en_GB: Added scons script for compiling

en: Minor level changes.
en_GB: Made some minor level changes.

en: Updated music.
en_GB: Updated the music.

en: Frogatto is a classic-style 2d adventure game, starring a certain quixotic frog.  It's made by the same team that brought you Battle for Wesnoth, and features the same handcrafted love of high-end pixel art.  Frogatto is a side-on "platformer" or "jump and run" game, where you lead our titular character on a humdrum errand that turns into a daring adventure.
en_GB: Frogatto is a classic style 2d adventure game, starring a certain quixotic frog.  It's made by the same team that brought you Battle for Wesnoth, and features the same handcrafted love of top end pixel art.  Frogatto is a side-on "platformer" or "jump and run" game, where you lead our titular character on a humdrum errand that turns into a daring adventure.

en: Frogatto's key mechanic is an unusual twist; like any frog, he jumps, swims, and snags bugs with his tongue, but unlike any frog before him, can spit those bugs out with deadly force.  Not merely an action game, frogatto is a full, classic adventure game, with characters to talk to, things to buy, puzzles to solve, and a wide, complex world to explore.
en_GB: Frogatto's key mechanic is an unusual twist; like any frog, he jumps, swims, and traps bugs with his tongue, but unlike any frog before him, can spit those bugs out with deadly force.  Not merely an action game, frogatto is a full, classic, adventure game, with characters to talk to, things to buy, puzzles to solve, and a wide, complex world to explore.

en: - grab enemies with your tongue and spit them to deal damage
en_GB: - grab enemies with your tongue, and spit them to deal damage

en: - arcade mode, giving instant access to action-only gameplay on randomized levels
en_GB: - arcade mode, giving instant access to action-only gameplay on randomised levels

en: To find out more about the game please visit http://www.frogatto.com/
en_GB: To find out more about the game, please visit http://www.frogatto.com/

en: Put a water beetle back in water.
en_GB: Put a water beetle back into the water.

en: Congratulations, you just won the game!
en_GB: Congratulations, you've just won the game!

en: Kill 5 enemies in 10 seconds.
en_GB: Kill 5 enemies within 10 seconds.

en: Not Without My Hat!
en_GB: Not Without My Hat.

en: If you wanted a personal audience,
    sneaking in is probably the best bet.
    I doubt the entrance guards
    would give you the time of day.
en_GB: If you want a personal audience,
    sneaking in is probably the best bet.
    I doubt the entrance guards
    would give you the time of day.

en: Yeah... geez though.  Caves, now?
    Are these caves long?
en_GB: Yes... but... caves, now?
    Are these caves long?

en: Ugh.
    No sense in turning back now, though.
en_GB: Bother.
    There's no sense in turning back now, though.

en: Are you really certain you want to do this?
    I'm afraid I can't follow you into the caverns,
    so this is the last you would see of me.
en_GB: Are you really certain that you want to do this?
    I'm afraid I can't follow you into the caverns,
    so this is the last you would see of me.

en: Yes, I am; I'd be twice the fool,
    to come this far and just give up.
en_GB: Yes, I am; I'd be twice the fool
    to come this far and just give up.

en: Nevertheless,
    thank you very much for all your help!
en_GB: Nevertheless,
    thank you very much for all your help.

en: I need to go up... There must be
    a way to activate this elevator.
en_GB: I need to go up... There must be
    a way to activate this lift.

en: Oh hey, I hadn't seen you here before.
en_GB: Oh hello. I hadn't seen you here before.

en: Then I suppose that Milgram's guards saw you
    and locked you up?
en_GB: Then I suppose that Milgram's guards saw you,
    and locked you up?

en: Yeah! And to think that I thought
    that the day was going to be boring!
en_GB: Yes. And to think that I thought
    that today was going to be boring.

en: Chopple's General Store
en_GB: Chopple's Corner Shop

en: Hi, again.
en_GB: Hello, again.

en: Could've been worse.
en_GB: It could have been worse.

en: That ... uh, "captain" cat, or whoever he was,
    tried to dice me up.
en_GB: That ... err, "captain" cat, or whoever he was,
    tried to dice me up.

en: So... uhm... loosely speaking, he says
    that Milgram loaned him money, and this whole
    incident was Milgram coming to shake him down.
en_GB: So... err... loosely speaking, he says
    that Milgram loaned him money, and this whole
    incident was Milgram coming to shake him down.

en: Trying to get his money back.
en_GB: ... trying to get his money back.

en: So then he tells this oddball story
    about how it's all some plot where
    Milgram's gonna take over the town.
en_GB: So then he tells this zany story
    about how it's all some plot where
    Milgram's gonna take over the town.

en: Really?
    He's never talked about this?
en_GB: Really?
    Has he never talked about this?

en: Has he ever shown any signs of ... suddenly
    having way more spending money than usual?
en_GB: Has he ever shown any signs of ... suddenly
    having much more spending money than usual?

en: So, no, he's never seemed
    to have a dime to spare.
en_GB: So, no, he's never seemed
    to have a penny to spare.

en: He does brag about being known by important
    people, but you know how he is.
en_GB: He does boast about being known by important
    people, but you know how he is.

en: Yeah.  Geez.
    So, uh, here's what I think we know:
en_GB: Yes, and cool.
    So, err, here's what I think we know:

en: We also know Milgram's not interested
    in taking over the town, because he
    essentially just did, and gave it up.
en_GB: We also know that Milgram's not interested
    in taking over the town, because he
    essentially just did, and then gave it up.

en: Oh yeah, I forgot to mention;
    he said it was some kind of "investment"
en_GB: Oh yes, I forgot to mention;
    he said it was some kind of "investment"

en: Which I assume would be for the town.
    Building things.
en_GB: Which I assumed would be for the town,
    for building things.

en: So for a lack of any other willing parties,
    I decided to go.
en_GB: So, for a lack of another willing parties,
    I decided to go.

en: Ha, well, we're also going to find out
    if it's very foolish, as well.
en_GB: Well, we're also going to find out
    if it's very foolish, as well.

en: But nothing ventured, nothing gained, you know?
    I guess I'm just tired of bumming around.
en_GB: But nothing ventured, nothing gained,
    and I'm just tired of doing nothing.

en: Speaking of which, I'd been meaning
    to thank you for your help thus far.
en_GB: Speaking of which, I've been meaning
    to thank you for your help thus far.

en: Hey, thanks, that's really nice of you!
en_GB: Thankyou, that's really nice of you.

en: It's the least I can do.
    I'd offer to carry you, even,
    but I'm afraid that's physically impossible.
en_GB: It's the least I can do.
    I'd even offer to carry you,
    but I'm afraid that's physically impossible.

en: I'm as curious as you are, about this,
    and we're more likely to get to the
    bottom of things if we work together.
en_GB: I'm as curious as you are, about this;
    and we're more likely to get to the
    bottom of this thing if we work together.

en: Awesome!
en_GB: Awesome.

en: Anyways, I was planning to go through
    the forest, to start with.
en_GB: Anyhow, I was planning to go through
    the forest, to start with.

en: Yeah, no kidding.
    Well, see you soon!  Thanks again!
en_GB: Yes, no messing around.
    Well, see you soon, and thanks again.

en: Ahh, there you are!
en_GB: Ahh, there you are.

en: Yes
en_GB: Yes?

en: You're an intruder, aren't you?!
en_GB: You're an intruder, aren't you?

en: There's no fooling me.
en_GB: You can't fool me.

en: Could you just step aside?
en_GB: Could you just step aside, please?

en: I need to take care
    of something in town.
en_GB: I need to take care
    of something in the town.

en: Without this key,
    you're not getting anywhere.
en_GB: Without this key,
    you're not going anywhere.

en: Okay.  Will you please lend
    me that key?
en_GB: Okay.  Would you kindly lend
    me that key?

en: Ahh, good, you made it
    through there in one piece!
en_GB: Ah, good, you made it
    through there in one piece!

en: Yeah, those goons
    had a little ambush set up.
en_GB: Yeah, those hooligans
    had a little ambush set up.

en: So, now what?
en_GB: So, what now?

en: Milgram has this half of the town
    locked down tight, and he has
    most of the residents held prisoner.
en_GB: Milgram has this half of the town
    locked down tight; and he has
    most of the residents held prisoner.

en: They're tied up inside the houses,
    under guard. If you free them,
    I'm sure they can help you.
en_GB: They're tied up inside the houses
    under guard. If you free them,
    I'm sure they will help you.

en: Your big problem will be that
    the gate connecting the two halves
    of town has been locked.
en_GB: Your big problem will be that
    the gate connecting the two halves
    of the town has been locked.

en: Hey! Over here!
en_GB: Hello, over there.

en: Wow, so they seriously just packed up and left?
    That's amazing!
en_GB: Wow, so they seriously just packed up and left?
    That's amazing.

en: So, how did you get out of your cage?
en_GB: So, how did you get out of that cage?

en: Well, they just let me out.
en_GB: They just let me out.

en: What?!
    They ... as in Milgram's kitties?
en_GB: I beg your pardon?
    They ... as in Milgram's kitties?

en: ^Yeah.
en_GB: ^Yes.

en: Weird.. that doesn't make any sense!
    Why would they just let you go?
en_GB: Weird.. that doesn't make any sense.
    Why would they just let you go?

en: Yeah, this whole day has just been ... bizarre.
en_GB: Yes, this whole day has just been ... bizarre.

en: I've been thinking about that part,
    and I have a hunch.
en_GB: I've been thinking over that part,
    and I have a hunch about this.

en: I don't think they were told
    what they were looking for.
en_GB: I don't think they were told
    what they were to look for.

en: If they were just looking for the elder
    and didn't care about ticking people off,
    it's one way to make sure he couldn't slip away.
en_GB: If they were just looking for the elder
    and didn't care about ticking people off;
    it's one way to make sure he couldn't slip away.

en: Yeah, one of their head guys showed me
    a drawing of him.
en_GB: Yes, one of their chaps showed me
    a drawing of him.

en: That's very interesting...
en_GB: That's very interesting.

en: Suddenly their motives don't seem
    so cut and dry.
en_GB: Suddenly, their motives don't seem
    so cut and dry.

en: Strange..
en_GB: Strange.

en: Anyways, not sure if you heard this part,
    but I'm about to take a little trip.
en_GB: Anyhow,I'm  not sure if you heard this part,
    but I'm about to take a little trip.

en: No, I didn't hear this.
en_GB: No, I didn't hear that.

en: Yeah, I'm a little worried about
    what might happen if someone doesn't
    get in touch with Milgram.
en_GB: Yes, I'm a little worried about
    what might happen if someone doesn't
    get in touch with Milgram.

en: That old clown was just sabre-rattling
    about raising a militia.
en_GB: That old clown was just screaming
    about raising a militia.

en: Nah, this town doesn't have the fire for that.
    Which is a shame in some ways, but ...
en_GB: No, this town doesn't have the fire for that.
    Which is a shame, in some ways, but ...

en: It's probably for the best, really,
    I can't imagine the mess if people actually
    got to fighting over stuff they disagreed about.
en_GB: It's probably for the best, really,
    I can't imagine the mess if people actually
    got to fighting over the stuff they disagreed about.

en: I don't know; it's a little crazy to do this,
    but I've kinda been itching for something
    worthwhile to do.
en_GB: I don't know; it's a little crazy to do this,
    but I've been itching for something
    worthwhile to do.

en: Good excuse to get out and travel a bit.
    See the island.
en_GB: It's a good excuse to get out and travel a bit -
    to see the island - so to speak.

en: Risky business, though, isn't it?
en_GB: It's a risky business, though, isn't it?

en: Oh, no question.
en_GB: No question about it.

en: Can't be worse than the crap I have
    to deal with just coming into town, though.
en_GB: Can't be worse than the stuff I have
    to deal with just coming into town, though.

en: Well, good luck!
    I'll be around.
en_GB: Well, I wish good luck.
    I'll be around.

en: Hello, again!
    So ... what now?
en_GB: Hello, again.
    So ... what now?

en: It seems like some of the kitties are
    packing up and leaving, actually.
en_GB: Actually, It seems as if some of the
    kitties are packing up and leaving.

en: That's news to me!
    Where did you see that?
en_GB: That's news to me.
    Where did you see that?

en: Actually, nevermind - I'm just trying
    to figure out what their intentions are.
en_GB: Actually, nevermind - I'm just trying
    to find out what their intentions are.

en: Yeah, I'll check it out.
en_GB: Yes, I check up on it..

en: So!  I've unlocked this gate, here.
en_GB: So!  I've unlocked this gate.

en: If I remember right,
    one way to his castle will take you... hmm.
en_GB: If I remember right,
    one way to his castle will take you ... err ...

en: Uh, this'll take you over a bridge,
    then through an underground passage.
en_GB: Err, this'll take you over a bridge,
    then through an underground passage.

en: Past that, and you come to the forest.
en_GB: After that, you'll come to the forest.

en: Uhm... well, don't you have any maps or such?
    Are you going to help outfit me for this?
en_GB: Don't you have a maps?
    Are you going to help outfit me for this?

en: Nope.
    You're on your own.  Good luck.
en_GB: Sorry, but I don't.
    You're on your own.  Good luck.

en: Gee, thanks.
en_GB: Cool, and thanks.

en: Hey guys!
en_GB: Hello, chaps.

en: Oh, hey there!
    Didn't see you coming.
en_GB: Oh, hello there!
    I didn't see you coming.

en: Yeah, I couldn't help but overhear, and
    ... good news: Your problem is solved!
en_GB: Yes, I couldn't help but overhear, and
    ... good news: Your problem is solved.

en: What do you mean?
en_GB: Why, what do you mean?

en: Milgram's crew.  When that captain-guy
    came out of the house here,
    they all hopped in his airship and left.
en_GB: Milgram's crew.  When that captain-guy
    came out of the house here,
    they all hopped into his aerocraft, and left.

en: That's nutty.
en_GB: That's mad.

en: Got any advice?
en_GB: Have you got any advice?

en: Keep an eye out for it!
en_GB: Keep an eye out for it.

en: Will do.  Catch ya around.
en_GB: Will do. I'll be seeing you.

en: Does it look like I have a key for your cage?
en_GB: Does it look like I have the key for your cage?

en: Hey, Hedge, you alright?
en_GB: Hello, Hedge, are you alright?

en: Eh, I've been better, but yeah, I'm okay.
en_GB: I've been better; but yes, I'm okay.

en: Yeah.
    Sad to say, I can't pick locks.
    I got nothing.
en_GB: Yeah.
    Sadly, I can't pick locks.
    I've got nothing.

en: So I'm stuck here, huh?
en_GB: So I'm stuck here?

en: Yep.
en_GB: Yes.

en: Phooey.
en_GB: Pah.

en: Hmm, you know, I know one thing
    that might help you..
en_GB: Hmm, I know one thing
    that might help you...

en: Oh really?  Where at?
en_GB: Oh really?  Where?

en: Figures.
    Well, thanks for the help!
en_GB: I see.
    Well, thanks for the help!

en: Jeez, I *swear* this house
    didn't look THIS big from the outside!
en_GB: I say, I swear this house
    didn't look THIS big from the outside.

en: The Elevator House
en_GB: The Lift House

en: Central House
en_GB: The Central House

en: Not yet.
    Sorry.
en_GB: Not yet, 
    sorry.

en: Hey,
    I'm trying to help save the town.
en_GB: Hello,
    I'm trying to help save the town.

en: Yeah.
en_GB: Yes.

en: The elder's house is off to the east,
    past the town gate.
en_GB: The elder's house is off to the East,
    past the town gate.

en: We saw Milgram's lieutenant go in there.
en_GB: We saw Milgram's lieutenant go there.

en: Argh! Who in the world would
    design a house like this?
en_GB: Bother. Who in the world would
    design a house like this?

en: Fan House
en_GB: The Fan House

en: When I stepped in the door,
    it locked behind me.
en_GB: When I stepped through the door,
    it locked behind me.

en: That's actually a rather clever
    way to round everyone up.
en_GB: It's actually a rather clever
    way to round everyone up.

en: That's good to hear!
en_GB: That's good to hear.

en: Make this easy on yourself.
en_GB: Make this easy  for yourself.

en: Oh, hi, what's going on here?
en_GB: Hello, what's going on here?

en: Excuse me whilst I vent a little frustration.
en_GB: Excuse me whilst I vent my frustration.

en: Whoa...
    ... is that what I think it is?
en_GB: Wow ...
    ... is that what I think it is?

en: It is indeed, my boy!
en_GB: It is indeed, my lad!

en: Built it for exactly this sort of crisis.
en_GB: I had it built for exactly this sort of crisis.

en: That's really amazing.
    Uh...
en_GB: That's really amazing.
    Err...

en: I guess I have to ask:
    Whatever prompted you to build this?
en_GB: I guess I have to ask;
    whatever prompted you to build this?

en: Yes.
    Yes it was.
en_GB: Yes,
    yes it was.

en: ...And?
en_GB: ...and?

en: I set out for just a routine errand run,
    you know?
en_GB: I set out to do a few odd jobs.

en: Just gonna run by town, check the news.
en_GB: I was ran through town, just to check the news.

en: Hmm... boy, where do I start?
en_GB: Hmm, ... where do I start?

en: Are you done insulting me, yet?
en_GB: have you finished insulting me yet?

en: Nope.
    Not until you answer my question!
en_GB: No.
    Not until you have answered my question.

en: I know you're trying to hide something,
    but throw me a line here.
en_GB: I know you're trying to hide something,
    but give me something to go on.

en: Okay.
    What have I got to lose, eh?
en_GB: Okay.
    What have I got to lose?

en: He was going to invest a
    sizeable amount of money, here.
en_GB: He was planning to invest a
    sizeable amount of money here.

en: YES!
en_GB: Yes.

en: He gives me money,
    then he just 'decides' what I owe him.
en_GB: He gives me money,
    then he just 'decides' what I owe him ...

en: That I owe him more money
    than I could ever repay.
en_GB: ... that I owe him more money
    than I could ever repay.

en: Okay... I guess that sorta makes sense,
    although it's a bit convoluted.
en_GB: Okay... I guess that sort of makes sense,
    although it's a bit convoluted.

en: Uhh, okay...
    Anyways, what are we gonna do here?
en_GB: Err, okay...
    Anyhow, what are we going to do here?

en: If you ask me, I think we need to go
    hear Milgram's side of the story.
en_GB: If you ask me, I think we need to go
    and hear Milgram's side of the story, first.

en: Talk it over.  See if we can reach
    some mutually amicable agreement.
en_GB: We'd talk it over, and see if we can reach
    some mutually amicable agreement.

en: I sure do!
    Cripes - I tell you what: I'll do it.
en_GB: I certainly do.
    Crumbs - I tell you what: I'll do it.

en: I'll go talk to Milgram,
    and get this all sorted out.  Okay?
en_GB: I'll go talk to Milgram,
    and get all this sorted out.  Okay?

en: I just think this is a big misunderstanding,
    and I'd rather not see anyone get hurt.
en_GB: I just think that this is a big misunderstanding,
    and I'd rather not see anyone get hurt.

en: I better leave this key here.
en_GB: I'd better leave this key here.

en: Hey!
en_GB: Hello, there.

en: Glad I caught you!
    You'd better be aware of this...
en_GB: I'm glad I caught you!
    You'd better be aware of this...

en: The cave that leads into the town,
    has a sentry posted in it.
en_GB: The cave that leads into the town
    has a sentry posted in it.

en: Milgram's trying to seal off the town,
    so no one gets in or out.
en_GB: Milgram's trying to seal off the town,
    so that nobody can get in or out.

en: That might have been why
    he tried to take out that bridge.
en_GB: That might have been why
    he tried to destroy that bridge.

en: If you're thinking to go in there,
    you might reconsider.
en_GB: If you're thinking about going through there,
    you might reconsider.

en: Well, yeah,
    I was gonna go in there.
en_GB: Well, yes,
    I was planning to go through there.

en: I mean, what are we gonna do,
    sit on our butts here?
en_GB: I mean, what are we going to do,
    sit still here all day?

en: No, no...
    but I was hoping we'd go in in force.
en_GB: No, no...
    but I was hoping we'd go through by force.

en: but I'm gonna be a jerk here,
    and poke some holes in it.
en_GB: but I'm going to be finicky,
    and poke some holes in it.

en: Fair enough.
    I'm not particularly fond of it, myself.
en_GB: Fair enough.
    I'm not particularly fond of it myself.

en: Firstly, Milgram's got LOTS of followers.
    Tons of em.  He runs an entire city.
en_GB: Firstly, Milgram's got lots of followers.
    Tons of them.  He runs an entire city.

en: I mean, even if we armed the whole town,
    they'd grossly outnumber us.
en_GB: I mean, even if we armed the whole town,
    they'd hugely outnumber us.

en: Plus, they're pretty mobile, too.
    Planes and such.
en_GB: Also, they're fairly mobile, too,
    with their planes and such like.

en: We might get the drop on them for a bit,
    but we'd get surrounded in no time.
en_GB: We might catch them unawares for a bit,
    but we'd be surrounded in no time.

en: There's got to be something
    we can use to our advantage,
    but "numerical superiority" isn't it.
en_GB: There has to be something
    we can use to our advantage,
    but 'numerical superiority' isn't it.

en: Anyways, about the cave ahead...
    it's just one guy, right?
en_GB: Anyway, about the cave ahead...
    it's just one chap, right?

en: Worse comes to worse,
    I can just run for it.  Right?
en_GB: If the worst comes to the worst,
    I can just run for it.  Right?

en: Dark Corridor
en_GB: The Dark Corridor

en: Honest trade and thrifty prices!"
en_GB: Honest trade and thrifty prices."

en: Descent to Town
en_GB: The Descent to Town

en: Eerie Arbor
en_GB: Eerie Arbour

en: Fast Lane
en_GB: The Fast Lane

en: Flooded Caverns
en_GB: The Flooded Caverns

en: Foreboding Forest
en_GB: The Foreboding Forest

en: Oh geez! I overslept!
en_GB: Oh blast! I overslept!

en: Hey, how's breakfast coming?
en_GB: Hey, how's breakfast going?

en: Breakfast? ..bud, we're on lunch.
en_GB: Breakfast? We're on lunch, mate.

en: Okay, then how's lunch coming?
en_GB: Okay, then how's lunch going?

en: Getting there.
    It's gonna be a while, though.
en_GB: Getting there.
    It's going to be a while, though.

en: I'll check back later, then.
en_GB: I'll call back later, then.

en: I got tired of waiting,
    and ate by myself.
en_GB: I got tired of waiting,
    so I ate by myself.

en: Leftovers are in the fridge.
en_GB: The leftovers are in the fridge.

en: Okay, uhm, thanks.
en_GB: Okay, err, thanks.

en: Hey, Frogatto.
en_GB: Hello, Frogatto.

en: Uhm... yes?
en_GB: Err... yes?

en: Yeah, I know.  I'll try.
en_GB: Yes, I know.  I'll try.

en: Not like I need to be up,
en_GB: It's not like I need to be up,

en: I can stop in at Nene's house
    on the way to town!
en_GB: I can stop at Nene's house
    on the way to town.

en: Nothing to see in my backyard.
en_GB: Nothing to see in my back garden.

en: Gloomy Glade
en_GB: The Gloomy Glade

en: Gnarled Knoll
en_GB: The Gnarled Knoll

en: If you already know how to play,
    then just walk to the next level.
en_GB: If you already know how to play,
    then just walk through to the next level.

en: To save your progress in the game,
    use one of these convenient restrooms.
en_GB: To save your progress in the game,
    use one of these convenient lavatories.

en: Some changes in elevation are too high
    to clear with just a normal jump.
en_GB: Some changes in elevation are too high
    to clear with a normal jump.

en: Fortunately, Frogatto can jump off of walls, too!
en_GB: Fortunately, Frogatto can also jump off of walls.

en: To do this, do a walking jump into the wall.
en_GB: To do this, do a running jump into the wall.

en: If you bump into a wall at the crest of a jump,
    you will cling to the wall and slowly slide down.
en_GB: If you bump into a wall on the crest of a jump,
    you'll cling to the wall and slowly slide down.

en: If you don't get a running start, you can still
    cling on, if you tap the arrow toward the wall,
    and press jump whilst it's held down.
en_GB: If you don't get a running start, you can still
    cling on by tapping the arrow towards the wall,
    and then press jump when it's held down.

en: Whilst you are clinging to the wall,
    pressing jump will make you rebound off.
en_GB: Whilst you are clinging to the wall,
    pressing jump will make you rebound.

en: This is especially useful, if two walls are
    facing each other, because then you can
    rebound over and over between them.
en_GB: This is especially useful, if two walls are
    facing each other, because then you can
    bound between them.

en: This lets you ascend vertical columns.
en_GB: This allows you ascend vertical columns.

en: In his travels, you'll encounter
    many creatures who want to hurt you.
en_GB: In your travels, you'll encounter
    many creatures who want to hurt you.

en: It's often fine to just avoid them, but if you have
    to fight, Frogatto's best defense is his tongue.
en_GB: It's often fine to just avoid them, but if you have
    to fight, Frogatto's best defence is his tongue.

en: Once spat out, they become a deadly projectile.
en_GB: When spat out, they become a deadly projectile.

en: Sticking out the tongue and spitting,
    are both done with the attack key.
en_GB: Both sticking out the tongue and spitting
    are done with the attack key.

en: A very useful fact is that you can control
    the direction in which enemies are spat.
en_GB: A very useful fact is that you can control
    the direction in which these enemies are spat.

en: You should also beware that not all enemies
    can be grabbed with the tongue.
en_GB: You should also beware that not all enemies
    can be grabbed with your tongue.

en: Different enemies present different challenges,
    and you'll need to get creative to deal with them.
en_GB: Different enemies present different challenges,
    and you'll need to be creative to deal with them.

en: Also, the tongue can grab useful items, like keys.
    This is how you carry them to the lock they open.
en_GB: Also, the tongue can grab useful items, such as keys.
    This is how you can carry them to the lock they open.

en: If you drink from them,
    you will restore all of your health!
en_GB: If you drink from them,
    all of your health will be restored.

en: A special button will appear,
    whenever this is possible.
en_GB: A special button will appear
    whenever this is possible.

en: To do so, hold down the down key,
    and then press jump.
en_GB: To do so, hold down the down key,
    and then press the jump key.

en: There is a store conveniently located
    outside of the town.
en_GB: There is a shop conveniently located
    outside of the town.

en: However, they also hurt your enemies!
en_GB: However, they also hurt your enemies.

en: Beware also, any bottomless pits you encounter.
    Those are immediately fatal.
en_GB: Beware also, any bottomless pits you encounter.
    Thay are immediately fatal.

en: Up ahead, you'll notice an anthill,
    which ants constantly come out of.
en_GB: Ahead, you'll notice an anthill,
    from which ants incessently emerge.

en: Although there's more to playing the game,
    the rest, we can safely let you learn on your own.
en_GB: Although there's more to playing the game,
    we can safely let you learn the rest on your own.

en: Feel free to come back here,
    if you want to read a hint again.
en_GB: if you want to read a hint again,
    feel free to come back here.

en: You can skip a conversation, including parts
    of cutscenes, by pressing the "escape" key.
en_GB: You can skip the conversation, of parts
    of it, by pressing the "escape" key.

en: You'll find many such objects of similar size
    in different areas of the game, such as crates
    inside of houses, or nuts hanging from trees.
en_GB: You'll find many such objects of similar size
    in different areas of the game, such as crates,
    inside houses, or nuts hanging from trees.

en: Note that these have an unusual property;
    if you use them up, walk away from the screen
    where you found them, and then return again,
    there will often be a new one waiting to use.
en_GB: Note that these have an unusual property;
    if you use them up, walk away from the screen
    where you found them, and then return again.
    Often, there will be a new one waiting to be used.

en: Grassy Path
en_GB: The Grassy Path

en: Hey, what's new?
en_GB: Hello. What's new?

en: So nice to have things back to normal.
en_GB: It's so nice to have things back to normal.

en: Speaking of which, am I imagining it
    or is this house actually smaller now?
en_GB: Speaking of which, am I imagining it,
    or is this house actually smaller now?

en: Of course not.
    That's just nutty.
en_GB: Of course not.
    That's just mad.

en: At the store.
en_GB: At the shop.

en: Hi, I'm Frogatto.
en_GB: Hello, I'm Frogatto.

en: Oh crap, oh crap!
    Boss! He's here!
en_GB: Oh no, oh no!
    Boss! He's here!

en: Frogatto!
    He's RIGHT HERE!
en_GB: Frogatto!
    He's right here!

en: The intruder?
    How did he get in here?
en_GB: The intruder?
    How did he get here?

en: Why do I have to deal with everything myself?!
en_GB: Why do I have to deal with everything myself?

en: Get out of the way!
en_GB: Get out of the way.

en: Will you hear me out now?
en_GB: Will you listen to me now?

en: What was it you wanted?
en_GB: What did you want?

en: Remarkable.
    I really thought you'd come here to attack me.
en_GB: Remarkable.
    I really thought you had come here to attack me.

en: Yup, I'm Frogatto!
en_GB: Yes, I'm Frogatto!

en: Uhh..
    I was expecting something a bit more ... robust.
en_GB: Err..
    I was expecting something a bit more ... robust.

en: So you're the one who's been causing
    all this trouble, eh?
en_GB: So you're the one who's been causing
    all this trouble, old chap?

en: Sure...
en_GB: Certainly...

en: These crazy bombers are everywhere!
en_GB: These crazy bombers are everywhere.

en: Plagued Mine
en_GB: The Plagued Mine

en: Woah! A flying plant!
en_GB: Wow, A flying plant.

en: Bleh. A locked door.
en_GB: Bother. A locked door.

en: Hello there.
en_GB: Hello, there.

en: Perhaps more importantly, I am a bit of
    an astronomer and biologist, by trade.
en_GB: Perhaps more importantly, I am an
    astronomer and biologist, by trade.

en: That's right.  Unfortunately,
    my collection lacks the rarer golden ant.
en_GB: That's right.  Unfortunately,
    my collection lacks the rather more rare golden ant.

en: Handsomely you say?
    I'm on it!
en_GB: Handsomely you say?
    I'll be on it, then.

en: I don't suppose you've had any
    luck with getting a golden ant yet?
en_GB: I don't suppose you've had any
    luck about getting a golden ant yet?

en: I'm working on it.
    Those things pack a pretty mean bite, you know.
en_GB: I'm working on it.
    Those things have a pretty mean bite.

en: ... most of which seem inclined to kill me.
en_GB: ... most of which seem intent on killing me.

en: Secluded Hut
en_GB: The Secluded Hut

en: Yeah.
    Who WAS that guy?!
en_GB: Yes.
    Who was that guy?

en: One of Milgram's henchmen, no doubt.
en_GB: No doubt one of Milgram's henchmen.

en: Wait, what?  Milgram?
en_GB: Wait ... what?  Milgram?

en: You still haven't heard, then.
en_GB: You still haven't heard, then?

en: That certainly...
    changes my plans for the day.
en_GB: That certainly...
    changes my plans for today.

en: Wow, uhm... 
    I'd sure like to help, but ...
    I just don't see what I could do.
en_GB: Wow, err... 
    I'd really like to help, but ...
    I just don't see what I could do.

en: Nevertheless, I'd better be going.
    Hopefully, we'll fix that bridge soon.
    Impressive how fast they can do that,
    with modular construction and all.
en_GB: Nevertheless, I'd better be going.
    Hopefully, we'll fix that bridge soon.
    Impressive how fast they can do that,
    with all this modular constructionl.

en: Bit of a recluse, but he's quite sharp.
    He lives on top of this rock column.
en_GB: He's a bit of a recluse, but quite sharp.
    He lives on top of this rock column.

en: And I get up there... how?
en_GB: And... how do I get up there?

en: Simple, just take to the air!
en_GB: Simple, just take to the sky!

en: Starlit Cave
en_GB: The Starlit Cave

en: Object Scripter • Props and Achievements
en_GB: Object Scripter • Props and achievements

en: Artist • Characters, Monsters, and Props
en_GB: Artist • Characters, monsters, and props

en: Artist • House interiors and exteriors
en_GB: Artist • House interior and exterior

en: Level Designer • forest, cave, and dungeon levels
en_GB: Level Designer • Forest, cave, and dungeon levels

en: Bug Reports/Fixes
en_GB: Bug Reports and Fixes

en: Programmer, Lead Content Wrangler and Lead Object Scripter
en_GB: Programmer, lead content wrangler and lead object scripter

en: Artist • Characters, Monsters, Props, Terrain
en_GB: Artist • Characters, monsters, props, and terrain

en: Writer • Wrote Main Story and Most Dialogue
en_GB: Writer • Main story and most dialogue

en: Level Designer • seaside, town, and forest
en_GB: Level Designer • Seaside, town, and forest

en: Sound Effect Designer
en_GB: Sound Effects Designer

en: So let me get this straight...
en_GB: So, let me get this straight...

en: and it was meant to be used on
    civil projects for the town?
en_GB: when it was meant to be used on
    civil projects for the town?

en: That's right!
en_GB: That's right.

en: He's just plain nuts.
    He's got a lot of bizarre delusions about things...
en_GB: He's just stark raving mad.
    He has a lot of bizarre delusions about everything...

en: ...and mostly we just humor him,
    because he's pretty harmless.
en_GB: ...and mostly we just humour him,
    because he's fairly harmless.

en: We've trumped him up with a pointless job
    as the gatekeeper on the east side of town.
en_GB: We trumped him up with a pointless job
    as the gatekeeper on the east side of town.

en: But I guess he really could cause
    some issues if other people, like yourself,
    aren't aware of his background.
en_GB: But I guess he could really cause
    some issues if other people, like yourself,
    aren't aware of his background.

en: Fetch some for our guest,
    would you, kindly?
en_GB: Fetch some for our guest,
    would you kindly?

en: Uhm...  so, I'm not even sure what that
    project was supposed to be, at this point.
en_GB: Err ...  so, I'm not even sure what that
    project was supposed to be, at this point.

en: Might've been something about a bridge,
    Fergus was heading that one up.
en_GB: It might have been something about a bridge,
    Fergus was sorting that one out.

en: He's one of my kitties.
    Heads up one of our engineering divisions.
en_GB: He's one of my kitties, and
    is in charge of our engineering divisions.

en: I honestly have no involvement in
    stuff like this; I delegate all of it out.
en_GB: I honestly have no involvement in
    stuff like this; I delegate it all out.

en: Yeah.  I don't know a lot about Crevice Village,
    but if you'll forgive me, I had the impression
    it was a bit of a backwater, so I thought
    we'd do something to help out.
en_GB: Yeah.  I don't know a lot about Crevice Village,
    but if you'll forgive me, I had the impression
    it was a bit of a backwater, so I thought
    we'd do something to help.

en: We thought we'd actually hire you guys
    as labor, to do whatever you could.
en_GB: We thought we'd actually hire you guys
    as labour, to do whatever you could.

en: It's always better that way;
    gets money flowing around, makes the
    new owners proud of what they built,
    feels less like charity, et cetera.
en_GB: It's always better that way;
    it gets money flowing around, makes the
    new owners proud of what they built,
    feels less like charity, et cetera.

en: But, apparently we just got conned.
en_GB: But, apparently we were just conned.

en: And once they figured that out,
    some of our security guys were
    a little overzealous about recovering assets.
en_GB: And once they figured that out,
    some of our security guys were
    a little over zealous about recovering assets.

en: Uh...
    That's a pretty spectacular euphemism, there...
en_GB: Err ...
    That's a pretty spectacular euphemism, there ...

en: Yes, okay ...
    they were just thugs, plain and simple.
en_GB: Yes, okay ...
    they were just thugs; plain and simple.

en: I haven't given you a chance to apologize,
    but no need.
    Thank you for embarrassing them.
en_GB: I haven't given you a chance to apologise,
    but there's no need.
    Thank you for embarrassing them.

en: Then again, I'm almost tempted to cut my
    losses and leave you guys well enough alone.
en_GB: Then again, I'm almost tempted to cut my
    losses and leave you well enough alone.

en: I know it sounds completely nuts,
    but I honestly think that when he was given it...
en_GB: I know it sounds completely mad,
    but I honestly think that when he was given it...

en: We've all known him for years,
    and he's a hoarder, and a miser.
en_GB: We've all known him for years, and
    he's always been a hoarder, and a miser.

en: When he was getting shaken down by that kitty,
    we turned our back on him for a second.
en_GB: When he was getting dressed down by that kitty,
    we turned our back on him for a moment.

en: It turned out he'd hidden
    in some sort of secret passage.
en_GB: It turned out he had hidden
    in some sort of secret passage.

en: We may.
    In fact I believe we will!
en_GB: We may.
    In fact, I believe we will.

en: ...the rest of us would still appreciate
    some sort of public-works project.
en_GB: ... that the rest of us would still appreciate
    some sort of public work project.

en: You probably should hear what others are
    interested in, but I for one really wish there
    was a road of any kind between here and there.
en_GB: You probably should hear what others are
    interested in, but I for one really wish there
    were a road of some kind between here and there.

en: I ... didn't ... use a vehicle.
    I walked.
en_GB: I didn't exactly use a vehicle.
    I, err, walked.

en: Well, I can certainly at least
    guarantee transportation for you!
en_GB: Well, I can certainly at least
    guarantee transportation for you.

en: Yes, I do think everyone will have
    an equitable outcome to this whole mess.
en_GB: Yes, I do think everyone will have
    an equitable outcome from this whole mess.

en: Show us what you can do!
en_GB: Show us what you can do.

en: Hey Nene, what's cooking?
en_GB: Morning Nene, what are you cooking?

en: I'm making a cake.
    Would you like to have some?
en_GB: I'm baking a cake.
    Do stay and have some.

en: Nah, I'd better get to town.
en_GB: Sorry, but I'd better be off to town.

en: Oh, well maybe before you go
    you could look at my basement.
en_GB: Never mind, but before you go, perhaps
    you could look at my cellar?

en: Your basement?
en_GB: Your cellar?

en: How much were you figuring on
    paying for a pest exterminator?
en_GB: How much were you thinking of
    paying for a pest controller?

en: Well sheesh, I thought you'd
    do it for free for a friend!
en_GB: Well whatever, I thought you'd
    do it for free for a friend.

en: But if you're going to be like that
    I think I left a health capsule down there.
    If you can clear it out, it's yours.
en_GB: But if you're going to be like that
    I think I left a health capsule down there.
    If you can clear them out, it's yours.

en: Well, dangit, this door is locked.
en_GB: Well, sod it, this door is locked.

en: Can't a guy sneak into his neighbor's
    basement uninvited these days?
en_GB: Can't a frog sneak into his neighbour's
    cellar uninvited these days?

en: There's Nene's house, right up there!
en_GB: There's Nene's house, just over there!

en: Sorry, I'm off to town!
    Not interested!
en_GB: Sorry, I'm off to town!
    I'm not interested.

en: Not. Interested.
    Buzz off.
en_GB: Not interested.
    Clear off.

en: I don't care what you're preaching,
    go sell it to someone else.
en_GB: I don't care what you're preaching,
    go and sell it to someone else.

en: Someday, those door-to-door people
    will realize that kind of hard-sell tactic
    just annoys people.
en_GB: Someday, those door-to-door people
    will realise that kind of hard-sell tactic
    just annoys people.

en: The sooner, the better.
en_GB: The sooner the better.

en: Underground Pool
en_GB: The Underground Pool

en: Wandering Passage
en_GB: The Wandering Passage

en: Watery Alley
en_GB: The Water Logged Alley

en: You don't have enough money.
en_GB: You haven't got enough money.

en: Nope, it's locked.
en_GB: No, it's locked.

en: You have acquired a heart capsule.
    Your maximum HP has increased by one!
en_GB: You have acquired a heart capsule.
    Your maximum HP has increased by one.

en: You've found part of a heart capsule.
    Collect another three to increase
    your maximum HP by one!
en_GB: You've found part of a heart capsule.
    Collect another three to increase
    your maximum HP by one.

en: You've found part of a heart capsule.
    Collect another two to increase
    your maximum HP by one!
en_GB: You've found part of a heart capsule.
    Collect another two to increase
    your maximum HP by one.

en: You've found part of a heart capsule.
    Collect another one to increase
    your maximum HP by one!
en_GB: You've found part of a heart capsule.
    Collect another one to increase
    your maximum HP by one.

en: You've collected enough parts to
    make a whole new heart capsule!
    Your maximum HP has increased by one!
en_GB: You've collected enough parts to
    make a whole new heart capsule!
    Your maximum HP has increased by one.

en: The gliding wings will allow
    you to glide through the air.
en_GB: These gliding wings will allow
    you to glide through the air.

en: The invincibility crystal unlocks
    invincibility powerups. Invincibility
    powerups will make you
    invincible for a short time.
en_GB: This invincibility crystal unlocks
    invincibility powerups. Invincibility
    powerups will make you
    invincible for a short time.

en: hyper crystal
en_GB: hyper-crystal

en: The hyper crystal unlocks
    hyper powerups. Hyper
    powerups will heighten your
    reflexes, making the world
    seem to slow down around you.
en_GB: This hyper crystal unlocks
    hyper-powerups. Hyper-
    powerups will heighten your
    reflexes, making the world
    seem to slow down around you.

en: The energy crystal unlocks
    energy powerups. Energy
    powerups will allow you
    to shoot bolts of energy.
en_GB: This energy crystal unlocks
    energy powerups. Energy
    powerups will allow you
    to shoot bolts of energy.

en: spit strengthener
en_GB: Spit Strengthener

en: The spit strengthener will extend
    the range you can spit.
en_GB: The Spit Strengthener will extend
    the range you can spit.

en: tongue extender
en_GB: Tongue Extender

en: The tongue extender will extend
    the length of your tongue.
en_GB: The Tongue Extender will extend
    the length of your tongue.

en: Hi, Chopple.
en_GB: Morning, Chopple.

en: Hey.
    Welcome to the store.
en_GB: Morning.
    Welcome to my shop.

en: Take your time, look around.
en_GB: Take your time, and look around.
